How to Make a Catch Game in Scratch | Tutorial

Scratch Team
26 Jan 202106:34

Summary

TLDRZoë from the Scratch team introduces a tutorial on creating a catch game in Scratch, guiding viewers through five steps: moving the catcher, making objects fall, catching them, and keeping score. She demonstrates using a bowl and apple, detailing the setup for movement with arrow keys, object spawning at the top, continuous falling and resetting, and scoring with a variable. The tutorial is designed to inspire creativity with customizable objects, characters, and backdrops.

Takeaways

  • 🎮 The video is a tutorial on creating a catch game in Scratch, where objects fall and are caught to score points.
  • 👩‍💻 Zoë from the Scratch team guides viewers through the game development process, breaking it down into five main steps.
  • 🕹️ The first step involves selecting a character or object to act as the catcher and enabling its movement with arrow keys.
  • 🔄 The 'if then' block is crucial for responding to key presses, allowing the catcher to move left and right on the screen.
  • 🔁 A 'forever loop' is used to continuously check for key presses, ensuring the catcher can move throughout the game.
  • 🍎 The second step is choosing an object to fall, such as an apple, and programming it to start at a random position at the top of the screen.
  • 📉 The falling motion is achieved by changing the Y position in a negative direction within a 'forever loop' to simulate gravity.
  • 🔄 The apple should return to the top of the screen if it reaches the bottom, which is checked using an 'if then' block with a condition based on the Y position.
  • 🤲 The game includes a mechanism to detect when the falling object touches the catcher, using a 'touching' block to trigger a catch.
  • 🎵 A sound effect is played when the apple is caught, enhancing the game's interactivity and feedback to the player.
  • 🏆 A scoring system is implemented using a variable to keep track of the player's points, which increases upon catching the falling object.
  • 🌐 The video concludes with encouragement for viewers to create their own variations of the catch game, suggesting themes like environmental cleanup or pet treats.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is how to create a catch game in Scratch, where objects fall from the sky and are caught to score points.

  • Who is the presenter of the video?

    -The presenter of the video is Zoë from the Scratch team, also known as Zinnea.

  • What are the five steps to create the catch game as mentioned in the script?

    -The five steps are: 1) Move the catcher, 2) Make the object go to the top, 3) Make the object fall down, 4) Catch the object, and 5) Keep score.

  • Which Scratch block is used to make the catcher move with the arrow keys?

    -The 'change X by 10' block is used in conjunction with an 'if then' block to make the catcher move with the arrow keys.

  • What is the purpose of the 'if then' block in Scratch?

    -The 'if then' block is used to execute code only if a certain condition is true, such as checking if a key is pressed.

  • How does the script suggest to make the falling object start at a random position at the top of the screen?

    -By using the 'go to random position' block and setting the Y position to 180, the object starts at a random place at the top of the screen.

  • What does the Y position in Scratch represent?

    -In Scratch, the Y position represents how far a sprite is from the bottom of the screen to the top.

  • How can the falling object be made to return to the top after reaching the bottom?

    -By using an 'if then' block to check if the Y position of the object is less than -170, and if so, resetting its position to a random place at the top.

  • What block is used to detect if the falling object touches the catcher?

    -The 'touching' block is used to detect if the falling object is touching the catcher, with the option to specify the catcher as 'bowl'.

  • How is the score kept and updated in the game?

    -A variable called 'Score' is used to keep track of the points. The 'change score by 1' block is used to increase the score each time an apple is caught.

  • What additional feature does the script suggest to enhance the game?

    -The script suggests adding a sound effect when an apple is caught to enhance the game experience.

  • What does Zoë encourage the viewers to do at the end of the video?

    -Zoë encourages the viewers to create their own variations of the catch game, using different objects, catchers, and backdrops.

Outlines

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Mindmap

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Keywords

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Highlights

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Transcripts

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen
Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Scratch TutorialGame DevelopmentCatch GameCoding BasicsInteractive DesignEducational ToolObject MovementScore TrackingGame MechanicsScratch Coding
Benötigen Sie eine Zusammenfassung auf Englisch?