EA Games Just Made A Mockery Of Games

Bellular News
30 Sept 202416:54

Summary

TLDRThe video discusses Electronic Arts (EA) Investor Day 2024, focusing on CEO Andrew Wilson's strategy to impress investors with AI advancements. Despite video games being EA's core business, the real focus for investors is the company's embrace of AI technology to drive future growth. The video critiques the presentation of user-generated content platforms and AI tools that promise efficiency but may compromise game quality. It highlights the growing role of AI in the gaming industry and its potential to alter traditional game development while catering more to shareholders than gamers.

Takeaways

  • 📈 Andrew Wilson, EA's CEO, presented at the EA Investor Day 2024 with high stakes, as the company's stock is near an all-time high.
  • 🎮 Investors are not just concerned about good games; they want to see EA’s strategy for future growth, with AI being a key talking point.
  • 🤖 EA showcased their 'Imagination to Creation' AI technology, demonstrating how players can create in-game assets with simple text commands, aiming to be like Fortnite or Roblox.
  • 🛑 The scripted AI feature appeared forced and cringe-worthy, especially with phrases like 'make it more epic,' suggesting that it lacked genuine innovation.
  • 💰 EA is pushing the idea of user-generated content with AI at the core, intending to reduce dependence on game developers and increase profitability.
  • 📊 Investors were targeted with ideas of growth and shareholder value, but the reality is that AI might not translate directly into successful games.
  • ⚽ EA is integrating AI into its sports games, like mapping 150 stadiums and 11,000 players in their college football game, which shows practical use of AI.
  • 💡 Despite the hype, many of EA's AI initiatives resemble machine learning techniques that have been around for years but are now repackaged as 'AI' to appeal to investors.
  • 🧠 While AI can improve workflows and content creation, it risks being misused by executives who don't fully understand the gaming industry, leading to subpar results.
  • 😬 EA's investor presentation exposed a disconnect between corporate goals and consumer expectations, with a focus on impressing shareholders over delivering genuinely enjoyable gaming experiences.

Q & A

  • What is the significance of EA's Investor Day 2024?

    -EA's Investor Day 2024 is significant because it's the first time in 8 years that the event is being held, during which EA CEO Andrew Wilson has to convince investors, like pension managers, that EA's future strategies, particularly involving AI, will ensure growth and shareholder value.

  • Why is it important for Andrew Wilson to impress investors at this event?

    -Andrew Wilson needs to impress investors because if EA’s strategies, especially around AI and user-generated content, don’t resonate with investors, the company’s stock could fall, leading to negative press during his scheduled TV interviews.

  • What role does AI play in EA's future strategy?

    -AI is a central part of EA's future strategy, as demonstrated by their focus on generative AI tools for game creation, which they showcased during the event. EA aims to leverage AI to create user-generated content efficiently, potentially leading to exponential growth in content creation without relying on large development teams.

  • What is the 'imagination to creation' system showcased by EA?

    -The 'imagination to creation' system is a tool EA demonstrated that allows users to create game content using simple text prompts, which is then translated into game assets. This AI-powered tool aims to streamline the content creation process, allowing users to create their own game experiences.

  • Why are investors drawn to EA’s AI strategy?

    -Investors are drawn to EA's AI strategy because it promises a new level of efficiency and scalability. With AI and user-generated content, EA aims to solve the limitation of needing more game developers by having users create content, which could lead to increased profitability.

  • How does EA plan to integrate user-generated content into their games?

    -EA plans to integrate user-generated content by offering tools that allow players to create and customize their own game environments and experiences using no-code systems, similar to platforms like Fortnite or Roblox. This system is powered by AI, allowing for infinite content creation.

  • What concerns are raised about EA’s AI-driven content creation strategy?

    -There are concerns that EA’s AI-driven content creation strategy could lead to low-quality, unbalanced gameplay experiences. Critics argue that good games require thoughtful design and balance, which AI-generated content might not provide, leading to 'slop' rather than well-crafted games.

  • What recent changes in EA’s gaming portfolio were highlighted during the event?

    -EA announced several changes to their gaming portfolio, including a third Jedi game, Skate entering Steam Early Access in 2025, Apex Legends regaining player sentiment after changes to its business model, updates to Battlefield with multiple studios working on it, and continued updates for Sims 4 without a Sims 5 release.

  • What is EA’s goal with Project Air?

    -EA's Project Air is designed to create characters and interactive experiences using AI. This project aims to allow consumers to have dynamic interactions with AI-generated characters, showcasing the company’s AI capabilities to investors. It is part of EA’s broader push to demonstrate the use of AI in enhancing user experience.

  • What is the key message that EA wants to convey to investors regarding AI?

    -The key message EA wants to convey to investors is that AI is not just a buzzword but a fundamental part of their business strategy. They aim to use AI to enhance content creation and improve game development efficiency, which they believe will drive future growth and profitability for the company.

Outlines

00:00

📈 Stock Market Pressure on EA's CEO

Andrew Wilson, CEO of EA, is under pressure to deliver a successful presentation at the EA investor day on September 17th, 2024, as the company's stock is near its all-time high. The narrative highlights the importance of investor relations and the potential consequences of failing to impress, such as a stock price drop and defensive TV interviews. The script also touches on the broader gaming industry and the influence of AI, suggesting that Wilson needs to convince investors like Jim, a pension manager unfamiliar with video games but aware of the industry's significance and the impact of AI.

05:01

🎮 EA's Vision for Infinite Content Creation

EA envisions a future where a system with a vast library of assets allows user-generated content creation similar to Fortnite or Roblox. This approach aims to address the imbalance between the limited number of game developers and the vast potential consumer base. The script critiques EA's demonstration of this concept, suggesting it appears unpolished and lacks the finesse of carefully designed games. It also points out the disconnect between what impresses investors—efficiency and growth potential—and what makes a good game, which is not just about quantity but quality and balance.

10:01

🤖 EA's AI Initiatives and Investor Perception

The script discusses EA's AI initiatives, such as Project Air, which allows for the creation of characters and experiences using AI. It highlights the company's attempt to showcase AI as a key part of their strategy to investors, who may not fully understand the gaming industry but are enticed by the potential of AI. The narrative also includes a humorous example of EA creating a non-existent investor character named Ace Toai to demonstrate the capabilities of their AI. The script suggests that while EA's AI efforts might seem impressive to investors, they may not necessarily translate to better games or experiences for players.

15:03

📚 The Reality of AI in Game Development

This paragraph delves into the practical applications of AI in game development at EA, such as using machine learning for asset creation in EA Sports College Football and content curation in The Sims. The script contrasts the realistic uses of AI in game development with the exaggerated claims made to investors. It also addresses the ethical dilemmas and potential misuse of AI, suggesting that while AI can enhance creativity, it can also lead to the production of low-quality content if misused or misunderstood. The narrative concludes with a critique of EA's investor day, suggesting that the company's focus on impressing investors may come at the expense of creating quality games.

Mindmap

Keywords

💡Investor Day

Investor Day refers to a formal event where companies, like EA, present their financial performance and future plans to investors. In this video, EA held its Investor Day in 2024 for the first time in eight years, making it a significant moment to showcase strategies such as AI and user-generated content to secure investor confidence. The pressure on EA’s CEO, Andrew Wilson, to ensure the success of the event reflects the high stakes involved.

💡Generative AI

Generative AI refers to artificial intelligence systems that can create new content, such as text, images, or even game elements, based on input prompts. In the video, EA demonstrates its use of generative AI in their gaming platform to allow users to create game content without coding. This AI strategy is crucial to the company’s pitch to investors, as they aim to position it as a revolutionary tool for efficiency and scalability in game development.

💡User-Generated Content

User-Generated Content (UGC) refers to content created by users rather than the company itself. EA’s vision, as discussed in the video, is to allow players to generate game content through simple AI interfaces. This is compared to platforms like Fortnite and Roblox, where players contribute to the content ecosystem. For investors, this means potentially unlimited content creation without the need for a large development team.

💡Apex Legends

Apex Legends is one of EA’s flagship games, specifically a battle royale-style shooter. In the video, the presenter discusses how EA adjusted the game’s business model to improve player sentiment, but these changes led to missed revenue targets. This example is used to illustrate the delicate balance between player satisfaction and profitability, a key theme in the investor discussion.

💡Shareholder Value

Shareholder value refers to the financial returns generated for investors or shareholders of a company. In the video, this concept is central to understanding why EA focuses on AI and user-generated content: these strategies aim to boost profitability and growth, which will in turn increase the company’s stock value. It reflects how companies like EA are driven by the need to continuously create value for their shareholders.

💡Project Air

Project Air is an initiative by EA to integrate AI in character creation and user experiences within their games. In the video, this is showcased as a novel way to engage players by allowing them to interact with AI-generated characters. For instance, an AI-generated character, Ace Toai, is created as an example of how this technology could work. The concept highlights EA’s push toward automating game development and personalization using AI.

💡No-Code Development

No-code development refers to tools or platforms that allow users to create software or digital content without writing code. EA’s new content creation system, powered by AI, is presented in the video as enabling no-code development for users, allowing them to build games and experiences by simply providing text-based instructions. This innovation is positioned as a way to democratize game development, making it accessible to a broader audience.

💡Efficiency

Efficiency, in the context of the video, refers to the ability to produce more content or products with fewer resources. EA’s pitch to investors revolves around using AI to increase efficiency by reducing the need for large development teams. By leveraging user-generated content and AI-driven tools, EA hopes to streamline the game development process, thus saving time and money while still delivering a high volume of content.

💡AI Husk

AI Husk, as mentioned in the video, refers to the artificial and automated aspects of a product, in this case, the use of AI to generate a game cover star (e.g., Jude Bellingham) for EA's football game without genuine human creativity. This term illustrates the growing concern that AI may lead to less personalized, lower-quality content, something that might be acceptable to investors focused on efficiency but troubling to players and creators.

💡Monetization Platform

A monetization platform is a business model or system through which a company generates revenue from its products or services. In the video, EA’s strategy of using AI and user-generated content is framed as creating a new monetization platform. By allowing users to generate their own content, EA can continuously monetize the platform through microtransactions or other revenue streams, potentially leading to exponential growth without needing to expand their development team.

Highlights

Andrew Wilson, EA's CEO, faces a pivotal moment during EA Investor Day 2024, with the company's stock near its all-time high and AI as a key focus.

The event is the first EA Investor Day in eight years, emphasizing the importance of the day for the company’s future growth strategies.

Investors are looking beyond just good games; they want to hear how EA is incorporating AI and how this will shape the future of the company's business.

AI is seen as a crucial component by investors like Jim, a hypothetical pension manager, who is more interested in tech advancements like AI rather than specific games.

EA announces a third game in the Jedi series and other major game developments, such as Skate hitting Early Access in 2025 and Apex Legends adjusting its business model.

Despite positive player sentiment, Apex Legends missed its revenue targets due to a reduction in monetization tactics.

Battlefield is in development with four studios and has been tested internally for over a year, with public testing expected in 2025.

No Sims 5 is planned; instead, EA focuses on ongoing updates for Sims 4 and introduces new multiplayer and mobile experiences.

The concept of generative AI plays a central role in EA’s future, with tools enabling user-generated content akin to Fortnite or Roblox.

AI tools like 'Imagination to Creation' allow users to create game elements with simple commands, though it’s met with skepticism from gaming purists.

Investors are more focused on how EA can increase efficiency and profitability through AI, rather than the quality of the games themselves.

Project Air is revealed, an AI initiative that allows consumers to interact with AI-generated characters, showing EA's commitment to AI.

AI and machine learning are already being used to map 150 stadiums and 11,000 players for EA Sports College Football, showcasing practical applications of AI in game development.

Investors are increasingly interested in companies with AI strategies, seeing it as a future growth driver, similar to how they viewed the rise of Nvidia and Microsoft.

Despite embracing AI, EA is criticized for promoting gimmicky and cringe-inducing AI implementations, like the Jude Bellingham AI promo for EA Football Club 2025.

Transcripts

play00:00

Andrew Wilson is about to step on stage

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he's EA CEO and the company's stock is

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near its all-time high that's good news

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but Andrew knows what's on the line he

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knows that if their plan does not land

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the stock will fall he knows that if

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that happens he'll spend his already

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scheduled TV interviews having to play

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defense the day is September 17th the

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event is EA investor day 2024 and it's

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the first time they've held this event

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in 8 years you and me we think video

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games we think just make good games they

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will sell well and your investors will

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be happy but I think we both know that

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it's not really like that in reality

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generically we can judge someone by how

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they treat service staff in a situation

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like this we can judge an executive team

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by how they talk to investors because

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it's not about you or I if Dragon Age is

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good that won't fundamentally change the

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business of EA it won't trigger a stock

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rally a stock rally that will be great

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for the shareholders which of course

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does include the executives because they

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in large part are compensated with stock

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now that paints a dramatic and

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simplistic view of things in reality

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it's a bit more like this Andrew needs

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to convince Jim now we don't know Jim

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but let's just say that Jim is a pension

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manager Jim doesn't exactly know what a

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video game is but he does know the

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gamees industry is pretty important Jim

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also knows that AI is Big so when Jim

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thinks about where he puts his pension

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fund as the fund manager well Jim's

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going to want to hear what Andrew's got

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to say about Ai and that is how today's

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story happens and if you don't want to

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end up like one of the gyms of the world

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is six times more effective than

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watching lecture videos and that is no

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attended in University understanding

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stem topics is vocationally useful but

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dungeon underleveled and as an example

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llms kind of everywhere so understanding

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personal and professional life even if

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it just helps you understand the news

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headlines you see Brilliance how llms

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work is terrific for that you'll

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understand what a token is how an llm

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even produces its output it's something

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life in work as an example YouTuber

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doing llm things so I want to be

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not panic and that would be hard to do

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that Doom scrolling turn it into a daily

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trial and 20% off an annual plan EA

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investor day 2024 then look I care about

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The Games first so here's what we

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learned on the games front before we

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jump into uh the delicious fun there is

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going to be a third Jedi game skate will

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hit steam Early Access in 2025 they say

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that Apex Legends regained player

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sentiment when they altered their rather

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reviled business model to make it a

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little bit nicer but uh because of that

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well they have said that they've missed

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their revenue targets uh in the game

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because uh you know sad reduction in

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cash grabbing as for Battlefield well

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it's got four Studios and a tack team

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working on it there's a game with single

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player multiplayer and alleged BR

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features that has been tested internally

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for over a year with public testing next

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year and finally for the games this Sims

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there will be no Sims 5 Sims 4 gets

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constant updates a mobile and

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multiplayer experience alongside a movie

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and a brand wide platform thrilling

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stuff but uh you know not the point

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today in investors are the point

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investors do want more games more

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widgets but they also know generative AI

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is important and uh well that's why

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everybody else is a bit angry at EA I

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hope you're ready to make it more epic

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and yes make it more epic is a quote

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here extracted by Jeff key alongside a

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video showcase of what EA call

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imagination to Creation which is pretty

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cringe we see in this a chatbot

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interface face and a game engine pretty

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simple you give it text tell it what to

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do and it places stuff you ask for some

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characters for your game a little popup

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appears you select your characters and

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our demo sees a grenade based

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multi-level box maze PVP experience

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that's lots of fun but Fun's not enough

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we need spectacle and that is when the

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words happen make it more

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epic wow are you seeing this yeah that's

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awesome yeah you heard it make it more

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epic and uh a pyramid appears in the

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Horizon for some reason so to make sense

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of this here's the plan give this system

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a massive library of assets and cod wrap

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it in a user generated content product

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akin to say fortnite or Roblox players

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make things using no code and uh there

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you go infinite content of course I look

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at this you look at this and we think uh

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that's slop we know that a good game

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needs fine-tuned balance we know it's

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the design that makes something

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something good not just what's

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generically learned from an EA data set

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this is not Halo forge this is not

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mapping and time Splitters or some

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unhinged Gary's Mod map no it is none of

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those things it is awful looking it does

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not appear to be fun but for investors

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they don't understand any of that the

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bull case for them is a true step change

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in efficiency you see the company exists

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to generate shareholder value remember

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the embracer group I just love one of

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the quotes from Lars who's the CEO of

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basically you know our overriding

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principle is shareholder value and that

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is of course said in the context of all

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the lovely things that embracer group

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did but that's just how these companies

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run and when one looks at the price of a

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company often profitability and a

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expectation of growth are priced into

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the current price so if you want your

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stock to go more than just sideways you

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need a big exciting bull case you need

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something to show people you need a

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little bit of fomo saying this is our

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Direction it is Big its results will be

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big and it is not priced into the market

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yet so if you're a rational investor you

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should put your money here with us

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because we are looking to the Future and

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with a system like this they want to

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solve the problem with the game's

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business and that's game developers you

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see the thing is you can only make so

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many video games our species only

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produces a small number of game

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developers but every member of the

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species is a potential consumer how do

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you get around this problem we all know

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the game projects don't always work out

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sometimes they backfire and from that

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excerpt from Jason tri's book that was

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posted in Bloomberg well we know that

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one of the CFOs who was thrown into

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Blizzard Entertainment who uh came from

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the soap industry that individual just

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thought hey you can make more games by

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opening up more development offices

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which is obviously not how it works but

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it does show that there's a class of

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executive investor who genuinely does

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not understand how this industry works

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so so that's why a case like this a cell

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like this in EA investor day is pretty

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good-looking the idea is you build user

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generated content tools you have people

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make their own maps and modes you then

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monetize the platform and give yourself

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a massive split because of course if you

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monetize the platform you can just

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recruit your users to make the content

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and if you do that successfully

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congratulations you can now grow

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exponentially as a technology platform

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with content made by your users and you

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don't really need to be constrained by

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uh you know hiring good development

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teams that's obviously the opposite of

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why we like games but to investors it's

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catnip especially for investors who want

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more AI in their portfolio but they

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don't want to be too Consolidated in

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Nvidia and Microsoft and that's why

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looking at this video it all looks like

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we look at the UI we laugh at

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the obvious fakery we look at how the

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character select ction screen is

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obviously a mockup and is pulling in

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characters that just make no cohesive

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sense but the investors are blind to

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that instead they feel safe knowing that

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in the face of Roblox and fortnite EA is

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demonstrating a robust user generated

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content strategy but one that is built

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with artificial intelligence at its core

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the best bit though for us is that we

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can look at EA's recent track record

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including a track record that they think

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is so good they they can show it to

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their investors for you and me though we

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just get to have a free laugh EA

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football club 2025 pretty awesome you

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don't have to give FIFA licensing money

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and you got all of the same Ultimate

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Team Revenue this time though promoted

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by the AI husk of coverstar Jude

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Bellingham yes I want you to assume the

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brace position imagine the plane is

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about to go down you need to assume the

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brace position because it's the only way

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you're going to survive this cringe

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let's see what Jude said

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it's like a dream come true stepping

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onto the pitch for the first time it was

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a surreal feeling I mean I grew up

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watching Real Madrid I even played as

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them in EA Games with my brother joke so

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to actually play for real in front of

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all those fans it's something you can't

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really explain EA actually did this they

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thought this was shippable and a good

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idea but it kind of gets worse it brings

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me to project air you will love this Mr

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Wilson assures me and you that quote AI

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is not merely a buzzword to us you know

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he has a deep passion and conviction a

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passion and conviction that has led to

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this here's how EA described project air

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right project air lets us build

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characters that we the consumer can have

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experiences with I mean I don't know

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about you fellow consumer but I enjoy

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having experiences with characters but

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as a cute flourish to really show off

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their technology and action enter Ace

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toi legendary investor world-renowned

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venture capitalist who knows how to to

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play his cards right stunning stuff but

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that's just a character bio no as he a

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themselves said we need to be able to

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have experiences with Ace because while

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Ace toai is not a real person Ace toai

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has been created by EA's new project air

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they entered the prompt I'm thinking a

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high State PC who swims in the waters of

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innovation with that prompt our man is

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created Ace to sigh they then decide to

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give Ace a challenge this of course is

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the experience how about pitching him a

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business idea and seeing if I can lock

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in an investment now to be clear this is

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not some sort of elaborate joke they

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actually showcase this the idea of

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making your own character have any

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experience with him they thought they do

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this legendary investor character as a

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as a way to be cute towards the uh the

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attending audience for EA investor day

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2024 obviously if they were going to be

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a bit more targeted to The Gamers they

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would have made it altogether a lot more

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steamy and related to the Dragon Age

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franchise anyhow it's obvious

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they want to get to a place where they

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don't need to rely on game development

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efforts and Patch cycles and content

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cadences where they want this stuff to

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just be existing and users creating the

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content for themselves all in a way

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where EA continually get paid obviously

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though that is far off let's today talk

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about what they're doing in the video

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games right now so we've just survived a

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whole bunch of investor buffoonery the

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sorts of things that Andrew Wilson will

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be saying to investors to basically get

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them thinking that that EA is amazing

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but let's talk about the concrete how it

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actually impacts how we play games and

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how games are made there's a few

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examples whenever they talk about using

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AI for EA Sports college football what

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they mean is using machine learning

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stuff right using photos to map 150

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stadiums and 11,000 players they did

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that as pre-production which then

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allowed for the full development of the

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game to start with all the assets that

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they needed I think that's a really good

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usage of that technology how else are

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you going to get like college football

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with 11,000 players and all of the

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different stadiums how are you going to

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get that in the game especially for say

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your local team that is pretty cool

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whenever EA president Laura melee says

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that the Sims platform is going to use

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AI to take a player request and surface

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matching content from a library of a 100

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million assets she is reasonable I mean

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maybe that's standard machine learning

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maybe they do use a large language model

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to sort of process the uh the player

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request but that's the kind of thing

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that makes sense and in many ways has

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existed for a long time because be it a

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modern smartphone camera a Google search

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or so many things that we've been using

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for the last two decades it's existed

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under the name of machine learning for

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years and years and years the difference

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is that to promote this to investors you

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got to wrap it up in a sexier package

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one that they can understand one that

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looks similar to the thing that made

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Nvidia explode in stock price and that's

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why regular run-of-the mail machine

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learning is just going to be called AI

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even though its intelligence is so

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singular and limited that it's not

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really that and this of course extends

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to techniques that enable better

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upscaling that maybe agid you in

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photogrammetry like we saw in sports uh

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college football that enables your small

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local College Stadium to actually be in

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a video game but the thing is that to

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investors those don't really matter

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seeing AI matters and that makes our job

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hard because by the definition that

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companies use to sell themselves to

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investors Blizzard Entertainment uses

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Artificial Intelligence on World of

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Warcraft well they actually do is they

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use machine learning to resize helmets

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to fit different races because that's

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grunt work that no artist wants to do

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and so we end up in this strange

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situation where to the SE Suite AI is

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just other chance to signal that they a

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forward-looking investable company we've

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been here with crypto almost every major

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company talked up having deeply

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integrated crypto plans how much of that

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has actually happened in a way that has

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moved the needle for a consumer I mean

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it's basically not happened but what I

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would say is that Ai and how it's

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developing now is more powerful it

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Sparks more ethical dilemmas and so in

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the very best instance a professional

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can work out how to use new technologies

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in their workflow be that traditional

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machine learning or yes even using a

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large language model I do actually use

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large language models a fair bit do you

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know what it's for uh some copy editing

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stuff red teaming my own work because I

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just know that I have some pitfalls as a

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writer and um just having a more

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accurate spell check that's really

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useful but the point is most of what

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I've done for the last 10 years is

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writing I know what good looks like so I

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know how to use a new tool to make my

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human creativity better but that's the

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problem here that's the best case

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scenario best is not default and right

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now incentives steer Us in the opposite

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direction that's why Electronic Arts

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spent an investor day humiliating

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themselves to their customers and to

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their workers because for the workers

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they see this they know it looks bad and

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the best that they can expect is to

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receive Half Baked tools made by

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Engineers working to the specs of

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Executives and that is why I even as

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somebody who by default is a techno

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Optimist have a little bit of a dim view

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of where this stuff is going to go I can

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see these things being used well I can

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see the technology unlocking better

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opportunities but I know the people who

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actually have the power who actually

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move the needle well they are the ones

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that have just forced AI into insert

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whatever normal consumer application you

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use where it is unwelcome unhelpful and

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at best just promotes the factory

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farming of slop content and that's why

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we must always examine the incentives

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just like what we did investigating the

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implosion of one of Indie Gaming's

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greatest Publishers watch it next

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there's even a billionaire Island

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involved how can you not click it's

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going to replace my face in like half a

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second

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EA GamesInvestor DayAI StrategyGame DevelopmentAndrew WilsonUser Generated ContentAI ToolsStock MarketTech InvestmentGaming Industry
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