EU4 IS ALL WRONG & This Mod FIXES IT
Summary
TLDRThis video script offers an in-depth review of a historical accuracy-focused mod for the game EU4, detailing its features and comparing them to historical facts. The mod adjusts the map, political landscape, and cultural representations, enhancing the base game with new trade goods and province modifiers. The script also includes a playthrough as the Moldovans, aiming to form the nation of Romania, with commentary on the mod's accuracy and gameplay mechanics.
Takeaways
- 😀 The mod 'Beyond Typis' is praised for its historical accuracy, particularly in depicting the 1444 start date and adding new flavor to the base game.
- 🌍 The mod adjusts the size of Europe on the map to reflect its actual proportion relative to other continents, and alters the political makeup for historical accuracy.
- 🏰 The English lands are redesigned to show more territories, with Wales as a junior partner rather than a direct possession, mirroring historical political relationships.
- 👑 The mod introduces changes like Iceland being a vassal of Denmark, and Castile starting with more provinces, enhancing the game's depth and historical context.
- 💰 The trade goods map is revamped with new goods like gold mines, fruits, beer, honey, and books, impacting the game's economy and adding to its complexity.
- 🏛️ The Italian peninsula is detailed with many small states and the inclusion of Monaco, showing the mod's attention to historical detail.
- 🛡️ Provinces like Kule or Turno are accurately depicted as part of the Ottomans, reflecting the political realities of the time.
- 🏙️ The mod allows for up to 10 provinces per state, changing the dynamics of the game by influencing more province-wide modifiers.
- 🏴 The political borders of Moldova are more historically accurate, including regions like Hoten and Chernowitz, which were part of Moldova in 1444.
- 🎖️ The mod includes historical events and scripts, such as Janos Hunyadi becoming the regent of Hungary, adding a layer of realism to the gameplay.
- 💡 The cultural map mode in the mod is improved with better representation of various cultures and languages, though some inaccuracies like the classification of Romanian as 'Dacian' are noted.
Q & A
What is the main focus of the mod discussed in the script?
-The mod focuses on providing a historically accurate depiction of the 1444 start date in a game, with adjustments to the map, political makeup, and other elements to reflect historical accuracy more closely.
How does the mod represent Europe in comparison to other continents on the map?
-The mod represents Europe as considerably smaller compared to other continents, reflecting the reality that Europe is actually smaller than often depicted in the base game.
What is historically accurate about the English lands in the mod?
-The mod accurately represents the political relationships of the time, such as Wales being a junior partner of the English crown and the English not directly owning Wales but having it as a junior member under them.
What issue does the speaker have with the depiction of culture in Ireland in the mod?
-The speaker questions the accuracy of depicting the culture as Old English in a large area of Ireland, given that the region was predominantly Irish, and wonders why Welsh in Britain is not part of the same culture group as the rest of the Gaelic people.
How does the mod represent the strength of Castile and Portugal in the game?
-The mod strengthens Castile by starting with about 40 more provinces and gives the Portuguese an extra 20-something provinces, making them more powerful at the start of the game.
What is unusual about the number of gold mines in Bohemia in the mod?
-Bohemia has an unusually high number of seven gold mines, which is more than historically accurate, given that they were leading silver producers, not gold.
What new trade goods are introduced in the mod and what effects do they have?
-The mod introduces new trade goods such as fruits, beer, honey (apiculture), and books. Beer, for example, offers a local unrest reduction of one.
Why does the speaker believe the depiction of coal provinces for England and the German Empire is historically accurate?
-The speaker believes the depiction is accurate because both England and the German Empire were leading coal producers during the early part of the Industrial Revolution, which contributed to their power.
What is special about the papal vassal in the mod?
-The mod introduces a special type of papal vassal called the autonomous papal state, which is more historically accurate as these states were more autonomous and not completely overseen by the Venetian Republic.
How does the mod handle the number of provinces per state, and what impact does this have on gameplay?
-The mod allows for up to 10 provinces per state, which changes gameplay by influencing more provinces with province-wide modifiers and altering the dynamics of expansion and control.
What historical event is scripted in the mod regarding Janos Hunyadi and Matias Corvinus of Hungary?
-The mod scripts the historical event where Janos Hunyadi became the regent of Hungary after the Crusade of Varna failed, and he placed his son Matias Corvinus as the king, despite Ladislaus Postumus being the rightful heir.
What is the speaker's strategy for managing loans and mercenaries in the game?
-The speaker's strategy involves selling titles to acquire loans and hiring mercenaries to bolster their military force. They acknowledge the risk of bankruptcy but decide to role-play as Romania, accepting the challenge of managing a corrupt and bankrupt nation.
What does the speaker find particularly appealing about the mod's depiction of Romania's borders?
-The speaker finds the mod's depiction of Romania's borders to be a perfect representation of modern-day Romania, with the exception of the Turkic lands, and appreciates the historical accuracy in the game.
Outlines
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