Gaming Concepts | Esports Education Explained by Educators FULL
Summary
TLDRThe transcript discusses an innovative approach to education by integrating gaming concepts into the curriculum to engage students, particularly those who struggle with traditional learning methods. The administrator highlights the importance of using video games as a 'hook' to teach soft skills like community, collaboration, and teamwork. This strategy aims to provide a 'why' for attending school, especially for students who previously felt disconnected. The gaming curriculum is seen as a solution to decades-long issues in education, offering a modern, engaging way to prepare students for future careers.
Takeaways
- 📈 Attendance is increasing but 40% of students still dislike school, indicating a need for more engaging educational methods.
- 🎮 The introduction of gaming concepts in the curriculum is seen as a powerful tool to make education more appealing to students.
- 🧩 Gaming concepts are used to teach 'soft skills' like community, collaboration, and teamwork, which are essential for future careers.
- 👥 The curriculum aims to reach students who have never experienced success in traditional schooling environments.
- 🗣️ Video games provide a platform where students can find success and a voice, which can translate into increased engagement in education.
- 🚫 Contrary to misconceptions, the curriculum is not about teaching video games but using them as a medium to engage students.
- 🌟 The curriculum is designed to meet students where they are, using their interests to foster a love for learning.
- 🤔 The 'why' of attending school is crucial for student engagement, and gaming concepts provide a compelling reason for some.
- 🔄 The curriculum creates an ecosystem that captures the interest of students who previously had no motivation to attend school.
- 🔑 As an administrator, the speaker sees gaming concepts as the key to solving a long-standing issue of student disengagement in education.
- 🔗 The curriculum is presented as an innovative solution that can be easily integrated into schools to enhance student participation.
Q & A
What is the main issue being addressed in the school?
-The main issue is a significant number of students, 40 percent, expressing a dislike for school, leading to a decrease in attendance.
What is the proposed solution to engage students in education?
-Introducing gaming concepts into the curriculum to make education more engaging and enjoyable for students.
How does the gaming curriculum differ from teaching video games?
-The gaming curriculum uses video games as a tool to teach soft skills and engage students, rather than teaching how to play video games.
What are some of the soft skills that the gaming curriculum aims to teach?
-The curriculum aims to teach skills such as community building, collaboration, teamwork, and learning how to learn.
Why are video games considered a powerful tool in education according to the transcript?
-Video games are seen as powerful because they provide a medium where students can experience success and engagement, which can translate into a positive educational experience.
What is the goal of using gaming concepts in education?
-The goal is to prepare students for future careers, including those that haven't been created yet, by fostering an interest in school and developing essential skills.
How does the gaming curriculum help students who previously had no reason to attend school?
-It provides a 'why' for attending school by making education relevant and engaging through concepts that students are already interested in.
What is the administrator's personal experience with gaming in the classroom?
-The administrator observed students bonding and looking forward to after-school video game sessions, which led to the idea that gaming could be a solution to engage students.
How does the gaming curriculum address the age-old problem of student engagement?
-It addresses the problem by providing an innovative solution that meets students where they are, using gaming concepts to make learning exciting and relevant.
What is the administrator's belief about the impact of gaming concepts on student-teacher relationships?
-The administrator believes that gaming concepts can strengthen the connection between students and teachers by involving them in a shared, engaging experience.
How does the gaming curriculum aim to make students feel a part of something bigger?
-By incorporating community, collaboration, and teamwork, the curriculum aims to make students feel involved in a larger community and part of a collective effort.
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