Use file browser in Unity apps [Unity Quick Tutorials #6]

Shrimp Industries
13 Jun 202302:50

Summary

TLDRThis tutorial demonstrates how to integrate a file browser into a Unity utility app for accessing system files and folders. By using a GitHub wrapper package, users can easily implement a file selection dialog with custom extensions. The video explains how to load files on the same thread or use a background thread for non-blocking behavior. Additionally, it covers displaying save file options and handling file operations using C# methods. While the plugin is cross-platform, users are advised to read the repository for platform-specific limitations.

Takeaways

  • 😀 Use a GitHub wrapper package to easily access system files and folders in Unity.
  • 😀 Download the package and import it into your Unity project for quick integration.
  • 😀 Create a sample script or use an existing one to load files from the system.
  • 😀 Use the 'SFB' directive (Unity Standalone File Browser) to filter file types in the file dialog.
  • 😀 Define file extensions (e.g., .txt, .dat, .playerdata) to control the selectable files in the file explorer.
  • 😀 Use the OpenFilePanel() method to trigger the file browser dialog and choose files.
  • 😀 The OpenFilePanel() method requires arguments like the window title, directory, file extensions, and selection type (single/multiple).
  • 😀 To prevent the app from freezing when the file browser opens, use threading to handle the file selection process asynchronously.
  • 😀 Use 'System.Threading' to create a new thread and handle file selection without blocking the main app thread.
  • 😀 Modify the file browser dialog to display a 'Save File' option instead of 'Open File' by changing method arguments.
  • 😀 After obtaining the file path, use C#'s FileStream and File.Open methods to handle file operations.
  • 😀 The plugin is cross-platform but may have some limitations, so it's essential to check the repository for platform-specific notes.

Q & A

  • What is the purpose of the Unity wrapper mentioned in the script?

    -The wrapper provides a simplified way to access system files and folders from a Unity application, handling file browsing and selection across different platforms.

  • How do you import the wrapper into a Unity project?

    -You download the package from GitHub, open your Unity project, and then import the package directly into your project's folders.

  • What does the SFB directive stand for and why is it used?

    -SFB stands for Unity Standalone File Browser. It is used to provide file browsing functionality within Unity, allowing the application to open system file explorer dialogs.

  • How are file types specified for selection in the file browser?

    -File types are defined using an extension filter set, where each filter includes a name for display and a list of file extensions like .txt, .dat, or .playerdata.

  • What method is used to open the file explorer window?

    -The OpenFilePanel() method is used. It requires arguments for the window name, current directory, file extension filters, and whether multiple files can be selected.

  • Why did the camera movement script stop working when the file browser opened?

    -The script was synchronous, meaning it blocked the main thread while the file browser was open, preventing other scripts from running simultaneously.

  • How can the synchronous behavior of scripts be fixed?

    -By using multithreading. You can create a new thread using System.Threading, run the file browser method on that thread, and then join it back to the main thread if necessary.

  • Can the file browser also be used to save files?

    -Yes, by changing the method name and some arguments, the file browser window can be configured to display a save file option instead of loading files.

  • What C# methods can be used to handle files after obtaining their paths?

    -Generic C# methods such as FileStream based on File.Open can be used to read from or write to files obtained from the file browser.

  • Is the Unity Standalone File Browser wrapper fully cross-platform?

    -It is intended to be cross-platform, but there are some limitations, so it's recommended to read the repository documentation for platform-specific details.

  • What argument determines whether multiple files can be selected in the file browser?

    -A boolean argument passed to the OpenFilePanel() method specifies whether the user can select multiple files or just one.

Outlines

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Mindmap

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Keywords

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Highlights

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Transcripts

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen
Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Unity TutorialFile BrowserSystem FilesC# ProgrammingCross-PlatformThreadingGame DevelopmentSFB PluginFile ManagementCoding Tips
Benötigen Sie eine Zusammenfassung auf Englisch?