Limbus Company Review

Maddmike
28 Feb 202307:51

Summary

TLDRThe video script offers an in-depth review of 'Limbus Company', a free-to-play gacha RPG with a unique literary twist. The game, developed by the Korean indie studio ProjectMoon, features a story-rich, oppressive world with characters inspired by global literature. Despite its engaging narrative and innovative approach, the game's gacha mechanics and slow-paced progression may not appeal to all players. The reviewer suggests trying the game for its low entry cost but advises waiting for further reviews to gauge long-term engagement.

Takeaways

  • 🎮 'Limbus Company' is a free-to-play gacha RPG with a strong emphasis on story and lore.
  • 🚌 The game's hub is a bus that metaphorically consumes people, setting a dark and oppressive tone.
  • 🎭 It features characters inspired by global literature, using these references to anchor its fantastical setting.
  • 📚 The game is developed by ProjectMoon, known for 'Lobotomy Corporation' and 'Library of Ruina', inheriting a fanbase from these previous titles.
  • 🤔 'Limbus Company' may not be approachable for everyone due to its complex mechanics and steep learning curve.
  • 🔮 The game's world is filled with sentient pests and insects, creating an urban hellscape divided among corporations.
  • 💥 Combat in 'Limbus Company' is turn-based with a focus on chaining attacks for bonuses, but it lacks strategic depth during fights.
  • 🕒 Progression is gated by timed currency, which may slow down the pace of the game, especially after the initial hours.
  • 🎲 The game's tutorial is confusing, and players are advised to consult community guides for better understanding.
  • 📈 The story unfolds in small increments, requiring a long-term commitment that may not suit all players.
  • 📖 For those interested in the game's literary references and postmodern themes, it offers a unique and academic experience.

Q & A

  • What is the game 'Limbus Company' and what is its unique feature?

    -Limbus Company is a free-to-play gacha RPG with a strong emphasis on story and lore. Its unique feature is its hub, a bus that metaphorically consumes people to fuel its tours through a hellish setting.

  • What is the controversy surrounding 'Limbus Company'?

    -The controversy lies in its free-to-play gacha structure, which may not align well with the game's story focus, potentially making it difficult to recommend to all types of players.

  • Who is the target audience for 'Limbus Company'?

    -The game is developed for a specific kind of person who embraces a progression system that unfolds over weeks or months rather than days.

  • What is the connection between 'Limbus Company' and the studio ProjectMoon?

    -Limbus Company is developed by ProjectMoon, a Korean indie studio known for creating well-received games like Lobotomy Corporation and Library of Ruina.

  • How does 'Limbus Company' utilize literature to enhance its gameplay?

    -The game borrows globally identifiable characters from epic poetry and novels, using these references to ground its otherworldly premise and define characters' personalities, designs, and special attacks.

  • What is the player's initial experience when starting 'Limbus Company'?

    -The game is not approachable for new players; it drops them into a complex world filled with sentient pests and insects without a gentle introduction to its mechanics.

  • How does the game 'Limbus Company' handle its combat system?

    -The combat system in Limbus Company is turn-based with a focus on chaining together attacks of shared affinities for damage bonuses and ultimate abilities, but with automated target selection and random elements that reduce player control.

  • What is the significance of the character Faust in 'Limbus Company'?

    -Faust is a character who saves the protagonist, Dante, from certain death, playing a significant role in the narrative and possibly foreshadowing future events.

  • How does 'Limbus Company' compare to traditional gacha games in terms of story delivery?

    -Unlike many gacha games, Limbus Company places a heavy emphasis on story and lore, offering a narrative experience that unfolds over time, similar to a live service game.

  • What are the gameplay mechanics that make 'Limbus Company' feel like an autobattler?

    -The game's combat system, with its automated target selection and reliance on pre-fight decisions, coupled with an auto-resolve combat button, gives it an autobattler feel despite requiring player input.

  • What is the reviewer's final stance on recommending 'Limbus Company'?

    -The reviewer suggests trying the game due to its low entry cost but advises potential players to wait for further reviews to understand if it's a long-term commitment they are willing to make.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Ähnliche Tags
Gacha RPGStory FocusAnime StyleLiterary ReferencesPostmodernismFree to PlayMobile GamingIndie StudioUrban HellscapeCharacter Collection
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