GAME IMPROVEMENT IRONS vs PLAYERS IRONS | Which SHOULD You PLAY?
Summary
TLDRIn this detailed golf analysis, J Smith from Y Golf explores the differences between game improvement irons and player's irons using two Wilson clubs, the Dino Power cast (game improvement) and the CB (player's iron), both set at 27°. Smith discusses the technological aspects of game improvement clubs, which are designed for higher launch, more forgiveness, and faster ball speed off the face, making them ideal for golfers with slower swing speeds. In contrast, player's irons offer more control and consistency but less forgiveness on off-center hits. Through a series of test shots at a par four hole, Smith demonstrates the performance differences, noting the higher launch and greater carry of the game improvement iron. He also touches on the importance of aesthetics, feel, and sound for players who prefer bladed clubs. The video concludes with a comparison of ball dynamics data, highlighting the slight advantage in distance for the player's iron due to its spin profile, despite the game improvement iron's higher launch angle.
Takeaways
- 🏌️♂️ The Wilson Dino Power cast is a game improvement iron designed to be more forgiving and suitable for players who need help with off-center hits.
- 🏌️♀️ The Wilson CB is a player's iron, offering less forgiveness and a thinner blade, which appeals to more skilled golfers who prioritize feel and control.
- 📏 Both clubs have a loft of 27°, but they differ significantly in design and performance characteristics to cater to different types of golfers.
- 🚀 Game improvement irons like the Dino Power cast are engineered with technology to maximize ball speed, launch, and forgiveness, making them easier to hit and more consistent on off-center strikes.
- ⛳️ Players irons, like the CB, provide a more traditional feel and are preferred by golfers who value control and precision, even if it means less forgiveness on mis-hits.
- 📈 The game improvement iron launches the ball higher and spins it slightly more, which can lead to increased carry distance for slower swing speeds.
- 🔍 The center of gravity placement in game improvement irons is designed to be low and far back, which contributes to higher launch angles and better forgiveness.
- 🌐 At slower swing speeds, the benefits of game improvement irons are more pronounced due to their design that aids in getting the ball into the air.
- 🎚️ The aesthetic and sensory aspects of golf clubs, such as look, sound, and feel, are important to some golfers and can influence their choice between game improvement and player's irons.
- 🛠️ Despite personal preferences, functionality is key, and some golfers may opt for a hybrid club for specific distances where a traditional iron may not provide the desired stopping power on the green.
- ✅ Custom fitting and proper control of the loft gaps are crucial for maximizing the benefits of either game improvement or player's irons.
Q & A
What is the main difference between game improvement irons and players irons?
-The main difference lies in the design and technology. Game improvement irons are designed with more technology to increase ball speed, improve launch, and provide more forgiveness on off-center hits. Players irons, on the other hand, are more traditional and require a more precise strike for optimal performance.
What is the purpose of having a low and far back center of gravity in game improvement irons?
-A low and far back center of gravity helps in increasing the launch angle and providing more forgiveness on off-center hits, making it easier for the golf ball to get airborne even if the sweet spot is not perfectly struck.
What is the significance of the clubhead speed in the context of the video?
-Clubhead speed is crucial as it affects the ball speed potential off the face. A higher clubhead speed, as can be achieved with a longer shaft on a particular club like the five iron, can contribute to greater distance.
Why does the speaker choose to hit shots from 200 yards for the test?
-Hitting shots from 200 yards allows the differences between the two types of clubs to be more evident. At this distance, any variance in performance due to the club design will be noticeable, especially when swinging at a normal speed.
What is the advantage of a game improvement iron when it comes to mishits?
-Game improvement irons are more forgiving on mishits due to their design. They tend to maintain a similar distance and flight characteristics even when the ball is not struck perfectly in the center of the clubface.
What does the speaker mean by 'the safe place to miss on the green'?
-The speaker is referring to the strategic part of the green where missing a shot is less penalizing. In the context of the video, missing down the left-hand side is considered safe because it avoids trouble and does not leave a difficult recovery shot.
Why does the speaker mention the importance of custom fitting when choosing game improvement irons?
-Custom fitting ensures that the clubs are tailored to the individual golfer's swing characteristics, which can maximize the benefits of game improvement irons, such as achieving the optimal launch and spin for the golfer's swing speed.
What is the role of the club's aesthetics and sound in a golfer's choice of clubs?
-Aesthetics and sound contribute to the golfer's enjoyment and personal preference. Some golfers, like the speaker, prefer the look, feel, and sound of bladed or player's irons over game improvement irons, even if the latter may offer more forgiveness and assistance in certain aspects of the game.
What is the primary reason for choosing a players iron over a game improvement iron?
-A players iron is chosen for its precision and control, especially for golfers with consistent ball striking ability. These clubs typically offer a more rewarding feel and feedback on each shot, which can be important for golfers seeking a more refined game.
How does the speaker justify transitioning to a hybrid club in their bag setup?
-The speaker transitions to a hybrid club to replace a four iron because, even at their skill level, a four iron does not provide enough margin for error. A hybrid offers more forgiveness and a higher likelihood of the ball stopping on the green when not struck perfectly.
What does the speaker suggest for golfers who prioritize scoring over aesthetics?
-The speaker suggests that golfers who are primarily concerned with scoring should consider using game improvement irons, which can help with getting the ball airborne and achieving extra carry, thus potentially leading to lower scores.
Outlines
🏌️ Introduction to Golf Clubs Comparison
The video begins with J Smith introducing two golf clubs with the same loft angle of 27°. He differentiates between the Wilson Dino Power cast, a game improvement iron, and the Wilson CB, a player's iron. The main focus is on the technological differences, such as the center of mass and face flex, which affect launch, forgiveness, and ball speed. The video aims to demonstrate these differences by hitting shots at a green from a distance of 200 yards at a normal swing speed.
🚀 Game Improvement Irons vs. Player's Irons
J Smith discusses the performance of the game improvement iron versus the player's iron. He highlights the ease of launch and forgiveness of the game improvement iron, which is beneficial for golfers who don't consistently hit the center of the clubface. The player's iron, on the other hand, offers more control and is preferred by skilled golfers for its feel and aesthetics. The video includes a demonstration where the golfer hits shots with both types of clubs, noting the differences in trajectory, distance, and the feel of the strike.
📊 Ball Dynamics and Performance Data
The video presents a detailed analysis of the ball dynamics when using the game improvement iron versus the player's iron. It includes data on launch angle, peak height, carry distance, and spin rates. The game improvement iron is shown to launch the ball higher and have a faster ball speed, while the player's iron provides a slightly lower but more controlled flight. The golfer also discusses the importance of swing speed and how it affects the performance differences between the two types of clubs.
🤔 Choosing Between Game Improvement and Player's Irons
In the conclusion, J Smith summarizes the advantages of game improvement irons for golfers with slower swing speeds who need help getting the ball in the air. He acknowledges the aesthetic and sensory appeal of player's irons but also admits to the practicality of using a hybrid club when functional performance is critical. The video ends with a call to action for viewers to like, subscribe, and enable notifications for future content.
Mindmap
Keywords
💡Golf Clubs
💡Game Improvement Iron
💡Player's Iron
💡Center of Gravity (CG)
💡Launch Angle
💡Ball Speed
💡Forgiveness
💡Swing Speed
💡Club Head Speed
💡Loft
💡Mishit
Highlights
J Smith introduces two golf clubs, the Wilson Dino Power cast and the Wilson CB, to discuss the differences between game improvement and player's category clubs.
The game improvement iron features technology designed for faster face speed, a low and far back center of gravity, and increased forgiveness.
The player's iron, such as the Wilson CB, offers a thinner profile and is more consistent but less forgiving on off-center hits.
J Smith demonstrates the performance of both clubs by hitting shots into a green from 200 yards.
The game improvement iron is shown to have a higher launch and a more forgiving design, making it easier to achieve distance on mis-hits.
The player's iron provides a more controlled and consistent ball flight when struck with precision.
The Wilson Dino Power cast iron is described as being like a rocket, with its high launch capabilities and springy face.
J Smith emphasizes the importance of clubhead speed and how it affects the distance and trajectory of the golf ball.
The video shows that the game improvement iron can achieve a higher peak height and a steeper descent angle compared to the player's iron.
The player's iron, while offering less forgiveness, provides a purer feel and sound on impact, preferred by many golfers for aesthetics.
J Smith discusses the importance of choosing the right club based on swing speed and personal preference for aesthetics and performance.
The game improvement iron is recommended for golfers with slower swing speeds who need help getting the ball in the air.
Data from the club tests show that the game improvement iron can launch the ball higher with a faster ball speed.
J Smith concludes that while game improvement irons offer advantages in forgiveness and launch, player's irons are preferred for their feel and control.
The video provides a detailed comparison of the two types of clubs, emphasizing the trade-offs between forgiveness and control.
J Smith suggests that even golfers who prefer blades may need to transition to hybrid clubs for certain shots to maintain functionality.
The video concludes with a recommendation to subscribe to the channel for more golf tips and insights.
Transcripts
hi guys J Smith here welcome to Y Golf
Nut channel so what is the difference
between golf clubs now I've got two golf
clubs in my hands here both set at 27° I
got the Wilson Dino Power cast their
most uh forgiving most game improvement
iron of the bunch and it's 27° for a s
iron now I've got in my other hand I've
got a Wilson CB polar differences these
two you got one massively game
improvement and one absolutely in the
players category but what do they do
differently the main difference is when
it comes to the game improvement IR over
player side is you have a boatload of
Technology the technology in the head is
designed to do a few different things
one it's designed to get the face going
as fast as possible remember this is
metal so there is a certain amount of
flex but a massive amount you've got the
center of mass the center of gravity low
and far back in a game proven iron over
that of the very thin looks of a CB
stroke blade so we got differences in
launch differences in forgiveness and
also a difference in ball speed
potential off the face um what I'm going
to do we're going to hit a few shots
into a green on Butterfield blue red
hole 15 it's a par four normally but I
have pushed the T up to 200 yards yes
200 yards I'll be swinging them at my
normal swing speed reason why is because
if there is a difference and I swing at
my normal speed whatever difference
there is you'll see the difference the
slower you swing the smaller the
difference will be between these two no
different if I can get someone in here
that could swing at 200 100 milph you
would see if any difference well
probably break golf clubs but if you
could see any difference you'd see the
difference when you increase swing speed
again you're looking at differences in
size between these two it is U yeah
quite a
lot definitely the safe place to miss on
this green down the left hand side but
again from 200 yards away you would not
complain at all mean this is 7 IR that's
crazy distance and that
pass of 1.4 from the inside and faces
open by one degree but slightly toey 5
mil toe 2 mil low 36 yards in the air
and
46 degrees to Center angle carry 1 192
again 1 191 is what I normally expect
from My Five give or take now a five
iron in my five has got slightly longer
shaft slightly more Club head speed
we're getting that from the seven iron
and so this is the whole idea when you
start cranking Lofts I wouldn't play
something like this because again I'd
need too many wedges to infield the set
and plus as well with the larger Loft
gaps between the irons to get down to
somewhat of a normal pitch and wedge um
the gaps between the IRS would just be a
bit too big but again that's the whole
idea testing what the differences are
between these but these are launching
well and uh yeah 36 yards in the air you
can't complain at
all that's now down the left hand side
that is a place to miss this green if
you're going to miss because of the fact
that uh right is short siding yourself
got look that green coming in there
I'd like to say I played for that pl3
from the inside face baby shot that's
why it went left good strike though uh 4
wow yep 40 yards in the air and 48° a
center angle 40 at a carry of 200 yards
yeah springy these are efficiencies 1.42
I just saw that wowers again we are
talking AI faces Etc and this is the
whole idea of game improvement irons
that's the great thing about and they
are literally like rockets now again
there is this classic thing obviously as
soon as you start making a face very
very springy how consistent is it that's
a good one on that one and yes if I was
be pushed on I'd say there's a reason
why the players side exists on that side
for consistency is because they are just
a fraction more consistent but that is
if you hit a certain part of the face
these game improvement irons when you do
miss the middle you are going to be
absolutely blessed because of it again
you go down the player side and you
don't hit the middle you're definitely
not going to be blessed you're going to
be um having fuzzy fingers but wow that
is going
up I mean it's just so easy to launch it
is
ridiculous look at that wow these things
fire Club half zero face zero slightly
Healy 7 mil heel 2 mil low not bad
whatsoever uh 23° of Loft delivered
again 27° on this golf club but we are
going 39 yds in the air and 48° to
Center angle it is just going up it's
going to be different when it comes to
that or you're going to have to work a
lot harder to make sure that you do not
miss the middle whatsoever and you know
what if I'm going to have to be put
between these two I mean this is
actually quite fun to hit but I mean I'd
always go down the blade route or the
more of a players route for me because
again we're hitting seven irons against
five irons I'll have much more finite
control of a distance when I've got a
few more clubs in between then yeah but
one more go and we'll flick over to the
players
L that's a not ideal hit that will miss
that will miss that was lowish heel face
open not very good uh path slightly
across face slightly open there you can
see and low heel as well so that's
what's dropped that one off the low heel
strike and also the face open nearly 3°
open that is the one that's going to
give his curvature and it's more uh less
efficient flight but still 39 yards in
the air and 49 degrees of Center angle
if that was to have hit the green of
which it didn't it would have absolutely
stopped even at 190 yards or so carry
right so let's F over to the players IR
let's go take this one out of the
equation let's go pick this one up let's
go change data sets and let's go see how
the same lofted players iron gets on so
now data set has changed uh we have got
the CB in our hands the players side of
things now of course we got Blaze Etc
which is one step higher than this and a
huge difference between this and the
massive boy in the game improvement IR
why do people go for these now I'm a
blade player myself so I'll be honest
the reason why I like blades is everyone
enjoys different aspects of golf and if
your sole enjoyment of golf is just what
your numbers are on the scorecard
absolutely play those because they will
help when you're not quite on form M
hits and everything else they are going
to help your golf I just need to get a
retrospect version of them with sensible
L gaps but effectively they will help
you go this route they just look lovely
and the metal that they're made from
they're forged they just feel so nice
off the face and so Aesthetics and sound
feel all that plays a big part so this
one will be less helpful when you Mish
hit the dino power it's a much more
stable head much biggeri moment of
inertia resistance twist so basically
forgiveness than the smaller version of
the CB so as a CB player blade player or
players iron player it is much more
important that you the golfer put in
what you want the golf ball to do when
you lose one of these things again you
can get away with a little bit of an
iffy strike how we call it you will with
a dino power right let's go give this
one a hit 27° 27° see what the
differences are going to a
green well if you want to miss the green
left which is absolutely the right place
to miss it on this
hole then uh there you go that was
slightly left path was good face not so
good 1.5 closed which means it starts
left and it goes left there you go uh 30
yards in the air and 41.7 de Cent angle
if it hit the green it would have
stopped but then again this is a fairly
receptive green at 41.7 De that is where
it's going to be a little bit now again
it wasn't the most ideal strike in the
world uh zero 5 mil low but it wasn't
bad it was just the face was slightly
closed we'll call it but it's not going
up as high it's not going to be wanting
to go up in the air now I can try and
get it up in the air but again I'm
forcing things a little bit if I try and
artificially change
it same Miss slightly left pretty good
you won't complain whatsoever on that
one that's fairly scentered hit go on
green come around come around oh it's
just off the graen that's fine but I
mean that's a really good hit you got
path which is zero face which is zero
strike which is within very small
amounts Plum on 35 yards in the end 45°
descent angle it did stop as you saw it
did stop are we seeing The Descent
angles of the dino power I don't think
we are but it's working really well just
not quite working the same way as the
dino power so yeah I think if I was to
had to be pushed I would say and I've
done this enough time over the years to
understand that this will get there a
slightly different way I'll be surprised
if there's any physical distance
difference between them I can see how
they get there the biggest difference of
the lot but again what we're doing so
far we've missed the green and hit the
green well we call it hit the green we
kind of run off the back Edge but we
done all
right oh that's not a great shot I could
feel the twist that's
Healy we might get away with that
go on run off nearly Club half is zero
face is 1.3 closed that's why it went
left and there you go there's a strike I
could feel that straight away the good
thing about obviously using these golf
clubs is that strike you feel to the
minimist tiniest degree I could feel
straight away exactly where I hit that
one when you go to a game improvement
iron you don't quite get the same
Sensations so I mean that's gone 33
yards in the air and 43° of Center angle
so again it would have stopped these are
fairly receptive greens but again if I
was to start putting these to what
summer greens are like when they're a
little bit quicker shall we say and
firmer there's no guarantee that
actually that would even stop on the
green but again we are at 200 yards away
and this is where I go from a five IR I
don't carry a 4 IR I go to a four hybrid
because of that help you're going to get
with extra launch right let's go hit the
last one there and let's go see if I can
do a half decent job for the last one
before we do the full-on test off of
camera
oh no I would like to but that was
terrible I'm going to hit it again
that's not fair on this golf club one
more one and then we're going to go hit
a load of shots off of camera to see how
well they actually
work going back to left hand side go on
get that and then turn around come on
that's the way to get close on this
screen I'll go on a bit more fast oh
well it's a decent hit you take it all
day long Club half is zero slightly
across and face is slightly closed
that's why it went slightly left but not
bad whatsoever it's only three and a
half yards offline in the end 33 yards
in the air 44° to Center angle 194 yards
carry so that's about three yards or so
over my Norm but again high D lofted it
or so a degree more than I would like
but still going very well doing very
well not quite going up as high as the
dino power again we talked about the
difference in CG placements and centeral
gravity and mass and everything else off
of Mish hits you're going to get away
with a bit more on the dino power over
the bladed iron so let's go turn this
off let's go whack it a load of times
off of cameras you don't have to see me
do all the testing I will LOF match
these as best as I possibly can do get
the same swing speed get the same
Dynamic Loft get the same strike get the
same everything and see what one is more
helpful and which one works better than
the other both 27° two completely
different designs I think you'll agree
when it comes to the player side the CB
is not a full-on blade but but is
definitely in the player section and
then when it comes to the dino power it
is game improvement it's not super game
improvement you can go into other golf
clubs which are more Super they kind of
go into hybrid heads so that's the only
problem as soon as they go to hybrid
heads and some even have roll and bulge
it is not accurate and it's not fair to
do those kind of it's not apples for
apples testing forgiveness very very
quickly it is absolutely apparent and
anyone's watched my videos for quite
some time and knows how I test
forgiveness that a game improvement iron
will be more helpful when you don't hit
the middle than a player's iron that
doesn't come any surprise whatsoever so
if you're one of those people that need
help from offc Center hits because you
don't make good contact with the middle
or anywhere close to the middle then yes
before we say anything else the game
provement iron is going to work
absolutely better than the player iron
so let's quickly go into how well it
works from a ball Dynamics point of you
um the information I've got on the
screen you see the red and the yellow
I've got the CB which is the Players
iron in the red and the dino power which
is the game improvement iron in the
yellow so let's have a quick look at the
ball information first with the super
fast face of the game improvement iron
we've got a 1 mph increase the launch
angle on the dino power cast being the
super sorry fairly super game
improvement iron um launches the golf
ball higher 1.1 degrees higher that is
the lower and further back center of
gravity over that of the players iron is
going 39 yards in the air against 35
yards in the air and descending at 48
deg over 46° of that of the CB but the
interesting thing is the fact that we've
got a carry of 1 192 on the CP against
190 of the dino power now as I said on
the Sim that I don't think that there's
going to be a massive difference in
distance between these two and if
anything actually you can see there the
CB actually goes two yards further it's
because of the slightly different spin
profile Etc slightly lower launching but
slightly lower spinning it's just giving
it a bit more of that Rainbow Flight
where the power with its launch
capabilities is just firing up in the
air and we are talking within two yards
it's nothing but look at the difference
in Peak height to Center angle it is
massive let's go clubber data quickly to
see what differences there are there's a
0.1 of a mph difference in swing speed
as in I'll swing in the din power Faster
by 0.1 it won't make any difference
whatsoever we're looking at efficiencies
1.38 1.39 that's slightly faster AI face
of the um dino power being the game
improvement iron it's 1 mph faster from
0.1 of a mph swinging faster it's such a
small amount but it's there every little
helps um and then attack angle within 6
degree club path is within
043 face to path is within 0.1 of a
degree everything is very very similar
and more importantly The Loft Dynamic
Loft 23.3 again 23.3 they're both
exactly the same so there's no
difference in Dynamic Loft delivered
that launch difference from the game
improvement iron is absolutely coming
from the the center of gravity placement
on a bigger Golf Club than that of a
player's iron four mil heill 2 m low on
the face impact of the CB against 3 m
heill four mil low of the dino power so
arguably I hit the uh game impr line
that super game impr on the game impr
line fractionally worse on average than
the CB but it's mind you it's small if
you want to have a look at the graphic
representation you can do there that's
just a uh physical representation of
what I've been talking about in tabular
form and so you can see that the yellow
goes distinctly higher than that of the
red and that is just the launch angle
and one M hour extra in Bull speed and a
slight increase in spin but it's is a
small increase it's then you can't get
away from it the advantages you're going
to get with a game improvement iron are
there and again if you swing slower if
you swing at 70 M hour 80 M hour the
gain will still be there but not quite
as much so as a conclusion when it comes
to it okay forgiveness wise we know that
we can't get we saw that in the Sim some
of the shots that we going to get away
with far more when it comes to a mishit
shot with a game improvement iron that's
just basically going to go the same
distance it's going to still want to fly
very similarly over than that of the
players's iron you Mish hit a player's
iron and then you are going to see a
potential difference in distance
absolutely but you're going to see a uh
difference in Flight it's not going to
launch as well it's not going to spin as
well it's not going to come off the face
as fast and you are not going to get the
same kind of flight characteristics
you're going to get from the game
improvement iron why would you go for a
game improvement iron well if you are
swinging slower and you need the help
getting the golf ball in the air for
extra carry that is why game improvement
is so very very good as long as you can
keep the loss under control and you can
get them properly custom fit there's a
big win when it comes to a lot of people
especially with slower swing speeds
going down the game improvement iron
that's the high launch idea or even the
hybrid heads idea because you cannot get
around physics for me um I'm a blade
player there is a different part of the
of game different aspects different
facets of the game that people like I'm
a great lover of what a golf club looks
like or what a golf club sounds or feels
like the impact noise all the different
things the aesthetic side of golf as
well as playing golf some don't care
what they use they just want to score as
low as possible and for those people
then obviously there is a choice for
them even I would gain from a sensibly
lofted set of game improvement isons
with Peak Heights and and especially
forgiveness when I don't quite hit the
middle I cannot get around the fact of
how I don't like the look and I don't
like the feel or the sound of game
improvement irons so I will always
gravitate to a forg bladed idea now okay
even I have to go at one point and say
that I have to cut off a five iron and
go to a four hybrid because even at my
speed I don't use a four iron well
enough into a green to have um leeway to
mess up a little bit and it to stop on
the green if I hit a four iron and I
don't quite hit it as I would like hit
it slightly low on the face or anything
it goes in a little bit too flat and
it's got no chance of stopping the other
end and for me I mean there's there's
one thing about saying that it's got to
look nice and it's got to feel nice and
it's got to sound nice and all this lot
but if it's not functional then even I
have to go well that's not going to work
and then transition into something else
so hope you like the video if you did go
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