5 Star Operators You Should Consider Building

Dagyo
8 Jun 202419:25

Summary

TLDRThis video script offers a comprehensive guide to 10 five-star operators in a strategy game, highlighting their unique talents, skills, and strategic uses. It provides insights on when to add masteries and build modules to maximize their potential. The script also suggests alternative operators for those who may not have access to the recommended ones, ensuring players can still build effective teams. The detailed analysis aims to help players decide which operators to invest in, enhancing their gaming experience.

Takeaways

  • 📈 The number of five-star operators has increased to 141 in the end server, highlighting the growth in high-tier characters.
  • 🛡 Ashlock is a fortress Defender with a talent for increased attack when adjacent to ground tiles, and her skills are focused on dealing consistent DPS.
  • ⚔️ Ashlock's second skill, Focus Bombardment, is recommended for M3 mastery to enhance her DPS through reduced attack interval.
  • 🔥 Fire Whistle is suggested as an alternative to Ashlock, dealing art damage and being effective against high-defense enemies.
  • 🩺 NE NL is a guardian Defender with a healing skill set and a talent that boosts healing effects for all allies, making her a supportive unit.
  • 🛡️ NE NL's module enhances her healing capabilities and is recommended for building to improve her overall support role.
  • 🌟 Bass Line and Sera are recommended as alternatives to Nightingale, offering utility with art resistance and shields.
  • 🗡️ Beox is a falling caster with a talent for HP restoration and a skill that summons an obelisk for AOE damage and crowd control.
  • 🎭 Kaz Maru is a doll keeper specialist with a talent for dealing burst damage and skills that enhance her and her substitute's combat effectiveness.
  • 🕷️ Manor Manticor is an ambusher specialist with talents for invisibility and skills that provide AOE slowing and stunning effects.
  • 🐺 Project Red is an executive specialist with fast redeployment and skills that deal damage and provide crowd control, making her a versatile unit.
  • 🎯 Rock-Rock is a mechord caster with a talent and skills that increase her damage over time, especially effective against single targets.
  • 🏹 Alysium is a flag bearer with a talent that benefits sniper operators, and his skills provide DP recovery and enemy debuffing.
  • 🧙‍♀️ Shamari is a debuffer supporter with a talent for applying fragile effects and a skill that reduces enemy attack and defense.
  • 🍹 Tequila is a liberator guard with a talent for passive damage and a skill that allows him to attack multiple enemies with increased damage.

Q & A

  • What is the total number of five-star operators mentioned in the video?

    -The video mentions a total of 141 five-star operators in the end server.

  • What is the purpose of the video in relation to the top 10 video previously made?

    -The purpose of the video is to provide a continuation of the top 10 video, but instead of a ranking list, it offers recommendations for 10 solid five-star operators to consider building.

  • What is the significance of Ashlock's Talent 'Bombardment Studies'?

    -Ashlock's Talent 'Bombardment Studies' provides an attack buff of up to 16% depending on the stage of the bid, which is beneficial for her high attack stat.

  • Why is Ashlock's second skill considered an excellent DPS skill despite not blocking enemies?

    -Ashlock's second skill, 'Focus Bombardment', offers a consistent DPS with a reduced attack interval and a 40% attack increase, which makes up for the lack of blocking during the skill's 10-second duration.

  • What is the role of NE NL's Talent 'Pegasus's Halo' in supporting other operators?

    -NE NL's Talent 'Pegasus's Halo' increases the healing effect received by all allies on the battlefield by 10%, supporting all healers and complementing her healing kit.

  • How does Beox's module improve her survivability?

    -Beox's module improves her survivability by adding a trait that retains some of the defense and art resistance when her skill is active, and by increasing her Max HP by 15% when her skill is not active.

  • What is the main advantage of Manor Manticor's first skill 'Scorpion Venom'?

    -The main advantage of Manor Manticor's first skill 'Scorpion Venom' is that it provides a strong AOE slowing effect by reducing the movement speed of targets by 35% for 4 seconds, which is effective for crowd control.

  • Why is Project Red Red's second skill 'Wolfback' considered a good counter to herds of low HP enemies?

    -Project Red Red's second skill 'Wolfback' is considered a good counter to herds of low HP enemies because it deals 200% attack as physical damage to all nearby enemies and stuns them for 2 seconds, allowing for effective crowd control and damage.

  • What is the benefit of Rock-Rock's Talent 'Firm Foundation' for her DPS capabilities?

    -Rock-Rock's Talent 'Firm Foundation' benefits her DPS capabilities by providing a stacking attack buff of up to 16% for every 15 seconds she remains on the battlefield, up to four times.

  • How does Alysium's module affect the deployment of operators in front of him?

    -Alysium's module adds a trait that grants a plus one block to an operator in front of him when his skill is active, potentially increasing their survivability.

  • What is the main purpose of Shamari's second skill 'Cursed Doll' and its effectiveness?

    -The main purpose of Shamari's second skill 'Cursed Doll' is to apply a significant debuff to enemies, reducing their attack and defense by 30%, making it one of the best debuffs in the game for dealing with tanky bosses.

  • What is the unique feature of Tequila's skill 'Esoteric Blade Work' that makes it a powerful damage skill?

    -The unique feature of Tequila's skill 'Esoteric Blade Work' is that it allows him to attack up to three enemies simultaneously with a 200% attack as physical damage, making it a powerful nuke skill despite its 40-second charge time.

Outlines

00:00

🌟 Top 10 Five-Star Operator Recommendations

This paragraph introduces a list of recommended five-star operators for the game, emphasizing their skills and talents. It mentions Ashlock, a fortress defender with high attack stats and a talent for increased attack when adjacent to ground tiles. The paragraph also discusses the potential for mastering her skills and the benefits of her module, which enhances her attack against blocked enemies. Fire whistle is suggested as an alternative for dealing with high defense enemies.

05:02

🛡️ Defensive and Supportive Operator Analysis

The second paragraph delves into the roles of NE NL, a guardian defender with healing abilities, and Beox, a falling caster with defensive capabilities. NE NL's talent boosts healing received by allies, and her skills focus on healing and supporting medics. Beox's talent allows for HP restoration when not attacking, and her skills involve summoning an obelisk for AOE damage and crowd control. The paragraph also covers the benefits of mastering their skills and the strategic advantages of their modules.

10:02

🎭 Specialized Operator Roles and Skill Synergies

This paragraph highlights the unique roles of K Maru, a doll keeper specialist with burst damage potential, and Manor Manticor, an ambusher specialist with stealth and crowd control abilities. K Maru's talent and skills are centered around dealing area damage with her substitute, while Manor Manticor's skills focus on slowing and stunning enemies. The discussion includes the impact of mastering their skills and the module upgrades that enhance their respective roles.

15:03

🗡️ High-Impact Special Operators and Their Tactical Applications

The final paragraph covers Project Red, a fast redeploy executive specialist with a talent for consistent damage, and Rock-Rock-Rock, a mechord caster with increasing damage potential. Project Red's skills are analyzed for their damage and crowd control capabilities, while Rock-Rock-Rock's skill set is praised for her single-target art damage. The paragraph concludes with recommendations on mastering their skills and the benefits of their modules, as well as alternative operators for different playstyles.

Mindmap

Keywords

💡Five-Star Operators

In the context of the video, 'Five-Star Operators' refers to high-tier characters or units within a game that are rated with five stars for their abilities and stats. The script mentions that the number of these operators has increased, emphasizing their importance and desirability in the game. The video aims to provide recommendations on which of these operators are worth investing resources to build and strengthen.

💡Talents

Talents in the video script represent the unique passive abilities of each operator that provide various battlefield advantages. For example, Ashlock's talent 'Bombardment Studies' boosts her attack when certain conditions are met, illustrating how talents can significantly enhance an operator's performance.

💡Skills

Skills are the active abilities that operators can use during gameplay. The script goes over several operators' skills, such as Ashlock's 'Focus Bombardment,' which changes her combat style to increase her damage output, showcasing the strategic depth added by skills in the game.

💡Masteries

Masteries are advanced upgrades for an operator's skills, further enhancing their effectiveness. The video discusses whether or not to add masteries to certain skills, such as the second skill of NE NL, which would increase the charges held and significantly boost its healing capabilities.

💡Modules

Modules are special upgrades that can alter an operator's traits or provide additional bonuses. The script mentions building modules for operators like Ashlock, where the module adds an equipped trait to increase attack when attacking blocked enemies, indicating the customization options available to players.

💡Alternatives

The term 'Alternatives' is used to suggest other operators that have similar strengths or roles but may be more accessible to players. For instance, Fire Whistle is mentioned as an alternative to Ashlock for dealing art damage, offering options for players who might not have the recommended operator.

💡Defender

A 'Defender' in the script refers to a type of operator role, which typically involves blocking enemy advances and dealing damage. The video discusses various Defenders like Ashlock and NE NL, highlighting their abilities to either deal single-target or area-of-effect damage.

💡Healer

Healers are operators that have the ability to restore health to allies. NE NL is described as a 'Guardian Defender' which can also function as a healer due to her skills that focus on healing allies, emphasizing the support role in the game.

💡Specialist

Specialists are operators with unique roles or abilities that don't fit into the standard combat archetypes. The script mentions several Specialist operators like Kaz Maru and Manor Manticor, each with distinct abilities that offer strategic advantages in different situations.

💡Supporter

Supporters are operators that provide buffs or debuffs to allies or enemies, respectively. Shamari, described in the script, is a debuffer supporter with a talent that applies a 'Fragile' effect, increasing the damage enemies take, illustrating the indirect impact supporters can have on battles.

💡DPS (Damage Per Second)

DPS refers to the amount of damage an operator can consistently deal every second. The script evaluates operators based on their DPS potential, such as Ashlock's second skill significantly increasing her DPS, which is crucial for players looking to optimize their team's damage output.

Highlights

The number of five-star operators has increased to 141 on the end server.

This video is a continuation of the top 10 video, focusing on recommending solid five-star operators.

10 operators will be discussed with their talents and skills, including whether to add masteries and build modules.

Ashlock is highlighted as a fortress Defender with a talent for increased attack based on adjacent tiles.

Ashlock's second skill, Focus bombardment, is recommended for M3 due to its reduced attack interval and increased DPS.

Fire whistle is suggested as an alternative to Ashlock for dealing with high defense enemies.

NE NL is a guardian Defender with a talent that increases healing effects for all allies.

NE NL's first skill, first aid, is effective for healing and can be enhanced with masteries.

Bass line is recommended as an alternative to Nightingale for dealing with art damage.

Beox is a falling caster with a talent for HP restoration when her skill is inactive.

Beox's Guardian Obelisk skill is a powerful tool for crowd control and AOE damage.

Mint is an alternative to Beast walks, obtainable for free and offering different utility.

K Maru is a doll keeper specialist with a talent for dealing AOE art damage when a substitute is summoned.

Manor manticor is an ambusher specialist with a talent for increased attack and invisibility.

Project Red is an executive specialist with a talent for dealing consistent damage to high defense enemies.

Rockrock is a mechord caster with a talent that significantly increases her attack over time.

Alysium is a flag bearer with a talent that benefits sniper operators by reducing their DP cost and increasing attack speed.

Shamari is a debuffer supporter with a talent for applying a fragile effect to enemies with less than 40% HP.

Tequila is a liberator guard with a talent for dealing反击 damage when attacked while his skill is inactive.

Transcripts

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the number of five-star operators has

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increased since I made the top 10 video

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making them a total of 141 five-star

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operators in the end server many other

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good operators didn't make it to the

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list this one is sort of a continuation

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of that video but it isn't a ranking

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list it is a recommendation of a solid

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10 f-star operator that you should

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consider building so in this video I

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will go over 10 operators talents and

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skills so you can get an idea of how

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they work and if you should add

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masteries to their skills and build

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their module if they have any also this

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time I will add a five-star alternative

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with similar strength in case you don't

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have the one I mentioned I'm going to

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skip some of the operator first skills

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if they are generic and bad to keep the

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video short without further Ado let's

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start with ashlock ashlock is a fortress

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Defender which means she deals ranged

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AOE physical damage when not blocking

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enemies and when blocking enemies she

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deals damage to a single enemy like

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normal Defenders her Talent is

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bombardment studies attack plus 8% if

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the four adjacent tiles are ground tiles

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attack plus 16% in instead a bid stage

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dependent but an attack buff is always

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welcomed on an operator with an already

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high attack stat her second skill is

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Focus bombardment cannot block enemies

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and only carry out ranged attacks attack

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interval reduces attack plus 40% the

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attack increase might not seem like a

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lot but the reduced attack interval her

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High attack stat and the SP cost make it

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an excellent and consistent DPS skill

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her not blocking enemies isn't a big

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problem since the skill duration is only

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10 seconds that means you can easily

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play around it plus plus ashlock will

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usually be behind other lane holders so

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it is rare when she needs to block

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should you add masteries to her second

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skill this skill is a great Target for

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M3 as it significantly reduces her

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attack interval therefore increasing her

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DPS substantially should you build her

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module the module adds the equipped

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trait of increasing the attack to 110%

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when attacking blocked enemies you can

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easily trigger this trait if you

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strategize your other operator's

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deployment before deploying ashlock at

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level three it improves the talent to

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attack plus 10% and if the two tiles to

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the front and back are ground tiles

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attack plus 20% Instead This module is

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not game-changing for her but if you

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want to maximize her damage go for it

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recommended Alternatives the alternative

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to ashlock is fire whistle she deals art

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damage with her skill so she is better

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when facing High defense enemies but

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ashlocks damage is more consistent in

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general content the next operator is

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also a Defender NE NL is a guardian

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Defender which means she can heal her

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allies by using her skill her Talent is

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pegasus's Halo increases the healing

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effect received by all allies on the

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battlefield by 10% when deployed a great

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talent that supports all healers and it

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pairs great with her kit since it is all

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about healing her first skill is first

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aid restores the HP of a nearby Ally

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with less than 50% HP by 150% of Neal's

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attack in the next attack this skill can

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store two charges a simple skill yet

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quite effective healing the 50% HP

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prevents her from wasting her healing on

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a near full HP Target and it is also

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versus versatile as you can use it as a

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support for your Medics or it can be

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used as a medic substitute in case there

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aren't any Deployable tiles for them on

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top of that it works well with her

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talent and module which I will talk

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about in a second should you add

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masteries to her first skill it

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increases the charges hold to three

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which can be very clutch and hard

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content the SP cost is down by one and

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the healing is increased significantly

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if you don't have her six star

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counterparts this skill is worth it to

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M3 should you build her module her

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module adds the trait of increasing her

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healing by 15% when healing Allied units

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with less than 50% HP which seems like

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it is made to complement her first skill

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it also improves the healing received

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from her talent to 15% to all allies

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when Nal is deployed overall a further

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Improvement to her healing capabilities

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so it is recommended to build it

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recommended Alternatives I recommend

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bass line in case where you don't have

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Nightingale for dealing with art damage

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or in case you have Sera then bass line

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would offer you more utility with art

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resistance and shields we are not done

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with defensive oper ERS yet beox is a

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falling caster which means she normally

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does not attack but has her defense

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increased by two times and art

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resistance by plus 20 when her skill is

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inactive when her skill is active

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attacks deal AOE art damage but she

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loses the defense and art resistance

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buff her Talent is Shambhala Sanctuary

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when her skill is not active restore 4%

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Max HP per second the amount of HP

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restored is a lot and it pairs well with

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her trait and her role as a defensive

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ranged operator her second skill is

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Guardian Obelisk summons an obelisk upon

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a melee tile within this unit's attack

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range when the Obelisk appears it deals

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230% attack as Arts damage to nearby

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enemies and stuns them for 1.5 seconds

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the Obelisk will spawn in a random melee

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tile in her range so make sure to minmax

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her placement to get it summoned in the

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tiles you want also if possible let the

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enemies get a bit close to her when

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activating this skill that way you don't

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block the enemies out of her attack

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range other than that the damage and the

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stun are decent enranged enemies will

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prioritize the Obelisk since it is the

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last deployed Ally which is great since

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beok loses her defensive trait when her

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skill is active plus it works as a great

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temporary lane holder thanks to its

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massive Max HP of 5,000 in three blocks

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should you add masteries to her second

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skill it gets a reduction from 26 SP

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cost at level 7 to 20 SP cost at M3

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which makes the skill more reliable for

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crowd control as it also increases the

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stun duration by an additional 1.5

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seconds so it is highly recommended for

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M3 should you build her module the

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module changes the trait to now letting

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Beast walks retain some of the defense

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and art resistance when her skill is

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active it also improves the talent by

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adding plus 15% Max HP when her skill is

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not active at level three the module

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improves her survivability by a decent

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amount and you can unlock most of its

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power at level two recommended

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alternative the alternative for Beast

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walks is mint I can only describe them

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as same same but different only mint is

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obtainable for free from the start and

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Beast walks is a gacha operator next

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operator is K Maru she is a doll keeper

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specialist which means she does not

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Retreat upon receiving lethal damage

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instead she swaps to a substitute that

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has zero block she swaps back to the

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original after 20 seconds her Talent is

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from paper comes life when substitute is

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summoned it will deal 270% of its attack

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as Arts damage to enemies in the

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surrounding eight tiles a strong burst

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of Arts damage that can easily triggered

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by her skills it helps her and her

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substitute easily clear groups of non-

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elite enemies her second skill is

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origami art twin Shadows immediately

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sacrifices 50% of this unit's current HP

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gaining plus 90% attack and summoning a

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substitute on a surrounding melee tile

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to assist in combat when the substitute

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is summoned it activates her talent and

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with the highly increased attack Kaz

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Maru and her substitute will deal a lot

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of damage at a low SP cost of 20 the

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sacrificed 50% HP helps her cycle

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between herself and the substitute

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triggering her Talent more often should

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you add masteries to her second skill

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masteries increase her damage by a

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decent amount but it is not worth the

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investment as it doesn't offer much

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besides that should you build her module

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her module improves the trait to

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increase the substitute's attack and it

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increases the talent's damage as well

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the damage increase on a trait is good

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but the talent damage won't be increased

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by much especially at level three so I

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recommend the module at level two

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recommended alternative the alternative

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to Karu is Bena she has a mix of

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physical and arts damage and her doll is

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more durable than Kaz Maru next is

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another special specialist operator

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Manor manticor is an ambusher specialist

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which means she deals damage to all

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Targets within her range she is 50%

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physical and arts Dodge and she is less

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likely to be targeted by enemies her

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first talent is hidden Killer Elite

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stays invisible normally the first

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attack made gains plus 50% attack and

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removes the invisible State regains

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invisible state after not attacking for

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5 seconds the survivability from her

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trait and the invisible of this Talent

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allows you to deploy her away from your

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healers most of the time her first skill

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is scorpion venom it's a passive skill

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that reduces the movement speed of

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targets hit by minus 35% for 4 seconds

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her attack interval of 3.5 seconds is

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lower than the time of the movement

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speed reduction that means as long as

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the enemies are in her range they would

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be Perma slowed which makes this skill

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one of the best AOE slowing skills in

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the game her second skill is toxic

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overload attack wind up and attack

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interval increases attack plus 60% and

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hit targets are stunned for 0.7 seconds

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the increase in the attack interval

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allows her to activate her Talent damage

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with every attack and the attack

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increase from this skill makes her a

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decent DPS and a great crowd control

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operator especially given that this

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skill have only a 20 SP cost and 37

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seconds duration meaning it will be

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active most of the time should you add

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masteries to her skills the first skill

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gets a huge Improvement in movement

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speed reduction going fromus 35% to -

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50% and an extra second of movement

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speed reduction the second skill gets a

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significant attack attack increase and

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more duration on the stun in conclusion

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both of her skills deserve to be M3 but

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I recommend you to only choose the one

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that you find yourself using more as the

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masteries are quite expensive should you

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build her module the module adds the

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trait of slowing the movement speed of

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enemies within this unit's attack range

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by 20% at level three it improves the

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damage of the first hit from the talent

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by 10% the damage increases

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insignificant but the slowing trade is a

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huge Improvement for her so I recommend

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you to build the module to only level

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one next operator is a must build in my

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opinion if you don't have her higher

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Rarity counterparts project red red is

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an executive specialist which means she

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has a significantly reduced redeployment

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time her Talent is Chill red will deal

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at least 30% of her attack as damage

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with every attack this Talent helps her

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deal some damage to high defense enemies

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that she wouldn't leave a scratch on

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otherwise her first skill is execution

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mode after deployment attack plus 65%

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and gain 40% physical and arts Dodge for

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10 seconds this is her main damaging

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skill the damage is decent but the Dodge

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percentage is too low to be effective

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her second skill is wolfback after

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deployment immediately deal 200% attack

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as physical damage to all nearby enemies

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and stun them for 2 seconds a good crowd

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control skill with decent damage to all

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enemies in her four adjacent tiles with

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a 2-c stun which make it a good counter

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to herds of low HP enemies on top of

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that it holds an edge over other stun

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skills since red can be deployed on most

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tiles in the stage and she doesn't

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require a setup up should you add

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masteries to her skills masteries

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improve the damage and the stun on her

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second skill by a decent amount but they

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are not gamechanging for her I would say

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build her masteries if she is your only

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damage dealing fast redeploy or if you

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really love her other than that it is

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not a priority should you build her

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module her module adds the tradeit of

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increasing her damage by 10% when there

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are no Allied units in the four adjacent

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tiles it also improves her talent to now

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dealing at least 40% of her attack is

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damage with every attack at level three

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a good module with a decent increase in

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her damage especially against High

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defense enemies so it's recommended to

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build it recommended alternative a good

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alternative is Kafka though she is more

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catered to crowd control with the Sleep

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mechanic and dealing art damage next is

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one of the best Arts damage dealers in

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this Rarity rockrock rockrock is a

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metcha cord caster which means she

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controls a drone that deals Arts damage

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to an enemy when the Drone continuously

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attacks the same enemy its damage will

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increase the Drone will start attacking

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with 20% of rock rock attack and will

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increase by 15% with each attack until

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it reaches 110% of her attack her Talent

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is Firm Foundation plus 4% attack for

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every 15 seconds rock rock remains on

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the battlefield stacking up to four

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times because the metch aord casters

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attack alongside their drones they made

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their attack stat low to balance this

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archetype so every bit of attack from

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this Talent helps her DPS by a lot but

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this also means you need to deploy her

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early her second skill is willing burden

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attack speed plus 60 releases drone to

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attack enemies overdrive trait Max drone

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damage increased to 1.7 times attack

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plus 50% when the skill ends stun for

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the same duration as the overload the

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Drone locks onto an enemy until the

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enemy is defeated or until the skill is

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over then returns to the operator you

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can manually deactivate the skill at

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will the attack speed helps her trait

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build faster and in the overdrive where

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the real damage comes into play just

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like her trade and talent it needs some

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time to get online but when it does rock

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rock becomes one of the best single

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Target Arts damage dealers in her Rarity

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and the Drone will lock into an enemy so

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even if the enemy walks out of her range

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the Drone will follow them across the

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stage should you add masteries to her

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second skill masteries improves her

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attack speed and Max drone damage

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significantly and because her only

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purpose is being a damage dealer it's

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recommended to add masteries to this

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skill should you build her module her

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module improves her drone's initial

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attack from 20% to 35% the talent's 4%

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attack will stack every 10 seconds

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instead of 12 and when fully stacked

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increase the attack speed by plus five

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overall this module helps both her

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talent and trait charge faster so it is

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highly recommended but only at level two

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since level three only adds five attack

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speed recommended alternative

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alternatives to rock rock are minimalist

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if you want to do an AFK clears or Kira

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for crowd control and both of them are

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free operators next operator is more

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support oriented alysium is a flag bear

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which means he cannot block enemies when

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his skill is active his talent is sniper

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support Port when deployed all sniper

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operators have minus 2 DP cost and gain

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plus 20 attack speed when alysium skill

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is active this Talent helps you deploy

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snipers early in the stage which is

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something you should be doing like I've

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said before in Arc Knights it is better

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to deploy ranged operators before the

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melee ones when possible because ranged

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enemies will Target the last deployed

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operator in their range so in this way

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you will force them to attack melee

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operators which have more HP in defense

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keeping your ranged operators safe the

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attack speed helps the snipers kill

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enemies fast that way you won't leak any

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before deploying your melee operators

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his first skill is support y stops

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attacking and recovers 18 DP over the

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skill duration this is his most

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efficient skill to gain DP all the flag

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bearers have a variation of this as

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their first skill and it is what makes

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flag bearers the best DP generators in

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the game his second skill is Monitor

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stops attacking and recovers 20 DP over

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the skill duration while this skill is

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active locks up to four nearby enemies

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locked enemies have- 60 % movement speed

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minus 25% defense and lose invisible

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this is a great support skill for his

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Rarity the range is Big the numbers on

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the movement speed and defense deu are

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significant and this skill Works

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especially great with snipers offering

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them more DPS and time to deal with fast

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enemies the invisible reveal is also

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great on a wide range to counter

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invisible enemies which are fairly

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common should you add masteries to his

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skills it is recommended to Mastery

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three his first skill if you are

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planning on using him as your main flag

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bir eror his second skill gets less SP

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cost and more defense debuff but it

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doesn't affect his performance by much

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so I won't recommend you to M3 it unless

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you really like him and you are using it

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in general content should you build his

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module his module adds the trait of

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granting a plus one block to an operator

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in front of alysium when his skill is

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active it also increases the attack

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speed of sniper from plus 20 to plus 25

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at level three because of the range of

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his second skill you will mostly deploy

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alysium in a few tiles ahead of your

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lane holders so the pl plus one block

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won't come into effect most of the time

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unless you are using his first skill

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plus five attack speed isn't much to

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build the module to level three just for

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it with that being said I don't

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recommend building his module next is an

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operator you call when the enemy boss

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refuses to die Shamari is a debuffer

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supporter her Talent is Omen of defeat

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apply 30% fragile effect to enemies

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within range with less than 40% HP The

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Fragile effect increases the physical

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arts and true damage taken by the stated

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percentage in this case 30% % this

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talent's 40% HP restriction makes it a

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little impractical but 30% more damage

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is a lot especially on a talent not a

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skill her second skill is cursed doll

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obtains one cursed doll reduces the

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attack and defense of enemies around the

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cursed doll by minus 30% lasts for a

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maximum of 15 seconds this skill is one

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of the best debuffs in the game the best

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case used for it is when you are against

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a tanky boss with both High defense and

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resistance your physical damage dealers

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will have a great advantage over the

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said boss and not only in damage this

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skill helps your operator take Serious

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hits by debuffing enemies attack also

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one of the strength points of this skill

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is it doesn't have a duration the doll

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itself has a 15-second duration but the

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skill doesn't which means it will start

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recharging immediately after you deploy

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the doll another strength point is the

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curs doll can be deployed on any

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Deployable tile in the stage even

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outside of shamari's range should you

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add masteries to her second skill

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masteries boost this skill by a

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significant amount at M3 it reduces the

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SP cost from 38 to 30 and it further

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decreases the attack and defense of

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enemies from -30% to -50% so it's highly

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recommended if you are planning on using

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Shamari regularly should you build her

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module her module adds the tradeit of

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inflicting 10% weaken on the target for

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2 seconds 10% weaken means it reduces

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the target attack by 10% it also adds a

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talent of becoming less likely to be

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targeted by enemies after being deployed

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for 10 seconds which is fine but not

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necessary in most cases so I recommend

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you build the module to only level one

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to get the weaken effect recommended

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alternative a good alternative is pronic

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if you don't care about debuffing

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enemies attack or if you want to use art

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damage dealers since her second skill

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reduces art resistance and last but not

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least tequila tequila is a liberator

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guard normally he does not attack and

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has zero block when his skill is

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inactive his attack gradually increases

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over time to a cap and the attack buff

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is reset when the skill ends that means

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you need to let him charge his attack

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buff for a minimum of 20 seconds and a

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Max maximum of 40 seconds for best

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results his talent is waiting game when

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his skill is inactive deals 23% of

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Tequila's attack as Arts damage to the

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attacker when tequila is attacked this

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is a good talent that makes use of him

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when he is charging his skill and trait

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and don't worry about him being a bait

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he has high HP and defense stats his

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second skill is esoteric blade work the

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attack range expands and attacks two

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enemies simultaneously every attack

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deals 200% attack as physical damage

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charged effect changes to attacking

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three enemies simultaneously and skill

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duration is extended to 30 seconds you

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can deactivate this skill manually this

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skill is one of the best damage skills

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for the five-star Rarity but other than

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being a nuke it has some downside it

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takes a lot of time specifically 40

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seconds to reach its full damage

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potential and you can't really Cheat It

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by having an SP battery supporter

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because it needs the attack buff from

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the trait that also takes 40 seconds to

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charge but you can always use it

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preemptively if you are in a pinch or

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want to kill trash mobs setbacks aside

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he has only 10 DP costs so you can

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deploy him early to charge his skill and

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trait and for the amount of damage this

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skill deals 40 seconds is a fair

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downtime should you add masteries to his

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skills masteries don't add anything

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except a little more damage so I don't

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recommend it these were my

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recommendations for some five-star

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operators you should consider building

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let me know which operators you are

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planning on building and which ones you

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have already built thank you for

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watching see you in the next video

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الوسوم ذات الصلة
Game StrategyOperator SkillsMasteries GuideModule BuildingRanged DefenseHealing SupportSpecialist RolesDamage DealingDebuff MechanicsSkill Optimization
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