LOST ARK | DON'T WASTE GOLD! Director Announces MORE Fixes & Changes AFTER HUGE Setbacks

Zeals Highlights
23 Aug 202427:38

Summary

TLDRThe video script discusses the director's live stream addressing issues with the 'Ark Passive' update in the game, revealing that only a few classes benefited while many suffered. The director acknowledges the frustration and plans for balance adjustments before the launch of Breland. The script also covers new player challenges, upcoming features like Hyper Awakening, and changes to Elixir and Transcendence systems to ease progression. The director promises to streamline the player experience and tackle gold inflation with a new Karma system.

Takeaways

  • 🎮 The director's live stream discussed issues with the Arc passive in the game and its impact on player experience.
  • 📉 Health issues and burnout have led to inactivity in the Highlight channel, where updates on the game's situation were expected.
  • 🔍 Data from 1680 characters in Korea revealed a mixed reception to the Arc passive, with some classes benefiting from quality of life improvements and others not.
  • 🛠 The director acknowledged that the recent reworks, targeting class Arc passives, were not well-received and caused frustration among players.
  • 🔄 A balance patch is planned before or at the launch of Brella Shaza, aiming to address under and overperforming classes.
  • 📊 The game developers will study each class's rotation and combat to better understand and improve the gameplay experience.
  • 🚀 Hyper Awakening is being introduced with a new mechanic that allows for a powerful skill to be used once per fight, acting as a time stop.
  • 🛑 The new player experience in Korea is problematic, with many players stuck at certain levels and lacking support, leading to high rates of quitting.
  • 🛍️ New player support is being enhanced with a new road to Thite, providing easier access to gear and reducing the barrier for new players to progress.
  • 🔑 The removal of purple Elixir and adjustments to Transcendence are part of the efforts to streamline the progression system for new players.
  • 🎶 A music box feature is planned for October, with a system for players to craft their own music, although it has been delayed.

Q & A

  • What was the main topic of the director's live stream?

    -The main topic was the issues with the Arc passive in the game, specifically the problems it has caused for various character classes in Korea, and the director's plan to address these issues.

  • What does the term 'Arc passive' refer to in the context of the game?

    -Arc passive refers to a new combat experience feature in the game that was intended to provide a new experience and quality of life improvements tailored to each class.

  • What was the director's response to the dissatisfaction with the Arc passive updates?

    -The director acknowledged the dissatisfaction and stated that they would look at internal data to make balance adjustments, study each class and their players' combat rotations, and determine which classes need reworks.

  • What is the 'hyper Awakening' feature mentioned in the script?

    -Hyper Awakening is a new feature that allows players to use a powerful skill once per fight after filling a gauge. It acts as a time stop and can be used to avoid dying from raid wipes, except for those caused by red swordmen or similar mechanics.

  • How does the new 'Road to Thite' event aim to support new players?

    -The event provides new players with a path to progress from eye level 1600 to 1620, offering rewards such as 40 set Elixir, silver Elixir for fine-tuning, and full stage three Transcendence to help them gear up and advance in the game.

  • What changes are being made to the Elixir and Transcendence systems to improve new player experience?

    -Changes include removing purple Elixir from solo and normal mode drops, reducing the acquisition rate of legendary Elixir in hard mode, and making Transcendence accessible from normal mode, thus removing the need for new players to engage in hard mode to progress.

  • What is the 'Karma' system mentioned for the Arc passive tab?

    -The Karma system is a new feature that allows players to hone their Arc passive skills by pressing a button, which will give them more points and enhance their combat weapon attack power. It is said to be simple and mandatory, and it also consumes gold.

  • Why is the community concerned about the new 'fate stones' in the game?

    -The community is concerned because they fear that the introduction of new chaos stones, called fate stones, might lead to pay-to-win scenarios, even though the director mentioned they would not be purchasable in unlimited quantities.

  • What is the director's plan for addressing the issue of new players struggling to reach higher levels?

    -The director plans to introduce additional fixes to Elixir and Transcendence, make it easier for new players to get into groups, and provide more support through events and systems like the new 'Road to Thite' and the Karma system.

  • What feedback does the script suggest the game developers received from the community?

    -The script suggests that the developers received substantial feedback indicating that many classes did not receive the intended quality of life improvements from the Arc passive update, leading to frustration and a call for more consideration of class-specific playstyles and needs.

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Etiquetas Relacionadas
Lost ArkGame UpdatesClass BalancePlayer FeedbackNew PlayerCombat ExperienceQuality of LifeRaid MechanicsElixir SystemHyper Awakening
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