cara membuat game menangkap apel menggunakan scratch
Summary
TLDRIn this tutorial, the host walks viewers through the creation of a simple game where players catch apples using a screen-based motion system. The tutorial covers steps such as removing existing sprites, setting up backdrops like a blue sky, coding movements and actions for the apple and bowl, adding sound effects, and managing a score system. Viewers also learn how to duplicate objects, adjust variables, and customize the game with additional features like changing the apple count and adding sounds. The game is designed to be easy to follow and engaging, even for beginners.
Takeaways
- 😀 Start the tutorial by encouraging viewers to like and subscribe.
- 😀 The tutorial focuses on creating a game where the player catches apples using the screen in Scratch.
- 😀 The tutorial involves deleting a cat sprite and replacing it with a bowl sprite.
- 😀 Set up the background for the game by selecting a 'Blue Sky' backdrop.
- 😀 Use events and motion blocks to make the bowl move and catch apples.
- 😀 Add 'forever' blocks to ensure continuous movement and interactions.
- 😀 Implement 'if' statements and sensing to detect when an apple touches the bowl.
- 😀 Duplicate sprites and variables to add more apples and increase the game’s difficulty.
- 😀 Add sound effects to enhance the gameplay experience.
- 😀 Create a score system using variables to track the player’s performance.
- 😀 The game can be customized by duplicating elements like apples or changing the score increment, allowing for a personalized experience.
Q & A
What is the main objective of the tutorial?
-The tutorial is about creating a game in which the player catches apples using the screen.
How does the tutorial begin?
-The tutorial begins with a greeting and an instruction to like and subscribe before starting the game development process.
What is the first step in the game development process?
-The first step is removing the cat sprite from the scene.
How is the cat sprite removed in the tutorial?
-The cat sprite is removed by going to the 'Bright' section and selecting the cat image, then clicking to remove it.
What is the next step after removing the cat sprite?
-After removing the cat sprite, the tutorial moves on to placing a bowl sprite in the scene, followed by choosing a blue sky backdrop.
How are the motion and position settings applied to the bowl sprite?
-The motion settings are adjusted by selecting 'motion dance club' and modifying the X and Y positions to specific values, like setting X to 7 and Y to -71.
What event triggers the apple sprite to fall?
-The event that triggers the apple sprite to fall is selecting the apple sprite, then setting a 'forever' condition with specific movement commands.
How does the tutorial address the scoring system?
-The tutorial introduces a scoring system by creating a variable named 'score,' which tracks the player's performance as apples are caught.
What adjustments are made to make the game more engaging?
-To make the game more engaging, additional apples are duplicated, and sound effects are added, such as using a song from Indonesia.
What happens when the player catches the apples?
-When the player catches the apples, the score increases, and the apples continue to fall, with the option to add more for added difficulty.
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