Bushido Risen Sun Rules Video 2: Movement
Summary
TLDRThis instructional video delves into the movement mechanics of 'Bushido: Risen Sun', a tabletop game. It explains the basic rules for model movement, zones of control, and line of sight, which are crucial for strategic gameplay. The video also covers different movement actions like moving, walking, running, and charging towards an enemy. It emphasizes the importance of understanding these mechanics for effective gameplay and suggests referring to the rulebook for further details. The next video in the series will focus on ranged attacks.
Takeaways
- 🎮 This video focuses on the movement of models in the game Bushido, building on basic rules previously discussed.
- 📚 It's recommended to watch the previous video and read the rulebook for a deeper understanding of the game mechanics.
- 🚶♂️ Models move around the board to engage with enemies or complete objectives, with movement determined by their move statistics.
- 🚫 A model cannot pass through another model's base or move through impassible terrain during its movement.
- 📏 When measuring movement, ensure consistency by measuring to the same point on the model's base.
- 🔍 Changing a model's facing is considered movement, even if the model doesn't move from its spot.
- 🚫 A model's zone of control extends one inch from its base and restricts enemy models from entering during movement.
- 👬 Friendly models' zones of control are ignored for movement purposes.
- 🏃♂️ A model performing a run can move up to 1.5 times its move statistic in a straight line towards a chosen point, but cannot change its facing.
- 🏃♀️ A model performing a charge moves up to twice its move statistic directly towards an enemy model, stopping if it touches another enemy's zone of control.
- 🔍 Line of sight is crucial for determining movement paths and will be covered in more detail in the next video.
Q & A
What is the main focus of the video?
-The video focuses on explaining how to move models on the board in the game Bushido, including basic rules, zones of control, and line of sight.
Why is it recommended to watch the previous video before this one?
-The previous video covers basic rules of the game which are necessary to understand the content in this video, as some of the mechanics discussed here build on those rules.
What is a model's movement distance determined by?
-A model's movement distance is determined by the model's move statistics seen on its profile card.
What are the restrictions on a model's movement?
-A model cannot pass through another model's base or move through impassible terrain. Additionally, it must consider zones of control and line of sight.
What is the purpose of measuring movement to the same point on the model's base?
-Measuring movement to the same point ensures that the model moves the correct distance, maintaining consistency in gameplay.
What is considered movement in Bushido?
-Changing the model's facing, even if it remains in the same place, is considered movement in Bushido.
What is a model's zone of control?
-A model's zone of control extends one inch from the edge of its base to any point within its line of sight, typically 90 degrees to either side of the center of the front of its base.
Why can't a model usually enter the zone of control of an enemy during movement?
-A model cannot usually enter an enemy's zone of control to prevent easy access to or interference with enemy models during movement.
What are the movement options for a model making a move action?
-A model making a move action can move up to the given distance along any path, subject to the restrictions for the action or the ability, and may change its facing at the end of the movement.
How does a model perform a run in Bushido?
-A model performing a run chooses a point within its line of sight and moves in a straight line directly towards that point, allowing it to move up to 1.5 times its move statistic.
What happens when a model charges an enemy model?
-A model that charges targets an enemy model and moves up to twice its move statistic in a direct line towards that model, following specific rules regarding zones of control and movement paths.
How is placing a model different from moving it?
-Placing a model is not considered movement; it involves picking up the model and placing it in a new permitted location, ignoring zones of control and terrain for this placement.
What is the next topic to be covered in the series of videos?
-The next video will focus on ranged attacks and how to execute them in Bushido.
Outlines
🎲 Basic Movement and Game Mechanics in Bushido
This paragraph introduces the topic of the video, which is about moving models on the board in the game Bushido. It emphasizes the importance of understanding basic rules from a previous video and mentions that additional basic rules, including zones of control and line of sight, will be covered. The paragraph outlines the different ways models can move on the board, such as through a move action, walk, run, or charge, and highlights restrictions like not passing through other models' bases or impassable terrain. It also introduces the concept of a model's zone of control, which extends one inch from the edge of its base and affects movement during gameplay.
Mindmap
Keywords
💡Bushido
💡Models
💡Zones of Control
💡Line of Sight
💡Move Action
💡Walk
💡Run
💡Charge
💡Impassable Terrain
💡Ranged Attacks
Highlights
Introduction to moving models on the board in Bushido.
Review of basic rules from the previous video.
Need to understand previous rules for this video's content.
Exploration of zones of control and line of sight.
Models maneuver to close with the enemy or complete objectives.
Movement determined by model's move statistics.
Models cannot pass through another model's base or impassible terrain.
Measurement for movement should be consistent using the base.
Changing facing is considered movement.
Every model has a zone of control extending one inch from its base.
A model cannot enter an enemy's zone of control during movement.
Friendly models' zones of control are ignored for movement.
A model making a move action can move along any path and change facing.
A model performing a walk cannot move into an enemy zone of control.
A run allows a model to move up to 1.5 times its move statistic.
Running models cannot change their facing at the end of a move.
Charging a model allows moving up to twice the move statistic towards the target.
During a charge, a model must move directly towards the target once in contact.
Placing a model is not considered movement and ignores zones of control.
Recommendation to read the rulebook for more details on movement.
Next video will cover ranged attacks in Bushido.
Transcripts
[Music]
in this video we will look at moving
your models on the board in bushido
in the previous video we looked at some
basic rules of the game
if you have not yet watched it it would
be useful for you to do so as some of
what we cover here will need those rules
to understand
we will cover some more basic rules in
this video in order to build on your
understanding of the mechanics
including zones of control and a brief
look at line of sight which we will
cover in more detail in the next video
on ranged attacks
in bushido risen sun models maneuver in
order to close with the enemy or
complete objectives to win the game
models move around the board in a number
of ways depending on the action chosen
when the model activates
or if effects are applied to those
models a model's movement distance is
usually determined by the model's move
statistics seen here on its profile card
during a move a model cannot pass
through another model's base
nor can it move through impassible
terrain when measuring how far a model
can move
use the front or back of its base make
sure however to measure to the same
point
in order to move the correct distance
changing facing is considered movement
even if the model remains in the same
place
in bushido every model has a zone of
control this extends
one inch from the edge of its base to
any point within its line of sight
in most cases this extends 90 degrees to
either side of the center of the front
of its base
known as its facing
a model cannot usually enter the zone of
control of an enemy during movement so
this must be taken into account when
moving
friendly models zone of control are
ignored for the purposes of movement
a model making a move action may move up
to the given distance along any path
subject to the restrictions for the
action or the ability and may change its
facing at the end of the movement
the model may make a move up to the
distance allowed in any direction
a model performing a walk may not move
into an enemy zone of control and may
end its move facing any direction it
wishes
model that runs may choose a point
within its line of sight then make a
movement in a straight line directly
towards that point
a run allows a model to move up to 1.5
times its move statistic
this is subject to the other rules for
movement so no entering zones of control
or moving through impassable terrain
model that runs may not change its
facing at the end of a move
the model targets an enemy model and
moves up to twice its move statistic in
a direct line
towards that model zone of control it
may not contact other enemy models zones
of control during this move
if it does it must stop when it touches
once in contact with the targeted model
zone of control
it must move directly towards the target
until it is base to base
this does not need to be in the same
straight path as the charge move
placing a model is not considered
movement pick up the model and place it
in its new permitted location there is
no move path for placing and so it
ignores zones of control
models and terrain for this placement
although it cannot end its placement
inside impossible terrain
or an enemy model or interbase to base
with an enemy model
these are the main rules to do with
movement in bushido in this video we
have touched on zone of control
line of sight and how to move your
models in bushido for more details and
information it's recommended to read the
relevant sections of the rulebook the
pages of which are detailed below
in the next video we will look at ranged
attacks and how to execute them in
bushido risen sun
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