Iniciación a Fusion360 - Primeros Pasos
Summary
TLDREste script ofrece una guía detallada para iniciarse en Fusion 360, una potente herramienta de diseño y fabricación. Se explica cómo descargar e instalar la versión gratuita para uso no comercial, crear una cuenta, y navegar por la interfaz del programa. Se cubren conceptos básicos como el diseño paramétrico, la creación de bocetos, y la utilización de herramientas como extrusión y corte. Además, se sugiere seguir tutoriales en el canal del autor y considerar su curso para un aprendizaje más profundo y avanzado en el uso de Fusion 360.
Takeaways
- 😀 Descarga e instala Fusion 360, una herramienta de diseño asistido por ordenador.
- 🔍 Se ofrece una versión gratuita para uso no comercial durante un año, y una opción de pago.
- 📝 Crea una cuenta para acceder a la versión gratuita y descarga el programa.
- 🛠 Fusion 360 tiene cuatro componentes principales: Diseño, Renderizado, Fabricación y Dibujo.
- 🎨 El 'Diseño' permite modelar objetos en 3D, mientras que el 'Renderizado' ayuda a darles apariencia realista.
- 🛑 La 'Fabricación' es para convertir modelos 3D en archivos listos para CNC, láser o impresoras 3D.
- 📐 La 'Dibujo' se utiliza para crear planos de los diseños.
- 🔧 Hay opciones avanzadas como 'Diseño Generativo' y 'Simulación' disponibles solo en la versión profesional.
- 🔄 Aprende a moverse en el espacio 3D con movimientos de panorámica, orbita y zoom.
- 📐 Crea bocetos utilizando herramientas de dibujo y restricciones para definir formas y dimensiones.
- 🔧 Utiliza herramientas como 'Extrusión' para dar volumen a tus bocetos y convertirlos en objetos 3D.
- 🖨 Exporta tus diseños en formatos compatibles con impresoras 3D, como STL o OBJ.
Q & A
¿Qué es Fusion 360 y cómo se puede descargar e instalar?
-Fusion 360 es un programa de diseño asistido por ordenador y fabricación digital. Para descargar e instalarlo, se visita un sitio web que ofrece una versión gratuita para uso no comercial por un año, se crea una cuenta, se inicia sesión y se sigue el proceso de descarga e instalación.
¿Cuáles son las dos opciones de uso al descargar Fusion 360?
-Las dos opciones son la versión gratuita para uso no comercial (hobby), que se puede renovar ilimitadamente, y la opción de pago para uso comercial.
¿Qué es Phoenix y por qué se necesita durante el proceso de instalación de Fusion 360?
-Phoenix es un componente que se solicita durante la instalación de Fusion 360. Es necesario para completar el proceso de configuración con los datos del usuario.
¿Cuáles son las partes principales de Fusion 360 y qué hacen?
-Las partes principales son Design (diseño), donde se crean modelos 3D; Render (renderizado), para dar calidad a las imágenes; Manufacturing (fabricación), para convertir modelos en patrones para CNC, láseres, impresoras 3D, etc.; y Drawing (dibujo), para crear planos de los diseños.
¿Qué es un 'sketch' en Fusion 360 y cómo se crea?
-Un 'sketch' es un boceto que se crea dentro de Fusion 360, compuesto de líneas vectoriales y restricciones como ángulos y medidas. Se crea utilizando herramientas para dibujar y asignar restricciones que definen la forma y tamaño del objeto.
¿Cómo se configuran las preferencias en Fusion 360 para un uso óptimo?
-Se van a 'Preferences' y se ajustan puntos esenciales como el modo de movimiento en el espacio 3D, la dirección de desplazamiento y el tipo de órbita de la cámara, asegurándose de que estén en el idioma preferido del usuario.
¿Cómo se mueve en el espacio 3D en Fusion 360?
-Se pueden realizar movimientos de panorámica (panning), orbita (orbit) y zoom. El zoom se hace con la rueda del ratón, la panorámica se activa manteniendo presionada la rueda y el movimiento en órbita se realiza con la tecla Shift y la rueda del ratón.
¿Qué es el extrude y cómo se utiliza para crear un objeto 3D?
-El extrude es una herramienta que se utiliza para crear un objeto 3D a partir de un boceto en 2D. Se selecciona el boceto, se especifica la altura de extrusión y se acepta para formar el objeto en 3D.
¿Cómo se pueden modificar los objetos en Fusion 360 después de haberlos creado?
-Se pueden utilizar herramientas de modificación para ajustar bordes, esquinas y otros elementos del objeto. También se pueden utilizar herramientas de corte para eliminar partes del objeto y crear nuevas formas.
¿Cómo se prepara un diseño para la impresión 3D en Fusion 360?
-Se utiliza la sección de utilidades y se selecciona la herramienta de impresión 3D. Se exporta el diseño en un formato compatible con la impresora 3D, como STL, y se ajustan las opciones de escala y definición antes de guardar el archivo.
¿Cómo pueden los usuarios avanzar en su aprendizaje de Fusion 360 después de este tutorial?
-Los usuarios pueden seguir los videos en el canal del creador, prestando atención a las listas de reproducción llamadas '60 functions from scratch', o inscribirse en el curso recomendado para un aprendizaje más profundo y rápido.
Outlines
😀 Instalación y primeros pasos en Fusion 360
El primer párrafo se centra en la instalación y configuración inicial de Fusion 360. Se menciona la necesidad de descargar e instalar el programa desde un enlace proporcionado y la elección entre una versión gratuita para uso no comercial o una opción de pago. Se describe el proceso de creación de una cuenta, inicio de sesión y descarga del software. Además, se tocan brevemente las diferentes partes del programa, como diseño, renderizado, fabricación y dibujo, y se mencionan las opciones avanzadas disponibles solo en la versión profesional.
🛠 Configuración del entorno de trabajo y navegación en 3D
El segundo párrafo se enfoca en la configuración del programa y cómo moverse en el espacio 3D. Se detallan las preferencias básicas que deben establecerse, como el uso de la herramienta 360 Fusion para moverse en el espacio 3D y la elección del idioma. Se explica cómo realizar movimientos de panorámica, orbita y zoom, y se mencionan opciones adicionales para ajustar la vista de la cámara. También se toca el tema de la activación de una cuadrícula útil para la navegación y la importancia de no forzar el alineamiento del objeto a la cuadrícula.
📐 Creación de bocetos y herramientas de diseño en Fusion 360
En el tercer párrafo, se profundiza en la creación de bocetos, que es una parte fundamental del programa. Se describe cómo trabajar con líneas vectoriales, asignar medidas y restricciones, y se ilustra con la creación de un cuadrado sencillo. Se mencionan las herramientas disponibles para la creación, modificación y restricción de formas, y se enfatiza la importancia de comprender cómo aplicar restricciones durante el proceso de dibujo. Además, se muestra cómo finalizar un boceto y se toca el tema de la historia del diseño paramétrico, que permite modificar pasos previos y ver los cambios reflejados en todo el diseño.
🔧 Extrusión de objetos y preparación para impresión 3D
El cuarto y último párrafo trata sobre la herramienta de extrusión y cómo se puede utilizar para crear objetos en 3D a partir de bocetos. Se muestra cómo extruir un cubo y cómo la herramienta de extrusión también puede usarse para realizar cortes en el diseño. Además, se menciona la posibilidad de crear bocetos en las caras de los objetos existentes y se da un ejemplo de cómo modificar un diseño para crear un soporte para lapices. Se concluye con la exportación del diseño en diferentes formatos para impresión 3D y se ofrecen recomendaciones para seguir aprendiendo mediante videos en el canal del autor y un curso en línea.
Mindmap
Keywords
💡Fusion 360
💡Descarga e instalación
💡Versión gratuita para uso no comercial
💡Diseño paramétrico
💡Interfaz de usuario
💡Creación de bocetos
💡Restricciones
💡Extrusione
💡Configuración del programa
💡Modo de aprendizaje
💡3D printing
Highlights
Introducción al uso de Fusion 360, una herramienta de diseño asistido por computadora.
Descarga e instalación del programa, con la opción gratuita para uso no comercial durante un año.
Creación de una cuenta para acceder a la versión gratuita de Fusion 360.
Proceso de descarga e instalación del archivo de Fusion 360.
Exploración básica de la interfaz de Fusion 360 y su funcionalidad.
Introducción a los módulos de diseño, renderizado, fabricación y dibujo en Fusion 360.
Métodos de diseño disponibles en Fusion 360: sólidos, superficies y malla.
Configuración del programa, ajustes de preferencias y opciones de movimiento 3D.
Movimiento en el espacio 3D: panorámica, orbita y zoom.
Creación de un boceto: herramientas de dibujo, medición y restricciones.
Importancia de las restricciones en el diseño para asegurar la precisión.
Proceso de dibujo de un cuadrado utilizando herramientas de línea y restricciones.
Asignación de medidas a las líneas en un boceto para definir su longitud.
Uso del extrude tool para convertir un boceto en un objeto tridimensional.
Modificación de objetos 3D con herramientas de corte y extrusión.
Exportación de modelos para impresión 3D en formatos como STL, OBJ, y AMF.
Recomendaciones para continuar aprendiendo con Fusion 360 a través de cursos y tutoriales.
Transcripts
very good my name is you would be and now live will be the first steps to use fusion
in 360 and until the end because this video does not have a second waste and at the end
I am going to show you two methods that you will be able to follow to be able to continue learning so let's start
well the first step that we are going to have to follow obviously is to download and install the program so
let's go to that the first thing we are going to do is go to this site that is leaving us the link and here
we are going to have two options The first one is going to be for non-commercial use, the one for hobby that we are going to have
a free version for one year that we can renew as many times as we want and we also have
the payment option. Let's go first with this version and now we are going to put an email email or create
an account we are going to create an account that here we are going to put our data first once the
account is created we are going to log in and now it is going to ask us to download this phoenix
in which it is completed With our data we are going to check these two boxes and press next
and now we are going to download and install Julian 360 which is going to download this written file and
now this live sign will appear to start the installation I already have it installed
so it shouldn't be again once you have it installed we are going to go to the program
and we are going to start to understand how it works a bit this we are not going to sit down in details
because here we can spend 10 hours talking about what the interface is like configure it and how
to use a sketch to explain what a sketch is but we are going to learn how to move around the environment
behind creating a basic object and understand a little how the interface works so we are going
to go first to this part that says the design this would come to be the workspace and here in this
program we have like many different programs this is the design program this is a program
that is going to help us render our designs it would be like giving u na quality to make an image
then good animation the manufacturing part that we are going to be able to say in quotes be
flat to convert our 3d models real cleaning such as for
cnc machines like milling cutter laser 3d printers etc and then we have the drawing part that It will allow us
to create some plans of the designs that we make and then we have two more options that are
only for the professional version that we are going to have the degenerative design that through
calculations will reduce the cost of manufacturing some parts and also the simulation part
to see the stress that the pieces receive and how they would be affected in a
work environment then we have everything that is the design part that we are going to find here and here I have to
clarify that we have three ways of designing depending on 360 we have the part of solids which is what
I am going to explain how it works now and which is what you are going to see at the beginning of this program
po rque is the most subtle and easiest to use in quotes and then we are going to have two more options
that are going to be the part of surfaces or surface that we are going to find in this part that we are going
to work with instead of a solid how are we going to work now we are going to work with face let's say
in two dimensions that we are going to unite them to create 3d figures and finally we are going to have the option of
creating shapes modeling them is the opposite of the other two previous ones we are going to start
with a shape and the we are going to modify as if it were a clay to create a model later
we are going to find some more options such as the mesh part that would be the
part to modify the ctl some more solutions that we are not going to go into detail now the
following The next step is going to be to configure the program, what we are going to do now is go to this part, we are going to
set preferences and basically here we will have to accommodate three points that are essential and
then, well, we could go into detail. and see many more things, but the most important thing is that
you have the army facing up, as well as the 3d printer in movement type, if you do not come
from any of these programs, I recommend that you use the 360 fusion part because it
is really very comfortable use it to move in 3d space and this is going to be very optional because here you can
invert the direction of the psuv the south case with the wheel to the mouse so here you can zoom in
let's say pulling back or forward the knee and then the type of orbit you have to
stop at restricted orbit never ever use the free orbit because you The camera will go crazy
and it will be very difficult to use, at least with a mouse, so clarify those points and
have it in the language you prefer. We are going to go to the design part and here it is also very important
and that you put it in millimeters the next step that we are going to follow is how to move in
3d space now as you can see I have one activated in a grid you surely do not have it activated
because I think it does not come by default and you are going to learn in this part here this option that
We are going to learn that unusual grid and it will see you be this grid at least so
that you can see how to move in 3d space, then you can activate it because it will not contribute much and this
also since we are in this step or option to mark this option because it is very annoying to force
the object to the grid later I will explain why so well we are here well we are going to
learn how to dead in space 3 and basically we have three movements we have
the panning movement the orbit movement and the zoom movement are how you explain it to you
for a little while we are going to zoom in or out on the mouse wheel panning we are going to press
the mouse wheel button hold down and the little hand will appear in the screen and we will be
able to move in the camera that there is no left right up down and then to
generate orbits we are going to press the shift key we are going to press the mouse wheel and we are going to
move and now we are going to be rotating in orbits These are the three movements that we are going to be
combining all the time, for example, because of the 3D environment, we also have more options to
accommodate the camera and, for example, we have ter that we have this part here and also We now have
more options to accommodate the camera that is showing here, well, now it is touching me on
my camera, but if we press this little house, it will accommodate the view to a home view, let's
say, and if we touch the faces of the cube as in tinker cut that we also have that we will
be able to accommodate the camera where we want now the next step that we are going to do is
how to create a sketch we would also have to have many more configuration options but
we can spend three days talking about this as I told you so let's As the design is finished
I am going to explain a little that they are good. We are going to go to this part, which is the most important part of
programs. Basically, it is to create a sketch. Here we are going to create a drawing with some lines that are called
vectors and we will also to assign angles, measures and restrictions, now I had to show a
bit what it is, we are going to click here and now these little squares will look like these little squares
are going to be the planes where I am going to create r my sketch if we choose between red and green it will
basically be the light that would represent the inverter base we are going to select this part
if it is going to accommodate the camera automatically it will look like the drawing workspace
well let's do something very simple and before starting to draw I am going to explain a little how
this works also the background drawing workspace has 13 tools the
creation part where we are going to make the drawings of the lines circles squares whatever you need to
add measurements after the part of modification that is worth the redundancy we are going to be able to modify
a little those half cuts not the casinos offsets rounding corners cutting corners lengthening
lines and other tools that we have there and then the part of restrictions that this is the
most interesting part for me because in principle until the hardest part of the
program to understand because many of these restrictions are applied as we create
and The design, as the program assists us as we draw, so understanding how
this works will save us a lot of headaches because we will understand why
the line is clear and we cannot move it or because it stayed straight horizontally and other
problems that they may have, so we are going to draw a square and we are going to apply
a bit about these tools that I was talking about so that you understand how this workspace works,
well, select this line tool if you don't have it here, but I think it
is by default, we will obtain it by displaying this panel and you will find the part of lines
what we are going to do with this is basically to make a point we are going to stick the
line on the mouse we are going to make another point and now something quite interesting appeared that appears there is a little
drawing in green that is already a restriction that It is being applied alone as I am leaving
it horizontal or vertical I applied this modifier called horizontal or vertical
we have a tool to appear squares but I find it more interesting to explain how to do it
line by line so good now we are going to do another one vertical and now I'm going to make one
without restrictions so you can see how good it looks now if I wanted to make a square of this
I could continue applying other restrictions ictions for example but from this tool I allow cular
so its choice in a line I click on another graphic line again in the other corner and there
I stay in a perfect square obviously this is not a perfect square because I don't know what I
beech has so I could also add a tool to assign measurements to this so
we are going to go to this part that says sketch dimension we click we click on the line that we want to
say the measurement and for example here we write 80 millimeters and we are going to do click on another
line and we are going to say what has also 80 millimeters borrowed enter and there it is and now if
I have a square of 80 x 80 well we already have the drawing that we want to do so we are going to finish
sketch and now we are going to see that a few things happened here a folder that
I made sketches is created and this is the part of the browser to leave what it is going to have is a mother folder
let's say it is going to have different folders where the things that we are creating and
it will be organized for us, we can also create components that would be folders to put these
others make up these other steps that we have now that we make a folder that says sketches
that is going to be this when we explain ourselves there it says sketch 1 and A little symbol also appeared
here, this means that we created a sketch and this is the design history line.
As I progress and create things, different drawings will appear here
that represent the steps that I was following as It is a parametric design, we will be able to
go back to the previous steps, modify them and we will be able to see that no matter where
I am, I can modify the first step and it modifies all the rest that it says later. Now
we are going to the second most important tool to do the extrude tool we are going to
select destroy we are going to pull this little arrow up we are not going to go into detail with this
and we are going to write for example For example, 80, if we have a perfect cube, we press accept and now if
we have created a cube of 80 80 x 80, well, this cube can be said to be calibration
juice
. select this plane that we have up here that we are interested in stress
and we are going to create another object unlike as it says at the beginning we can also create sketches
on faces of the designs that we are doing for example if I activate this face here it already causes a
modifier which is called an offset could be an inward offset create another smaller square
for example here in less than 5 that there are 5 millimeters the caste to accept I finish the sketch
and here it could be good to select this not really extruded move it down - 75 millimeters
accept and also the big exclude tool serves as a
cutting tool and there we would cut this design and there we would have something like a pencil holder to this
You could continue modifying it and now you could modify it with sound modification tools.
This means that once you create the design, you could continue adding
the modifications, for example here, selecting all the corners, including the inside corners.
and I could also, for example, move sides and that it is from some sunken kings
and there the corners would be a little softer. Well, once this is done, what
could also be the next step would be to take it to the utilities part
and in this workspace Let's say we are going to be able to use this option that says 3d printing we are going to
select this tool that is 3d printing we select this and we can export it as an
e 13m efe file an stl file an atrium or bj now we are going to use that binary tele that is the most
common that there are we are going to specify the scale that they have to be in millimeters in the definition
it is going to be high and we could also see the preview of the mesh how to create our machado
and well and once that we are going to accept and save them in our computers
we are going to save it as a box we are going to drag and drop madness and here we would have our
pen and well here we could segment it and there is trouble and send it to print and now
I am going to recommend two methods all so that you can continue learning one will be that
you will have a lot of videos on my channel and even pay attention to playlists
called 60 functions from scratch that you will be able to learn to use this program with
different projects and if You want to learn in a much faster way, I am going to
recommend my course that I guarantee that it will work 100% for you, you are going to learn
much more in-depth concepts faster and the third point of this course is that I am going to
continue taking out the modules so that you can continue advancing and professionalizing yourself to the point
you want so I hope it has served you I hope to see you learn in the course and see you
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