The ULTIMATE Dungeonborne Tier List (Solos, Duos and Trios) | Dungeonborne

Vinidiction
30 Jul 202429:06

Summary

TLDRThis video provides an in-depth tier list analysis for trios, duos, and solos in a competitive game, breaking down the strengths and weaknesses of various classes. The focus is on the meta in trios, highlighting the dominance of ranged damage and caster comps, particularly Cryomancer, Pyromancer, and Druid. These classes shine due to their utility, damage output, and synergy with other roles. Fighters, Priests, and Death Knights also remain strong, with the video offering insights into how different classes fit into various strategies. Viewers are encouraged to experiment with these setups for optimal success in trios gameplay.

Takeaways

  • 😀 Fighter excels in both Duos and Trios but is slightly outclassed by ranged damage in Trios.
  • 😀 Priest is a top-tier class in Trios due to its group utility, healing, and ability to protect teammates with shields.
  • 😀 Rogue struggles in team compositions, especially in Trios, and is best suited for hit-and-run tactics, earning a spot in the A tier.
  • 😀 Cryomancer is considered the best class for Trios due to its powerful Ice Storm ability and synergy with ranged compositions.
  • 😀 Pyromancer is incredibly strong in Trios for boss farming and PvP, with its Fireball dealing significant damage to enemies.
  • 😀 Death Knight is a solid choice for front-line melee damage in Trios, but struggles against ranged compositions.
  • 😀 Swordmaster is similar to the Death Knight and Fighter but has better mobility and can support ranged teammates more effectively.
  • 😀 Druid, even after recent nerfs, remains one of the strongest classes in Trios, especially for boss damage and synergy with other casters.
  • 😀 Boss-farming compositions benefit greatly from Cryomancer, Pyromancer, and Druid, who can melt bosses quickly.
  • 😀 The meta in Trios favors ranged damage and casters, making melee classes like Fighter, Death Knight, and Swordmaster less dominant.
  • 😀 The overall strongest Trio compositions involve multiple casters, with Cryomancer, Pyromancer, and Druid forming a nearly unstoppable team.

Q & A

  • Why is the Fighter considered strong in Duos?

    -The Fighter is strong in Duos because of its solid role as a frontliner, capable of dealing significant damage and offering tankiness. Their ability to quickly control fights and burst enemies makes them an excellent choice for Duos.

  • What makes the Cryomancer such a dominant choice in Duos?

    -The Cryomancer's **Ice Storm** ability is extremely powerful in Duos, as it controls fights and sets up devastating combos. The **Ice Storm** can disrupt enemy teams, making it a crucial ability for dominating the 2v2 combat scenario.

  • How does the Pyromancer contribute to Duos gameplay?

    -The Pyromancer excels in Duos due to its high damage output, particularly with **Pyroblast**. They can quickly force the enemy to reset and heal, providing pressure on opponents and making them a great choice for aggressive play.

  • Why is the Druid still effective after nerfs in Duos and Trios?

    -Despite nerfs, the Druid remains powerful because of its **Lightning Staff** synergy with other casters, its **wall hacks** to detect enemy melee attackers, and its ability to deal high boss damage, especially in Trios.

  • What is the significance of the Priest's **Guard** ability in Trios?

    -The Priest's **Guard** ability in Trios provides a permanent shield to all allies, which can be turned into a cleanse to remove detrimental debuffs, such as **Thunderclap**. This makes the Priest an invaluable support class, especially in high-stakes group fights.

  • What makes the Pyromancer a good pick for both boss fights and PvP in Trios?

    -The Pyromancer's ability to deal massive damage with **Pyroblast** and control space with its fire-based abilities makes them effective both in boss fights and PvP. Their range and crowd control make them especially potent in Trio comps.

  • Why is the Rogue placed in the A tier for Trios?

    -The Rogue is placed in the A tier for Trios because they excel at hit-and-run tactics, poking enemies and waiting for the right opportunity to strike. However, their playstyle is less cohesive with most other comps in Trios, which limits their overall effectiveness.

  • How does the Druid's **wall hacks** improve their team composition in Trios?

    -The Druid's **wall hacks** are a key advantage in Trios because they prevent enemy melee characters from sneaking up on the team, allowing casters to play more safely. This awareness ensures that your team can maintain their positioning and focus on dealing damage without worrying about surprise engagements.

  • Why are the **Cryomancer**, **Pyromancer**, and **Druid** considered the best classes in Trios?

    -These three classes are considered the best in Trios because of their powerful abilities that can dictate the flow of fights. **Cryomancer** controls space with **Ice Storm**, **Pyromancer** excels in both PvP and boss damage, and **Druid** supports with **wall hacks** and high DPS. Together, they form an unstoppable combo.

  • What are the main differences between the Death Knight and Swordmaster in Trios?

    -Both the Death Knight and Swordmaster are strong melee options, but the Swordmaster is slightly more mobile and better suited to working around other casters in the team. The Death Knight is tankier, but both are similar in strength, and their effectiveness largely depends on positioning and team coordination.

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Etiquetas Relacionadas
Game MetaTier ListPVP StrategyCharacter RankingGaming GuideBoss FightsDuos TierTrios TierCryomancerPyromancerDruid
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