Art of Smash: Beginner - Part 1
Summary
TLDRThe 'Art of Super Smash Brothers Ultimate' video series is designed to guide players from the basics to advanced techniques. This beginner-focused episode covers fundamental movements, frames per second, jump variations, shielding, dodging, and character-specific attacks. It emphasizes mastering movement and understanding frame data for strategic gameplay. The script also suggests characters like Mario, Ike, Palutena, Captain Falcon, Lucina, and Kirby for beginners, and encourages viewers to follow the series for in-depth character guides and consider private coaching for improvement.
Takeaways
- 🎮 Basic Movement: All characters can move left and right, walk, duck, and some can even crawl, with movement speed varying between characters.
- 🔄 Turnaround Animation: A slow animation that occurs when changing direction while running, which should be avoided by releasing the control stick before changing direction.
- 📏 Frame Understanding: The game runs at 60 frames per second, and understanding frame counts is crucial for move timing and effectiveness, though they may change with patches.
- 🦘 Jump Mechanics: Characters have full hops and short hops, with specific frame timings affecting when they become airborne.
- 🔽 Fastfall: Tapping the control stick down at the peak of a jump can make characters land faster, enhancing gameplay speed.
- 🛡 Shield Mechanics: All characters have shields with the same durability, which can be tilted or reduced in size by attacks, and will regenerate when not in use.
- 🛡 Perfect Shield (Parry): Releasing the shield button just before an attack hits can nullify it without shield damage, offering a chance to counterattack.
- ⚔️ Dodging Techniques: Characters can roll and spotdodge to avoid attacks, but repeated use can slow them down and make them more vulnerable.
- 🌀 Air Dodging: Characters can dodge in the air, but it comes with vulnerability periods and landing lag, requiring cautious use.
- 🤼 Grab Mechanics: Grabs counter shields, but can be countered by spotdodges, with various throw options available post-grab.
- 👊 Attack Variations: Characters can perform jab, dash attack, tilt, and smash attack, with some attacks having directional variations.
- 🌐 Special Moves: Characters have four special moves (Neutral B, Side B, Up B, Down B), each with unique effects.
- 💥 Percentage System: Instead of health bars, players have a percentage that increases with damage and determines launch distance.
- 😡 Rage Quotient: The higher a player's own percentage, the further their attacks will launch opponents.
- 🔄 Recovery Options: Characters have various recovery methods, including double jumps, up specials, and directional air dodges, with some using grabs offensively known as Zairs.
- 🧗 Wall Jumping and Clinging: Some characters can wall jump or cling to walls, offering additional movement options.
- 🛡 Teching: A technique to avoid vulnerability upon landing, performed by pressing shield or grab just before touching the ground.
- 👣 Footstool: Jumping on opponents' heads to disrupt their recovery, with options for short and long footstools.
- 😜 Taunting: Using the D-Pad to taunt, which can be cancelled to bait or aggravate opponents.
- 📚 Learning Resources: Beginners are recommended to start with simple characters like Mario, Ike, Palutena, Captain Falcon, Lucina, or Kirby, and to watch further videos for advanced techniques and character-specific strategies.
Q & A
What is the purpose of the video series 'Art of Super Smash Brothers Ultimate'?
-The video series is designed to introduce the basics of the game to beginners and gradually cover more advanced topics as the series progresses.
How can characters move at different speeds in the game?
-Characters can move at different speeds by adjusting the intensity of their movement with the Control Stick, from quick tapping for running to gentle tilting for walking.
Why is it important to avoid the 'Turnaround animation' while running?
-The 'Turnaround animation' is a slow transition that occurs when a character changes direction after running for a while, which can be exploited by opponents.
What is the significance of 'frames' in Super Smash Brothers Ultimate?
-Frames are crucial as they determine the timing and speed of actions. Understanding frame counts can help players optimize their moves and reactions.
How many types of jumps are there in the game, and how are they performed?
-There are two types of jumps: a Full Hop, performed by holding the Jump button, and a Short Hop, executed by quickly tapping the Jump button.
What is the 'Jump Squat' and its frame count for all characters?
-The 'Jump Squat' is the initial frame when a character begins to jump, and it takes 3 frames for the character to become airborne.
What is the purpose of the 'Fastfall' technique?
-Fastfall allows a character to land quicker than normal by tapping the Control Stick down at the peak of a jump, which can be used to speed up gameplay.
How does the shield's durability work in the game?
-All characters have the same amount of durability on their shields. Continuous shielding reduces the shield's size until it breaks, leaving the player stunned.
What is a 'Perfect Shield' or 'Parry', and how does it benefit the player?
-A 'Perfect Shield' or 'Parry' is executed by releasing the Shield button just before an attack hits. It nullifies the attack without damaging the shield and provides extra frames to punish the opponent.
What are the two types of air dodges, and what are their risks?
-The two types of air dodges are Neutral Air Dodge and Directional Air Dodge. Both have risks as they leave the player vulnerable to attacks for a period of time after dodging.
What are the basic attack types that can be performed on the ground?
-The basic attacks on the ground include Jab, Dash Attack, Tilt, and Smash Attack, each performed by different combinations of the Control Stick and the A button.
How many different Aerial Attacks are there, and how are they executed?
-There are 5 different Aerial Attacks, which are performed by pressing the A button while airborne and directing the Control Stick in different ways: Neutral Air, Up Air, Forward Air, Down Air, and Back Air.
What is the role of 'Percentage' in the game, and how does it affect gameplay?
-Percentage represents the damage taken by a character. The higher the percentage, the further an opponent is launched, making it a key factor in building up damage and securing kills.
What is 'Rage' and how does it affect a player's attacks?
-'Rage' is a mechanic where a player's higher percentage increases the launching power of their attacks, allowing for slightly greater knockback.
What are the different recovery options when hanging on a ledge?
-When hanging on a ledge, players have five recovery options: Regular Get-Up, Attack, Jump, Roll, and tilting the Control Stick away or down during a double jump.
What is 'Teching', and how can it be used defensively?
-Teching is a defensive technique performed by pressing Shield or Grab just before touching the ground to avoid taking damage and gain a brief period of intangibility.
What is a 'Footstool', and how can it be used strategically?
-A 'Footstool' is a move where a player jumps on an opponent's head to send them downwards, which can be used to interrupt their recovery or as a landing option.
What is the purpose of the 'Taunt' action, and how can it be used?
-The 'Taunt' action, performed with the D-Pad, can be used to aggravate and bait opponents. It can also be cancelled halfway with any other action for strategic purposes.
Which characters are recommended for beginners to start learning the game?
-Beginners are recommended to start with characters like Mario, Ike, Palutena, Captain Falcon, Lucina, and Kirby, as they are simple and teach the fundamentals of the game.
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