[로드나인] 지팡이 최신 어빌리티+무기특성 스킬트리 [다크랜서+헌터]
Summary
TLDRThis video guide delves into the user's experience with the Dark Lancer and Hunter jobs, focusing on skill trees, abilities, and damage output strategies. The presenter emphasizes the flexibility of builds, particularly when reaching higher levels (300-400) and the impact of defense penetration and accuracy. The video covers the strengths of both jobs in terms of damage, sustain, and party hunting. It also touches on recommendations for skill selection, stamina, and weapon choices. The user shares personal insights from research, including future possibilities with Mage and Paladin builds, offering valuable tips for players using staffs.
Takeaways
- 😀 The Dark Lancer and Hunter classes have distinct advantages, with Dark Lancer excelling at damage output and Hunter being more suited for sustainability.
- 😀 At level 400, Dark Lancer benefits from increased defense penetration, which is effective against higher-level monsters.
- 😀 While Dark Lancer and Hunter were similar in experience gain up to level 62, Dark Lancer gains more experience when hunting level 65-66 monsters due to better efficiency.
- 😀 Reaching level 400 unlocks a significant improvement in accuracy and hit rate, especially for Hunter, making it a key factor for damage scaling.
- 😀 The effectiveness of Dark Lancer increases with higher monster levels due to defense penetration, but Hunter also benefits from stacking damage buffs that last indefinitely if managed well.
- 😀 At level 400, you need two hero grades, and at level 500, you need five heroes and one legendary grade to further progress.
- 😀 Healing abilities and sustain are crucial for Hunter, particularly in solo hunting situations, as they allow for better self-recovery and survival.
- 😀 Hunter relies on stacking damage buffs through last hits, and maintaining these stacks can be challenging but rewarding for high DPS.
- 😀 Vitality support is essential for Hunter, and skills like quick healing, vitality absorption, and light weapon can significantly improve survivability.
- 😀 Dark Lancer focuses on maximizing damage and does not prioritize survivability, often opting for magic release and green nodes over shields to increase damage output.
- 😀 Weapon characteristics play an important role, with different abilities and passive skills designed to suit either damage (for Dark Lancer) or sustainability (for Hunter).
Q & A
What is the main difference between a Dark Lancer and a Hunter in terms of gameplay?
-The main difference lies in the Dark Lancer's focus on damage output, especially with higher monster levels, while the Hunter emphasizes sustain and stacking damage. The Dark Lancer deals better damage against high-level monsters, whereas the Hunter offers better sustainability with healing abilities and stacking buffs.
Why does the Dark Lancer become more effective at level 400?
-At level 400, the Dark Lancer benefits from increased defense penetration, which reduces the defense of the opponent monsters, making the class more effective against higher-level monsters and significantly improving damage output.
What is the significance of stacking for the Hunter class?
-Stacking is crucial for the Hunter as it increases the damage done to monsters, especially when the last hit lands. The stacking buff can accumulate up to 50 times and lasts indefinitely until the last attack is made within 15 seconds, which requires maintaining the stack.
How does the Hunter's sustain mechanism work?
-The Hunter's sustain is focused on quick healing abilities and recovery options. The Hunter class has a healing skill that restores both the player and party members' health, which is especially useful in extended hunts or battles.
What should players consider when deciding between the Hunter and Dark Lancer?
-Players should consider their playstyle and the specific needs of the hunt or battle. If they want better damage output and can manage the stacking mechanic, Dark Lancer is preferable. If they need better sustain and healing abilities, Hunter would be the better choice.
How does the Dark Lancer's damage compare to the Hunter's when fighting higher-level monsters?
-The Dark Lancer's damage output becomes significantly better against higher-level monsters, especially at level 400, due to the increased defense penetration. While both classes are effective at lower levels, Dark Lancer outperforms Hunter in terms of damage against higher-level enemies.
What is the role of hit rate for the Hunter class?
-The Hunter class benefits from an increased hit rate when reaching level 400. The hit rate affects both the active and passive effects during battles, and the careful attack passive boosts the hit rate, which is especially beneficial when hunting monsters with high evasion.
What is the recommended approach for increasing stamina in Hunter?
-To increase stamina in Hunter, players should use abilities like Vitality Absorption, which provides a passive boost to HP recovery. The choice between using light weapons or vitality support depends on whether the player wants to focus on more HP recovery or increasing stamina for sustained fights.
Why is the Mage class considered more viable than the Hunter for stamina?
-The Mage class has more stamina than Hunter, making it more sustainable for prolonged fights. It also synergizes well with the Hunter class, as their vitality and support abilities overlap, allowing players to benefit from both.
Why does the script recommend avoiding Fireball or Frost Wind for staff users?
-Fireball and Frost Wind are considered inefficient because they do not critically hit often, have a short cooldown, and consume a lot of mana without dealing significant damage. Instead, focusing on normal attacks and high-damage skills like Magic Release is recommended for better efficiency.
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