You can MAKE GAMES for FUN!
Summary
TLDRビデオのスクリプトは、ゲーム開発を趣味か専門職として行うかについて語ります。両方とも完全に有効な選択肢であり、成功は個人によって定義されます。プロのゲーム開発者として10年間生計を立てる経験を持つスクリプトの作者は、趣味のためにゲームを作り、収入を得ることなく楽しむこともできます。また、オンラインで無料でゲーム開発を学ぶことができると強調し、有料コースと無料チュートリアルの間には秘密知識はなく、主に手軽さのために課金するという点を説明します。さらに、ゲーム開発は非常に困難であり、多くの異なる分野で優秀でなければならず、成功する可能性は低く、しかし可能です。作者は、ゲーム開発を単なる趣味として扱うことも、専門的な取り組みとして扱うことも、どちらも完全に有効な選択肢であると結論づけています。
Takeaways
- 🎮 ゲーム開発をプロとして行うか、趣味として行うかはどちらも完全に有効な選択です。
- 💰 ゲームを通じて生計を立てることもできますが、ただ楽しむために作ることもできます。
- 📈 成功とは個人によって定義され、販売数が低いからといって全てのゲームが失敗とは限りません。
- 🤔 ゲーム開発を学ぶには自然な才能はいりますが、教育を通じて誰もが学ぶことができます。
- 🕒 学習には個人差があり、固定のタイムラインに縛られる必要はなく、自分のペースで学ぶことができます。
- 💸 ゲーム開発を学ぶためにお金を使ることはオプションであり、無料のチュートリアルで十分に学ぶことができます。
- 📚 有料コースは便利なガイドラインを提供するが、秘密の知識はなく、同じような質の無料コースも存在します。
- 🚫 成功を保証するという主張は偽であり、ゲーム開発は非常に困難であり、多くの人々が失敗する傾向があります。
- 🏋️♂️ 趣味のためにお金を使うことは問題ありません。趣味を通じて楽しむことが目標です。
- 🛠️ ゲーム開発は非常に難しく、多くの異なるスキルを学ぶ必要がありますが、楽しむことができるのです。
- 🧐 ゲーム開発を始める前に、自分が何を求めているのかを考えるべきです。趣味かプロとしての仕事かに応じてアプローチを決めます。
Q & A
ゲーム開発を趣味かプロフェッショナルとして行うべきかを決める際、何を考慮すべきですか?
-ゲーム開発を趣味かプロフェッショナルとして行うかどうかは、個人の興味、目標、そして生活状況によって決まります。どちらの選択も有効で、お金を稼ぐためにゲームを作る必要はありません。趣味として楽しむことも、プロとして生計を立てることもできます。
プロのゲーム開発者として生活している場合、どのような課題に直面しますか?
-プロのゲーム開発者として生活するには、ゲームを販売して収入を得る必要があります。また、ゲームのマーケティングや販売戦略を理解し、競争の激しい市場で成功するためのスキルを身につける必要があります。
ゲームを開発する際に、自然な才能と技術的なスキルはどれくらい重要ですか?
-自然な才能は学習プロセスを容易にできる乗数効果をもたらすとされていますが、自然才能がない場合でも、熱意と努力があればゲーム開発のスキルを身につけることができます。
ゲーム開発を学ぶための有料コースや無料チュートリアルの間には、何が違いますか?
-有料コースは、学習の便益を提供し、ガイドされた学習パスを提供することで、学習プロセスを容易にします。一方、無料チュートリアルは、同じような情報を提供しますが、学習者自身が情報を集めて整理する必要があります。
ゲーム開発を学ぶ際にお金をかかなければならないのはなぜですか?
-ゲーム開発を学ぶためにお金を使う必要はありません。インターネットには無数の無料リソースがあり、それらを活用してゲーム開発のスキルを学ぶことができます。ただし、有料コースを購入することで、より組織化されたカリキュラムやサポートを受けることができます。
ゲーム開発で挫折感を感じたとき、どのように対処すべきですか?
-ゲーム開発で挫折感を感じた場合、それは学習プロセスの自然な部分として受け入れ、それを乗り越える必要があります。困難やエラーを見つけて修正することで、スキルを向上させることができます。
ゲームを販売せずに楽しむことをどのように定義しますか?
-ゲームを販売しない場合でも、ゲーム開発は成功と見なすことができます。個人の目標が販売ではなく、ゲームを完成させることや、自分や友人と楽しむことであれば、それが成功です。
ゲーム開発を趣味として行う場合、どのようなアプローチをとるべきですか?
-ゲーム開発を趣味として行う場合、楽しむことが最も重要です。販売や利益を追求するのではなく、自分の興味や創造性に従ってプロジェクトを進めます。
ゲーム開発をプロとして行う場合、どのようなアプローチをとるべきですか?
-ゲーム開発をプロとして行う場合、マーケティングと販売戦略を真剣に学び、ゲームの品質とプレイヤーの期待に応えなければなりません。また、時間とお金を投資し、他のプロフェッショナルと同じくらい真剣に取り組む必要があります。
ゲーム開発で成功するためには、何が最も重要ですか?
-ゲーム開発で成功するためには、技術的なスキル、創造性、そして市場に対する理解が重要です。また、ゲームを販売し、プレイヤーに愛されるには、マーケティングのスキルも必要です。しかし、最も重要なのは、ゲーム開発を楽しむことと、それを通じて個人的な満足を得ることです。
ゲーム開発を学ぶ際に、どのように学習のペースを決めるべきですか?
-ゲーム開発を学ぶ際のペースは、個人の学習スタイルと目標によって異なります。固定のタイムラインに縛られるのではなく、自分のペースで学び、理解を深めることを目指すべきです。
Outlines
🎮 ゲーム開発のプロフェッショナルかホビーか
ビデオの冒頭では、ゲーム開発をプロフェッショナルとして行うか、ホビーとして行うかについて語られており、両方とも有効な選択肢であると述べています。プロとして10年間活動しているが、商売から外したくない趣味も持っていると話します。また、ゲームが販売されていない場合でも、完成することが目標であれば成功したとみなすことができます。成功の定義は自分自身に委ねるべきであり、プロとして稼ぐことを目指すのも良いが、楽しむためにゲームを作っても良いと結論づけています。
📚 教育と自然の才能
教育の力について述べており、インターネットがあれば何でも学べると信じていると語られています。お金を得ることが難しいとされているが、教育によって技術的なスキルは学ぶことができると結論づけています。また、自然の才能は学習の助けになるが、才能のない人も努力すれば素晴らしいゲームを作ることができるとされています。コメントの内容に応じて、自己研鑽が必要なスキルで、才能がない場合でも学ぶことができると示唆しています。
💰 ゲーム開発は単なる趣味か
ゲーム開発を趣味として扱うべきであるとコメントされており、有料コースやソフトウェアにお金を使う必要はなく、無料で十分な学習コンテンツがあると語られています。また、コースを販売することで生計を立てる必要があるが、成功を保証する秘密の知識を提供するわけではないと述べています。ゲーム開発は非常に困難であり、多くの異なる分野で優秀でなければならず、成功は保証されませんが、楽しむためにゲームを作り続けることができると結論づけています。
Mindmap
Keywords
💡ゲーム開発
💡プロフェッショナル
💡ホビー
💡成功
💡教育
💡才能
💡学習
💡マーケティング
💡挫折感
💡時間とお金の投資
Highlights
Making games can be a profession or a hobby, and both are valid choices.
Success in game development is subjective and should be defined by the individual.
The speaker has been a professional indie developer for 10 years, but also has hobbies without monetary goals.
Games with few reviews or sales can still be considered successful if they meet the creator's goals.
Education and internet resources make it possible for anyone to learn game development.
Natural talent can accelerate learning, but it's not a requirement for success in game development.
The story of Rock Lee from Naruto illustrates that hard work can compensate for a lack of natural talent.
The frustration encountered during the learning process is normal and should not be seen as a failure.
Investing in learning or software for a hobby is optional and not a prerequisite for game development.
Free tutorials and courses are available and can provide the same quality of education as paid ones.
The speaker offers free courses and emphasizes that the content is as valuable as paid versions.
The comment argues that making money from game development is difficult and requires exceptional talent.
Learning timelines can vary greatly from person to person, and fixed timelines may not apply to everyone.
Game development requires mastering multiple disciplines, which can be a challenge even for experienced developers.
Financial success in game development is not guaranteed, even with hard work and talent.
The speaker emphasizes that game development can be pursued for enjoyment, not just for financial gain.
Having a regular job and developing games as a hobby is a valid and fulfilling lifestyle choice.
The speaker shares personal examples of hobbies pursued for enjoyment rather than financial reward.
There is no right or wrong answer in choosing to make games for profit or for fun; it's a personal decision.
The importance of self-reflection to determine one's goals in game development, whether as a hobby or a profession.
Transcripts
hello and welcome I'm your Cod monkey so
a while ago I made a video talking about
seven Game Dev mistakes that destroy
your games it's an interesting video
talking about seven common mistakes and
in that video there was a comment that
talks about a very important topic that
isn't usually talked about in general it
is on the topic of whether you'd like to
make games as a profession or as a hobby
both options are perfectly valid there's
no right or wrong answer you can make
games to try to make a living from them
but also you can make them just for fun
there's nothing wrong with spending time
or money in something that you do just
for fun personally I can tell you that
I've been making a living as a
professional IND Dev for 10 years now
it's how I pay my rent and all my bills
but I also have hobbies in which I have
absolutely no interest of turning into a
job or making any money it's things that
I do just for fun and personal
satisfaction so let me just very clearly
say you can make games just for fun you
can make games just for personal
enjoyment you can definitely have a
regular 9 to-5 job that pays the bills
and then on the evenings and on the
weekends just build some toys for you to
play with that is always a perfectly
valid option if you look at the team new
release list you can see all of these
games that don't even have 10 reviews
which really means they didn't even sell
something like 100 copies if the only
goal of making games was making money if
so then all of these would be failures
but that is not necessarily the case you
are the only one who defines what
success means to you really just you and
you alone so for all of these perhaps
for some of these people just finishing
a game was their goal and in that case
all of these are successful games and
perhaps for others they just want to
make a game that they themselves wanted
to play May by themselves or with some
friends so in that case even selling
zero copies would still make it a
success so I really just want to very
quickly clarify this success is up to
you to Define it if your goal is to make
a living for your games and that's fine
go ahead and Chase that goal but if your
goal is just make games for fun then
that is also a perfectly valid goal so
go ahead and do that just focus on
enjoying yourself and don't worry about
money like I said my example I've been
Lifting for seven years I've never made
any money from it nor do I intend to I
have no intention of becoming a fitness
influencer like will Tennyson I'm not
trying to become a pro powerlifter like
lir wheels and I'm not trying to become
a pro bodybuilder like Chris bum said
it's really just a hobby it's something
that I do just for enjoyment that's
really the only goal that I defined for
myself for that hobby so just know that
it is perfectly okay to do Game Dev just
for fun but anyways moving on so here is
the comment I removed the name just
because I don't want this video to come
across as some kind of personal attack
that's really not my attention this is
not the first comment that I've seen on
this topic I've seen plenty of comments
that share the same sentiment and this
was just the perfect reason to use for
this video there's a lot to unpack here
about making games as a hobby versus
making as a job as well as the pros and
cons between paying for courses or
learning everything for free and
difference between natural and
learnability and whether it's possible
to learn at all so let's go through this
really interesting comment Point by
point so here the comment starts out by
let me help you guys with specifics that
this video doesn't offer you will never
release a game and make meaningful
amounts of money from it then here is
why so right away this starts off as
seriously negative personally I'm a big
believer in educ UC ation nowadays I
believe you can learn pretty much
anything the internet is a magical place
and if you have a connection to the
internet there's really nothing you
can't learn so I definitely do believe
that anyone can learn how to make a game
when it comes to making money that's
obviously a bit more tricky and I'm
going to talk about that in a little bit
as for the reasons why it says it number
one you lack natural creative and
Technical talent and number two it takes
you too long to learn new things because
of number one again I'm a big believer
in education being able to learn
anything you put your mind to it and
again I'm going to talk about the money
side in a little bit but talking just in
terms of technical skills of course
natural Talent can be a huge Advantage I
believe natural Talent is pretty much a
multiplier it's how things can be super
easy to one person and quite a bit more
difficult for another person growing up
I loved watching Naruto and my favorite
character was Rockley so quick summary
if you haven't seen it basically this
world has ninjas who can do ninja to
it's pretty much magic and some ninjas
like Sasuke they are naturally gifted
and can do impressive things really
easily but then you have Rockley who was
born with no chakra and literally cannot
do ninju but he still wanted to prove
that he could compete with the others so
he focused super hard on just learning
martial arts his whole character is
about hard work and how you can push it
to the max even if you have absolutely
no natural ability and if you do put in
the effort you too can be a top tier
ninja now that's obviously fiction but I
believe that the same concept applies in
the real world yes if you are born with
a natural talent for programming art
design or really whatever if so then
learning something and improving those
skills will come much easier than to
someone else but at the same time I
generally believe that if even without
any natural Talent at all without it if
you really want to learn you can still
learn how to make awesome games I truly
believe that anyone can learn as long as
they have desire to learn anyway so
continuing this comment you won't be
stuck in this endless loop forever the
frustration you feel right now will only
get worse right away the sexually really
strange and again it's not something
just from this comment it's something
that I've seen quite a lot it is strange
this sentiment of how frustration is
essentially a bad thing it how
essentially means that you're doing
something wrong when I see these kinds
of comments I truly wonder do these
people people think that I learn
everything without any frustration
whatsoever do people look at me and
think that I've never been frustrated
trying to learn something if so if
that's how you think that I can tell you
that is not true this kind of
frustration finding errors mistakes and
so on that is all part of the natural
learning process personally I've
definitely felt frustration just like
you I've definitely had code that found
tons of errors and things that took me
quite a while to fix literally just like
anyone who tries to learn anything
finding errors finding problems and
having to go through them that is really
just a perfectly normal part of learning
anything the only trick is simply accept
it and move on meaning don't let that
frustration stop you just accept it as a
normal part of the learning process and
move on continuing Solutions spend no
money on learning or software because
Game Dev will be nothing more than a
hobby for you now in general I
absolutely agree that spending money is
optional although I also disagree with
the premise that spending money on a
hobby is a bad thing I've certainly
spent quite a lot of money on my hobbies
but spending money is definitely an
optional thing it is not a requirement
like I said there's a near infinite
amount of learning content at your
fingertips you absolutely do not need to
spend any money to learn Game Dev I've
made a really interesting video quite a
while ago where I talked about the pros
and cons of paid courses versus free
tutorials and how when you buy a course
you're really mostly just paying for
convenience there's really no secret
knowledge hidden in any paid course that
you can find anywhere else you can learn
Game Dev internally just from free
tutorials or really just by yourself by
TR ER or even from some free courses for
example I have my own course that I made
completely for free and I did make an
optional paid version of that course for
the people who do want to support but
the content is all exactly the same I
did not make the free course
intentionally bad because it's free or
anything it's on the exact same level of
quality as my other paid courses same
thing for all the free tutorials on this
channel every tutorial that I make is
with the highest quality that I can make
with the highest quality code in general
practices just like I do in my seam
games in fact for some recent tutorials
that I did it quite literally contains
the exact same class that I used in my
game dinky Guardians so basically all
this is say that PID course do not have
any special hidden knowledge you're
mostly just paying for convenience since
it's actually easier to follow a guided
path as as opposed to trying to learn
from tons of complete separate tutorials
so courses do have their benefits but
you can absolutely learn everything for
free continue to comment if it wasn't
for course Sellers and hugbox YouTubers
not sure what that means nobody would be
holding your hand telling you what you
want to hear they tell you positive this
and that for one reason to sell you
things so again I definitely do sell
courses courses and affiliate links it's
part of how I make my living without
paid courses this channel would pretty
much not exist just in case you don't
know about YouTube tutorials they really
don't make any money at all a tutorial
can take anywhere from 20 to100 hours to
make and the end result on a decently
sized Channel like mine is something
like 10K views and usually my RPM is
about $2 so 10K views equals just about
20 bucks so that means that based on
YouTube ads Alone YouTube only pays me
about a buck an hour to make materials
even living on a lowcost living country
that is really not enough to live on so
this comment is definitely right in the
sense that I need to sell course in
order to keep this channel Al however
what I certainly don't do is telling
lies about how if you take my courses
you won't be able to become a
professional game developer and make a
living from your games in fact I
constantly talk about how this is an
extremely tough business I've made
several videos on marketing and just how
difficult the whole indie game Market is
so what I do promise is that in my
courses I will teach you how to make
games I will teach you the technical
part about how to write code and build
systems to build a complete game like I
said I truly believe anyone can learn
but I cannot promise that if you take my
course you will sell 10,000 copies and
make a living from your games no one can
really promise you that I just recently
released my n scene Game and with all my
skills with all my experience and how
hard I worked on it even with all of
that I could not guarantee that it would
become a success all my skills all my
effort that really just increase the
odds of finding success but it does not
guarantee it now thankfully it was
successful I did manage to hit my goals
but this is a really tricky business it
could have definitely gone the other way
so if I cannot absolutely guarantee
success in my own games then I certainly
cannot promise that I can teach you how
to make your games be successful I can
teach you what I know and hopefully
increase the odds of you finding success
but I really cannot 100% guarantee it if
someone is promising to to teach you
some kind of secret knowledge to
guarantee that your games make six
figures if so then yes they are really
just saying that in order to sell you
courses and yep that is definitely
absolutely wrong then the comment points
out some timelines so here is a good
godge on how to tell if you have a shred
of talent to create lucrative games that
your players will love so learning C to
intermediate two to three weeks un UI
one week un scripting two weeks and so
on now my only comment on this is
everyone learns in different ways
everyone has a different pace so I
really disagree with these kinds of
fixed timelines going back back to the
whole thing about Talent sure some
people will have a much easier time
learning something but if the end goal
is gaining some knowledge and I feel
that the timeline shouldn't really
matter much if it takes you one month to
learn something that someone else
learned in a week does that really
matter at the end of the day you did
acquire that knowledge so regardless of
how long it took you I would say that is
a huge success and then the final
portion of this comment you are going to
have to learn multiple fullon
professions to make a lucrative game
most people can barely learn to be semi
good at one profession over a period of
5 to 10 years this is why the developers
SL artists that work for game studios
never launch their own games remember it
is a talent and skill arms race the user
expectation in 23 is incredibly High
don't let accidents like gorilla tag
make you think you have hope you don't
so on this yep I do agree that Game Dev
is extremely difficult you need to be
really good in a ton of different areas
in order to make a good game it's really
insane just how many disciplines are
involved in making a good game and how
as a solo Dev you really need to be good
at pretty much all of them it's really a
very unique activity that has some
really intense requirements while also
being really tricky to find success so
game development is definitely very
strange I definitely do agree that it is
very difficult to make a lucrative game
but with all that said now let me
address the main topic contained in this
comment which is really the idea that
Game Dev is only about making money and
nothing else like I said in my reply
making money is not the only reason to
become a gev if you're going to make
money then there's a million other
things you can do that are far easier
just go write some boring Bank software
and you will make a ton more money than
as an indie Dev but if you like making
games then go ahead and make games
regardless of financial
if you're going simply making money then
yeah you're much better off going off
into different Industries you can just
Google jobs for game devs and regular
software engineers and you will very
quickly see how the pay is quite
different not to mention how Game Dev
usually involves T of crunch whereas if
you're writing some general boring Bank
software you can be pretty confident
that you're going to have a stable job
working some like 40 hours a week so yes
if your goal is solely money and nothing
else then definitely my advice is do not
get into Game Dev especially not in the
Game Dev most in the games on scam don't
even make $1,000 however if you like
making games if so then I would say go
ahead and make games regardless of
financial outcome personally I find that
making games is a lot of fun Building
Systems is really fun taking some
mechanic from some game you enjoy and
building it your way personally I find
that to be a lot of fun so you can
absolutely do Game Dev just as a hobby
just for fun you can absolutely have a
regular day job where you make some
decent money and pay for your life and
then on the weekends or on the evenings
you can just work on your games just
like you do on any other hobby that is
100% % a valid way of living your life
personally I love Fitness I love working
out I go to gym every single day and I
spend at least an hour and a half there
however I have absolutely no intention
of turning that into a job or making any
money I have no desire of becoming a pro
bodybuilder like Chris bump said or a
pro powerlifter like light wheels that
is not my goal at all that is not why I
do it I do it simply for fun and for
personal satisfaction I enjoy the
journey of getting a tiny bit better
every single day that's really it I have
no intention of making a single s from
any of the time that I spend the gym and
I certainly don't consider that to be a
waste of time I don't consider it to be
a waste of activity just because doesn't
make me any money again that is not the
goal also there's nothing wrong with
spending money in the hobby if you want
personally I've spent thousands of
dollars on protein and creatine I've
bought all kinds of gym equipment shoes
for running I've bought gloves belts
shirts and so on or really just paying
my gym membership every single month for
over 10 years I spent a lot of money on
this Hobby and I did it gladly I've also
spent thousands of hours watching
Fitness YouTube videos to learn about it
again none of this time was spent with
the intention of making any money same
thing for electronics I've got tons of
arduinos and raspberry pies all over the
place lots of random electronic stuff
that I bought to make some projects just
for fun I've also got a basic 3D printer
that I bought to make a bunch of random
stuff I certainly don't regret any of
the money or time that I spent on any of
these Hobbies they were never intended
to make money just to have fun and get
some enjoyment which I did get so yes
making money from games is extremely
difficult nowadays and yes most people
will fail to make money especially
especially in the devs and especially if
you're not actively trying to find
success it is possible I've done it
myself several times it is extremely
difficult but it is possible so if
that's what you want to do then I would
say definitely go ahead and try doing
that but always remember there's more to
life than money if you want to make
games for fun then just make games for
fun in this there's really no right or
wrong answer you can try making games to
make a profit if that's what you want or
you can make games just for fun just
like you can spend some money or you can
spend no money at all you can do it all
yourself or you can buy some assets and
courses to help you on your hobby on
this topic there are really no wrong
answers you can do whatever you want to
do so hopefully this video serves as a
way for some of you to do some kind of
introspection and ask yourself what do
you really want out of Game Dev what
exactly are your goals if your goal is
to do Game Dev as a hobby then treat it
as a hobby do it just for fun enjoy it
and don't get frustrated with lack of
sales or wish list on the other hand if
you're going is to make this as a job if
so then treat it like you would any
other professional effort meaning take
marketing seriously learn from the pros
and invest time and money just like you
would in any profession importantly is
both are perfectly valid options so just
take some time to figure out what option
you're going for and go do it
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