EU4 IS ALL WRONG & This Mod FIXES IT

Ludi et Historia
7 Feb 202225:53

Summary

TLDRThis video script offers an in-depth review of a historical accuracy-focused mod for the game EU4, detailing its features and comparing them to historical facts. The mod adjusts the map, political landscape, and cultural representations, enhancing the base game with new trade goods and province modifiers. The script also includes a playthrough as the Moldovans, aiming to form the nation of Romania, with commentary on the mod's accuracy and gameplay mechanics.

Takeaways

  • 😀 The mod 'Beyond Typis' is praised for its historical accuracy, particularly in depicting the 1444 start date and adding new flavor to the base game.
  • 🌍 The mod adjusts the size of Europe on the map to reflect its actual proportion relative to other continents, and alters the political makeup for historical accuracy.
  • 🏰 The English lands are redesigned to show more territories, with Wales as a junior partner rather than a direct possession, mirroring historical political relationships.
  • 👑 The mod introduces changes like Iceland being a vassal of Denmark, and Castile starting with more provinces, enhancing the game's depth and historical context.
  • 💰 The trade goods map is revamped with new goods like gold mines, fruits, beer, honey, and books, impacting the game's economy and adding to its complexity.
  • 🏛️ The Italian peninsula is detailed with many small states and the inclusion of Monaco, showing the mod's attention to historical detail.
  • 🛡️ Provinces like Kule or Turno are accurately depicted as part of the Ottomans, reflecting the political realities of the time.
  • 🏙️ The mod allows for up to 10 provinces per state, changing the dynamics of the game by influencing more province-wide modifiers.
  • 🏴󠁧󠁢󠁥󠁮󠁧󠁿 The political borders of Moldova are more historically accurate, including regions like Hoten and Chernowitz, which were part of Moldova in 1444.
  • 🎖️ The mod includes historical events and scripts, such as Janos Hunyadi becoming the regent of Hungary, adding a layer of realism to the gameplay.
  • 💡 The cultural map mode in the mod is improved with better representation of various cultures and languages, though some inaccuracies like the classification of Romanian as 'Dacian' are noted.

Q & A

  • What is the main focus of the mod discussed in the script?

    -The mod focuses on providing a historically accurate depiction of the 1444 start date in a game, with adjustments to the map, political makeup, and other elements to reflect historical accuracy more closely.

  • How does the mod represent Europe in comparison to other continents on the map?

    -The mod represents Europe as considerably smaller compared to other continents, reflecting the reality that Europe is actually smaller than often depicted in the base game.

  • What is historically accurate about the English lands in the mod?

    -The mod accurately represents the political relationships of the time, such as Wales being a junior partner of the English crown and the English not directly owning Wales but having it as a junior member under them.

  • What issue does the speaker have with the depiction of culture in Ireland in the mod?

    -The speaker questions the accuracy of depicting the culture as Old English in a large area of Ireland, given that the region was predominantly Irish, and wonders why Welsh in Britain is not part of the same culture group as the rest of the Gaelic people.

  • How does the mod represent the strength of Castile and Portugal in the game?

    -The mod strengthens Castile by starting with about 40 more provinces and gives the Portuguese an extra 20-something provinces, making them more powerful at the start of the game.

  • What is unusual about the number of gold mines in Bohemia in the mod?

    -Bohemia has an unusually high number of seven gold mines, which is more than historically accurate, given that they were leading silver producers, not gold.

  • What new trade goods are introduced in the mod and what effects do they have?

    -The mod introduces new trade goods such as fruits, beer, honey (apiculture), and books. Beer, for example, offers a local unrest reduction of one.

  • Why does the speaker believe the depiction of coal provinces for England and the German Empire is historically accurate?

    -The speaker believes the depiction is accurate because both England and the German Empire were leading coal producers during the early part of the Industrial Revolution, which contributed to their power.

  • What is special about the papal vassal in the mod?

    -The mod introduces a special type of papal vassal called the autonomous papal state, which is more historically accurate as these states were more autonomous and not completely overseen by the Venetian Republic.

  • How does the mod handle the number of provinces per state, and what impact does this have on gameplay?

    -The mod allows for up to 10 provinces per state, which changes gameplay by influencing more provinces with province-wide modifiers and altering the dynamics of expansion and control.

  • What historical event is scripted in the mod regarding Janos Hunyadi and Matias Corvinus of Hungary?

    -The mod scripts the historical event where Janos Hunyadi became the regent of Hungary after the Crusade of Varna failed, and he placed his son Matias Corvinus as the king, despite Ladislaus Postumus being the rightful heir.

  • What is the speaker's strategy for managing loans and mercenaries in the game?

    -The speaker's strategy involves selling titles to acquire loans and hiring mercenaries to bolster their military force. They acknowledge the risk of bankruptcy but decide to role-play as Romania, accepting the challenge of managing a corrupt and bankrupt nation.

  • What does the speaker find particularly appealing about the mod's depiction of Romania's borders?

    -The speaker finds the mod's depiction of Romania's borders to be a perfect representation of modern-day Romania, with the exception of the Turkic lands, and appreciates the historical accuracy in the game.

Outlines

00:00

🎮 Historically Accurate Mod Review

The script discusses a modification for a strategy game that aims to provide a historically accurate experience starting from the year 1444. It highlights the changes made to the map, such as the reduced size of Europe to reflect its actual proportions and the political landscape, including the depiction of Wales as a junior partner to England. The script also mentions the addition of new trade goods and resources, like gold mines, and the impact on gameplay, such as the reduced development cost and the need to manage a larger number of provinces.

05:00

🏰 Detailed Analysis of Map Changes and Nation Representation

This paragraph delves deeper into the map's historical accuracy, discussing the political borders and the autonomy of certain regions like the Papal States. It also addresses inaccuracies, such as the depiction of certain cultures and the independence of Muscovy, which was still a tributary of the Great Horde in 1444. The paragraph further explores the gameplay implications of having more provinces and the challenges faced by nations like the Byzantines due to the mod's changes.

10:01

👑 Playing as Moldovans: Strategy and In-Game Events

The script shifts to a gameplay perspective, with the player taking on the role of Moldovans with the goal of reclaiming lands to form the nation of Romania. It outlines the strategy of developing provinces, managing estates, and dealing with in-game events such as rebellions and wars. The player also comments on the historical accuracy of certain events scripted in the mod, like the rise of Matias Corvinus in Hungary.

15:02

🌏 Cultural and Political Map Analysis

The focus of this paragraph is on the cultural map mode, examining the distribution of cultures and languages in the mod. It praises the mod for accurately representing the mix of cultures in regions like Silesia and Anatolia and for including minority cultures like Coptic in Egypt. However, it also points out some inaccuracies, such as the classification of certain cultures and the placement of the Romance language group.

20:03

🛡️ War and Diplomacy in the Mod

The script describes the player's efforts to take back Transylvania and form the modern-day Romanian borders through war and diplomacy. It details the challenges of fighting against Hungary and the strategic use of loans and mercenaries. The player also experiences the consequences of over-extending in the war, such as high war exhaustion and the risk of bankruptcy.

25:04

🏆 Conclusion and Future Plans

In the final paragraph, the player reflects on the achievements made in the game, successfully forming the borders of modern-day Romania within the mod. They express their love for the mod and its historical accuracy, despite minor inaccuracies. The script ends with a tease for future gameplay, such as a potential Byzantine run, and a thank you to the player's supporters.

Mindmap

Keywords

💡Historical Accuracy

Historical accuracy in the context of this video refers to the faithful representation of historical events, political structures, and cultural details in a modification (mod) for a strategy game. The video discusses the mod's attempt to provide a more accurate depiction of the world in 1444, including the political makeup and geographical size of Europe, which is a central theme of the video. For instance, the script mentions that 'Europe is considerably smaller on the map compared to the rest of the continents,' highlighting the mod's attention to geographical accuracy.

💡Mod

A 'mod' is short for modification, which in the context of video games, refers to alterations or additions made by players or third-party developers to change or enhance the game. The script talks about a specific mod called 'Beyond Typis,' which aims to improve the historical accuracy and add new features to the base game, enriching the player's experience and providing a more immersive historical setting.

💡Start Date

In strategy games like the one discussed in the video, the 'start date' is the point in history from which the game begins. The script mentions the '1444 start date,' which is a reference to the historical period when the game or mod initiates, allowing players to control nations and navigate historical events from that time onward.

💡Provinces

In the context of the video, 'provinces' are the territorial divisions or regions within a game that represent political or geographical areas. The script discusses the mod's changes to the number and distribution of provinces, such as 'Castile... starts with about 40 more provinces,' which affects gameplay mechanics and the historical representation of the era.

💡Trade Goods

Trade goods in the game are resources or commodities that can be produced and traded for profit. The script mentions new trade goods introduced by the mod, such as 'gold mines,' 'fruits,' 'beer,' 'honey,' and 'books,' which add variety to the economic aspects of the game and reflect the historical trade dynamics of the period.

💡Cultural Map Mode

The 'cultural map mode' likely refers to a feature in the game that allows players to view the world map based on cultural regions or groups. The video script discusses the mod's improvements to this feature, providing a more historically accurate representation of cultural distributions, such as 'low silesian' and 'high cylician,' enhancing the game's depth and realism.

💡Vassals

In the context of historical strategy games, 'vassals' are smaller states or territories that are under the control or influence of a larger, dominant state. The script mentions vassal states like 'the autonomous papal state of the papal states,' indicating the mod's attention to the complex political relationships of the time.

💡Development

Development in the game refers to the process of improving the infrastructure and economic potential of provinces. The video script notes that the mod changes the cost and effect of development, such as 'the cost of developing provinces is also cheaper,' which impacts gameplay and reflects the varying levels of development in different historical regions.

💡Estates

Estates in the game represent powerful groups or classes within a nation, such as nobility or clergy, which can influence national policies. The script discusses the player's ability to interact with 'estates' and their effects on the game, like 'we're going to give the plus one mana,' showing the mod's inclusion of social dynamics in its historical simulation.

💡Coalition

A 'coalition' in the game context refers to a group of nations that have banded together, often against a common enemy. The script mentions forming a coalition, such as 'we got a coalition of byzantium and serbia,' which is a strategic element in the game that can affect the balance of power and the outcome of wars.

💡War Exhaustion

War exhaustion represents the depletion of a nation's resources and morale due to prolonged conflict. The video script humorously notes the player's nation reaching 'the maximum amount of loans that we can take which means we're gonna go bankrupt soon,' reflecting the real-life consequences of war and the game's mechanics that simulate the strain on a nation's economy.

Highlights

The mod offers a historically accurate depiction of the 1444 start date with a redesigned map showing Europe's actual size.

English lands are expanded with more Irish minor nations and a historically accurate representation of Wales as a junior partner.

The Channel Isles and Isle of Man are shown as English marches, adding depth to England's political landscape.

Cultural accuracy is questioned regarding the depiction of Old English in Ireland and Welsh in Britain.

Iceland's royalty is accurately portrayed as a Danish vassal, enhancing historical immersion.

Castile and Portugal are stronger with additional provinces, altering the balance of power.

Gold mines are abundantly spread across various regions, potentially making Austria and the Ottomans very wealthy.

New trade goods like fruits, beer, honey, and books add economic diversity and local unrest modifiers.

England and the German Empire are depicted with numerous coal provinces, reflecting their historical industrial revolution dominance.

The Italian peninsula features a high number of OPMs and historically accurate political borders.

The mod introduces an autonomous papal state and detailed political dynamics within the region.

Sicily's historical separation from Naples is accurately depicted, with cultural and political distinctions.

The mod allows for up to 10 provinces per state, changing the influence of province-wide modifiers.

Bulgaria's independence and the Ottomans' core on it are historically accurate, adding complexity to the region.

The mod introduces more minor Russian nations and accurate political borders for a more historically immersive experience.

Muscovy's independence and vassal structure are debated for historical accuracy, offering a different perspective on the region.

The Teutons and Livonians have more vassals at the start, reflecting the complexity of the Holy Roman Empire.

The player can role-play as Moldovans, aiming to reclaim land and form the nation of Romania, adding a unique gameplay challenge.

Cultural map mode showcases accurate cultural distributions, including Silesian, Serbian, and Anatolian groups.

The mod's historical accuracy extends to scripted events, such as Janos Hunyadi's regency and Matias Corvinus' kingship in Hungary.

The player's strategic decisions, such as taking loans and managing war exhaustion, reflect the challenges of historical statecraft.

Achieving the modern Romanian border in-game is a satisfying accomplishment that reflects the mod's historical depth.

Transcripts

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if you enjoy historical accuracy well

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then you're absolutely gonna love this

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mod since it offers one of the most

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historically accurate depictions of the

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1444 start date as well as a ton of new

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flavor to the base game itself i am of

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course talking about beyond typis and

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you probably noticed the first thing is

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that europe is considerably smaller on

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the map compared to the rest of the

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continents this is to show that well in

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reality europe is actually a lot smaller

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than it's depicted in the base eu for

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and the political makeup of the map is

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very very different from what we know

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starting from the english lands you can

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see that the isles actually have a lot

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more lands as well as there's way more

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irish minor nations than there are in

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the base game and the english do not

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directly own wales they have it as a

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junior member under them which is

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actually very historically accurate

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since officially wales was a junior

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partner of the english crown much like

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england was a junior partner of the

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scottish crown starting the 18th century

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which is what gave way for the united

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kingdom or the union between all of

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these various entities here they also

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have the march of march as a march of

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england now this begs the question of

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course where did the march of march

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march during march march march march my

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brain works in mysterious ways okay just

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don't judge it don't judge it we also

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have depicted here the channel isles

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which are a march again of the english

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and the isle of man as well as we do

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have the holdings of the english in

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ireland i have to say though that the

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culture here being old english i'm not

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so sure about i know that this area

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namely the castle and the surroundings

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of the castle that were owned by the

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english were actually english obviously

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but everything else around this area was

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irish so i'm not sure if it's fair to

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depict a minority as the majority in a

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province this big if the province was

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this small i understand but if you're

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gonna depict the whole thing why would

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you do this entire area as old english

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one more thing i have to say about this

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is that i'm not sure why welsh in

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britain is not a part of the same

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culture group as the rest of the gaelic

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people here i do enjoy seeing the advice

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royalty of iceland as a vassal of the

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danes from the beginning ruled by mr

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hiroshi

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olafur amundsen nailed it 10 out of 10

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pronunciation if i go missing it's

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probably because i got assassinated by

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some icelandic viking assassins okay

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just just put it out there one thing's

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for sure castile is definitely a lot

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stronger in this mod it starts with

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about 40 more provinces whilst the

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portuguese have an extra 20-something

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provinces themselves and if we look at

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the trade goods map mode look at this

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boys we got one two gold mines within

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the early reach of the castilians the

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french also start with the gold mine as

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do the english in the northern part of

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england and oh my god what the hell is

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happening in bohemia man why does

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bohemia have seven gold mines what i

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mean okay i know that they were one of

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the leading producers of silver but

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seven gold mines what i have a feeling

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austria is gonna get ridiculously rich

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another three gold mines in hungary here

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another two in serbia and two more in

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the ottoman lands oh one more even in uh

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everest actually so we can kind of say

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five in the ottoman lands cause let's

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face it this is gonna be ottoman land

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very early on scratch that make that six

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because trapezone's got some gold as

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well and there's mortal in the south of

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sardinia

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and in the northern parts of italy

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basically there's a lot more gold in

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this game now than there ever was before

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plus there's a lot of new trade goods we

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have fruits as a trade good we have beer

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which offers local unrest minus one this

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makes sense this is very very accurate

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beer definitely does add minus one local

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unrest and i think another trade good

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i've spotted is the honey over here or

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apiculture as it's called all right and

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there's also books which are separate

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from

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paper so we have both paper here and

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books in the other province for example

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for aragon and i have to say for the

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late game look at the amount of coal

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provinces that the english have i have

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to say this is probably accurate because

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the english were one of the leading

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producers of coal during the early part

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of the industrial revolution it's one of

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the reasons why england became so

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powerful after all and pretty much the

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same thing for the german empire the

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rural area had a massive amount of coal

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provinces the austrians are completely

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decimated here we have inner austria

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that has austria proper as a vassal and

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it has a uh independence guarantee over

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tyro i would say like creme de la creme

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is the italian peninsula though if we

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just take a quick look here look at the

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amount of opm's that we have we even

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have the freaking city of monaco well

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the nation of monaco actually that

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exists today by the way tenda seva

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finale we have so many of them it's

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ridiculous we even managed to get

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benevento in naples which was a holding

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of the papal states in the uh southern

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part of italy and mad respect for the

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fact that they added this in this just

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shows how much time they actually took

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to make it as historically accurate as

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possible the map itself there's even a

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special type of papal vassal the

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autonomous papal state of the papal

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states for example marsh over here which

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is led by francesco's forza that

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eventually would become the leader of uh

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the rebellion and milano you probably

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know this guy from the events don't you

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and then milano speaking of has a ton of

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cords around everywhere look at this

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here five cores on venice another three

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cores on savoy also have to say that

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sicily was not up of naples in 1444

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prior to the aragonese conquest of the

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neapolitan lands these were basically

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ruled by the norman vikings that

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eventually conquered these lands from

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the sicilian muslims before them but

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once the aragonese conquered this they

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kind of made it so that sicily is a lot

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more separate from the rest of the

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neapolitan crown to keep it in check

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essentially they divided and conquered

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more or less well they already were

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conquered so they divided in order to

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more easily govern let's say one thing

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that is really accurately depicted is

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the fact that kandia negropont naxos are

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not directly owned by the venetians and

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are just the vassals of venice this is

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very very well made and historically

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speaking these were in fact a lot more

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autonomous and the venetian republic did

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not completely oversee everything that

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happened in these areas but they did

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oversee usually wherever they had a

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significant fortification like the ones

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that we have in le panto corone and

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argolide you probably also noticed but

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there can be a 10 provinces per state

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now so for example trace actually has 10

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provinces peloponnese has nine provinces

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and so on and that significantly changes

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the way that the game works because

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that's a lot more provinces that get

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influenced for example by particular

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province-wide modifiers you might have

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noticed bulgaria being independent here

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as well this is historical the castle of

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lovich was not conquered by the ottomans

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in 1444. it's not a rebellion by the way

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it simply was just never conquered by

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them it was the last holdout of the

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bulgarians here and eventually it did

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get conquered but for some reason the

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ottomans have a core on this in this mod

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as they do have cores on the byzantines

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whilst the byzantines don't have cores

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on the ottomans i've talked to the mod

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developer and he said that he did this

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in order for the ottomans to attack

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bulgaria first and finish them off

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similarly to attack the byzantines so i

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kind of understand from that perspective

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but it kind of makes the byzantines

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really hard to play or close to

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impossible to play for that matter there

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is a sub mod this mod that actually

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boosts up the byzantines a little bit

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and i might check that out in the nearby

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future also on the south of valleja we

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have the uh castle of kule or turno as

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we call it in romanian which is owned by

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the ottomans this is accurate it was

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taken back by the valencians under the

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rule of vlad zepesh or dracula as you

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guys probably know in 1446 so that's two

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years afterwards but in 1444 it's true

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this was actually a part of the ottomans

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they used it as a foothold in valleja to

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make sure that the valencians are paying

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their tribute and whenever they did not

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pay the tribute the garrison and torno

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would come out kill some people until

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they paid the tribute essentially they

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were medieval bullies let's say since we

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are in the east they've also added a lot

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more minor russian nations here and

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that's accurate there was so many more

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smaller principalities in this area at

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the time what i don't agree with is the

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fact that muscovy is independent and

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they have all of these vassals when the

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reality is that muscovy in 1444 was

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still a tributary of the great horde

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still took them about two decades before

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they became actually independent albeit

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according to historical records they

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were supposed to pay a tribute to the

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great horde which in turn they collected

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from the other russian principalities

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but what the muscovites used to do they

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would keep the tribute from the other

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principalities and not pay it to the

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great horde which eventually led to the

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great horde attacking them because they

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were pissed and they lost the war and

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that ended up giving the independence to

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the muscovites the teutons also have a

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few more vassals at the start as do the

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livonians one thing i have to say is

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that the city of riga was a lot more

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autonomous but the archbishop rick of

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riga did indeed exist and it had exactly

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these lines here as they are depicted so

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much respect to how well they've

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actually managed to show the provinces

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in the game the city itself of riga

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would have been a lot more divided

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however from the rest of the archbishop

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rick lands but i can't see of any proper

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way of showing that in the games my

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beloved brandenburg also is a lot bigger

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they have a few extra provinces the city

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of rupin is independent so you have to

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take it back of course if you want to

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watch me play brandenburg and take

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everything out and form prussia i've

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done this already on my twitch channel

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and you can find a link to the vods on

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the second channel where i've uploaded

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that unedited so you can see everything

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that happens in the description below

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there are significantly more provinces

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in the uh hre and obviously they've

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added a ton more nations here but they

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didn't add as many as you would imagine

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because you know there's obviously a

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limit to how many you can actually add

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in here and make the game still playable

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for example voltaire's nightmare adds a

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lot more and it is a little bit more

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historical but it's unplayable man like

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you need a super nasa computer to play

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that whilst this mod actually is

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playable and speaking of playable let's

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start our campaign as the moldovans here

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and try and take back the valencian land

play10:19

so we can form the nation of romania

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shall we don't be fooled by the amount

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of extra provinces we have all of these

play10:25

are really low dev we got five four

play10:27

three it's very low development to be

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fair so let's start with our estates

play10:31

here we're going to give the plus one

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mana of course minus 25 advisor class

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reduction for all three estates as well

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patronage of the arts boyar border forts

play10:40

which essentially make your forts

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ridiculously cheap to maintain let's see

play10:44

whatever agenda we get as well

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brandenburg opinion of us hell yeah

play10:47

let's get some brandenburg and ally

play10:49

shall we take note because the amount of

play10:52

income and manpower that you get from

play10:53

development is a lot less now the cost

play10:56

of developing provinces is also cheaper

play10:58

it's basically half of the default

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vanilla cost we're gonna dive this up

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twice then afterwards we're gonna sell

play11:03

titles you have to dev up twice in order

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to actually be able to sell titles in

play11:07

this mod at least then div up a second

play11:09

time and now we can seize crownlands

play11:11

we're also gonna hire the free company

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and we're going to make both of our air

play11:15

and our leader generals they're both

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trash sadly 11th of december and we're

play11:19

actually going to know cb the nation of

play11:21

valleja the reason we're doing this is

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because if i wait until i can actually

play11:26

get a claim on them the chance of the

play11:28

ottomans proclaim guaranteeing them are

play11:30

ridiculously high and i don't want them

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to proclaim guarantee them obviously i

play11:34

don't need to fight the ottomans right

play11:35

now we will however be getting a spy

play11:37

network so we can get some siege ability

play11:40

in the nation of alicia for taking their

play11:42

forts a little bit faster let's kill off

play11:44

zevaloki and shall we we got a two they

play11:46

got a zero this is just typical romanian

play11:49

uh pips right there both moldovans and

play11:51

valencians get horrible pips this is

play11:53

historical guys you know what i actually

play11:55

have issues with pretender rebels but

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the pretender is gonna be way better

play12:00

than what i have right now three one one

play12:01

with two wine zero so i'm just gonna

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actually let them enforce their demands

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oh this is actually really good we still

play12:07

have minus two stability let me actually

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boost up my stability a little bit and

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then i can use this to get up to zero

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noise okay seriously these guys are the

play12:14

world's worst rebels ever they almost

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finished taking the capital and they

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just randomly decided to abandon that

play12:21

and go to the next province next to him

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are you kidding me right now i actually

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want you to enforce guys also i've seen

play12:27

a few things in this area that made me

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cringe a little bit as a romanian i do

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like the fact that valejia actually has

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cores on the uh dobruja part and the

play12:36

provinces that the ottomans took because

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technically these were taken from

play12:39

valejia relatively few years before the

play12:42

start date here in the early 1400s these

play12:45

were actually lands that belonged

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directly to the valyrian crown on that

play12:49

note however i have to say that august

play12:51

turkish here does not make any sense

play12:53

like this was not turkish at all in 1448

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if anything i would make it more

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bulgarian there was a turkish minority

play13:00

but that was a minority not a majority

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in these areas similarly here targoviste

play13:07

had a german minority in the city of

play13:11

targovista not the entire region so

play13:13

making this province and this province

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germanic in valleja in 1444 because

play13:19

there was a minority of germans triggers

play13:23

me really a lot because it's like making

play13:26

london hindu culture in t22 because

play13:29

there's a indian minority doesn't make

play13:31

sense does it and the same exact thing

play13:33

over here with the nams and bako they

play13:35

were not a majority casanggo there were

play13:38

minorities of these people here but that

play13:42

aside it does make the game a lot more

play13:44

interesting and it gives a little bit of

play13:46

extra flavor i guess so it is forgiven

play13:48

because it does make the game

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interesting especially after i get to

play13:52

convert them to the real culture that

play13:54

they had in 1444. oh look at that the

play13:57

ottomans actually did attack the

play13:58

bulgarians in the reconquest of loveish

play14:01

so it did work giving the ottomans a

play14:03

core in this it did make them uh

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prioritize attacking bulgaria first i

play14:07

guess the venetians are eating up the

play14:09

nation of epress also that's really good

play14:11

especially since epres has the gold mine

play14:13

in the provinces i think also have to

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say that 10 out of 10 when it comes to

play14:18

the political borders of moldova in 1444

play14:22

hoten and chernowitz were a part of

play14:24

moldova in the start date and that is

play14:27

not shown as such in the base u4 game

play14:29

that's just really sad in my opinion

play14:31

it's also one of the reasons i really

play14:33

enjoy playing this mod despite certain

play14:35

really really minor inaccuracies overall

play14:38

i would say that 90 of this mod is

play14:40

pretty accurate and makes a lot of sense

play14:42

historically speaking let's say come on

play14:44

boys 28 percent can i get the fort

play14:46

cannot lootie cannot get the fort can we

play14:48

get it on the second attempt no cannot

play14:51

get it on the second attempt either oh

play14:53

what end of styrian control over laddies

play14:55

laos whoa

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i did not see this coming this is

play14:59

actually historical man wow they

play15:01

actually scripted this in that's awesome

play15:04

my respect just went through the roof

play15:06

for this modding team awesome work dudes

play15:08

honestly awesome work so if you don't

play15:10

know what historically happened was

play15:12

janos huniadi actually became the regent

play15:15

of hungary after the crusade of varna

play15:17

failed and the leader of hungary died

play15:19

and he actually put his son matias

play15:22

corvinus as the king of hungary despite

play15:25

the fact that ladislau posumus was

play15:28

supposed to be the king of hungary you

play15:30

see this actually happen in the game

play15:32

it's actually a percentage of it

play15:34

happening it's like 50 50 either the

play15:36

austrians get the hungarian crown or

play15:39

matias becomes the leader but

play15:40

historically speaking matias became the

play15:43

new king of hungary these guys are

play15:45

really pissing me off because they keep

play15:46

going from one province to another not

play15:48

sieging this down so i'm just gonna kill

play15:50

them similarly i'll kill the last of the

play15:52

volatians bye bye ski boys and that

play15:55

means we can also all of wallachia we

play15:57

got a coalition of byzantium and serbia

play15:59

who cares about serbia boys who cares

play16:02

about sword i don't care about serbia i

play16:04

don't i just don't okay hey unites unite

play16:07

zavoyavodski nice we got a core on uh

play16:10

turda and giorgio this did boost up our

play16:12

crowlands to 11 though and in classic

play16:16

eu4 fashion

play16:18

the ottomans did not annex the

play16:20

bulgarians

play16:22

they glitchy just got a piece with them

play16:24

for 15 years but did not annex them big

play16:27

brain

play16:28

boom boom brain for the ottomans right

play16:31

now hungary also just came out of a

play16:33

massive war against the bohemians and

play16:35

they got zero manpower but then again i

play16:37

also don't have much manpower do i so if

play16:39

only there was such a thing as loans if

play16:42

only there were loans so we can loan up

play16:45

and get a mercenary company let's

play16:46

actually take a deeper look at the

play16:48

cultural map mode of uh this mod first

play16:50

thing that comes to my attention is the

play16:52

fact that we have both low silesian and

play16:55

high cylician the high cylician being a

play16:58

part of the west slavic group and the

play17:00

low styles in a part of the germanic

play17:01

group this is really accurate

play17:03

essentially the silesian lands did start

play17:05

getting converted to germanic which

play17:07

celestion being the germanic version of

play17:09

silesians and the old slightly being the

play17:11

original silesians we also have the

play17:14

serbian lands mixed in with high saxon

play17:16

serbians still exist today but they're a

play17:19

minority in 1444 they would have been

play17:21

the majority in this area however so

play17:23

that's pretty accurate same thing here

play17:25

with kashubians and pomeranians mixing

play17:27

in and prussians coming in as well i

play17:29

have to say that the romance language

play17:32

and by extension culture would be a

play17:35

little bit different from uh the main

play17:37

italian branch with the romance aladdin

play17:40

and friulian being in a separate

play17:42

language group and for that matter

play17:44

romanian would be catalogued as east

play17:47

romance not dacian and you need to

play17:50

listen to this because the percentage of

play17:53

dacian in the romanian language is less

play17:55

than 0.2 percent there's more german

play17:58

words in romanian then there are dacian

play18:01

words it makes no sense to have this

play18:03

culture as dacian eastern romance is the

play18:06

official name of the branch of latin

play18:09

that romanian is a part of and it

play18:11

includes a romanian as you can see here

play18:13

easter romanian which would be in this

play18:15

area mcglenn or romanian and dalmatian

play18:18

which we have in eu for but dalmatian

play18:20

and eu4 is a part of the latin group we

play18:22

actually have it here in the mod since

play18:24

we are looking at the cultural map mode

play18:26

the anatolian part is a lot better than

play18:28

the vanilla version that's for sure we

play18:30

have cappadocian a lot more pontic

play18:33

armenians better depicted including the

play18:35

silesian armenians i don't know why this

play18:37

is turkic this should not be turkic

play18:39

antioch was never ever kick ever it

play18:43

makes no sense to make antioch turkic

play18:46

and the coastline especially the west

play18:48

coast line of um anatolia would have had

play18:50

a lot more greek especially in the

play18:52

cities it would have been a lot more

play18:53

greek rather than turkic but other than

play18:55

that really well done compared to the

play18:57

vanilla version of the anatolian map and

play19:00

i'm happy to see that there's also

play19:01

coptic in the egyptian part as some of

play19:04

you probably know before the arab

play19:06

conquest of egypt there were people

play19:08

there of course and those people were

play19:10

not a hundred percent on board and

play19:12

converted to islam by 1444 in fact

play19:16

probably around 30 of them were still

play19:18

following the coptic version of

play19:20

christianity and still had their own

play19:22

unique identity and culture really well

play19:24

done the fact that they put basque

play19:26

separate from everything else and

play19:27

albanian as well these groups are indeed

play19:30

separate they're not a part of slavic or

play19:32

anything of the sorts i'm not sure what

play19:34

i can say about this situation with

play19:35

illyrian here i would say that they were

play19:38

a minority and far from being a majority

play19:41

in any of these provinces same thing

play19:43

goes for a romanian here they did exist

play19:45

that is true but they were a significant

play19:48

minority compared to the majority of the

play19:50

lands being greek and especially for the

play19:52

a romanians they mostly lived around the

play19:55

hills and the mountains where they acted

play19:57

as shepherds and they are descended from

play20:00

the roman speaking peoples of the roman

play20:02

empire prior to the collapse of the

play20:05

empire and the switch to the greek

play20:07

language and the eastern roman empire

play20:09

the finnish language being in the same

play20:11

group with estonian kyrelian and sabmi

play20:14

is also really well done they are

play20:16

essentially very very similar as a whole

play20:19

and hungarian despite it origin being

play20:21

descended from the fino ugric language

play20:23

group it should not be in the same

play20:25

culture group obviously because they

play20:26

were separated for more than a thousand

play20:28

years but they do have their own group

play20:30

here that apparently includes kumon and

play20:32

obviously secular and casango kumans

play20:35

however were not hungarians they are a

play20:38

turkic people and if you do a very quick

play20:41

google search you'll find that cumins

play20:43

were running away from various migrating

play20:45

people they did settle in hungary and

play20:48

they were used as mercenaries by the

play20:50

hungarians and were also assimilated

play20:52

into the hungarian majority ethnic group

play20:55

but having kuman as a part of the

play20:58

hungarian group is debatable because

play21:00

they did speak a completely different

play21:02

language had completely different

play21:03

customs oh my god what's happening here

play21:05

man look at this florence is completely

play21:08

obliterating the papal states in siena

play21:10

oh sorry genoa in siena with marsh wow

play21:13

they're actually killing them off man

play21:15

they got 11 000 not that many but

play21:17

they're definitely doing a great job

play21:19

over here well well well if it's not the

play21:21

serbian separatists and i assume

play21:24

transylvanian separatists as well looks

play21:26

like hungary's not super well

play21:27

centralized just yet might be a bit of

play21:29

an opportunity for us they're also

play21:31

allied to fry sing and uh what schnapps

play21:34

is up with this flag is this the actual

play21:36

flag of rising i highly doubt this man

play21:38

if that's the actual flag of rising i'm

play21:41

gonna eat a vienna schnitzel in front of

play21:44

you guys so let me know in the comment

play21:45

section if it is or not i'm curious now

play21:47

people of rising inform me please you

play21:50

know what boys let's go full on in sell

play21:53

the titles get the burger loans five of

play21:56

them and let's get some mercenaries so

play21:58

we can attack the hungarians let's get

play22:00

the uh high dukes the independent

play22:03

cossacks and the crabbats as well it's

play22:05

everything or nothing okay or as normal

play22:08

people would say uh all or nothing i

play22:10

assume let's go let's go everybody it's

play22:13

time to take back transylvania i just

play22:15

realized that hungarians got like a

play22:17

hundred freaking forts i don't think

play22:18

this is going to end up well for me ah

play22:20

yes why not have some rebels exactly now

play22:23

when i'm struggling with the war oh

play22:25

would you look at that boys they

play22:26

actually recruited the levans so they

play22:29

are in need of mercenaries what i

play22:32

haven't even fought them yet the three

play22:33

siege general from the independent

play22:35

cossack host is massively helping not

play22:37

gonna lie take that yeah filthy

play22:39

croatians wait a second is it just me or

play22:42

is this actually the amount of lands i

play22:44

need to form modern-day romania and the

play22:47

borders actually look like modern-day

play22:49

romania oh my god i love this mod so

play22:51

much now i'm going for this war deal

play22:53

okay i'm not stopping i don't mind going

play22:55

bankrupt afterwards that would just be

play22:57

the role playing romania today okay

play22:59

jesus mother of god the amount of work

play23:01

exhaustion i have i'm gonna have to

play23:03

waste some of my dual points on this are

play23:04

you freaking kidding me this fort did

play23:06

not follow 64. i bet this one's gonna

play23:09

fall at 28 though of course it did of

play23:12

course it freaking did finally this one

play23:14

fell as well let's go take care of their

play23:15

army now by the way here's a really

play23:17

important tip whenever this happens

play23:19

after the enemy takes a fort the

play23:21

garrison is gonna be very very small and

play23:24

whenever the garrison is below a hundred

play23:26

then you automatically take that fourth

play23:28

after one tick has passed in my case

play23:30

they're up to 160 but after a few takes

play23:33

if i'm lucky enough it's gonna decrease

play23:35

the garrison below a hundred and i can

play23:36

take the fort a lot faster or if i crack

play23:39

the walls i just assault and take it

play23:41

almost instantly let's actually focus on

play23:43

their ally of rising so we take him out

play23:45

of the war they got four thousand units

play23:47

i don't wanna have to deal with these

play23:48

units oh i just realized rising actually

play23:51

has four provinces what and as i

play23:54

expected they are okay with pissing me

play23:56

out after i just started sieging their

play23:58

capital down which means that little old

play24:00

croatia is all by themselves here with

play24:03

rising out of the war this is what we

play24:05

call big brain guys this is what we call

play24:07

big brain right here and guess what we

play24:09

actually can do a deal with them 107 103

play24:13

we only get a coalition of certain minor

play24:15

nations oh poland yeah that's gonna be

play24:16

tough but still it's worth it can we get

play24:19

some money as well we can get a little

play24:21

bit of money that you go boys that you

play24:24

go we got the modern romanian border

play24:26

right here with the exception of the

play24:28

turkic lands of course but still amazing

play24:31

borders oh man this warms my heart

play24:33

seeing this

play24:35

if only romania actually unified this

play24:37

early in history would have been amazing

play24:39

and of course we've reached the maximum

play24:41

amount of loans that we can take which

play24:43

means we're gonna go bankrupt soon so as

play24:45

i said a pretty typical historical

play24:48

romanian run we just need like 20 extra

play24:51

corruption and that is perfect

play24:53

representation of modern day romania

play24:55

bankrupt corrupt nation time to disband

play24:58

all of the mercenary companies now and

play25:00

just leave the ones that actually would

play25:02

make a bit of a difference i'm gonna

play25:03

expand these guys as well bring the main

play25:05

army home as well and i mean i guess we

play25:07

can extend our lifeline by getting some

play25:10

corruption am i right we might as well

play25:12

fully larp romania here guys whoa what

play25:16

musk of you wants to be our ally

play25:18

schnappledapple yes sir snappledapple

play25:21

yes and the hello claims on all of

play25:24

bulgaria here their permanent claims by

play25:26

the way from the order of the dragon

play25:28

also we actually have a border with

play25:31

serbia now so we can technically expand

play25:34

into these areas as well oh lord this is

play25:37

amazing remember 10 000 likes and we'll

play25:39

do the byzantine run and check out this

play25:41

awesome castile video until we meet next

play25:43

time and i want to give a very big thank

play25:45

you to all of my channel members patreon

play25:48

members as well as my twitch supporters

play25:50

i really wouldn't be able to do this

play25:51

without all of your support

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الوسوم ذات الصلة
Historical ModEU4 Game1444 StartMap AccuracyGameplay ChangesCultural DepictionsEuropean PoliticsNation BuildingStrategy GuideMod Review
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