SOLID Design Principles Introduction

kudvenkat
20 Nov 201706:14

Summary

TLDRIn this tutorial, Avish introduces the SOLID design principles, essential for managing software design problems. SOLID, an acronym for five principles—Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion—promoted by Robert C. Martin, aims to make software designs understandable, flexible, and maintainable. The tutorial explains each principle, their importance, and the potential issues arising from their neglect, such as tight coupling and code duplication. It emphasizes the benefits of adhering to these principles for code complexity reduction, increased readability, extensibility, and better testability. Avish promises further exploration of these principles with examples in subsequent sessions.

Takeaways

  • 📘 SOLID is an acronym for five design principles that help manage software design problems, making designs more understandable, flexible, and maintainable.
  • 🔠 The acronym SOLID stands for Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle.
  • 👷‍♂️ Single Responsibility Principle states that a class should have only one reason to change, encapsulating a single part of the software's functionality.
  • 🔄 Liskov Substitution Principle asserts that objects should be replaceable with instances of their subtypes without affecting the correctness of the program.
  • 🚀 Open/Closed Principle suggests that software entities should be open for extension but closed for modification, allowing new functionality with minimal changes to existing code.
  • 🍽️ Interface Segregation Principle recommends using many client-specific interfaces over a single general-purpose interface, avoiding the implementation of unused interfaces.
  • 🔗 Dependency Inversion Principle emphasizes depending on abstractions rather than concretions, with high-level modules not depending on low-level modules.
  • 🚫 Ignoring SOLID principles can lead to tight coupling, making it difficult to implement new features or fix bugs, and potentially causing unknown issues.
  • 🛠️ Following SOLID principles results in reduced code complexity, improved readability, extensibility, maintenance, error reduction, reusability, better testability, and reduced tight coupling.
  • 🏗️ Successful application development relies on three factors: choosing the right architecture, adhering to design principles, and selecting appropriate design patterns.
  • 🔍 The upcoming sessions will delve deeper into each SOLID principle with examples, helping to clarify their application in software development.

Q & A

  • What is the primary focus of this tutorial session?

    -This session focuses on understanding the SOLID design principles, including what the SOLID acronym stands for and why these principles are important for software design.

  • What does the SOLID acronym represent?

    -The SOLID acronym represents five design principles intended to make software designs more understandable, flexible, and maintainable.

  • Who introduced the SOLID principles, and where did the acronym originate?

    -The SOLID principles were promoted by Robert C. Martin, and the SOLID acronym was first introduced by Michael Feathers.

  • What does the Single Responsibility Principle (SRP) state?

    -The Single Responsibility Principle (SRP) states that a class should have only one reason to change, meaning every module or class should have responsibility over a single part of the functionality provided by the software.

  • Can you explain the Liskov Substitution Principle (LSP)?

    -The Liskov Substitution Principle (LSP) states that objects in a program should be replaceable with instances of their subtypes without altering the correctness of the program. Derived types must be substitutable for their base types.

  • What does the Open/Closed Principle (OCP) entail?

    -The Open/Closed Principle (OCP) states that software entities should be open for extension but closed for modification, meaning new functionality can be added with minimal changes to existing code.

  • What is the Interface Segregation Principle (ISP)?

    -The Interface Segregation Principle (ISP) states that many client-specific interfaces are better than one general-purpose interface, meaning clients should not be forced to implement interfaces they don't use.

  • What is the Dependency Inversion Principle (DIP) about?

    -The Dependency Inversion Principle (DIP) states that one should depend on abstractions, not concretions. High-level modules should not depend on low-level modules, and abstractions should not depend on details.

  • What issues might arise if SOLID principles are not followed in programming?

    -If SOLID principles are not followed, issues like tight coupling of code, difficulties in implementing new features, untestable code, code duplication, and new bugs emerging from fixing existing ones may arise.

  • How do SOLID principles contribute to software development?

    -SOLID principles help reduce code complexity, increase readability, extensibility, and maintainability, reduce errors, improve reusability, and enhance testability, ultimately leading to a more robust application.

Outlines

00:00

📚 Introduction to SOLID Design Principles

This paragraph introduces Avish's tutorial on SOLID design principles, emphasizing their importance in managing software design problems. SOLID is an acronym for five principles: Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. The principles are part of a broader set promoted by Robert C. Martin and were first introduced by Michael Feathers. The paragraph explains that adhering to these principles leads to more understandable, flexible, and maintainable software designs, with each principle defined and its significance discussed.

05:03

🛠️ Benefits of Following SOLID Principles

The second paragraph delves into the benefits of following SOLID principles, such as reduced complexity, increased readability, extensibility, maintenance, and better testability. It contrasts these benefits with the potential issues arising from not adhering to the principles, such as tight coupling, difficulty in implementing new features, untestable code, and code duplication. The paragraph also outlines the three factors crucial for developing a successful application: architecture, design principles, and design patterns. The session concludes with a preview of the next tutorial focusing on the Single Responsibility Principle with an example.

Mindmap

Keywords

💡SOLID principles

SOLID principles are a set of five design guidelines intended to make software designs more understandable, flexible, and maintainable. These principles help developers avoid common pitfalls in software architecture, such as tight coupling and low testability. The acronym 'SOLID' represents five core principles: Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle, all of which are discussed in the video as key components of good software design.

💡Single Responsibility Principle (SRP)

The Single Responsibility Principle (SRP) states that a class should have only one reason to change, meaning it should encapsulate only one part of the functionality provided by the software. This principle is crucial in maintaining a clean and organized codebase, as it prevents a class from becoming too complex by trying to handle multiple responsibilities. The video uses this principle as the foundation for understanding how each component in a software system should be focused and specialized.

💡Open/Closed Principle (OCP)

The Open/Closed Principle (OCP) suggests that software entities (like classes, modules, and functions) should be open for extension but closed for modification. This means that new functionality should be added by extending the existing code rather than altering it, which helps in preventing new bugs and maintaining the stability of the system. The video highlights this principle to show how it supports the evolution of software without compromising its existing functionality.

💡Liskov Substitution Principle (LSP)

The Liskov Substitution Principle (LSP) is a principle introduced by Barbara Liskov, which states that objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program. This principle ensures that derived classes can be used interchangeably with their base classes, thus maintaining the integrity of the application. The video explains LSP as a key concept in ensuring that inheritance in object-oriented programming does not break the system's functionality.

💡Interface Segregation Principle (ISP)

The Interface Segregation Principle (ISP) advocates for the creation of specific, client-oriented interfaces rather than a single, general-purpose interface. This principle ensures that classes implementing an interface are not forced to use methods they do not need. The video emphasizes ISP as a means of reducing unnecessary dependencies and enhancing the modularity of the software, thereby making the system more adaptable and easier to maintain.

💡Dependency Inversion Principle (DIP)

The Dependency Inversion Principle (DIP) suggests that high-level modules should not depend on low-level modules, but both should depend on abstractions. Additionally, abstractions should not depend on details, but details should depend on abstractions. This principle promotes loose coupling between different parts of a system, making it more flexible and easier to manage. The video discusses DIP as a critical approach to designing robust, scalable software architectures.

💡Tight coupling

Tight coupling refers to a situation where different parts of a codebase are highly dependent on each other, making it difficult to change or extend one part without affecting the others. This can lead to issues such as increased complexity, difficulty in testing, and higher chances of introducing bugs. The video highlights the dangers of tight coupling and how SOLID principles, particularly the Dependency Inversion Principle, help mitigate these risks by promoting loose coupling.

💡Software architecture

Software architecture refers to the high-level structure of a software system, encompassing the design decisions and patterns that guide the organization of the code. The video explains that choosing the right architecture is the first step in building a successful application, as it lays the foundation for applying SOLID principles and design patterns that enhance the system's robustness and performance.

💡Design patterns

Design patterns are general, reusable solutions to common problems in software design. They provide a template for how to structure code to solve specific challenges. The video mentions design patterns as the third critical factor, alongside architecture and design principles, in developing successful software. By choosing appropriate design patterns, developers can ensure that their code is both efficient and maintainable.

💡Maintainability

Maintainability refers to the ease with which a software system can be modified to fix defects, improve performance, or adapt to a changed environment. The video emphasizes that following SOLID principles significantly enhances maintainability by promoting clear, modular, and flexible code. This, in turn, reduces the likelihood of introducing new issues when changes are made and ensures the long-term viability of the software.

Highlights

Introduction to the SOLID design principles and their importance in software development.

Explanation of the SOLID acronym and its components: Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle.

Discussion on why it's essential to adapt to SOLID principles to manage software design problems effectively.

Explanation of the Single Responsibility Principle: a class should have only one reason to change.

Introduction to the Liskov Substitution Principle: objects should be replaceable with instances of their subtypes without altering the program's correctness.

Explanation of the Open/Closed Principle: software entities should be open for extension but closed for modification.

Introduction to the Interface Segregation Principle: many client-specific interfaces are better than one general-purpose interface.

Explanation of the Dependency Inversion Principle: one should depend upon abstractions, not concretions.

Discussion on the consequences of not following SOLID principles, such as tight coupling, untestable code, and duplication.

Benefits of following SOLID principles: reduction in code complexity, increased readability, extensibility, and maintainability.

How SOLID principles help in reducing errors, improving testability, and achieving better code reusability.

Emphasis on the role of architecture, design principles, and design patterns in developing a successful application.

Preview of the upcoming session focusing on the Single Responsibility Principle with a simple example.

Encouragement for listeners not to worry about applying these principles, as more detailed sessions are coming.

Closing remarks and appreciation for the listeners.

Transcripts

play00:00

hello everyone my name is avish and this

play00:03

is part one of the solid design

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principles tutorial

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in this session we will understand what

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is solid acronym and what are the solid

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design principles and we'll discuss why

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we need to adapt to the solid principles

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in detail

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let us now discuss solid principles in

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detail

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solid principles are the design

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principles that enables us manage most

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of the software design problems

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the term solid is an acronym for phi

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design principles

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internet to make software designs more

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understandable flexible and maintainable

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the solid principles are subset of many

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principles promoted by robert c martin

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the solid acronym was first introduced

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by michael feathers

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let's now understand the solid acronym

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s in solid stands for single

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responsibility principle and o stands

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for open close principle and l for

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liskow substitution principle and i for

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interface segregation principle and d

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for dependency inversion principle

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let's now take a look at each of these

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principles definitions

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single responsibility principle

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robert c martin expresses the principle

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as

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a clash should have only one reason to

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change

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which means every module or class should

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have responsibility over a single part

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of the functionality provided by the

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software and that responsibility should

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be entirely encapsulated by the class

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the next principle is list call

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substitution principle

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this is introduced by barbara aliskau

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and it states that

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objects in a program should be

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replaceable with instances of their

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subtypes

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without altering the correctness of that

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program

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which means if a program module is using

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a base class

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then the reference to the base class can

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be replaced with a

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derived class without affecting the

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functionality of the program module

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we can also state that

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derived types must be substitutable for

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their

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base types

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the third principle is open close

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principle

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open close principle states that

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software entities should be open for

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extension but close for modification

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if you're wondering what that means

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it states that

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the design and writing of the code

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should be done in such a way that

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new functionality

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can be added with minimum set of changes

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in the existing code

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that means a design should allow a way

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of adding new functionality as new

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classes

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and

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keeping as much as possible existing

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code unchanged

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let's now take a look at the fourth

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principle which is the interface

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aggregation principle

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the interface aggregation principle

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state that

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many client specific interfaces are

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better than one general purpose

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interface

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which means we should not enforce

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clients to implement interfaces that

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they don't use

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instead of creating one big interface we

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can break down it to smaller interfaces

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let's now take a look at the final

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principle which is the dependency

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inversion principle

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the dependency inversion principle

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states that one should depend on upon

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abstractions and not on concretions

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abstraction should not depend on the

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details whereas the details should

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depend on abstractions

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high level module should not depend on

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low level modules

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now you may be wondering what will

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happen if we don't follow this solid

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principles in the programming

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let's see what will happen if we don't

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follow these solid principles

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if you don't follow this principle we

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may end up with tight or strong coupling

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of the code but many other modules or

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applications

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and this tight coupling causes time to

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implement any new requirement features

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or any bug fixes and sometimes it

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creates unknown issues as well

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we may also end up with a code which is

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not testable

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further we end up with duplication of

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lot of code in the application

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and we may end up creating new bugs by

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fixing another bug in the application

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not just these above we may also end up

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with many unknown issues in the

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application development life cycle

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by following the solid principles

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it helps us to achieve reduction in

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complexity of code

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it also helps us to increase readability

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extensibility and maintenance and it

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helps in reducing any errors in the

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application and it implements

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reusability it also helps to achieve

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better testability and it further

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reduces tight coupling of the code hence

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we can say that solution to develop a

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successful application depends on three

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factors

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one is the architecture

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choosing an architecture is the first

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step in designing application based on

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the requirements

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number two design principles

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application development process need to

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follow these design principles

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to make the application robust and

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performant

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number three design patterns

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we need to choose correct design

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patterns to build the software if you

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are confused at this moment on how we

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can apply these design principles in the

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application development

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don't worry

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as we are going to take a look at them

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in greater details in the upcoming

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sessions

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in the next session we will discuss

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single responsibility principle in

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detail with a simple example

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thank you for listening and have a great

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day

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SOLID PrinciplesSoftware DesignProgrammingMaintainabilityFlexibilityRobustnessDesign PatternsCoding StandardsBest PracticesAgile DevelopmentClean Code
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