How to make a BobbyBroccoli video

BobbyBroccoli
11 May 202415:48

Summary

TLDRIn this video, Bobby Brockley explains how he creates his unique 3D animated videos, inspired by sports writer and filmmaker John Boyce. Bobby uses Blender, a free, open-source software, to bring his projects to life. He covers his entire process, from planning, scripting, and animating, to the importance of locking in the script early. The tutorial is filled with practical tips, including camera movements, using keyframes, and importing images. Bobby also highlights useful Blender resources, add-ons, and automation tricks to simplify complex animations. Lastly, he promotes Nebula, a creator-owned streaming platform, offering additional resources and tutorials.

Takeaways

  • 😀 Bobby Brockley uses Blender for 3D animation after initially trying Google Earth, inspired by John Boyce.
  • 📚 Blender is free, open-source, and has a wealth of online tutorials, making it accessible for self-taught learning.
  • 📝 Planning and writing the script are the most time-consuming parts of video creation, and Bobby recommends experimenting to develop a feel for it.
  • 📅 Bobby's videos often use calendars or timelines as visual anchors, with a focus on critical elements and layouts in 3D space.
  • 🎥 Locking in the script early is essential, as animations are done in chronological order, making mid-edit changes difficult.
  • 🎧 Bobby edits his script into a continuous take, using Blender to sync the animation to his narration.
  • 🎵 Music selection is often done early, particularly for intros, outros, and pivotal moments, to sync animations with the audio.
  • 🎬 The camera object is crucial in Blender videos, with keyframes used to animate its movements, which is repeated throughout the animation process.
  • 🖼️ Adding objects and images into scenes involves keyframing to animate their appearances, using tools like 'import images as planes'.
  • 💡 Blender has procedural animation features, allowing for automation and advanced techniques like using data for graphs and maps.

Q & A

  • What inspired Bobby Brockley's 3D animation style?

    -Bobby Brockley's 3D animation style is inspired by sports writer and filmmaker John Boyce, who has been using Google Earth for years. Bobby initially used Google Earth but later switched to Blender for its versatility.

  • Why does Bobby prefer using Blender for his videos?

    -Bobby prefers Blender because it is free, open-source, and has thousands of tutorials available online. He learned it through self-teaching on YouTube, advice from friends, and experimentation.

  • What is the most time-consuming part of Bobby's video creation process?

    -The most time-consuming part of Bobby's video creation process is planning and writing the script. He emphasizes the importance of sketching ideas and developing a feel for the structure of the video.

  • Why is locking in the script early important for Bobby's animation process?

    -Locking in the script early is crucial because Bobby's animations exist in a single 3D space, making mid-way changes difficult and leading to continuity errors. Once the animation process begins, altering the script would require adding new objects and can disrupt the flow.

  • How does Bobby synchronize his narration with his animations in Blender?

    -Bobby records his script and edits it into one continuous take. He imports the audio files into Blender and syncs the animations to the narration. Timing is essential, and he suggests making necessary edits in the original video editor to ensure everything stays in sync.

  • What is Bobby's approach to choosing music for his videos?

    -Bobby typically selects music during the early stages, especially for intro, outro, or pivotal moments. He uses royalty-free music from sources like the YouTube Audio Library and Epidemic Sound, timing his animations to the selected songs.

  • What are some key features of Bobby's Blender workspace setup?

    -Bobby's Blender workspace includes two 3D viewport windows (one larger for interaction and one smaller for camera perspective) and two timelines (a dope sheet for keyframes and a timeline for syncing animation to narration).

  • How does Bobby utilize keyframes in his animations?

    -Bobby uses keyframes extensively to animate camera movements and object properties like location, rotation, and scale. By setting keyframes at specific moments, he can control the progression of these properties, ensuring smooth transitions in the animation.

  • What is Bobby's method for animating images in Blender?

    -Bobby frequently uses the 'Import Images as Planes' add-on in Blender. He uses keyframes to control the appearance of images, scaling them from zero to create the effect of objects appearing from nowhere or moving onto the screen in creative ways.

  • What are some advanced techniques Bobby uses in Blender?

    -Some advanced techniques Bobby uses include procedural animation (e.g., noise patterns for textures), Python scripting (e.g., generating mesh objects from CSV data), and Blender add-ons like 'Blender OSM' for creating 3D maps. He also uses Geonodes for automating graph creation based on data.

Outlines

00:00

🎬 Introduction and Acknowledgments

Bobby Brockley starts by thanking Nebula for sponsoring the video. He explains how he makes his 3D animation videos, mentioning that he didn't invent the style but was inspired by John Boyce, a sports writer and filmmaker who uses Google Earth. Bobby shares that he initially used Google Earth but now primarily uses Blender due to its open-source nature, accessibility, and a vast amount of available tutorials. He highlights that his learning process involved YouTube tutorials, advice from friends, and experimentation, making Blender a powerful tool for creating 3D stories.

05:02

📝 Planning and Writing Your Script

Bobby emphasizes the importance of the planning and writing phase, which he considers the most time-consuming. He advises beginners to start with anything and gradually develop a feel for video structure. He often uses calendars and timelines in his videos as visual anchors and encourages sketching possible layouts on paper. The style he uses requires locking in the script early because changes midway are challenging due to the chronological order of animation in a 3D space. Once the script is ready, it's time to move on to the next phase.

10:05

🎙️ Recording and Editing the Script

The next step is recording the script and editing it into a continuous audio take. Bobby likes to break his scripts into chapters to animate small sections at a time. The audio files are then imported into Blender, and the animation is synced with the narration. He stresses the importance of timing, suggesting that once the audio is set, it's difficult to adjust. However, adjustments can be made in the original editor to maintain synchronization during animation.

15:07

🎶 Music Selection and Blender Setup

Bobby discusses the importance of selecting music, particularly for key moments like intros and pivotal scenes. He shares that he uses royalty-free music from various sources and prefers syncing his animations to the music. Bobby then explains his personal Blender setup, with two 3D viewport windows—one for interacting with the scene and the other for camera perspective. He also uses two timelines: one to manage keyframes and another to sync narration and animation.

📷 Animating the Camera in Blender

In this step, Bobby explains how to animate the camera in Blender, emphasizing that it is the backbone of the video. By using the walk mode, similar to navigating in Minecraft, he positions the camera and keyframes its location, rotation, and scale. He describes this as a repetitive process that becomes second nature with practice. Moving and keyframing the camera hundreds of times allows for smooth camera motion across the 3D scene.

🖼️ Adding Objects and Animating Their Appearance

Bobby introduces the process of adding objects to the Blender scene, from mesh and curve objects to images. He frequently uses an add-on called 'Import Images as Planes,' allowing him to manipulate images within the 3D environment. He demonstrates how to animate objects' appearance and disappearance by keyframing their scale to create smooth transitions. This flexibility lets creators decide how objects enter and exit the frame, enhancing their animation style.

💻 Rendering and Advanced Tips

In the final basic step, Bobby covers rendering. He recommends rendering as an image sequence to avoid losing progress in case of a crash. Once rendered, the image sequence can be imported back into a video editor for final synchronization with the voiceover. Bobby also shares advanced tips, such as using Blender's procedural animation tools, exploring online tutorials for specific techniques, and leveraging Blender’s rendering engines (Eevee and Cycles) to achieve different visual styles.

🧑‍🏫 Learning Blender Through Tutorials and Pre-Made Assets

Bobby advises viewers to rely on Blender tutorials for various challenges, from creating textures to animating specific effects. He highlights the Blender community’s helpfulness and encourages the use of free and paid assets from online sources to speed up production. He shares examples of how using pre-made assets saved him time in past projects. Additionally, Bobby introduces procedural animation in Blender, such as generating complex textures or importing real-world maps, which he uses to enhance his videos.

📈 Python Scripting and Geonodes for Complex Animations

For more complex animations, Bobby dives into Python scripting within Blender, sharing examples where he used scripts to automate tasks like generating 3D objects based on data from CSV files. He also discusses Geonodes, a powerful tool that allows for efficient data-driven animations, like creating bar graphs from CSV files. Bobby acknowledges the contributions of other creators in his journey, including his viewer Chris Hannel, who helped him implement advanced techniques in his sports videos.

🎓 Nebula and Exclusive Resources

To wrap up, Bobby introduces Nebula, a creator-owned streaming service where viewers can access his videos ad-free, two weeks early, along with exclusive content and pre-made Blender files. He recommends Nebula Classes for those interested in learning different aspects of video production. Bobby shares his favorite classes, including ones on research, storytelling with data, and improving audio quality. He emphasizes that Nebula provides significant value for aspiring creators and offers a discount for subscribers, allowing fans to support him directly.

Mindmap

Keywords

💡Blender

Blender is a free, open-source 3D creation software used for tasks like modeling, animation, and rendering. In the video, the creator explains that they use Blender for all their 3D animations due to its flexibility, affordability, and the availability of tutorials. The software plays a crucial role in making the 3D visual storytelling possible in the video.

💡Google Earth

Google Earth is a geographical mapping tool that allows users to view Earth through satellite imagery. The creator mentions using Google Earth in the past for a video project but eventually switched to Blender due to the latter’s advanced features and capabilities for 3D animations.

💡Keyframes

Keyframes are markers used in animation to indicate the beginning and end of a transition. In Blender, keyframes store properties like location, rotation, and scale of objects, which help in animating movements or changes over time. The video emphasizes their importance in making camera and object animations fluid and consistent in 3D space.

💡Camera object

In Blender, the camera object represents the viewer's point of view in the 3D scene. The creator describes how they move the camera around the scene and keyframe its position to animate the video, likening it to playing a game like Minecraft. The camera's movement is central to the visual storytelling technique.

💡3D Space

3D space refers to the three-dimensional environment in which objects and elements are placed and animated. The creator talks about using the Z-axis to take advantage of this space, allowing for more dynamic storytelling by arranging elements like stock prices or half-lives of elements in a visually meaningful way.

💡Script Locking

Script locking is the process of finalizing a video’s script early to avoid changes during animation. In the video, the creator explains that since their videos are animated chronologically and in 3D space, it’s difficult to make changes once the animation begins. Locking the script ensures continuity and saves time.

💡Mesh Objects

Mesh objects are the 3D models that represent physical shapes in Blender. The creator discusses using mesh objects frequently in videos, including creating them manually or importing pre-made assets from online sources. These objects form the backbone of the scenes and animations.

💡Royalty-Free Music

Royalty-free music refers to audio tracks that can be used without the need to pay ongoing royalties. The creator mentions using royalty-free music from platforms like the YouTube Audio Library and Epidemic Sound to complement the animations and narration in their videos.

💡Procedural Animation

Procedural animation in Blender refers to the ability to automate repetitive tasks like generating textures or objects. The creator highlights how Blender's procedural features allow for efficient production, such as creating endless textures or automating the construction of data-based visualizations like graphs.

💡Nebula

Nebula is a creator-owned streaming service that supports ad-free content and offers educational classes. In the video, the creator promotes Nebula as a platform where they share their videos early and provide access to exclusive tutorials and classes on video creation, benefiting aspiring creators who want to learn.

Highlights

Bobby Brockley credits sports writer and filmmaker John Boyce for the 3D animation style that uses Google Earth.

Blender, a free and open-source software, is the main tool Bobby uses for creating 3D videos, along with self-taught knowledge from YouTube and advice from friends.

Bobby emphasizes that Blender has a learning curve, but once mastered, it becomes a powerful tool for storytelling through 3D animations.

The key to Bobby’s storytelling approach is locking the script early on because everything is animated in chronological order, making mid-project changes difficult.

Bobby prefers to write scripts in chapters, which allows him to animate in smaller sections and sync the audio to the animation.

Bobby’s method heavily relies on using visual anchors such as calendars and timelines to structure his videos in 3D space.

A critical part of Bobby’s workflow is using the camera object in Blender to create smooth animations by keyframing its location, rotation, and scale.

For visuals, Bobby frequently uses images imported as planes in Blender, allowing him to scale, rotate, and animate them with ease.

Bobby discusses the importance of choosing music early in the process to sync animations with pivotal moments in the script.

Blender’s two main rendering engines, Eevee and Cycles, offer different trade-offs in terms of performance and visual quality, with Eevee being faster but Cycles offering more realistic results.

Using procedural animation tools in Blender, Bobby automates complex tasks, such as generating textures, maps, and graphs from CSV data.

Bobby frequently relies on royalty-free music from sources like Epidemic Sound and YouTube’s Audio Library.

Blender's support for Python scripting allows Bobby to create large, data-driven animations, like in his element video where he visualized thousands of objects.

Bobby also recommends using resources such as Nebula for learning, sharing pre-made Blender files, and accessing educational content from other creators.

Bobby offers practical tips for beginners, encouraging them to search for Blender tutorials on YouTube and experiment with Blender’s numerous add-ons.

Transcripts

play00:00

big thank you to nebula for sponsoring

play00:01

this

play00:02

video hi I'm Bobby Brockley and I'm

play00:05

going to explain how I make my videos

play00:07

the first thing I should mention is that

play00:09

I am not the inventor of the 3D

play00:11

animation style that I use that was

play00:13

created by sports writer and filmmaker

play00:15

John Boyce he's been using Google Earth

play00:17

for years and he's a wizard at what he

play00:19

does I used Google Earth exactly once

play00:22

for one video series and since then I've

play00:25

been using the program blender why do I

play00:27

use blender well it's free open source

play00:30

and has thousands of tutorials available

play00:32

for it all of my blender knowledge was

play00:34

self-taught through YouTube advice from

play00:37

friends and experimentation there is a

play00:39

bit of a learning curve but once you get

play00:41

past the initial hump I think blender is

play00:43

a super powerful tool for making 3D

play00:45

story videos but here's the thing as

play00:48

long as you can move a camera in 3D

play00:50

space you can use whatever program you

play00:52

like Maya Unity Unreal Engine whatever

play00:56

you're most comfortable with this is

play00:58

completely different than how I to make

play01:00

videos and most people's reactions when

play01:02

I explain how I do this is that's nuts

play01:06

it is not intuitive by any means but it

play01:08

is the best way I found to do what I do

play01:11

I want to be clear this is not an intro

play01:12

to blender video I've linked some good

play01:14

ones down below rather this is

play01:17

specifically how I make my

play01:20

videos step one planning and writing

play01:24

frankly this is the most timeconsuming

play01:26

part and my best advice if this is your

play01:28

first video is to just try anything

play01:32

you'll see what works and what doesn't

play01:33

and gradually develop a feel for how to

play01:36

write this sort of video a lot of my

play01:38

videos use calendars or timelines as a

play01:40

visual anchor so start there figure out

play01:44

what years or months are the most

play01:45

critical and sketch out possible layouts

play01:47

on paper I go through so many sketches

play01:50

before I settle on anything your video

play01:53

will likely have a rectangular frame so

play01:55

try and build a layout that fills that

play01:57

frame nicely from a fully zoomed out

play01:59

angle

play02:00

because this style uses 3D space I often

play02:03

brainstorm some sort of variable that

play02:05

can take advantage of the Z axis in my

play02:08

element video it's the Half Lives of the

play02:10

elements in the Nell video it's the

play02:12

immense size of the stock price both

play02:15

critical parts of the story being told

play02:18

and I sort of build the rest of the

play02:19

layout working backwards from that

play02:21

critical element filling in empty space

play02:24

around it I've done this a lot now and

play02:27

it comes naturally but if you're making

play02:29

your first ever video just write

play02:31

anything and worry about the animation

play02:33

later the part that really throws people

play02:35

off is that when you make a video like

play02:37

this you have to lock in your script

play02:39

really early everything is animated in

play02:42

chronological order as opposed to

play02:44

traditional editing that can be done in

play02:46

pretty much any order since everything

play02:49

exists in one 3D space it is really hard

play02:51

to make changes to the script Midway

play02:54

because now you have to add an object

play02:55

and you've got a weird continuity error

play02:58

it's not impossible to make changes but

play03:00

it is very annoying so you really want

play03:03

to make sure that you're happy with your

play03:04

script and then lock it in now on to

play03:07

step two record your script and edit it

play03:10

down into one continuous take in

play03:13

whatever video editor you use personally

play03:15

I like to write in chapters so that I

play03:17

can animate small bits of the script at

play03:19

a time what we're going to do next is

play03:22

take these audio files into blender and

play03:24

we're going to animate in sync to your

play03:26

narration here's the critical part

play03:28

though once you export an audio file the

play03:32

timing is more or less set in stone

play03:35

because I've done this enough I have a

play03:37

sense for how long I want certain pauses

play03:39

to be you're not going to get this right

play03:41

on your first try though so if you bring

play03:44

an audio file into blender and you

play03:46

decide to add a couple extra seconds or

play03:49

maybe you cut a line just make sure you

play03:52

copy that change in your original video

play03:54

editor so your animation will stay in

play03:56

sync when you render it out later step

play03:59

three

play04:00

at this stage I like to start picking

play04:01

out music but you could do this much

play04:04

later at a minimum I definitely choose

play04:06

the music for my intro outro or any

play04:09

pivotal moments because I like to time

play04:11

my animations to those songs I use

play04:14

royalty-free music from the YouTube

play04:16

audio library epidemic sound and a

play04:18

handful of other musicians who make

play04:20

their songs free to use step four

play04:23

setting up your blender window this is

play04:26

all my personal preference so feel free

play04:28

to tweak this to your like

play04:30

on the top I have two 3D viewport

play04:32

Windows one of them is bigger and

play04:35

usually set to material preview mode

play04:38

this is the window I actually interact

play04:40

with moving images around and clicking

play04:42

on things the other 3dv Port is smaller

play04:46

and is always showing the perspective of

play04:47

my camera object with the final render

play04:50

preview if you click a camera object and

play04:53

hit zero on your numpad you'll always

play04:56

jump to what the camera is seeing down

play04:58

below are two two separate timelines the

play05:01

top one is called the dope sheet anytime

play05:04

you click on an object it will show you

play05:06

any key frames associated with that

play05:09

object key frames store any properties

play05:12

you might care about most of the key

play05:14

frames you'll be concerned with will be

play05:16

things like location rotation and scale

play05:19

you can drag them around freely here and

play05:21

I often use it to adjust the speed the

play05:23

camera moves

play05:27

at and finally down below that is the

play05:30

timeline this is where we're going to

play05:32

see your narration and it helps you sync

play05:34

your animation to your voice step five

play05:37

we're going to bring in your audio files

play05:40

at the top of the window is a video

play05:42

editing tab simply find the audio file

play05:44

you want and drag and drop onto the

play05:47

timeline here make sure to select view

play05:50

waveform on the right here so you can

play05:52

see the Peaks I like to keep the music

play05:54

and narration as separate tracks but

play05:57

that's up to you this isn't going to be

play05:58

the final audio anyway just make sure

play06:01

you click playback and select sync to

play06:07

audio step six the camera object is the

play06:11

backbone of your entire video you're

play06:13

going to be moving it around your scene

play06:15

and key framing its location if you hit

play06:18

zero on your numpad you'll see the

play06:21

perspective of the camera and if you go

play06:23

under View and then navigation you enter

play06:26

into walk mode you basically get to

play06:29

control the camera like you're playing

play06:31

Minecraft I use this feature often

play06:33

enough that I assigned it to the

play06:35

shortcut shift F so go ahead and move

play06:39

the camera to where you want it to be

play06:41

then with the camera object selected

play06:44

you're going to hit the I key this is

play06:46

the key frame menu you're going to hit

play06:49

location rotation and scale and that's

play06:52

going to save the camera's properties on

play06:54

a given frame to animate a camera

play06:57

movement change the frame you're on move

play07:00

the camera again and then set a

play07:03

different key frame if you hit space bar

play07:05

to play you've got a nice camera motion

play07:09

you're going to do this hundreds of

play07:11

times so the key framing menu will

play07:13

become second nature to

play07:18

you step seven next is to actually add

play07:21

objects to your scene blender has dozens

play07:24

of mesh curve and text objects right at

play07:28

your disposal buil built into the

play07:30

interface and you can make pretty much

play07:32

anything you can imagine with all of

play07:33

those but the bread and butter of my

play07:36

videos tends to be images I use one

play07:39

blender add-on more than any other and

play07:42

that is import images as planes which

play07:45

you can turn on in your preferences menu

play07:47

simply go to file import images as

play07:52

planes first you choose the image file

play07:55

then you choose one of three lighting

play07:57

properties principled means it takes on

play07:59

the lighting of the scene shadeless will

play08:02

make it ignore the scene lighting and

play08:04

emit will make it produce its own light

play08:07

click okay and your image will be in the

play08:09

scene as a plane you can do whatever you

play08:12

want with this scale it using the S

play08:16

key rotate it using the r

play08:20

key and move it using the G

play08:23

key just make whatever collage of images

play08:26

you want Step n you may want to animate

play08:30

the images appearing and disappearing

play08:32

this is really easy just select the

play08:35

image and move to the frame you want it

play08:37

to appear on hit the I key and key frame

play08:40

it next use the left Arrow key to move

play08:44

back exactly one frame hit s for scale

play08:49

then zero then enter the object now has

play08:52

zero size and is invisible effectively

play08:56

hit I again and key frame it now the

play09:00

object appears as if out of nowhere

play09:03

exactly when you want it to you can play

play09:05

with this however you want maybe you

play09:08

want it to come in from offscreen maybe

play09:10

you want it to appear slowly growing

play09:13

whatever you want key framing is your

play09:15

friend and finally rendering your

play09:19

animation that's essentially all the

play09:21

basics go to the scene Tab and set

play09:24

things like your resolution frame rate

play09:27

and save location I recommend rendering

play09:30

as an image sequence that way if your

play09:32

render crashes for some reason you don't

play09:34

lose all your progress you can now

play09:37

import that image sequence back into

play09:39

your original video editor and because

play09:41

you animate it in sync to your voice

play09:44

there's very little work left it'll

play09:46

probably be around 95% accurate and you

play09:49

just need to make a few tweaks here and

play09:51

there you're basically done now all of

play09:55

that that you just heard those are the

play09:56

basics there are a lot of ways to

play09:59

upgrade what I just showed you here are

play10:01

some of my Advanced tips tip number one

play10:05

how do I do something just search

play10:07

YouTube for it and add the word blender

play10:10

I cannot stress this enough all of my

play10:12

videos are a collage of other people's

play10:15

tutorials for example how do I make a

play10:18

corkboard texture how do I make a neon

play10:21

grid animation how do I make a cool

play10:24

Sunset everyone in the blender Community

play10:26

is extremely helpful and friendly and

play10:29

more more often than not someone has had

play10:31

your exact question before tip number

play10:33

two the render engine blender has two

play10:37

main render engines the first is Eevee

play10:40

this is the low Performance Engine that

play10:42

the average computer can run it's what I

play10:45

use to make all of my previous blender

play10:47

videos lighting effects and textures are

play10:49

all really simple and your scenes should

play10:51

render reasonably quickly the other

play10:54

engine is Cycles Cycles is much more

play10:57

demanding on your hardware and you want

play10:59

a good GPU to do this it has realistic

play11:02

lighting and textures and pretty much

play11:04

every scene looks amazing in Cycles with

play11:07

very little effort the trade-off is

play11:09

render times are immense tip number

play11:11

three vectors if you have a nice smooth

play11:15

Vector icon blender has built-in support

play11:17

for SVG files I use this all the time

play11:21

instead of image files if the icon just

play11:23

needs to be one color because vectors

play11:25

scale perfectly you can import them as a

play11:28

curve but they can then be converted

play11:30

into mesh objects and you can apply

play11:32

whatever modifiers to them you

play11:34

want don't be afraid to use royalty free

play11:37

assets there are tons of websites where

play11:40

3D artists share their assets many of

play11:42

them free but even the paid ones are

play11:44

super affordable the poker table and

play11:46

chips in my cloning video were paid

play11:48

assets and even though I probably could

play11:50

have made them myself it saved me a few

play11:52

days of work and they probably looked

play11:54

better and finally tip number five

play11:57

blender is a procedural animation

play11:59

software meaning you can automate a lot

play12:01

of cool things here are some examples

play12:04

this corkboard material uses a noise

play12:06

pattern to create an endless procedural

play12:11

texture the map of waah hatchee in my

play12:14

superg glider series was actually made

play12:16

using a free add-on called blender osm

play12:19

you just select a section of the earth

play12:22

and then it does all the work for you it

play12:24

Imports a mesh object of the entire map

play12:27

genuinely astounding how easy it is all

play12:30

I did was make it a rainbow blender is

play12:33

also fully compatible with python

play12:35

scripting the nucleo C in the Neno video

play12:38

was made using a script I wrote I made a

play12:40

CSV file of all the element sizes names

play12:43

and their half lives and I made a for

play12:45

Loop that creates a separate mesh object

play12:48

and labels for each of them I even had

play12:50

them assign a different material color

play12:52

based on their height there was no way

play12:55

I'd ever have been able to do this

play12:56

manually because it was thousands of

play12:58

objects blender also has a relatively

play13:00

new feature called Geon noes which are

play13:03

crazy powerful and I've just barely

play13:05

scratched the surface with there how I

play13:07

made the animated graph segments in my

play13:09

Nortel video it can take a CSV file of

play13:12

data and generate a bar graph far more

play13:14

efficiently than making a separate Cube

play13:17

for each data point that one I got a lot

play13:20

of help with from one of my viewers

play13:21

Chris hannel who also does sports videos

play13:24

you should definitely check out his

play13:26

stuff still feeling pretty intimidated

play13:29

well the good news is that I have a

play13:30

bunch of pre-made blender files to get

play13:32

you started and you can get access to

play13:34

them through nebula nebula is the

play13:36

creator own streaming service I'm a part

play13:38

of alongside some of the best thoughtful

play13:40

creators on the internet there you can

play13:42

watch my videos and many more completely

play13:45

ad free not only do I post my videos 2

play13:47

weeks early there but you can also find

play13:49

dozens of nebula originals not found

play13:51

anywhere else for those of you who are

play13:54

eager to start making your own videos I

play13:56

can't recommend nebula classes enough

play13:58

each class is hosted by a fellow nebula

play14:00

Creator and there's one for every part

play14:03

of the video making pipeline if you want

play14:05

more tips on effective research skills

play14:08

this class by Tom Nicholas is a must I

play14:10

often have to track down really old

play14:12

clips or articles behind pay walls and

play14:14

this class has great advice for

play14:16

navigating academic databases if you

play14:19

love the graphs of my videos maybe check

play14:21

out this class by Simon Clark on turning

play14:23

data into stories it's easy enough to

play14:25

plot a bunch of points but Simon breaks

play14:28

down how to craft a comping narrative

play14:30

from something as simple as a pie chart

play14:32

on the other hand audio has never been

play14:34

my strong suit so this class by Graham

play14:36

herther was a huge help to me I live in

play14:39

an extremely noisy apartment and this

play14:42

class had great advice for fixing both

play14:43

my recording environment and my

play14:46

postprocessing I know that the hardest

play14:48

part of making a video is taking that

play14:50

first step and so I've prepared a set of

play14:52

blender project Files free to play

play14:53

around with do you want to mess around

play14:55

with periodic table or a model of a

play14:58

super Collider

play14:59

well now you can you get access to all

play15:02

this and more by signing up with my link

play15:04

with it you get a 40% discount on an

play15:06

annual subscription all for just 250 a

play15:09

month and a significant chunk of that

play15:11

money goes directly to me for as long as

play15:13

you're subscribed which will help me

play15:15

make bigger and better brentar support

play15:18

me and many others by signing up for

play15:20

nebula today as always thanks for

play15:23

watching

play15:27

[Music]

Rate This

5.0 / 5 (0 votes)

Etiquetas Relacionadas
3D animationBlender tutorialsvideo productionself-taughtfilmmaking tipsNebula sponsorshipcontent creationvideo editingvisual storytellingcreative process
¿Necesitas un resumen en inglés?