Nexus-Princess Ky'veza Boss Guide - Nerub-ar Palace - Heroic/Normal - The War Within Raid 11.0
Summary
TLDRZax introduces a guide to defeating Ky’veza, the sixth boss in Nerub-ar Palace, in World of Warcraft. The strategy involves managing two alternating phases, with the first focusing on avoiding one-shot rifts by strategically positioning shadow images. The second phase requires dealing with raid-wide damage and avoiding blue lines and cones. The guide, brought to you by Wowhead, also highlights the importance of taunt swaps and dodging mechanics. Exclusive content for Patreon supporters includes extended guides and mythic strategies.
Takeaways
- ⚔️ **Ky’veza Boss Overview**: Ky’veza, the sixth boss in Nerub-ar Palace, has two alternating phases, both of which are single-target focused.
- 🧙♂️ **Bloodlust on Pull**: The fight begins with the use of Bloodlust to maximize damage output from the start.
- 🌪️ **Phase One Mechanics**: Players must deal with rifts that spawn and pull everyone in, with the objective to cancel the rifts by positioning them opposite each other.
- 🗺️ **Positioning Strategy**: Tank the boss in a corner of the room and spread players with purple circles around the room's outer edges to control rift spawns.
- 💥 **Shadow Images**: Purple circles spawn shadow images that later transform into rifts, and players must be cautious of their placement to prevent clumping.
- 🔦 **Charge Mechanic**: After spawning rifts, shadow images charge toward random players; targeted players should position themselves to face charges away from others.
- 🌀 **Void Shredders and Tank Swap**: Tanks must swap after each Void Shredder cast, which deals heavy damage and applies a stacking debuff.
- ⚠️ **Heroic Mode Adjustments**: Additional mechanics include explosive dots from shadow images and projectiles that require more spacing and dodging.
- 🌊 **Phase Two Mechanics**: The boss channels a room-wide pulse dealing raid-wide damage, with additional blue lines and cones to avoid.
- ⌛ **DPS Check**: Players must kill the boss before the third phase two, as the boss enrages and becomes significantly more challenging.
Q & A
Who is Ky’veza, the sixth boss in Nerub-ar Palace?
-Ky’veza is described as a purple assassin’s creed-looking lady with two alternating phases, both of which are entirely single-target.
What is the main mechanic to focus on in phase one of the Ky’veza fight?
-The main mechanic in phase one involves rifts that spawn around the room, trying to suck players in. The goal is to spawn the rifts in opposite corners to cancel out their effects and keep players safe in the middle.
Where should Ky’veza be positioned during phase one?
-The tank should position Ky’veza in one of the corners of the hexagon pattern on the ground and keep her there for the entire phase.
How do the purple circles around random players work in phase one?
-Players with purple circles need to spread out around the outside of the room, ideally on different corners of the hexagon, to ensure that shadow images spawn far enough apart to prevent overlapping rift effects.
What happens when Ky’veza casts Nether Rift?
-Ky’veza spawns a rift on herself and on every shadow image, which then pull nearby players towards them. If the shadow images are spread properly, the rifts cancel each other out.
What is the charge mechanic involving shadow images?
-Each shadow image casts a charge toward a random player, indicated by blue beams. If the beam turns red, the player is targeted and needs to move close to the image to control the direction of the charge, preferably toward the outside of the room.
What special mechanic should tanks be aware of during phase one?
-Tanks need to handle a taunt swap mechanic when Ky’veza casts Void Shredders. The tank with aggro must use a defensive cooldown and then swap after the cast to avoid excessive damage.
What changes occur in phase two of the Ky’veza fight?
-In phase two, Ky’veza moves to the middle of the room and channels raid-wide damage, while players must avoid blue lines and rotating blue cones on the ground.
What happens if the boss is not defeated before the third phase two?
-If the boss is not killed before the third phase two, she enrages, making the phase significantly more difficult to survive.
What are some of the additional mechanics players should watch for on heroic difficulty?
-On heroic, players hit by purple circles or charges get a short damage-over-time (DoT) effect that explodes, sending projectiles onto the ground, which other players must dodge.
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