Concord Review | Asmongold Reacts
Summary
TLDRThe script is a critique of IGN's review of the game 'Concord,' accusing it of being overly positive and ignoring community concerns. It mocks the review's praise for 'Concord's' characters and gameplay, suggesting a disconnect from the player base. Critics argue that the game lacks innovation, has unappealing characters, and suffers from a weak story. They also express fears that review sites might be biased due to relationships with game developers, impacting their credibility.
Takeaways
- 😀 The script is a discussion about the game 'Concord', focusing on its reception and gameplay aspects.
- 😅 There's a humorous disbelief expressed by the speakers regarding a positive review of 'Concord', suggesting a disconnect with the broader gaming community's opinion.
- 🎮 'Concord' is described as a safe and generic sci-fi hero shooter with charming characters but lacking innovation.
- 👎 Criticism is leveled at IGN for potentially biased reviews that don't align with the gaming community's consensus, affecting their credibility.
- 👍 Despite some shortcomings, the game is praised for its class-based gunplay and well-designed maps.
- 🔍 The speakers express concern that game reviewers might be influenced by the desire to maintain access to future products from companies like Sony.
- 🤔 There's a debate on whether the game's lack of originality in character design and game modes is a significant drawback.
- 📉 The script mentions a decline in the game's player base, suggesting that a game's success is tied to its ability to retain players.
- 🎭 The lack of a compelling narrative and weak character development is seen as a missed opportunity for 'Concord' to stand out in the genre.
- 🌟 The speakers highlight the importance of first impressions in gaming and the challenges faced by games that fail to make a positive initial impact.
Q & A
What is the general sentiment towards IGN's review of the game 'Concord'?
-The general sentiment is critical and skeptical, with the reviewers expressing disbelief at IGN's positive review, especially considering the game's perceived lack of innovation and the community's negative reception.
What is the main criticism against the game 'Concord' as discussed in the script?
-The main criticisms include the game's lack of innovation, unappealing character designs, generic game modes, and a weak narrative, which are seen as significant drawbacks despite the game's polished gameplay mechanics.
What does the script imply about the relationship between game reviewers and game developers?
-The script suggests a concern that game reviewers might be influenced by their relationships with game developers, possibly leading to biased reviews that favor the developers to secure future access to their products.
What is the script's stance on the importance of first impressions in gaming?
-The script emphasizes that first impressions are crucial in gaming, as they can significantly impact a game's success and the likelihood of players giving it a second chance after a negative initial reception.
What is the script's opinion on the role of character design in the success of hero shooters?
-The script suggests that appealing character designs are essential for the success of hero shooters, as they help attract and retain players, and the lack of such designs in 'Concord' is seen as a contributing factor to its underwhelming reception.
What does the script suggest about the future of 'Concord' in the gaming market?
-The script is pessimistic about 'Concord's' future, likening it to a fish out of water that fails to evolve, suggesting that the game may not survive in the competitive gaming market due to its perceived shortcomings.
What is the script's view on the role of story and lore in hero shooters?
-The script views story and lore as important elements in hero shooters, criticizing 'Concord' for its lack of in-game storytelling and suggesting that this omission could negatively affect player engagement and the game's longevity.
What are the script's thoughts on the game modes in 'Concord'?
-The script finds the game modes in 'Concord' to be generic and unoriginal, lacking the innovative features that could set it apart from other hero shooters in the market.
What does the script suggest about the credibility of game review sites like IGN?
-The script implies that giving favorable reviews to games with significant community criticism, without addressing the issues, can significantly damage the credibility of game review sites.
What is the script's opinion on the live service model for games like 'Concord'?
-While the script acknowledges the potential for improvement through live service updates, it expresses doubt that such updates can overcome the initial negative impressions and shortcomings of 'Concord'.
Outlines
😅 'Concord' Game Review Critique
The paragraph discusses a review of the game 'Concord,' highlighting the reviewer's skepticism about the game's charm and innovation. The reviewer mocks the game's comparison to 'Overwatch,' suggesting it lacks originality. They also criticize the game's character design, cutscenes, and PVP combat, arguing that despite good graphics, the game fails to explain character motivations. The reviewer humorously suggests that 'Concord' might be as outdated as finding an 'Overwatch' copy in a dusty GameStop. They also touch on the game's player base, implying that a lack of players indicates a lack of fun, and predict that 'Concord' won't evolve and improve, likening it to an evolutionary dead end.
🎮 Critiquing 'Concord' Gameplay and Character Design
This section delves into the gameplay mechanics and character design of 'Concord,' with the reviewer expressing dissatisfaction with the game's unoriginal game modes like Deathmatch and Zone Control. They argue that the game's weapon selection, though limited, is well-tuned, and each character feels responsive and distinct. The critique also addresses the reviewer's concern about review websites that praise games despite negative reception, suggesting that such reviews damage the credibility of the reviewers. The paragraph concludes with a discussion of character variety and balance, noting that while not all characters are original, the game offers a diverse roster that can be fun to play.
🔥 'Concord' Roster and Rivalry Mode Analysis
The focus of this paragraph is on 'Concord's' character roster and the unique 'Rivalry' competitive playlist. The reviewer appreciates the game's character design and abilities, finding them enjoyable despite initial unfamiliarity. They also discuss the 'Rivalry' mode, which forces players to use different characters as rounds progress, promoting diversity in gameplay and team strategy. The paragraph touches on the concept of character variants, which offer slight modifications to abilities, adding depth to the game. However, the reviewer expresses concerns about the potential confusion this could cause for new players, comparing the situation to 'Overwatch' and 'Valorant' in terms of character recognition and strategy.
📚 Lack of Storytelling in 'Concord'
Here, the reviewer laments the absence of a compelling story in 'Concord,' criticizing the game for its sparse use of cutscenes and the slow drip-feed of lore through an in-game library. They compare 'Concord's' approach to 'Overwatch's' more dynamic storytelling during lobbies and character interactions, suggesting that the lack of narrative engagement could lead to a lack of player investment. The paragraph also speculates on the potential for the game to improve over time, drawing parallels to 'No Man's Sky' and the challenges of redeeming a game's first impression.
🗺 'Concord' Maps and Modes Critique
This paragraph critiques 'Concord's' maps and game modes, with the reviewer finding the maps to be well-designed with complex pathing and strategic options, despite some being larger than necessary for the game's 5v5 format. They also discuss the game modes, which they find generic and unoriginal, lacking the distinctiveness that could set 'Concord' apart from other hero shooters. The reviewer argues that while the game modes are not offensive, they do not contribute to the game's quality or appeal, and that the game's reliance on standard modes is a significant missed opportunity.
🤔 Final Verdict on 'Concord' and Reviewer Integrity
The final paragraph summarizes the reviewer's overall impression of 'Concord,' acknowledging its strong competitive gameplay and well-designed maps, but also its lack of innovation and storytelling. The reviewer suggests that the game could become something special with future support but currently falls short. They also express concern about the integrity of game reviewers, fearing that positive reviews for flawed games might be influenced by a desire to maintain access to future products rather than providing honest critique. The paragraph ends with a call for reviewers to maintain credibility by addressing community concerns and not ignoring the game's problems.
Mindmap
Keywords
💡Concord
💡OverWatch
💡IGN
💡Game Modes
💡Character Roster
💡Cutscenes
💡Live Service Evolution
💡Rivalry
💡First Impressions
💡Credibility
Highlights
IGN reviewer gave a mixed response to the game, finding it charming yet lacking in innovation.
The game's characters are described as 'immediately charming' but with a lack of innovation in gameplay.
A comparison is made to Overwatch, suggesting the game might feel familiar but not necessarily fresh.
The reviewer criticizes the game for having beautiful cutscenes but a lack of coherence in character interactions.
Despite the game's shortcomings, the reviewer acknowledges it can be fun to play.
The player base is mentioned as an indicator of the game's fun factor, with a low player count noted.
The game's class-based Gunplay is praised for being rock solid and enjoyable.
The game's modes are criticized for being too familiar and lacking novelty.
The game's weapon selection is limited but each weapon is described as responsive and finely tuned.
The game's character roster is described as balanced and diverse, offering a good range of options.
The game's competitive playlist 'Rivalry' is noted for forcing players to use a variety of characters.
The game's character variants are introduced as a unique feature, offering slight modifications to the base characters.
The game's lack of narrative is criticized, with the reviewer wishing for more in-game storytelling.
The game's maps are praised for their design, offering interesting paths and strategies.
The reviewer concludes that while the game is not the most innovative, it has potential and is enjoyable.
Concerns are raised about the game's initial reception and the impact on its future success.
The reviewer speculates about potential biases in game reviews and the impact on credibility.
Transcripts
IGN is a joke is a joke
[Laughter]
dude God damn
dude no they didn't no they
didn't I I'll watch it right now how is
that surprising to you cuz it had a
seven because it had a seven
like what do you mean how do you I'm not
even sure about that yeah didn't we
already see this no I watched the one
for uh uh what was it called Star Wars
outlaw uh that's a different one I'm
going to take a look at it right now
concore concore
review
okay grab a copy of OverWatch off some
dusty GameStop shelf and rub it under
the musky armpit of the Guardians of the
Galaxy's Peter Quill and you might have
something close to the feeling of
Concord as competitive hero Shooters go
this sci-fi Contender from Sony plays it
quite safe
complete with immediately CH maning
characters rendered in wait
what quite
safe complete with immediately Charming
characters rendered
in I mean
like did
you like I mean cuz how do
you haven't you read anybody's off about
this other than what you think about it
and it's okay you can give your review
about it but like I you know people
going to look at this are you kidding me
it's if it's so Charming like you want
to see what Charming is I saw this post
earlier today take a look at this it
says overwat playing OverWatch 2 uh with
Mercy my little brother 15 walks in the
game and stares at my screen and says
wait she's from a game
that's what a Charming character looks
like not whatever the where is this
why would anybody like this this this is
dis why would you want to do this just a
big robot it's just a trash
can yeah it's not even an an interesting
trash can it's just it's just literally
a trash
can here we go
characters rendered in Gob smackingly
beautiful cutscenes and ability based
PVP combat that never addresses I mean
to be fair the cutcenes were really good
it was impressively good how how how
like how well put together they were and
everything absolutely
yeah why those characters are fighting
one another when they're clearly allies
in said cutscenes but just because it
doesn't offer much in the way of
innovation doesn't mean Concord isn't
fun to play
I've sunk over 40 well it does mean that
the game isn't fun to play um so
basically uh one thing that does mean
that it's not fun to play Sorry is if
you look at the player base of the game
and nobody's playing the game so like if
a game was fun to play you'd see more
people playing the game and you see this
a lot with games that people like to say
oh well this game's actually really fun
and it's weird because you can have
people that really want a game to be
successful F but they don't really know
how to uh like they they they're they're
like so invested in it being good that
they won't look at it from the
perspective of anything other than their
own yeah like hell divers yeah yeah kind
of very enjoyable hours into the sweaty
shooter and it overwhelmingly Nails its
class-based Gunplay that rock solid
foundation certainly carries it quite a
long way but with only a few by the
numbers game modes and no killer
features to shake up the genre it still
has a lot of growing to do during its
live service Evolution I don't think
we're going to get an evolution okay
like there's some fish that you know
used they would crawl up onto the land
and they didn't know how to properly you
know deal with oxygen and so instead of
evolving into land animals they just
died and I think Concord is going to be
one of those fish it's going to get up
it's it's going to try to get and evolve
out into you know making it on the land
and it's the legs aren't going to evolve
the Gill aren't going to work it's not
going to understand what the oxygen
is it's a bird with a weak beak
naturally selected out it is yeah is
it's not going this game is not going to
evolve man it's already
dead yeah it's already Squad will form a
five person team of superpowered
characters each with their own unique
strengths weaknesses and special
abilities why would anybody want to be
this this is disgusting this is weird
like this looks like a villain in
Metroid Prime like why would you think a
hero shooter that like is you got to
compete with OverWatch it's got to look
like this it's disgusting what are you
thinking and then bring them to Bear
against an opposing team in a variety of
formula game modes those include a
standard Deathmatch mode the best of the
best right here a kill confirmed Mode
called trophy hunt uhhuh and a Zone
control Mode called Clash point to name
a few none of which possess even the
slightest hint of novelty but being
overly familiar isn't necessarily a bad
thing if you've got best-in-class
Gunplay and awesome characters with
compelling powers to back it up that's
true you don't need to reinvent the
wheel as long as the wheel is turning in
a good way that's
right very accurate boy conquer has got
both of those
down Concord sagely keeps its weapon
selection very slim with just one or two
options given to each character by
default and no way to customize that but
the upshot here is that every single
weapon feels incredibly responsive and
finely tuned and no two characters have
weapons that feel at all similar the
arena controlling old lady Duchess
wields the submachine gun that's
devastating at close range while the
sneaky and tactical Veil mostly relies
on this long range sniper rifle to take
out enemies from afar I really think
that um I think that IGN and some of
these review websites need to realize
that every time they try to put out a
review that's basically a Fluff piece on
a game that was received badly by nearly
the entire gaming audience that they
take what level degree of like uh
credibility that they have and they cut
it in half right like they like you're
you're cutting this like it's like a
tiny piece and you find a way to cut
that even that little tiny piece in half
and that's what happens so it's like I I
think that if you
don't like I and I think it's very fair
like there are people who have made
reviews that were negative of games but
I think that some of the best negative
reviews of games have actually stood the
test of time and have been like
profoundly uh like they've aged better
than people would believe right like the
the Zanzibar forgive me thing or the uh
like the skill up Final Fantasy 16
review there have been people that have
given very negative reviews to games but
after time goes on people see the truth
in that
feedback while not all of these Larger
than Life Brawlers clicked with me
immediately like cleaning robot oneof
and his vacuum based weapons that push
and pull both enemies and gunfire around
the map or baz and her knife throwing in
melee focused ways but given enough time
with each of them I was able to
appreciate and even develop an affinity
4 this incredibly balanced and diverse
roster of characters
all 16 options feel really good to use
once you figured out their tricks and
combining them with the four other
characters on your team to serve a
specific purpose whether it be
charitable support character DPS king or
damage absorbing tank is a lot of fun to
play around with Wow few more happy
customers similarly the abilities to
complement their weapons are fantastic
diverse and have very generous cooldowns
completely changing the way combat plays
out depending on which character you're
playing as the floating I just like I I
I see this and it's just like there's no
way that this could be true if the
game only has like a few hundred players
like on Steam like there's just no way
that it's this good you know that it's
not this anybody can see this diverse is
a trigger word nowadays well I think
that he was not talking about like the
way the characters look I think he was
just saying like some characters play
with like a machine gun other ones use a
sniper rifle I I don't think I think
he's talking about like oh there's was
like a non-binary character I don't
think that's what he's referring
to ball chucking haar can blind
opponents for a period of time and make
them pay for standing in the same spot
too long while the rampaging ogre
Starchild can close distances quickly
with his charging attack and smash the
ground to do heavy damage around him wow
not all characters feel quite as
original like how Tao is the world's
most generic Soldier and comes equipped
with a smoke grenade and cluster grenade
as his two Powers I don't see that as a
problem like that's the character for
the people that play Call of Duty like
the idea of hero Shooters is to have
something for everybody that plays
different games so people can feel like
they can get into the game and try out
something that they're familiar with
like of course you have John Concord
like you have duh you need you need to
have a soldier
76 like and then you have the other
characters that are like a Melee
character kind of like a geni or
Reinhardt or whatever that star child
character is that's the way that these
games are designed it's the way it's
supposed to work and options are few and
far between plus they serve as an easy
starting point for
newcomers learning each character using
their abilities to counter the team comp
of your opponents and juggling the
madness on the battlefield with
top-notch gun play was just as fun in my
first match as it was in my 30th and I
certainly can't say I felt that way
about most hero Shooters I've spent time
with man look at us go don't stop now
man you'll have to get comfortable with
the roster to because one of the few
novel twists conord brings to the genre
is the way its competitive playlist let
just show
this one of the few if you look at this
fire for example like a lot of the
things in this game especially some of
the character design it just looks
pretty cheap
man like it's weird that they spent so
much money on cinematics and making the
characters look semi phore realistic
especially with like that Asian chick
but like they can't even nail down
things like the fire like this too well
yeah so does valerant no valerant
doesn't like valerant doesn't have a
cheap look to it because it's stylized
in a way that makes the lack of like
detail look like it's intentional and it
has an art style
that basically is congruent with this it
doesn't have that that's the
difference twists conquer brings to the
genre is the way its competitive
playlist called rivalry works unlike the
ual playlists where you can choose
whichever character you please so long
as someone else on your team hasn't
already selected it in rivalry you
cleverly aren't allowed to select the
same character again if you win a round
while using them yes indeed since
matches go to the best of seven rounds
that means winning one will push you to
get outside of your comfort zone and use
a minimum of four different characters
see like I don't even know why you would
do that I mean like OverWatch I think
OverWatch has that with like some things
but in general like if people want to
one trick a character let them one trick
a
character like for me I I like playing
like a maybe two or three different
OverWatch characters but if I had to
play all of them or like 10 five seven
different characters that would just be
annoying to me CU I I understand the way
the other characters are played I just
don't really like them that much so it
feels to me like and I don't know about
you guys that have played like you know
Hero games like this before where it's
like oh now I have to play the character
that I know I'm not as good
at not only is this a neat way to force
people to master more than just one or
two options it also encourages
communication with your team between
rounds to ensure you've got proper
coverage to play out whatever strategy
you're trying to pull off as your
options get Slimmer that choice is
supported by another interesting Wrinkle
In concord's character variance slightly
different versions of existing
characters that come with a unique perk
and an altered appearance which can be
unlocked by completing specific
objectives during matches for example
the Gunslinger lenx can normally reload
his weapon by dodging while the variant
you can unlock for him loses that
ability but gets more ammo for all of
his weapons instead though each variant
offers mostly minor changes to be fair
to Concord I think that's a cool idea I
mean other games have variations of this
too but like having this this that's
kind of
cool they definitely provide a
meaningful thing to chase that offers
more options in combat perhaps more
importantly they also why it just adds a
little bit more depth to it and it makes
the characters more interesting now
obviously the trade-off to that is that
it makes it harder for newer players to
understand because you'll be fighting
against the character and you'll think
that because in a lot of games obviously
the big difference between characters uh
is like every every Reinhardt basically
looks the
same in like OverWatch but like imagine
if you knew like red Reinhardt could do
like a fire attack instead of like his
normal like seismic attack right or
something like that like his Earth
shatter wouldn't stun you it would leave
fire on the ground like this would be
kind of a good thing but also kind of a
bad thing I'm kind of like back and
forth about this right but uh cuz it
it's a cool like metag game stuff but it
also hurts lowend players because it's
confusing for them because there's skins
that are like okay well now you're using
the skin is this skin for the normal
character or the other character yeah so
maybe it is actually just a mess but I
like the idea of it at
least give you the
in general like anytime that somebody
uses the EXC like anytime that I hear
somebody say that the way to solve a
problem in a game that players are
running into is to just get good at the
game I generally think that these are
just ego Gamers that don't really know
what they're talking about I don't
really agree with that in almost all
circumstances I think most of the time
when players are running into an issue
where they hit a wall over and over it's
generally a lack of good design and this
is true like in in any game right like
this is always how it is mostly how is
yeah
absolutely is a bit in rivalry since
variants count as separate characters on
your crew and therefore let you play as
the same characters in multiple rounds
with 16 likable characters front and
center you'd think story would be a
major Focus but sadly this is an area
that's woefully lacking with just two
cutcenes right now to flesh out small
bits of lore concord's strategy is to
slowly rip feed players with short
Snippets of story over a long period of
time well here's the thing right is that
OverWatch was really popular because it
had archetypes of people that uh were
like they had like really hot characters
basically and it had these like kind of
fantas like fantastic versions of
characters whereas Concord just kind of
has your generic I mean this is your
generic Everyman this is your generic
John Concord and this is your generic
hot hot Asian girl that's in the game
right like that's basically about it
like if you go and you look at OverWatch
for example all the characters are super
stylized they're really hot you know
like it's just you know that that's
that's the way that I see it I think
that's a big reason why the game fell
fell off is because hero Shooters I
think do especially in terms of like
making people interested in the
characters the characters have to look
appealing and I just don't think these
characters look appealing at all
let's establish Roots glass subsidized
by the galactic guide a mat filled with
nodes where you can read about the
locations and characters I've spent a
fair bit of time scrolling through this
sizable library of short descriptions
and though much of It is Well written
it's a pretty poor substitute for
in-game storytelling that I worry won't
come often enough to keep me invested
well like OverWatch had a great form of
Storytelling and it had the same form of
Storytelling that like some things in
like Dark Souls have where like
OverWatch had like these like you would
have like pregame Lobby and like
postgame Lobby in some circumstances and
in between rounds you would have like
these spontaneous L drops where like one
character would say something to another
character if they were both in the same
Lobby and it would be like oh okay now I
have like this extra piece of the lore
that makes the the world more
interesting right and it's the same as
like you know if you encounter uh you
know a boss and wow with like a certain
weapon on right like there'll sometimes
be like a certain like atsh if you had
the staff people would be like oh my God
it's but where did you get the staff and
like they H Hanzo and Genji still it's
super hard it does right and so like you
had this spontaneous storytelling that
was drip fed to you in like a way that
made it like Dynamic and interesting and
you never knew what was going to happen
or when it was going to happen because
it wasn't like a guaranteed chance that
we're going to see the same thing every
time even Marvel Rivals did that yeah
because it's smart of course yeah
character squandered by a complet lack
of narrative is basically a Hallmark of
the hero shooter genre at this point but
it definitely doesn't get any easier to
swallow that especially bitter pill if
developer firewalk sticks with building
out the Galaxy over time it could end up
being a major draw but for now it's ex
never going to happen I think that the
the best thing that Sony can do is to
end this as soon as possible because
like and this is the problem is that a
like a player base's first impressions
are so important that if you mess up
that first impression you never really
get the second chance and I think that's
what happens more than anything is that
that second chance doesn't happen first
impression is broken people see oh bad
game and then they never think about it
again no man Sky yeah but think about
how many years that took in order to
develop and how much money they had to
invest into doing that and then multiply
the scope of No Man's Sky into Concord
and then look at it from Sony's
perspective versus just the small Studio
that only has no man's Sky to base off
of right it's like yeah no man's sky is
a great example but the truth is that no
man sky is a massive survivorship bias
example like the vast vast vast majority
of games that try to like redeem
themselves don't really redeem
themselves uh like you can look at um I
don't know like Diablo 4 I think is a
good example right is that Diablo 4 has
improved a lot of the problems that they
had since launch but because people are
fat fed from the problems that they had
from the game from launch that they're
not coming back to play it again
cyberpunk it took them until 2.0 to
really reset that fatigue and that was
because again CD project red is an
individual studio and you know they have
to do what they have to do but I think a
lot of cases this should learn from
artifact maybe yeah first impression is
important it's the most important and so
after people already have decided that
they don't like something it's very hard
to get them to change their mind like
I've noticed this a lot with video games
is that if a trailer for a game comes
out and the first trailer is good or bad
people will very rarely change their
opinion based off of that until actual
gameplay comes out because of how strong
First Impressions really are extremely
thin and also quite disconnected from
the PVP action you spend all your time
with and a pretty big waste of a cast
that has lots of potential set your
expectations low concord's game modes
are less inspired than its characters as
well of the six currently available none
of them possess more than a modum of
originality for example signal Hunt is a
king of the hill mode where you fight to
control one spot on the map until it
moves elsewhere and area control is well
a Zone control mode where you fight over
control of three static zones I'm just
getting warmed up all kinds of games
have stuff like this this is not in my
opinion none of this has anything to do
with like the quality of the game it
will have no no effect on it at all
none of these milk toast ideas are
especially offensive it certainly
highlights a major issue with Concord a
lack of any signature game mode that
sets this hero shooter apart from the
other options out
there love it or hate it overwatch's
spin on its iconic escort mode made it a
defining selling point even if that idea
was admittedly borrowed from Team
Fortress 2 before it mean and yeah Team
Fortress 2 probably didn't invent that
idea either I bet there was a game
before Team Fortress 2 that used idea as
well like the idea of Capture the Flag
or like some other variation of that
this is so old like every game has had
stuff like this since games have existed
so yeah it's it's not like this is some
kind of a new thing the problem is not a
lack of innovation it's a lack of
quality it's always a lack of quality
Concord has a handful of the world's
most generic modes I intrinsically
understood and was preemptively bored by
before I even played them that's a
pretty big Miss for hero shooter that
already badly lacks ways it sets itself
apart the 12 designed Maps shake out a
lot better than the Bland game modes
though and I largely enjoy running
around concord's Arenas which feature
lots of zigs and zags cover mechanics
complex pathing that require spending
time learning the map and some routes
that only more mobile characters can
easily reach due to the pretty intense
Heights the vast majority of the stages
reach on the water logged planet of
Leviathan you'll fight inside of giant
dead sea creatures in the water hazard
map and battle through labyrinthine
hallways in the shock risk map while on
the dying planet of a car you'll blast
what's so crazy to me about some of
these reviews is that they don't even
address any of the criticism that the
games received for the past like two or
3 months and I'm not talking about like
pronouns of like the characters but like
it's just the characters not looking
good or anything and it's just
you it's like these things they exist in
a vacuum right it's l it's basically
yeah it feels like this is like a PR ad
for like Sony or something like that it
doesn't even feel like it's a
review enemies to bits as you dance
around the skeletal remains of some long
forgotten Kaiju really my only issue is
that some of these maps are a tad larger
than 5v5 combat calls for and that means
it can take quite a long time to get
back in the action after each respawn
aside from that though I've had a great
time figuring out the best paths and
team strategies across each
Arena verdict okay we conord isn't the
most Innovative or content heavy hero
shooter you could play but with such
fantastic competitive gameplay 16
compelling characters to master and 12
well-designed Maps it's got the makings
of something that could go the distance
in the months and years to
come in fact it's a testament to its FPS
chops that even while it has a virtually
non existent story and a serious need
for a signature game mode I still found
myself losing dozens of hours to its PVP
charms hopefully the live service road
map will do its thing and show this
promising shooter the love it needs to
become something truly special but right
now it's at least good enough for me to
recommend
I thought he was joking I
did I thought it was some kind of
selective editing thing mudahar was
talking about another video when it
wasn't Concord or somehow it was like
different like I didn't really believe
that I did not
believe how could you do
this how could you do that like Wukong
is an eight Concord is a set so let me
get this straight on a scale of 1 to
10 like I I I
don't how is this even possible I don't
even understand it it's so confusing to
me and trying
out they also check out our rec reviews
of Star Wars Outlaws and black myth
Wukong for everything else stick with
IGN
man I really think that they need to
understand that whenever you're giving
favorable reviews to games that clearly
have these massive problems inside of
the community and you don't even address
any of the problems you pretend like
they're not real you don't even talk
about them what you're doing is like
you're cutting your credibility in half
and if you do that enough times you're
not going to have enough to rely on when
you know actually this has already
happened to IGN IGN is probably the best
out of all of them I think and I I I
still think IGN has a huge amount of
problems right but it is probably the
best reviewer out of all of them and
even they do like this weird lip service
you know what I think a lot of this is
this is what I'm worried about I'm
worried that these game riewer companies
aren't even doing it because it's like
oh they're doing it because they're
trying to push Dei on us you know what
I'm really worried about I'm worried
about the possibility they're doing it
because they're worried that if they
don't give it a good review Sony could
not give them access to future products
that's what I'm really afraid of because
that's what I think is happening more
than anything else that's the really
scary thing and uh ACG and skill up are
the best here's what you should do right
is there a significant diff gameplay
difference between Concord and
OverWatch uh I don't know I mean like
visually it I mean
like it looks pretty similar I mean I'm
sure there are differences but overall
it really just kind of depends so that's
exactly what's happening right yeah and
so these people are giving favorable
reviews towards I think Studios that
they uh you know maybe they they want to
have like future favors for or something
like that but this came out a day ago it
has less than a thousand likes the gap
between an IGN 7 and an IGN 8 must be
greater than Mount Everest most people
more people watched this review than
bought the
that is actually
true yeah that's probably unironically
true yeah I don't even know what to say
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