What is HUE, Saturation, Brightness and Luminance!

Steve Wood
19 Oct 201719:45

Summary

TLDRIn this educational video, Steven explains the concept of hue, a fundamental aspect of color representation that is independent of brightness or saturation. He discusses the use of a color wheel to visualize hues and their scientific basis in light frequency. Steven covers the RGB model, the absence of pink in the visible light spectrum, and how hue interacts with saturation and brightness to create any color. He also demonstrates practical applications in Photoshop for image manipulation and in web development for creating color variations with CSS filters, showcasing the efficiency and versatility of using hue.

Takeaways

  • 🌈 Hue (H) is a single value that represents the color of an object without considering brightness or luminance, typically measured in degrees on a color wheel.
  • 🎨 A color wheel is a useful tool for understanding hue, with primary colors like red, green, and blue positioned at 0, 120, and 240 degrees respectively.
  • 🔬 Hue follows the science of light, where the frequency of light determines color, with red having the lowest frequency and moving through the spectrum to violet.
  • 💡 Magenta is a color that does not exist as a frequency of light but is perceived by our minds and included in the color wheel for the sake of completeness.
  • 🌈 The concept of hue is used in digital formats like RGB, where the sequence of colors follows the hue model, and it's represented in degrees for computer programming convenience.
  • 📷 In image editing, adjusting the hue of an image involves shifting all the hue values of its pixels around the color wheel, which can create dramatic effects.
  • 🖼️ Hue, saturation, and brightness (HSB) are the three components of color that can be manipulated to create or alter any color in digital imaging.
  • 🔢 Hue is often represented in digital formats from 0 to 360 degrees, with 0 and 360 technically being the same color, and primary colors at 0, 120, and 240 degrees.
  • 🔧 In Photoshop, hue can be adjusted using sliders that represent the color wheel, allowing for precise color selection and image manipulation.
  • 🛠️ For developers, understanding hue can lead to more efficient use of resources, such as changing the hue of a single image to create multiple colored versions without needing multiple image files.
  • 📚 The video script provides practical examples of how hue can be used in both image editing and web development to enhance visual appeal and optimize performance.

Q & A

  • What does 'hue' represent in the context of color?

    -Hue represents the pure color of something, without considering brightness or luminance, and is typically measured in degrees on a color wheel.

  • How is hue commonly represented?

    -Hue is commonly represented using a color wheel, which provides a circular representation of colors starting and ending at the same point, indicating the cyclical nature of color perception.

  • What are the primary colors on the hue color wheel mentioned in the script?

    -The primary colors on the hue color wheel mentioned are red, green, and blue, which are positioned at the top and at 120-degree and 240-degree angles respectively.

  • How does the frequency of light relate to hue?

    -The frequency of light is directly related to hue. As the frequency of light increases, the hue transitions from red to orange, yellow, green, and so on, up to purple and magenta.

  • Why is magenta not an actual frequency of light?

    -Magenta is not an actual frequency of light because it does not exist as a unique frequency in the visible light spectrum; it is a color that our minds perceive and create.

  • What is the significance of the color wheel in understanding color contrast?

    -The color wheel is significant in understanding color contrast because it allows us to identify the exact opposite of a certain color, which is essential for creating striking and attention-grabbing images.

  • How are degrees used in color wheels?

    -Degrees are used in color wheels to measure the angle of a color, with the wheel typically ranging from 0 to 360 degrees, representing the full spectrum of hues.

  • What is the range of values for a byte in digital formats?

    -In digital formats, a byte has a range of values from 0 to 255, which is used to represent different shades and colors.

  • Why is the range of 0 to 240 used instead of 0 to 255 for hue representation in some models?

    -The range of 0 to 240 is used to make it easier to calculate main and in-between colors, as it aligns with the division by three, which corresponds to the primary colors of red, green, and blue.

  • How does the hue value adjust in Photoshop when working with images?

    -In Photoshop, adjusting the hue value shifts the colors of an image around the hue wheel, changing the color of each pixel according to its position on the wheel relative to the adjustment.

  • What are the three components of color representation in digital formats?

    -The three components of color representation in digital formats are hue, saturation, and brightness (or value), which together allow for the creation and manipulation of any color.

  • How can hue be used in computer programming to save space and resources?

    -Hue can be used in computer programming to save space and resources by adjusting the hue value of a single image to create multiple color variations, instead of loading multiple images of the same object in different colors.

Outlines

00:00

🌈 Understanding Hue in Color Theory

Steven introduces the concept of hue as a single value representing the pure color of an object, independent of brightness or luminance. He prefers using a color wheel to represent hue, starting with red at the top and followed by green and blue at 120 and 240-degree angles, respectively. The hue model is linked to the science of light, with red having the lowest frequency and colors progressing through the visible spectrum to violet. The concept of magenta, a non-existent frequency of light, is also discussed, explaining its presence in the color wheel due to human perception. The video script also touches on RGB and CMYK color models and how they relate to hue, as well as the practical application of hue in creating color contrast in images.

05:05

🎨 Hue in Digital Formats and Photoshop

The script explains how hue is represented digitally, with bytes being the standard unit for saving color values. It discusses the 8-bit color range, which limits the hue value to 0 to 240 degrees for easier calculation of main and in-between colors. The video script also covers how hue is used in Photoshop for both selecting new colors and adjusting the hue of an entire image. The importance of understanding hue, saturation, and brightness (HSB) when working with colors in digital formats is emphasized, with examples of how these values can be manipulated to achieve desired effects in images.

10:05

🖌️ Practical Applications of Hue in Image Editing

Steven demonstrates the practical use of hue in image editing, particularly in Photoshop, where adjusting the hue of specific colors in an image can dramatically alter its appearance. He shows how to use the HSL sliders to modify the hue of grass to make it appear more vibrant and seasonal. The video script also explains how to create color contrast within an image by adjusting the saturation and brightness of different colors, thus enhancing the visual impact without changing the overall luminance.

15:07

🌐 Utilizing Hue in Computer Programming and Web Development

The final paragraph discusses the application of hue in computer programming and web development. Steven presents a web app example where the hue value of an image is manipulated using CSS filters to create different colored dots without the need for multiple image files. This method is highlighted for its efficiency in terms of memory usage, bandwidth, and ease of development. The script concludes with a summary of how understanding and applying hue can be valuable in various fields, and an invitation for viewers to like and subscribe for more content.

Mindmap

Keywords

💡Hue

Hue refers to the pure color of an object without considering its brightness or luminance. In the context of the video, it is a single value measured in degrees and is central to the discussion on color representation. The script explains that hue can be visualized using a color wheel, starting with red at the top and progressing through the sequence of colors in the RGB model, illustrating the concept with the example of a color wheel where red, green, and blue are positioned at 0, 120, and 240 degrees respectively.

💡Color Wheel

A color wheel is a circular chart representing hues arranged according to their perceived spectral order. In the video, the color wheel is used to explain the concept of hue, showing how colors are interconnected and form a continuous spectrum. The script mentions a specific type of color wheel with red at the top and other colors like green and blue at 120 and 240 degrees, respectively, which aligns with the hue model.

💡RGB

RGB stands for Red, Green, and Blue, which are the primary colors used in electronic displays to represent a wide range of colors. The video script discusses how the hue model follows the sequence of RGB, with the color wheel starting at red and moving through green and blue at specific angles, demonstrating the relationship between hue and the RGB color model.

💡Frequency of Light

The frequency of light is a scientific concept that relates to the color of light. The video script explains that hue follows the science of light, with the lowest frequency corresponding to red and increasing frequencies moving through the color spectrum to violet. This concept is used to discuss how colors are perceived and represented in the hue model.

💡Saturation

Saturation refers to the intensity or purity of a color, indicating how far the color is from being a shade of gray. In the video, saturation is described as a measure of how true a color is, with high saturation representing a deep, rich color and low saturation indicating a color closer to gray. The script provides examples of adjusting saturation in Photoshop to change the intensity of colors in an image.

💡Brightness

Brightness is the attribute of a color that determines how light or dark it appears. The video script describes brightness as a scale between a color and white or black, with higher brightness values making the color appear closer to white and lower values closer to black. The concept is used to explain how adjusting brightness can change the appearance of colors in an image.

💡HSL/HSV

HSL stands for Hue, Saturation, and Lightness, while HSV stands for Hue, Saturation, and Value, both of which are color models that include information about a color's hue, its saturation, and its brightness or lightness. The video script mentions HSL and HSV in the context of adjusting colors in Photoshop, explaining that HSL is used for changing an existing image, while HSV is used for selecting a new color.

💡Color Contrast

Color contrast is the difference in color and brightness between elements in an image, which can make the image more visually appealing. The video script discusses using the hue color wheel to find the exact opposite of a certain color to create color contrast, enhancing the visual impact of an image. An example provided is adjusting the hue of an image to make the colors pop more.

💡8-bit Color

8-bit color refers to a color depth that uses 8 bits to represent each color channel (red, green, and blue), resulting in 256 possible values per channel and millions of colors overall. The video script explains the concept of 8-bit color in the context of digital representation, mentioning how a byte, which is 8 bits, is used to store hue values, with the range from 0 to 255.

💡CSS Filters

CSS filters are effects that can be applied to HTML elements using the filter property in CSS. In the video, CSS filters are mentioned as a method to change the hue of an image dynamically on a web page, allowing for the creation of different colored elements without the need to load multiple images. The script provides an example of changing the color of a dot indicator on a web app by adjusting the hue.

💡Chroma

Chroma, in the context of the video, refers to the colorfulness of a color, which is distinct from its brightness or lightness. The script uses the term to describe the aspect of color that is represented by hue, emphasizing that hue alone defines the chroma without considering the color's luminance or saturation.

Highlights

Hue is a single value representing the color of an object without considering brightness or luminance.

Hue can be represented using a color wheel, starting at red and moving through the sequence of RGB.

The hue model on a color wheel typically has red at the top, followed by green at 120 degrees and blue at 240 degrees.

Hue follows the science of light, with red being the lowest frequency and colors progressing through the spectrum to violet.

Magenta is considered a non-existent frequency of light but is included in the color wheel due to its visibility.

Hue is used in color contrast to create popping images in Photoshop by selecting the exact opposite color on the wheel.

Computers often use a byte to represent hue values, with 8-bit color ranging from 0 to 255.

For easier calculation, hue values can be adjusted to range from 0 to 240, aligning with the RGB sequence.

Hue values can be adjusted in Photoshop to shift an entire image's colors around the color wheel.

Saturation represents how true a color is to its pure form, with high saturation being far from gray.

Brightness is the measure of how light or dark a color is, with white being the brightest and black the darkest.

Hue, saturation, and brightness together form the HSB model, which can recreate any color.

In Photoshop, HSB values can be used to select a color or adjust an existing image's colors.

HSL sliders in Photoshop allow for adjustments to an image's hue, saturation, and luminance.

Adjusting hue can change the color of specific elements in an image, such as making grass greener.

Saturation can be increased to make colors pop or decreased to create a more muted effect.

Brightness adjustments can create contrast within an image, enhancing the visual impact.

In web development, hue can be used to dynamically change the color of elements using CSS filters.

Using hue adjustments can save memory and bandwidth by avoiding the need to load multiple images of the same element in different colors.

Transcripts

play00:00

hi guys this is Steven yeah and today we

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are going to be talking about you you is

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basically a single value that represents

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the color of something not necessarily

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the brightness or the luminance the pure

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color of something it's a single value

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it usually gets measured in degrees now

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there's a lot of ways to represent you

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the one of the ways that I like the most

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is using a color wheel because it gives

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you the impression that you is basically

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something that starts at the point ends

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at a point but it is linked so it goes

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in a circle you also get a lot of other

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color wheels out there that doesn't

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really follow the you model but the you

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model that I like based the color wheel

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that represents you the most accurately

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that I think is the one with red on top

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and then at 120 degree angles we have

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green and at 240 degree angles we have

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blue so that gives us the whole circle

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that goes from red green and blue your

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RGB so it follows that same sequence now

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one of the very interesting things about

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you is that you follow science and the

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science of light is all or the color of

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life is all linked to the frequency of

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the light where your lowest level

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frequency of light is red which is right

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on the top and then as your frequency of

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light increases it will go red orange

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yellow green and then obviously blue and

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then it goes to your purples and your

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magenta back to red now as we know

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technically your magenta doesn't really

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exist because it's not really an actual

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frequency of light but obviously we can

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still see it our mind makes that up so

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that why they include it in the color

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wheel that is the you color wheel now a

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very another very interesting thing is

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obviously because it follows science it

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actually means that when you look at a

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rainbow you will see all the colors that

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represent you always starting with red

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on top so that's why I like the whole

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raid on top idea and interesting enough

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also if you look at the rainbow there is

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no

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once again proving to us that pink

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doesn't really exist

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it's purely a fiction of color made up

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by our minds and also the nice thing

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about hue is it I don't think it's sex

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technically you I think it's RGB RGB

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follows you so it's in that order

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RGB it goes as the angle increases it is

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our G and B same with Seymour K

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obviously K is the shortcut so we'll

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just remove the K and we said with C my

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seem wise obviously the whole circle

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just sort of flipped around so you would

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start at the bottom which is your cyan

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or magenta and your yellow so it follows

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the same order so it actually all makes

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a lot of sense and also if you look at

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the opposites of color if you ever work

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with color contrast if you want to make

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an image in Photoshop pop a bit you need

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color contrast and in order to do color

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contrast you need the exact opposite of

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a certain color and if you use the you

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color wheel that also makes sense so the

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opposite of red would be cyan it's an

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opposite end of the wheel the opposite

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of yellow would be blue it's on the

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opposite end of the wheel so it's very

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easy to get the opposite of a color will

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you just find the color on the wheel and

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then you look at exactly the other side

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will that would be your opposite color

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and with that you can create very

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interesting and very shocking a very

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popping images that really like grabs

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your attention now most of the color

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wheels out there it works

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in degree so your degrees is on top and

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it's obviously an angle and measured in

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degrees so the grease is on top and it

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goes to 90 degrees 180 degrees 270

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degrees and back to 360 degrees

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now when computers came along obviously

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we wanted to save this value somewhere

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in a digital format now the most

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convenient way to save it would be in a

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byte which is sort of nicely truncated

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it's almost exactly the right size we

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need except a byte Falls a little bit

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short by being 8 bits so obviously you

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hear 8-bit color a lot so what would

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happen a byte

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goes from zero to 255 that's the only

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range of bytes and cover so if you want

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anything more than that you kind of have

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to use two bytes which is double the

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space so what they do is instead of

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saying okay let's use 0 to 255 it's not

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a nice value to use because it's not

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really divisor ball especially when you

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divide divided by three which is where

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your your main colors lie your are your

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do your B if you divided by 3 you get 2

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like a weird number and then they

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decided to let's make it rather zero to

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240 because that means every 800 slots

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or 800 points you get a main color and

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then it's very easy to calculate main

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colors as well as the in-between colors

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so that means R will be 0 green will be

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80 and blue would be hundred and 60 and

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thus you get your full circle that goes

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to 240 obviously every 40 degrees would

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be your yellow and your cyan and magenta

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which actually makes it very easy to use

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so that's why some of the models that

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you get works from 0 to 240 and other

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models works from 0 to 260 the 0 to 360

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is more your conditional model and your

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0 to 240 is more purely for programming

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and computers so that is the basics of U

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U is simply a single value that

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represents a color it is there's no the

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data that we give in that value there is

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no brightness so we don't actually

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specify brightness we don't specify a

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saturation it's purely the color or as a

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refer to in science the chroma of that

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color and it's measured in degrees in

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the traditional model and obviously when

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using computers it goes from 0 to 240

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and every eye T there is obviously a

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main color

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so obviously views all model the 360

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degree model or the traditional model

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that means that every 120 degrees there

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is a main color there's 2 ways where you

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can use you

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when it comes to Photoshop and one is to

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simply select the color so you start

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with nothing and you just want to

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basically add a new color then you can

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use you the other thing is if you

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actually start with a base image and you

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want to adjust the U of the image what

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that will do is it will load the U of

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every single pixel of that whole image

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and then whatever you you select to

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judge you you select whatever you value

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you select to adjust it with it will

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take all those u values and adjust that

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so the whole image will shift around the

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you wheel but obviously the pains on

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where every single pixel sits in the you

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wheel so if a pixel sets at a certain

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location and you said adjust the wheel

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by ten it that picks a little just about

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ten degrees the pixel right makes that

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mice at another location in the you

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wheel and you tell it to adjust also by

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opposite ten degrees so just about ten

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degrees so that way your whole image

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will sort of shift and the colors will

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change at a hundred and eighty degrees

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you will get a full negative of the

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image but this is purely a color

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negative it's not a luminance or

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brightness negative so it's not going to

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look exactly like a negative if you

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would have taken an image image and

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making negative but the colors will be a

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negative so it's sort of halfway to a

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negative saturation is how true the

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color is or how far the color is away

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from gray and if something has got a

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high saturation it's very far away from

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gray so let's say we have red but the

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Rays got a high saturation it means it's

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a deep deep deep red if it's got a low

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saturation it's closer to gray so it's

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like a Gray's red and that's basically

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what saturation is it's fairly

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straightforward if you have a color

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wheel some color wheels include

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saturation some color wheels you have

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the wheel and in the middle

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you actually have grace as you have the

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colors it sort of fades to gray and then

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where your color sits around the wheel

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is yoryu and how far it sits from the

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center is your saturation the last one

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obviously is the brightness the brighter

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pick a value is the closer it is to

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white and the darker is the closer is

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through black so with those three with

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you saturation and brightness you can

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make up any color that exists first of

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all is the color which is the you that's

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the base the raw actual color then how

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follows from the center the saturation

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how true that calories and then lastly

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how bright it is is the closer to white

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or is the very dark color and with that

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you can use any color you want and that

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is called the hue saturation or

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brightness so now what I'm going to do

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is I'm going to go into the computer and

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I'm going to show you how to use this

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information obviously if you you might

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be working in Photoshop or you might be

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a computer programmer and in both cases

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you can actually use you if you

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understand it properly so the first

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thing is that you end saturation and

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brightness can also help you to pick a

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certain color especially if you know

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that the color should be green or

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halfway between green and blue or

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whatever you want to pick so obviously

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in Photoshop you just click your color

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picker you just click on the colorway

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and then you'll see that the three

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values that this displayed yeah HSB is

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your used saturation and brightness now

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your U which is the topmost one that is

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determined purely by the slider yeah so

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you can see as I slide it everything

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that actually changes you you what you

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actually see yeah is your true color

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with a hundred percent saturation and a

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hundred percent brightness it's actually

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the color you see in this boy yeah it is

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upside-down whereas the zero degrees is

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at the bottom and as you move up degrees

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increases so it's basically upside down

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rainbow with rainbowfish your radius on

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top then it's your yellow your green and

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your then obviously your side and your

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blue so that's one way to adjust your

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use so you can pick the color you want

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you'll see obviously everyone

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20 degrees there's a primary color so

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that would be red which is at zero

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because we cost start counting and Syrah

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and at 120 degrees if I type 120 in a I

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would get a green if I add another 120

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240 you would get blue

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so that's your RGB you obviously get

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your in-between colors which is a c-more

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ok

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they obviously because they're exactly

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the opposite that I started 0 they

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started 180 which is the other side of

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the circle so that's where your cm or

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case thought so your C which is your Sai

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had which is not 180 you obviously also

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add 120 which will put you at 300 which

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is your M your magenta and then

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obviously it goes around because it's a

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circle it'll go back to 60 degrees which

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is your yellow so yeah you can see also

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you'll see my representativeness Channel

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yeah so basically if you based if you

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start at 0 every 60 degrees you would

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get you would hit either a normal color

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or a main color or a auxiliary color so

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every 60 degrees you would hit either

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red yellow green cyan obviously blue etc

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etc I'm not gonna go through the whole

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thing now obviously you've got this

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little block of a yeah now this block

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actually serves the purpose in that it

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is it's not just what you see is what

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you get the horizontal well the left and

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right access of this block is your

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saturation which is that value T so if

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you are on the left side your saturation

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is on zero which is gray as I discussed

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earlier if your saturation is on 100

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then you get the food color the true

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blue so that's your saturation it's

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basically just a gradient between your

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color and gray and then obviously last

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is your brightness your brightness is

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the up/down side so if you go up and

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down you'll see that it'll actually

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change only your rightness nothing else

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will change so your brightness being a

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scale basically between your color and

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black so the one I sort of between your

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color and white and other ones between

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your color

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black which is your brightness and your

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saturation you can obviously change it

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yeah it will give you different

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representations so if you choose

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saturation yet scale yeah is your

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saturation and your left and right is

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the new you and your up and down is your

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brightness so you can switch between

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these values and see what you get it's

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really interesting obviously whatever

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values select yeah if you select

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brightness yeah it means that the scale

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is your brightness if you select you

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yeah the scale use your you so whatever

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you select yeah is basically this scale

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you can even select your you yeah go

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tool it's a green let's get a full green

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it start on tweeny

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and then if you switch to saturation it

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still retains the same color so you use

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stays there then you can adjust your

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saturation you can decide how much green

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you want maybe let's say like 80% green

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and then you can switch to brightness

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and you can adjust purely the brightness

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over that green so yeah just another way

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to help you pick a certain color and

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usually if you want to make

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manipulations to an image so you have an

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image and you just want to manipulate it

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you usually use H is I'll use saturation

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and luminance because you're just think

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something that already exists now in

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this image you'll see the grass on the

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side yeah it's not a very deep green and

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also it was a little bit dry so it's not

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exelon oh I saw and I'm gonna make that

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more green so what I can do is I can

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just switch to the HSL sliders yeah I

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remember I said HS owl is what you used

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when you actually are changing an image

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and HSB is used when you are picking a

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color so you start with nothing and you

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are simply sitting in color now if we go

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to the HSL all of these that you see

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yeah they basically are sliders based on

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a certain u range so you'll see this is

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basically the colors of a rainbow if you

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look in the middle down red orange

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yellow green cyan blue purple and

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magenta so these are sort of the colors

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of the rainbow officially we don't

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happen

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because that doesn't exist technically

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these are this is actually the exactly

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the rainbow as you'll see it and doesn't

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matter which tab you go to you see those

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colors so if I do like a slider change

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yet well look at that color that is in

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the image and just change the U of that

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specific color now what I like to do

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yeah is with the use selected I can

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actually J a change the green and love

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it I just increase it like a little bit

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and you'll see the grass or actually

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become more green if I push to push it

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the other way it'll be more yellow so

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I'll actually just push it slightly and

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then if your image doesn't contain a lot

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of yellows that are not that's not gross

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like in this image all the yellows in

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the image pretty much is gross so I can

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even increase the yellow one and make

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that more green as well so you see if I

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if I obviously take it to the extremes

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you can see it changes the color of the

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grass here at the back and the spot of

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it yeah

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so I'll just boost it a little bit and

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then you get nice green grass around

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obviously everywhere where there is any

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vegetation and it's just nice and green

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it just looks like it was taken at a

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different season what I what you can

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also do is to make the green a little

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bit more obviously poppies you can

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increase the saturation of the greens a

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little bit and sometimes we can even do

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it with the yellow so that's also a

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little bit popped the luminance you can

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sometimes bring down if you bring it

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down you'll actually see that it makes

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the green a bit dark and also do it to

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the yellows ok the yellow doesn't work

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that well so we'll leave the yellow as

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it is as it is we can't even bring the

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yellows up slightly so it creates a bit

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of instead of just color contrast

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between the grass and the chicken we can

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actually create contrast inside the

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grass itself itself so you don't really

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create color contrast you create

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brightness contrast by pushing the

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yellow up and the green down so just

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another way of yeah making it me just

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pop a little bit more simply

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understanding how you works so here's

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another example how you can use you in

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computer programming simply to save some

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space and save less images and all the

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using existing images

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just use changes to the yuan that image

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to create more images so what we've done

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this is a web app this is a dot indicate

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where the location of the vehicle is and

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what we've done is we've created this

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dot it's got lots of shades and stuff on

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it but if you look at the the u-value of

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every single pixel in here we try to

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keep it as close to zero as possible

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remember 360 is technically zero so

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you'll see as I move it around and you

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look yeah everything stays very close to

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160 so there you everywhere is a red and

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obviously the black will be zero so we

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don't really have any other use values

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in this picture except for red and what

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we can do now is as soon as we load this

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image in a web app we can with special

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CSS filters we can change the you in

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this image and that means we can create

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different colored dots as long as we use

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the same you throughout the image when

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we create the image it's easy to change

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this so now simply by adjusting it yeah

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I can change this dot any colored dot I

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want I can go to yeah from cyan green I

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can get a yellow dots like somewhere

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yeah I orange dot red dot of his Lee

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magenta purple blue and back to Sahana

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game so this is a very interesting way

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how you can instead of creating or

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loading the same image 50 times of

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different colors you can simply just

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change the U on that image and only have

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one so it uses less memory it uses less

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bandwidth and it's a lot easier to

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develop as well so that's another way we

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can use you okay guys I hope that has

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been very valuable I hope it you've

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learned something new and you can

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actually use this information and apply

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it in your daily life

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there's no matter what you do if you

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fancy this video then please like it if

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you want to see more of my videos then

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subscribe it until next time ciao

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Ähnliche Tags
Color TheoryHue AdjustmentImage EditingRGB ModelSaturationBrightnessPhotoshop TipsCSS FiltersWeb DevelopmentColor WheelCreative Techniques
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