How To WIN AT WORLD TOUR In THE FINALS Season 3
Summary
TLDRIn this gaming strategy video, the player discusses their thought process and decisions while playing World Tour mode in the finals. They highlight the importance of using the right loadout, with a focus on the LH1 and sonar grenades for the Light class, and provide tips on gameplay, such as when to engage in fights and how to secure cash outs. The player also shares insights on class roles and the significance of teamwork, emphasizing the need to protect teammates during crucial moments. The video concludes with a victory and a brief discussion on class loadouts, showcasing the player's strategic approach to the game.
Takeaways
- 🎮 The video discusses strategies for the 'World Tour' mode in a game, which differs from the 'Terminal Attack' ranked mode.
- 🏆 In 'World Tour', players can only gain points and do not lose any for losing matches, making it a less punishing mode.
- 🏹 The player is using a non-meta loadout with a bow, a choice driven by personal preference rather than optimal strategy.
- 💥 Sonar grenades have been buffed and are highlighted as very useful tools for area awareness and utility in the game.
- 👥 Teamwork is emphasized, with tactics like protecting teammates during objective play and coordinating on where to place game objects.
- 🔝 The player discusses the importance of checking scores before engaging in fights and making strategic decisions based on current rankings.
- 🏁 Objective play is stressed over getting kills, as the game mode rewards players for completing objectives rather than just eliminating opponents.
- 🛡 The video mentions the effectiveness of certain weapons like the LH1 and SH1 1900, and how they can impact gameplay.
- 🧭 The player talks about the use of thermal and sonar grenades, emphasizing their utility in different situations.
- 🏆 The video concludes with a win, reinforcing the strategies discussed throughout the script as effective for success in the game mode.
Q & A
What are the two ranked modes mentioned in the video?
-The two ranked modes mentioned are 'Terminal Attack' and 'World Tour'.
What is the benefit of doing well in the World Tour mode?
-Doing well in World Tour mode rewards players with free multi Battle Stars (BS).
Why does the player choose to play with the bow in World Tour mode?
-The player chooses to play with the bow in World Tour mode because they like it, despite it not being the best loadout for the game mode.
How does losing in World Tour mode affect a player's ranking?
-Losing in World Tour mode does not cause a player to lose points; the ranking can only go up, so there is no significant downside to losing.
What is the significance of the sonar grenade in the gameplay described?
-The sonar grenade is significant as it helps the player locate enemies by lighting up the area, and it was recently buffed to have an increased range, making it very useful.
Why does the player decide to go for the objective after a fight?
-The player decides to go for the objective because they realize that the fight they were engaged in was not crucial and that focusing on the objective is more strategic.
What is the player's strategy when their team is in second place?
-When the team is in second place, the player's strategy is to ensure that the leading team also gets the cash out, so they remain in second place, and to prevent other teams from gaining an advantage.
What is the importance of checking the scores before entering a fight as mentioned in the video?
-Checking the scores before entering a fight is important because it helps the player decide whether it's necessary to engage in combat or if it's better to avoid it to maintain or improve their team's position.
Why does the player recommend using the LH1 or SH1 1900 for the light class in World Tour mode?
-The player recommends using the LH1 or SH1 1900 for the light class because they are currently very powerful weapons in the game mode, providing a significant advantage.
What is the player's advice on loadout choices for the medium class in World Tour mode?
-For the medium class, the player advises using defib, healing beam, AKM FCR or Model 1887, and either a zip line or jump pad for movement, as these choices are effective in the game mode.
Outlines
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