Ara-Kara City of Echoes DUNGEON GUIDE - Complete Mythic+ Overview

LazyBeast Gaming
8 Jul 202411:36

Summary

TLDRIn this video, Las Beast guides viewers through 'Echoes of the Arakara City' dungeon, highlighting key areas and strategies. He warns about webbed floors, Arachnophobia option, and damaging spider eggs. The dungeon features three mini-bosses before the first boss, Avox, with mechanics like 'Verocious Bite' for tanks. The second boss, An Obect, has abilities like 'Burrow Charge' and 'Impale'. The final boss, The Ki'kal the Harvester, requires players to use 'Gripping Blood' pools to avoid 'Cosmic Singularity'. Las Beast advises on managing trash mobs and boss mechanics for a successful dungeon run.

Takeaways

  • 🕷️ The dungeon entrance for Arakara City of Echos is located in Ashka Hat.
  • 🐜 Watch out for webbed areas with holes in the floor to avoid falling and damaging your character.
  • 🦀 Use the Arachnophobia option to change spiders into crabs if you dislike spiders.
  • 🚫 Be cautious around eggs or sacks that can damage you and leave slowing webs on the floor.
  • 🚖 Use the flying taxi mob near the entrance to quickly return to your previous location after dying.
  • 🔥 Engorged Crawlers cast venomous spit and fixate on players, requiring careful positioning.
  • 🕷️ Mini bosses have unique abilities like Web Bolt, Web Spray, and Call Of The Brood, each requiring specific strategies.
  • 🐛 Boss Avox has abilities like Gossamer Onslaught and Verocious Bite, which demand awareness and coordination.
  • 🩸 Trash mobs before the second boss include Blood Stained assistance and hulking blood guards with challenging abilities.
  • 🐛 Boss An-Oser uses abilities like Burrow Charge and Infestation, requiring players to dodge and manage adds effectively.
  • 🌀 The final boss, Ki'kal the Harvester, involves managing pools of grasping blood and avoiding Cosmic Singularity for a successful run.

Q & A

  • Where is the dungeon entrance for Arakara City of Echos located?

    -The dungeon entrance for Arakara City of Echos is located in Ashka Hat, as shown on the map.

  • What should players be cautious of while navigating through the dungeon?

    -Players should be cautious of webbed areas with holes in the floor to avoid falling, and avoid the eggs or sacks that can damage and leave slowing webs on the floor.

  • How can players change spiders into crabs in the dungeon?

    -Players can use the Arachnophobia option to change spiders into crabs if they prefer.

  • What is the purpose of the flying taxi mob near the start of the dungeon?

    -The flying taxi mob near the start of the dungeon is used to transport players back to near where they left off, saving time especially after killing the second boss.

  • What is the mechanic for the engorged crawlers' ability 'toxic rupture'?

    -Engorged crawlers will fixate on a random person and move towards them, casting toxic rupture, which players should avoid as it explodes upon completion of the cast.

  • What is the primary ability of the jabbing flyers that tanks should be aware of?

    -The jabbing flyers apply a stacking bleed to the tank that lasts for 12 seconds, which can become nasty if allowed to build too high, potentially requiring kiting.

  • What is the key ability that players should kick on the discordant attendants?

    -Players should kick the ability 'horrifying shrill' as it can fear anyone nearby and summon a lot of small adds if not interrupted.

  • What are the three mini-bosses that need to be killed before facing the first boss, Avox?

    -The three mini-bosses are I, Knack, and Attic, each with their own unique abilities that players need to manage before facing Avox.

  • What is the tank mechanic during the Avox encounter?

    -During the Avox encounter, the tank mechanic involves Avox biting the tank three times, with the final bite applying a damage taken debuff that increases damage taken by 100% for 12 seconds.

  • How can players avoid the 'web wrapped' debuff during the Avox fight?

    -Players can avoid the 'web wrapped' debuff by not entering the webbed areas during the fight, as getting 10 stacks of the debuff will result in being web wrapped for 10 seconds and likely dying.

  • What is the strategy for dealing with the trash mobs leading up to the second boss, An'ob?

    -Players should focus on dodging or moving out of the abilities cast by the trash mobs, such as extraction strike, web WAP, and massive slam, and prioritize interrupting or kicking high-priority spells like alarming shrill.

  • What is the main mechanic players need to manage during the An'ob encounter?

    -During the An'ob encounter, players need to manage the boss's abilities like burrow charge and infestation, as well as the summoned blood stain web Mages' web rapper ability, and avoid getting hit by the eye of the Swarm mechanic.

  • What is the strategy for dealing with the trash mobs leading up to the final boss, The Ki'kal the Harvester?

    -Players should prioritize interrupting or kicking abilities like Venom volley and avoiding dangerous mechanics like erupting webs, while also focusing down mobs to prevent them from becoming overwhelming.

  • What is the key mechanic players must avoid during the The Ki'kal the Harvester encounter?

    -The key mechanic to avoid during The Ki'kal the Harvester encounter is Cosmic Singularity, where players must root themselves in pools of grasping blood to avoid taking massive damage and getting knocked back.

Outlines

00:00

🕷️ Arakara City of Echos Dungeon Overview

The script introduces the Arakara City of Echos dungeon, highlighting its entrance location in Ashka Hat. It warns players about webbed floors with holes and the presence of spiders. To mitigate challenges, players can use the Arachnophobia option to turn spiders into crabs. It advises caution around eggs or sacks that can damage and slow players. In case of death, a flying taxi mob is available for quick resurrection. The trash leading to the first boss includes various spider mobs with unique abilities, such as venomous spit, stacking bleed, and AOE damage. Three mini-bosses precede the first boss, each with specific mechanics like web spray, fear-inducing shrieks, and summoning additional adds.

05:01

🐛 First Boss - Avox Encounter

The first boss, Avox, is described with a focus on its abilities. Players must avoid webbed areas that can web-wrap them and deal damage. Avox's abilities include group AOE with additional webbed areas, a fear-inducing shriek that summons adds, and a tank-bite mechanic that increases damage taken. Additional adds called starved crawlers join the fight, gaining a damage buff when Avox uses its alerting shriek. The fight requires careful management of positioning and adds to ensure survival.

10:03

🕷️ Approaching Second Boss - Trash Mobs and Mechanics

As players progress towards the second boss, they encounter new trash mobs with abilities like extraction strike, web wrap, and revolting volley. The Sentry stag shell's alarming shriek is a notable ability that, if not kicked, can summon adds and cause nearby mobs to join the fight. The second boss, An Obsever, uses impale and summons blood stain web Mages, which need to be quickly dealt with to avoid crowd control issues. The boss's burrow charge and infestation abilities require strategic movement and awareness to avoid taking significant damage.

🌀 Final Boss - The Harvester Strategy

The final boss, The Harvester, introduces a challenging encounter with abilities like Cosmic Singularity, which requires players to stand in pools of grasping blood to avoid massive damage. Other abilities include erupting webs, Venom volley, and cultivated poisons, which add layers of complexity to the fight. The boss's mechanics demand precise timing, positioning, and coordination among the group to mitigate damage and avoid deadly effects.

🎥 Conclusion and Thanks for Watching

The script concludes with a summary of the dungeon run, noting that the content was filmed during the beta and may change upon live release. The speaker, Laserbeast, thanks viewers for watching, encourages likes and subscriptions for more content, and signs off with a farewell.

Mindmap

Keywords

💡Dungeon

In the context of the video, a 'dungeon' refers to a challenging, enclosed environment in a video game where players navigate through various obstacles and enemies to achieve goals, often culminating in boss fights. The script describes the dungeon 'Echoes of the Arakara City,' detailing its layout, enemies, and mechanics, which are central to the video's theme of providing a walkthrough and strategy guide.

💡Arachnophobia Option

The 'Arachnophobia Option' mentioned in the script is a game mechanic that allows players to transform spiders into crabs, catering to those who may have a fear of spiders. This option is significant as it demonstrates the game's consideration for player comfort and the video's aim to inform viewers about available customizations to enhance their gaming experience.

💡Trash Mobs

'Trash Mobs' refers to the non-boss enemy characters that players encounter and defeat throughout a dungeon. The script provides specific information about the abilities and behaviors of these mobs in the 'Echoes of the Arakara City' dungeon, such as 'engorged crawlers' and 'jabbing flyers,' emphasizing the importance of understanding enemy mechanics for successful dungeon completion.

💡Mini Bosses

In the script, 'mini bosses' are intermediate challenges that players must overcome before facing the main boss of a dungeon. These encounters are significant as they often require different strategies and teamwork, as described in the video for the three mini bosses leading up to the first boss encounter in the dungeon.

💡Debuff

A 'debuff' is a negative status effect applied to a player or enemy, often reducing their effectiveness in combat. The script mentions various debuffs, such as poison effects and movement impairments, that players must manage during the dungeon encounters, highlighting the importance of debuff awareness and mitigation in successful gameplay.

💡Boss Mechanics

The term 'boss mechanics' refers to the specific abilities and attack patterns of a boss enemy in a dungeon. The script provides detailed explanations of the mechanics of bosses in the 'Echoes of the Arakara City' dungeon, such as 'Avox' and 'An Obect,' which are crucial for players to learn and counter to succeed in the boss fights.

💡AOE (Area of Effect)

AOE refers to abilities or effects that impact multiple targets within a certain area. The script describes several AOE abilities used by both trash mobs and bosses, such as 'resonant barrage' and 'gossam at Onslaught,' emphasizing the need for group coordination and positioning to mitigate damage in the dungeon.

💡DPS (Damage Per Second)

DPS is a measure of the amount of damage a character can deal over a period of time and is often used to describe the role of damage-dealing characters in a group. The script mentions DPS in the context of using personal cooldowns to assist the healer during heavy damage phases, illustrating the importance of damage dealers' contribution to a group's overall strategy.

💡Kiting

Kiting is a gameplay technique where a player leads enemies around the environment to manage their numbers or avoid damage. The script suggests kiting as a strategy for dealing with the 'jabbing flyers' in higher difficulty levels, showcasing the video's aim to provide practical tips for players.

💡CC (Crowd Control)

CC refers to abilities or tactics used to incapacitate or control enemy mobs, preventing them from acting. The script mentions the use of CC in managing summoned mobs during boss fights, such as 'An Obect,' highlighting the strategic use of crowd control to simplify encounters and ensure group survival.

💡Mythic Difficulty

In the context of the script, 'Mythic Difficulty' refers to the highest level of challenge in the dungeon, where mechanics and enemy abilities are more potent. The video discusses specific mechanics, like 'Cosmic Singularity,' that are crucial for players to master to succeed in this difficult mode, emphasizing the video's focus on advanced gameplay strategies.

Highlights

Dungeon entrance is in Ashka Hat and players should be cautious of webbed areas with holes.

Use the Arachnophobia option to change spiders into crabs for a different experience.

Avoid eggs or sacks in the dungeon to prevent damage and slowing webs.

Utilize the flying taxi mob to quickly return to the dungeon after a death.

Engorged crawlers cast venomous spit and fixate on players, requiring strategic movement.

Jabbing Flyers apply a stacking bleed effect on the tank, which may require kiting on higher difficulty levels.

Discordant attendants cast web bolt and resonant barrage, requiring group coordination to manage damage.

Three mini-bosses must be defeated before facing the first boss, each with unique abilities.

Avox, the first boss, has abilities like Gossamer Onslaught and Verocious Bite that require careful tank management.

Starved crawlers add an additional challenge during Avox's fight, especially when affected by hunger buff.

Blood Stained assistance and blood stain web Mages are new trash mobs with challenging abilities.

Hulking blood guards use massive slam and impale, requiring players to avoid frontal attacks.

Sentry stag shells cast alarming shrill, which can summon adds and cause nearby mobs to join the fight.

An Obser, the second boss, has abilities like burrow charge and infestation that require strategic dodging and positioning.

Eye of the Swarm is a crucial ability during An Obser's fight, where players must stand in safe zones to avoid debuffs.

Blood ores and reinforced drones introduce new mechanics with Venom volley and grasping slash.

Winged Carri carry grasping blood pools, which are essential for avoiding Cosmic Singularity during the final boss fight.

Kikal the Harvester, the final boss, uses Cosmic Singularity, which players must avoid by standing in grasping blood pools.

Cultivated poisons is a challenging ability where players must aim poison beams away from the group to minimize damage.

The dungeon guide provides valuable tips for players to successfully complete the Echos of Arakara dungeon.

Transcripts

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hello guys it's Las be there with a

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dungeon guy today on the arakara city of

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echos dungeon one of the new ones that's

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come with the wall within so first of

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all the dungeon entrance is in ashka hat

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you can see that here on the map a

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couple of things to keep in mind as you

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go through this dungeon there are some

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webbed areas with holes in the floor so

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be careful to not fall into those

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otherwise you end up like this guy the

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dungeon is of course full of spiders so

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remember you can use the Arachnophobia

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option to change them into crabs if you

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prefer that instead and also when you're

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moving around the dungeon be careful to

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avoid the eggs or the sacks that you can

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see there if you go into those they can

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damage you and leave slowing webs on the

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floor they're usually in the webbed

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areas too so you don't want to be

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choking up those paths if you do die in

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the dungeon what you can do is use the

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little flying taxi mob near the start up

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on the top of the ramp this will give

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your taxi back to near where you left

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off and it does get a bit further after

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you've killed the second boss as well so

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definitely use that to save some time if

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you do wipe okay so let's look at the

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trash leading up to the first boss so

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you've got the engorged crawlers these

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will cast a range venomous spit at a

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random player and apply a poison debuff

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which can be removed at 20% Health they

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will fixate a random person again and

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move towards them they'll start casting

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toxic rupture and explode on the

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completion of this cast so just stay out

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of there way the jabbing Flyers will

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apply a stacking bleed to the tank this

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lasts for 12 seconds so obviously stack

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so it could get pretty nasty if allowed

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to build too high some kiting might be

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necessary here on higher Keys then

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you've got the discordant attendants the

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bigger spider mobs these are going to

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cast web bolt which deals damage over

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time and slows the play and also

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occasionally cast resonant barrage now

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this is a group a AOE damage over 6

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seconds it's can get pretty heavy so DPS

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you can use your personals here to help

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out your healer so there's actually

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three mini bosses here that you're going

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to need to kill before the first boss

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aox will spawn first up you've got I in

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so this guy is going to cast web Bolt

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the same as before that you saw in the

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trash and it also cast the web spray as

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well in a random Direction This does

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deal heavy damage so make sure you step

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out of this and it does also leave

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damaging zones on the floor so stay away

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from those the spell that you want to

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kick here is horrifying shrill now if

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this cast goes off it's going to fear

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anyone nearby and it's also going to

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summon a lot of small ads as well so

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just make sure you kick horrifying

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shrill once you've killed him the next

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mob you'll find is knacked so this one

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also cast web spray same as before so

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avoid the webs on the floor the main

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ability that Knack cast that you need to

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watch out for is Call Of The Brood so

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this is going to deal some AE damage and

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summon small ads as well so tanks make

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sure you gather those up and DPS make

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sure you just kill those as they come

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and third you've got the last mob called

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Attic So this shares the web spray

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ability but it also deals poison damage

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in two different ways so first of all

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he's got a spell called poison bolt

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which applies a DOT to your tank but it

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also sends out the occasional poison

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Cloud at a random player so this is

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going to leave a pool on the floor make

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sure you don't standing that especially

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if it gets put on top of an existing web

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patch cuz that's going to slow you and

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deal the poison damage too so once

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you've killed those three you'll see a

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warning on your screen that something

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emerges don't worry it isn't bartic it's

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the first boss avox so this is a

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relatively simple first boss with just a

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couple of important abilities to be

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mindful of continue to look out for the

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webbed areas during the fight if you get

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10 stacks of the debuff from going in

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those you will get web wrapped for 10

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seconds and likely die when the boss

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cast gossam at Onslaught this does group

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AOE but it also adds more webbed areas

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to the boss room you might want to stay

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Loosely stacked here to make sure the

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room doesn't get too messy too quickly

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during the fight as the pools will last

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until the boss dies another ability is

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alerting shrill now this deals fairly

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heavy pulsing AOE damage then you've got

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verocious bite now this is the tank

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mechanic here aox will bite the tank

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three times and the final bite of those

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three will apply a damage taken debuff

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to the tank with 100% more d damage

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taken for 12 seconds so save defensives

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and bigger heals for this period of the

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fight small ads called starved crawlers

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will continue to join the fight and

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whenever the boss cast alerting shrill

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the ads are going to fix out a random

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player and gain a buff called hunger so

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they're going to start to deal 10% more

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damage which Stacks up every 3 seconds

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now these could quickly become a problem

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if not focused down so ideally bring

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them to the boss group them up and nuke

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them down and that's pretty much the

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first boss once aox is dead you can move

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on towards boss number two now we get

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some different trash to face on the way

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to boss number two first of all you've

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got the Blood Stained assistance now

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these are going to cast in a spell

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called extraction strike towards the

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tank or whoever has Agro they are rooted

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while they do this so ideally you need

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to move out of this ability if it does

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hit you the mob's going to get healed

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for the amount it hit you and also buff

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the mob with a spell called unnatural

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blood lust now this buff is basically

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like an enrage meaning the mob does more

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damage and does more healing which also

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Stacks so tanks will have to move quite

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a bit to dodge these casts then you've

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got the blood stain web Mages now these

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will Channel web WAP at a random player

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it needs to be kicked or disrupted is it

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makes the player immobile and also makes

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them take 15% more nature damage as well

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they also cast revolting volley which is

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the priority kick here now this does

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initial heavy group wide damage but also

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leaves a damage over time effect on the

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entire party as well as a healing absorb

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so it can get very nasty if these do go

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off the big mobs here the hulking blood

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guards they're going to use a spell

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called massive slam this is going to

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damage everyone in the group within 60

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yards of the mob and it also stuns

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players for 1 second the next ability is

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called impale which is a big frontal

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ability casting a com it deals damage to

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whoever gets hit and also knocks you

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back so avoid these wherever possible

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the boss that you coming up to is also

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going to use a spell as well and the

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last other notable mob in this section

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of the dungeon are the Sentry stag

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shells these guys cast alarming shrill

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now this also needs kicking if the cast

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does go off it will spawn more ads and

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can cause all nearby mobs to join the

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fight as well likly going to overwhelm

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you group this so make sure you kick

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that cast you can see here what happens

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if the spell does go off so boss number

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two an obser

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now let's do the minor abilities first

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so as I said before he is going to use

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impale the frontal corn ability that the

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mobs before him used the big hulking

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blood gun also roughly every 15 seconds

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the boss will summon a blood stain web

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Mage now these are the trash mobs who

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use the web rapper ability on a random

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player making them mobile and they're

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also going to apply the 15% nature

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damage take and debuff so you need to

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get these de with as quickly as you can

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make use of CC and kicks where possible

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to manage these mobs you definitely

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don't want a lot of these out at any one

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time so make sure you do Focus these

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down now his big abilities of which

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there are two so first of all he will do

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a burrow charge now he goes on the

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ground and starts charging through the

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floor to the furthest player away so you

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can bait this in advance he will knock

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anyone in the path that he charges

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through away and deal damage to them if

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you do get hit by the end of the charge

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where he emerges again you're going to

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take quite a bit more damage and get

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knocked back even further so stay out of

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the way of this path you do get a little

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indicator above your head if he has

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chosen you for this ability after he

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reemerges he's then going to cast impale

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on the furthest player away from him at

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this time so you can again predict where

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this ability will be cast if the group's

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paying attention there's also the

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infestation ability so this is going to

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apply a DOT to a random player once the

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dot ends it'll spawn a ceaseless swarm

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and this will move around the boss room

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for a period of time it's going to

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damage anyone that goes into it and also

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apply a stacking dot as well as a

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movement speed decrease so making it

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slower the longer you stay in it

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whenever the boss reaches 100 energy is

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going to cast eye of the Swarm so

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everyone will need to get into the safe

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Circle Zone otherwise you will gain two

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stacks of ceaseless swarm every 1 second

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so it's quickly going to ramp up and

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make you really slow and take a lot of

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damage the boss will continue to use his

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impale and infestation abilities while

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this is going on so it's going to get

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quite tight of space so just make sure

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you do your best to avoid any damage

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going out there once an obect is now

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anob wct you can then move on to boss

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number three in the indoor section of

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the dungeon and again there's some

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different trash to face on your way to

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the final boss so firstly you've got the

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blood ores these use a spell called

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Venom volley which is a group wide AOE

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spell that will leave a poison dot on

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the group and this is is your kick

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priority secondly they were going to

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cast erupting web so these are a bit

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more dangerous than the spider web pools

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that you've seen previously there'll be

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zones that go out little swirlies make

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sure you dodge those if not they will

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explode you will be hit take damage and

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be stunned for 6 seconds so a little bit

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more deadly than what we saw earlier

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you've then got the reinforced drones

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now these simply just use grasping slash

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on players it's going to root players

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and deal damage over time and you can

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see there if you get rooted and then

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targeted by the erupting webs it's going

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to be a pretty deadly combo so do be

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mindful of that third New Mob type are

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the winged Carri now these are the

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smaller flying mobs they're not too

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threatening but what they do is carry

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pools of grasping blood now these if you

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stand in them will root you for 1 minute

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and deal damage over time you can damage

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the pool to break the snare though now

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keep this ability in mind as this is

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present on the final boss fight as well

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and the last big type of mob that you've

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got here are the rubian haulers now

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these cast massive slam which you've

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seen earlier in the dungeon they stomp

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the ground and do group AOE damage and

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Sun everybody for one second each time

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they do this though they're going to

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gain intensity which is a damage

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multiplier so these will need focusing

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down so that they don't become too

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overwhelming kill all those guys and you

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make your way to the final boss the

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kikal the Harvester so first of all

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during this fight you'll notice that

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these small ads the blood workers will

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continuously walk into and across the

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fight room and they're also carrying

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those grasping blood pools that we saw

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earlier so whenever you hit them they

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going to drop the pool on the floor

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wherever they take their first hit and

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then the M will run away so you don't

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actually need to kill that what you want

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to do is make sure you get some pools

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dropped at a decent distance away from

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the boss is you're going to need to go

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into a pool when the boss casts a big

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ability C Cosmic Singularity now you

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need to make sure there's enough pools

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on the floor so that each player has one

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to stand in as you cannot share pools on

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Mythic difficulty now the big ability to

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avoid is Cosmic Singularity so he's

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going to start to pull all the players

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in and create a spatial Distortion when

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the cast finishes anyone within 10 yards

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is going to suffer a big amount of

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damage and get knocked back if you do

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get hit by a dispel you're also going to

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get a debuff called faded so you do 75%

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less damage and take 75% more damage

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yourself for 12 seconds so it's pretty

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crucial that you avoid being hit by this

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spell the way to do so is prepare in

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advance find out where a pool is make

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sure it's further than 10 yards away

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from the boss and start to make your way

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to the pool ideally just before or as

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soon as the spell starts to be cast if

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you don't manage to get yourself rooted

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in one of the pools of grasping blood

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when the spell finishes casting you will

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be suck back towards the boss and take

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the full damage from this ability which

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is likely going to kill you the further

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away you are from the boss when the

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spell finishes casting the less damage

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you're going to take the boss will also

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occasionally cast erupting webs which

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are the webs that we saw earlier the

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swirl is got on the floor and the we

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blow up if you get stuck in that you're

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going to take damage and be stunned

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there's also Venom volley to deal with

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which is an AOE ability each player in

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the group will get a damage over time

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ability which is a poison and it's also

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going to reduce your movement speed by

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30% for 10 seconds which is going to

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make it harder to get to the pools to

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deal with the cosmic Singularity so make

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sure you dispel or cure this if you can

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ideally prioritizing the player in the

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group with the worst Mobility to help

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them get to a pool when it's time and

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the last ability to be concerned with is

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called cultivated poisons now this lasts

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6 seconds and while you have the de buff

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everyone in the group will start spewing

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out poison in two directions do your

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best to aim these away from your group

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as the beams will deal damage but also

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once a spell ends it's going to fire a

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poison wave in both directions and that

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deals pretty heavy damage to anyone hit

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it can get a bit chaotic here especially

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if you got quite a Milly heavy group

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also because at this point you should be

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prepping to get yourself over to a

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grasping blood pool because Cosmic

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Singularity is likely to be cast as this

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spell is going on so it does get a bit

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hectic but those are all the

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possibilities so deal with them in order

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as they come and you'll find yourself

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completing this dungeon nicely so there

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we go guys that is the dungeon arara do

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bear in mind that this was filmed on the

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beta so some things may change when this

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goes live when the expansion launches

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hope you enjoyed this video and found it

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useful if you have done please feel free

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to leave a like on the video and

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subscribe to the channel for more guys

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like this with that said thanks very

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much for watching guys I've been laser

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beast and I will catch you next time

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cheers

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Etiquetas Relacionadas
Echos DungeonArakara CityBoss StrategiesDungeon GuideSpider BossesWeb TrapsGaming TipsMMO RaidsPoison MechanicsAOE Damage
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