슈피in터뷰ㅣ게임회사 기획자로 입사하려면 포트폴리오는 어떻게 준비해야 하나요?🧐
Summary
TLDRIn this insightful interview, a Game Planner from the Supercat team discusses their role in shaping in-game systems and content. The planner highlights the importance of communication, idea generation, and collaboration with other departments. They explain the process of creating game features, from conceptualization to implementation, and stress the need for a deep love of games and strong problem-solving skills. The planner also shares tips for aspiring game designers, emphasizing the importance of passion, portfolio focus, and the ability to work with a dynamic, experienced team to create enjoyable gaming experiences.
Takeaways
- 😀 A game planner's role involves creating engaging game systems, content, and narratives while ensuring smooth collaboration with different departments like development and art.
- 😀 Communication skills are crucial for game planners to effectively convey ideas, feedback, and concepts to other team members, ensuring smooth project execution.
- 😀 Passion for games is a key trait for a successful game planner, as it drives creativity and dedication to delivering enjoyable gaming experiences.
- 😀 Game planners must have both creative and logical thinking to convert abstract ideas into practical, feasible game mechanics and systems.
- 😀 Working in a team environment requires adaptability, as game planners must regularly adjust their plans to meet development constraints and feedback.
- 😀 The process of developing a game idea involves multiple stages, including concept ideation, planning, collaboration, and refinement through feedback.
- 😀 Aspiring game planners should focus on one specific area of game planning (e.g., content, systems, or narrative) to build expertise and create a strong portfolio.
- 😀 Portfolio-building is essential for game planners; showcasing focused projects in specific areas demonstrates their capability and understanding of game development.
- 😀 Practical experience, such as writing scripts or designing small game systems, is crucial for developing a deep understanding of the planning process and its challenges.
- 😀 A collaborative and supportive work environment, like that described in the General One Team at Supercat, enables efficient problem-solving and rapid decision-making in game development.
- 😀 Aspiring game planners should begin by analyzing games they enjoy, reflecting on what makes them fun, and using that insight to build their own planning skills.
Q & A
What is the main role of the 'General 1' team in the game development process?
-The 'General 1' team is primarily responsible for defining and managing systems, content, and rules within the game. They focus on the combat aspects of the game, ensuring that it is both engaging and enjoyable for players. The team also works on the game's story, scenarios, and quests to enhance the overall player experience.
How does the team decide on which game content to develop?
-The team begins by reviewing predefined guidelines and creating a concept draft, known as a game design document. They work closely with other departments, such as the quest team, to discuss development timelines and requirements. The process involves continuous feedback and revisions until the content is finalized for development.
What is the importance of feedback in the game development process?
-Feedback plays a crucial role in refining game content. It helps identify areas that need adjustment or improvement. For example, feedback from internal teams, such as the programming or art teams, may highlight practical limitations or suggest enhancements, which are then incorporated into the game design.
What skills are important for a game planner according to the interview?
-Key skills for a game planner include critical thinking, logical reasoning, and the ability to synthesize ideas. A planner must also possess strong communication skills to convey ideas clearly to other team members. Additionally, a deep passion for games and a strong desire to create memorable experiences for players are essential.
What is the process of developing a quest in the game?
-The process starts with a narrative idea, which is then detailed into a full script. The quest is broken down into smaller units, such as quest flows, which are specific interactions or events. Dialogue and specific gameplay instructions are added during this stage, resulting in a completed quest.
What is the main challenge that game planners face when starting their careers?
-One of the main challenges is the realization that while they may have a strong vision, some aspects of their ideas may not be feasible due to technical limitations or other constraints. As a result, they must adjust their expectations and find ways to modify or scale their ideas to fit within the game's capabilities.
How important is collaboration with other departments in game development?
-Collaboration is vital in game development. The planner must work closely with various departments such as programming, art, and sound to ensure that their ideas are translated effectively into the game. Quick and efficient communication between teams helps to resolve issues and refine the game mechanics.
What is the significance of a portfolio for aspiring game planners?
-A strong portfolio is essential for aspiring game planners. It should reflect a deep understanding of the specific type of game planning the individual wants to pursue, such as content, system, or narrative design. A well-rounded portfolio showcasing detailed analysis of favorite games and original ideas can make a significant impact when applying for a job.
What does the 'General 1' team do differently compared to specialized teams?
-The 'General 1' team takes a broad approach to game design, focusing on overall gameplay experiences rather than specialized areas. They handle everything from content to story, offering flexibility and adaptability. This allows them to create engaging experiences by shaping the game's narrative and combat systems, rather than focusing on a single aspect of the game.
What advice does the speaker give to those considering a career in game planning?
-The speaker advises aspiring game planners to start by analyzing the games they enjoy. Understanding what makes these games enjoyable or not will provide valuable insight into what works in game design. Additionally, they recommend starting with smaller tasks, such as designing a specific system or quest, and refining those skills before tackling larger projects.
Outlines
Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.
Mejorar ahoraMindmap
Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.
Mejorar ahoraKeywords
Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.
Mejorar ahoraHighlights
Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.
Mejorar ahoraTranscripts
Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.
Mejorar ahoraVer Más Videos Relacionados
크래프톤 CEO에게 직접 듣는 ‘프로듀서’의 관점
So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
Playing Like a Designer - II: How to Analyze Game Design - Extra Credits
2024 DIAMOND FARMING ROUTINE! 💎 Fast, Easy, NO Gamepass! | Royale High Roblox 💎
How I Got Hired as a Character Artist For Games
How does the Game Development Pipeline really work?
5.0 / 5 (0 votes)