NEW Endgame Content For ALL Players, Big Class Buffs & Prepatch Release Date Confirmed!

SignsOfKelani
14 Jul 202415:32

Summary

TLDRKanani The War Within pre-patch has an official release date of July 23rd, bringing significant changes including class reworks, the Warband system for account-wide progress, easier transmog collection, and new endgame content. Players will experience streamlined gameplay with faster leveling, account-wide features, and more options for solo and open-world content. Major updates include healing system changes, new Mythic Plus affixes, and numerous class adjustments. The pre-patch will also introduce special assignments, world events, and a new event starting July 30th, providing ample opportunities for gear upgrades and character progression.

Takeaways

  • 📅 The War Within pre-patch has an official release date of July 23rd.
  • ⚔️ New endgame content includes solo and open world content with more options at max level.
  • 🔄 The War Within will offer more freedom and choice for acquiring big gear upgrades.
  • 🛠️ Significant class changes and reworks, including a paradigm shift in healing mechanics.
  • 🔄 New affixes and changes to the Mythic Plus Keystone system for better gameplay experience.
  • 📦 Introduction of the War Band system, making most progression and achievements account-wide.
  • 🎒 An account-wide bank and the ability to earn gear for other characters are new features.
  • 🎨 New character select screen with customizable backgrounds and scenes to unlock.
  • 👕 Easier transmog collection with removed restrictions, and introduction of Sky Riding for flying mounts.
  • 🗺️ The Radiant Echoes event starts on July 30th, offering various rewards in old zones.

Q & A

  • What is the official release date for 'The War Within' pre-patch?

    -The official release date for 'The War Within' pre-patch is July 23rd.

  • What new feature in 'The War Within' will make most progression and achievements account-wide?

    -The new feature is the War Band system, which makes important systems and progression like Renown, reputations, currencies, achievements, flight paths, and exploration account-wide.

  • How will playing alternate characters (alts) change with the introduction of the War Band system?

    -Playing alts will be different because all progress such as important system and progression like Renown, reputations, currencies, achievements, flight paths, and exploration will be shared across the account, eliminating the need to repeat these tasks for each character.

  • What are 'special assignments' in the 'The War Within' expansion?

    -Special assignments are new world quests that require players to complete three other world quests in the same zone to unlock them, rewarding players with epic caches containing upgrade materials, gold, and more.

  • What is the Radiant Echoes event and when does it start?

    -The Radiant Echoes event starts on July 30th, a week after the pre-patch goes live. It involves visiting old zones and earning various rewards.

  • What changes are being made to healing in 'The War Within'?

    -Healing changes include increased health pools, reduced power of percentage-based heals, and increased power of hybrid and single-target heals to ensure sufficient throughput.

  • What are Bountiful Delves and how do they work?

    -Bountiful Delves are special delves with extra chests and better rewards, unlocked using Coffer keys. These delves rotate daily and provide better gear and character progress for solo players.

  • What new feature allows players to switch between different types of flying mounts?

    -Players will be able to switch between Dragon riding (Sky riding) and steady flying with almost any flying mount, allowing for flexibility in mount usage.

  • What are the new updates to the user interface in 'The War Within' pre-patch?

    -The new updates include a redesigned character select screen featuring favorite characters around a campfire, new backgrounds and scenes to unlock, and various UI updates to enhance gameplay smoothness.

  • What new world content or solo content options will be available at max level in 'The War Within'?

    -Max level players will have new special world quests, various world events, and special packs to earn rewards. These activities are designed to keep players busy and provide gear upgrades without needing to participate in dungeons or raids.

Outlines

00:00

📅 Prepatch Release Date and New Features

Kanani announces that 'The War Within' prepatch will be released on July 23rd. This update will introduce new endgame content for solo and open-world players, offering more options for gear upgrades and class changes. The war band system will make many game elements account-wide, enhancing gameplay for alt characters. The update also brings new user interface updates, easier transmog collection, and the ability to Dragon ride with almost any flying mount. Additionally, the Radiant Echo's event will start on July 30th.

05:01

🔑 Unlocking Coffer Keys and Bountiful Delves

Players can earn Coffer key fragments from the first four caches they obtain. These keys unlock extra chests in Bountiful delves, providing better rewards. This creates a gameplay loop where players complete events to earn caches, use the keys in Bountiful delves, and obtain more gear. Even after collecting weekly keys and caches, players can still work towards more keys for additional upgrades.

10:02

🌍 World Content and Solo Play Enhancements

The 'War Within' will offer various world events and special assignments for solo players, rewarding them with gear and materials. These activities contribute to the weekly Great Vault, allowing players to earn valuable rewards. The new affix system in Mythic Plus dungeons will introduce impactful but manageable challenges. Major class changes are also implemented, particularly for healers, to adjust health pools and healing dynamics.

15:04

🔧 Class Changes and Healing Adjustments

Healing across all classes has been significantly adjusted, with an increase in health pools and changes to the effectiveness of percentage-based heals. Specific class adjustments include buffs and nerfs to abilities and talents for Death Knights, Demon Hunters, Druids, Hunters, Mages, Monks, Paladins, Priests, Rogues, Shamans, Warlocks, and Warriors. These changes aim to balance self-healing and ensure healers are essential in high-difficulty content.

Mindmap

Keywords

💡The War Within

The War Within refers to the upcoming expansion for a game, which is the main topic of the video. It signifies new content, features, and changes that players can expect, such as new endgame content and class changes. For example, the video mentions 'the war within is that you're going to have a lot more freedom and choice for where you get your big gear upgrades.'

💡Pre-patch

A pre-patch is an update released before the main expansion, containing significant changes and new features to prepare players. In the context of the video, the pre-patch for The War Within is set to release on July 23rd and includes class reworks and the new War Band system. 'Prepatch hits live servers on July 23rd, so we don't have too much longer to wait.'

💡War Band system

The War Band system is a new feature making most in-game progress account-wide, such as achievements and currencies. This change aims to streamline gameplay and make alt characters more viable. The video states, 'The most important change is the addition of the war band system this makes almost everything account wide.'

💡Special Assignments

Special Assignments are new world quests in The War Within expansion that provide rewards upon completion. They are designed to give players valuable rewards and are similar to previous expansions' Emissary quests. 'We'll have these special New World quests called special assignments that are kind of a return of the Emissary style objectives.'

💡Coffer keys

Coffer keys are items obtained through various in-game activities, used to unlock special chests in Bountiful delves for additional rewards. They add a layer of gameplay for players focusing on solo content. 'The first four caches you get will also reward you with 100 Coffer key fragments which you can combine into Coffer keys to use in Bountiful delves.'

💡Bountiful delves

Bountiful delves are special areas in the game that provide extra rewards when unlocked with Coffer keys. They offer more valuable loot, making them a significant activity for solo content players. 'These delves have extra chests at the end with much better rewards but you need those Coffer keys to unlock them.'

💡Mythic plus Keystone system

The Mythic plus Keystone system is a high-difficulty dungeon mode with affixes that modify encounters. The video discusses new changes to this system, aiming to make affixes more interactive and rewarding. 'Then there are even more changes to the new affixes in the Mythic plus Keystone system.'

💡Healing changes

The video details significant changes to how healing works in The War Within, including increased health pools and adjustments to healing spells' effectiveness. These changes aim to make healing more dynamic and challenging. 'Perhaps most importantly healing was changed quite significantly across the board and the general goal of healing will be a bit different in the War within.'

💡Transmog

Transmog refers to the feature allowing players to change their gear's appearance. The pre-patch removes many restrictions on collecting transmog items, making it easier for players to complete their collections. 'We'll also be able to collect transmog much easier after pre patch almost all restrictions for collecting transmog have been removed.'

💡Open world content

Open world content includes activities and quests that can be completed in the game's open world, outside of instanced content like dungeons. The War Within expansion promises more engaging open world content for solo players. 'This week also gave us a clearer picture of how open world and solo content is going to work at max level in the war within.'

Highlights

Pre-patch for 'The War Within' has an official release date of July 23rd.

New endgame content includes more options for solo and open-world players.

The war band system will make almost all progress account-wide.

Introduction of the account-wide bank for shared storage across characters.

New character select screen with customizable backgrounds and scenes.

Transmog collection will be easier with removed restrictions.

Sky riding feature allows flying mounts to be used for Dragon riding.

Chromie time can be used up until level 70, speeding up leveling.

The Radiant Echoes event starts on July 30th, offering various rewards.

Special assignments return, similar to Emissary quests, rewarding epic caches.

Bountiful delves offer extra rewards but require coffer keys.

Mythic plus keystone system gets significant changes, including new affixes.

Healing changes in 'The War Within' increase health pools and adjust healing mechanics.

New affix, Zota's Bargain: Void Bound, introduces void emissaries in Mythic plus.

Class reworks and talent changes, including buffs and nerfs across multiple classes.

Weekly Great Vault updates include world content, events, and delves for solo players.

New affix changes focus on creating impactful gameplay with counterplay opportunities.

Transcripts

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hey folks this is Kanani The War within

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pre patch finally has an official

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release date and it's going to arrive a

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bit sooner than we thought we also have

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some new endgame content for all players

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including solo content or open world

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content players and they're going to

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have more options than ever before up at

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max level but perhaps the most important

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change in the war within is that you're

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going to have a lot more freedom and

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choice for where you get your big gear

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upgrades we also have some big class

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changes to go over including a bit of a

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paradigm shift for how healing is going

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to work and feel and then there are even

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more changes to the new affixes in the

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Mythic plus Keystone system there's a

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lot to talk about so let's break it all

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down now before we jump in be sure to

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hit of that like button and subscribe so

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you never miss another video first up

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this week we finally have an official

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release date for the war within prepatch

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and the new event coming our way

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prepatch hits live servers on July 23rd

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so we don't have too much longer to wait

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we're in the final stretch before the

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new EXP ion and all the new adventures

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that await us there are some very

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important changes coming in prepatch you

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can find a link in the comments to a

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video that goes over them in more detail

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but for a quick rundown we're going to

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see all of the class and talent changes

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for the war within and some classes are

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getting significant reworks so I'll have

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some time in Pre patch to get used to

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all of those changes perhaps the most

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important change is the addition of the

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war band system this makes almost

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everything account wide things like

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important system and progression like

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Renown and reputations a lot of

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currencies almost every achievement

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flight pass and exploration you only

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have to do this kind of stuff once now

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and every character on your account will

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have that progress shared playing alts

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is going to be so different this time

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around I am super excited for war bands

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in general we'll also have an account

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wide Bank to fill up and there are even

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opportunities to earn gear for your

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other characters so this system is

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really expansive and it will change your

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gameplay experience quite significantly

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we'll also get this really cool

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character select screen where you have

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your four favorite characters chilling

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around a campfire the dev team also

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confirmed that we will get new

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backgrounds and scenes to unlock for

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this character select screen which is

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super cool I think L St did this

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incredibly well and they had a bunch of

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different login screen options that you

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could collect for completing various

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types of content imagine if we got a new

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Mage Tower style challenge which then

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rewarded you with a unique character

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select screen that would be awesome

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we'll also be able to collect transmog

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much easier after pre patch almost all

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restrictions for collecting transmar

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have been removed so you can earn the

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transmar for items you can't even use to

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fill up your collection much faster

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you'll be able to Dragon ride or Sky

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Ride as it's going to be called going

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forward with almost any flying Mount and

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you can freely swap between Sky riding

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and steady flying so you can change that

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whenever you want leveling will become

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much faster and you can use chromy time

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up until level 70 there are a whole

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bunch of user interface updates and new

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options to make your gameplay smoother

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and then we'll also have a brand new

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event to play around with where we visit

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some old zones and earn various rewards

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the radiant echo's event starts up a

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week after prepatch goes live on July

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30th so we'll have a week to get used to

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everything in prepatch and then the

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event will run from the 30th pretty much

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up until the expansion launches prepatch

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is the perfect time to jump back in play

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around with all of these big changes and

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get your characters all set up and ready

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for the war within expansion this week

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also gave us a clearer picture of how

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open world and solo content is going to

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work at max level in the war within

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we'll have these special New World

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quests called special assignments that

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are kind of a return of the Emissary

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style objectives the special assignments

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reward you with an epic cache that

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contains upgrade materials gold and more

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to unlock that special World quest you

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need to complete three other world

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quests in the same zone so it's very

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similar to the Emissary system we saw in

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previous expansions and due to these big

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purple boxes of goodies completing World

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quests should end up being more valuable

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in general in the war within when

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compared to dragonflight then there are

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also various world events in the war

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within too you can find the theater

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troop in the Isle of dawn Zone The

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Awakening the machine event in the

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ringing deeps the spreading the light

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event can be found in hallof fall and

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then you can also make special packs

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down in ajat for even more weekly

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rewards all of this content is going to

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reward you with a similar cash full of

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upgrade Mater materials and various

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other goodies but the first two caches

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you get from any Source will also

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contain a random piece of gear before

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the season starts that gear will be on

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the adventurer track but when the season

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is alive it will be bumped up to veteran

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gear so you have two guaranteed sources

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of Veteran gear as open world or solo

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content players it's also completely up

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to you which two events or activities

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you want to do to get your first two

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caches so if you don't like one of the

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events you don't really have to take

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part in it do the two that you like to

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get your big gear upgrades for the week

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in addition to those rewards the first

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four caches you get will also reward you

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with 100 Coffer key fragments which you

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can combine into Cofer keys to use in

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Bountiful delves if you check your world

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map some of the delves have a different

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icon kind of like the door of the delve

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is all lit up these are Bountiful delves

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and they rotate so you may have

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different Bountiful delves each day

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these delves have extra chests at the

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end with much better rewards but you

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need those Coffer keys to unlock them so

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delves themselves could be worth running

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for solo content players but Bountiful

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delves with a coffer key are going to be

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worth so much more so that's going to be

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another great source of upgrades for

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folks who aren't hopping into dungeons

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or raids quite as often this creates a

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very simple gameplay Loop you'll want to

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complete the various events and

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activities to get those caches get your

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two pieces of gear and your four

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guaranteed Keys use those keys in

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Bountiful delves and get even more gear

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and character progress it's important to

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note that these aren't the only sources

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of Coffer keys and fragments so even

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after you've got your weekly keys and

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your weekly caches you can still work

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towards more keys to get those shiny

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upgrades from Bountiful delves as well

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so you actually have a lot of options as

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a solo content player in the war within

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you don't have to do dungeons or raids

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to get good gear and it seems like

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you'll be kept quite busy with World

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quests and Dells but one of the best

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parts of these updates is that they also

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tie into your weekly great Vault there's

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a new in the war within for World

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content and this seems to include those

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special World quests any of the events

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as well as delves so you'll have plenty

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of opportunities to add to your weekly

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Vault to get some good rewards on reset

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day it seems like the higher tier of the

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delves that you complete the higher item

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level rewards you are going to get so

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there's plenty of room for upgrades here

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too the war within is going to give

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World content or solo content players

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more to do than even dragonflight at

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this rate now moving on this week also

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brought some more Mythic plus changes

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and it's not just minor tuning changes

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one of the new affixes zotas bargain

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frenzied is being removed the affic

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increased the haste of monsters when

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they got to low Health but caused them

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to take more damage the dev team are

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removing it because it's too passive and

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there's not really any counterplay which

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is a key theme moving forward they want

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affixes to be impactful but also give

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you a way to actually deal with them so

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in its place we're going to see zotas

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bargain void bound while in combat zotas

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summons void emissaries which try to

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buff surrounding monsters increasing

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their damage if you kill the Emissary

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you'll get a 20% crit buff for 20

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seconds so you want to focus these down

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when they pop up and use the buff to

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Nuke everything else down getting these

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big Buffs for overcoming an AIX is a

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great change and I hope they keep this

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mindset moving forward the other AIX

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ascendant was a bit too busy visually so

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it will be reduced down to 10 orbs from

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20 orbs so that will be easier to deal

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with as well it's really interesting to

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see the dev team make these big changes

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it's not just numbers tuning or little

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changes here and there they're still

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scrapping stuff that doesn't work and

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bringing new ideas to the table that's

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refreshing to see and I think Mythic

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plots will be much better because of it

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and then let's round out this week's

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video with the most recent class changes

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perhaps most importantly healing was

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changed quite significantly across the

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board and the general goal of healing

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will be a bit different in the War

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within Health pools will be increasing

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so everyone will have more Health which

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means it might take a bit more effort to

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keep everyone topped off in addition to

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that the dev team are reducing the power

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and effectiveness of percentage based

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heals while increasing the power of

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hybrid healing and single Target heals

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to make sure they provide enough

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throughput you'll see quite a few of

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these changes as we go through the

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classes for the death knight the heel

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they get from Rune of the Fallen

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Crusader was reduced down to 4% of their

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Max Health there are some damage buts in

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here for the deathbringer hero talent

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tree for frost DK some buff to the rider

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of the Apocalypse hero talent tree with

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more for Unholy allowing various

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abilities to also scale with their

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Mastery so they should get more out of

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that tree in general then there was a

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minor buff to the sand Lane Tree as well

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for Demon Hunter the aldrachi Riva hero

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talent tree saw quite a few Nerfs and

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there's a new change for Havoc that

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causes Fel blade to consume nearby soul

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fragments which is actually a really

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important change that hero Talent tree

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revolves around consuming Soul fragments

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and Havoc didn't really have any way to

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suck them up like Vengeance can so that

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is a huge change for that tree for Havoc

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consuming a soul fragment will also now

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heal you for 6% of Max Health down from

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10% so that's going to be a big Nerf to

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DH self- sustain for The Druids Swift

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men wild growth Rejuvenation and

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regrowth healing will all increased by

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15% which is interesting because the dev

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notes said that they were mostly

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focusing on single Target heals but I

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guess Druid just needed some buff

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overall aokas are going to see a big

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damage buff to their scale Commander

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hero talent tree bombardment is a big

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part of how that tree works so a 30%

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damage increase is definitely sizable

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Devastation will also see a 15% boost to

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Eternity Surge and some talents were

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shifted around the preservation tier set

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bonuses were also redesigned but there's

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still plenty of time for these set

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bonuses to change again and again so I

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wouldn't worry too much about that until

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closer to launch moving on to the

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hunters they rejuvenating wind Talent

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was nerfed down to 12% of Max Health

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down from 20% so that was cut almost in

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half survival has quite a few changes to

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talant that interact with explosive shot

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so the free explosive shots won't Grant

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cooldown reduction and won't consume

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your Buffs either Mages have quite a lot

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of changes reabsorption was nerfed down

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to 3% Health down from 5% and cryofreeze

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causes ice block to heal you for 25 and

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50% Health down from 30 and 80% so they

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really want to re in the power of these

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percent based heals the Spell slinger

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hero talent tree saw quite a few Nerfs

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reducing the splinters produced and the

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tree's overall effectiveness Arcane also

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saw quite a lot of Nerfs which isn't too

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surprising Arcane has been doing insane

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damage on the beta since their big Buffs

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high voltage base chance was reduced but

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proc chance per failure was increased e

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Attunement damage bonuses were cut down

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to

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150% down from 150 and 100% Arcane blast

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and Arcane missiles damage are both down

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5% Arcane barrage is down 10% and

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there's a boook fix for things

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generating clear casting that shouldn't

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have been Frost saw some interesting

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changes to Icy Veins and how it

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interacts with other talents glacial

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Spike damage is up 10% and then some

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other talents have shifted around monks

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have some quick changes healing Elixir

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was nerfed down to 10% Health down from

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15% overflowing Mist was knocked down to

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6 and 1.2% down from 1 and 2% and then

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life cocoon absorb amount was reduced by

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40% so a pretty big Nerf there for

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mistweaver paladins are up next and

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they're actually going to see quite a

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few Nerfs to their healing The Herald of

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the sun hero talent tree will see some

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major Nerfs to Healing effects

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especially but also to how much those

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effects contribute to Beacon of light

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healing so almost a kind of double Nerf

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there for Holy paladins Templar saw some

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Nerfs as well the haste buff was reduced

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damage of imperian hammers was reduced

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and the Cleveland AOE potential was

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taken down a notch as well for Holy

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specifically Holy Light was reduced by

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20% and imbued infusions was nerfed down

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to 1 second CDR down from two R Paladin

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saw quite a few changes to talents which

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ones are learned by default some talents

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were made Baseline there's a new AOE

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Talent some talents had their points

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reduced or increased and there were a

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handful of other Talent changes too for

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the priests void Weaver saw a quick

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damaged Nerf and pain transformation

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will heal for 15% of Max Health down

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from 25 that's all for the priests this

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week I'm afraid Rogues have some quick

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healing Nerfs too cloaked in Shadows

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creates an absorb for 18% of Max Health

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down from 30 and soothing Darkness now

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heals for 15% Max Health down from 24

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shamans have a couple changes this week

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too Tempest damage was increased by 50%

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which would be pretty significant for

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the stormbringer hero talentry echo of

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the Elementals lesser Elementals deal

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65% of your main Elementals damage an

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enhancement Nerf to Elemental blast was

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reverted the new for set for enhancement

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has been redesigned earn wall totems

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Health was slashed almost in half and

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then torrent now increases rip TI's

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healing by 20% and its crit rate by 10%

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warlocks are going to see a Nerf to

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demon skin both to how quickly it can

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stack up but also the max value so

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that'll be reduced to 5 and 10% of your

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max Health moving forward a lot of their

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hero talents were also redesigned which

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is quite interesting big changes can

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apparently still happen for these hero

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talents even though we are rapidly

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approaching the release date so keep

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your eyes peeled for big updates if you

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aren't liking how your hero talents are

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shaping up so far and then Soul conduit

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was buffed for both Affliction and

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destruction due to their slower

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generation when compared to demonology

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and then for warriors storm wall now

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heals for 5% of Max Health invigorating

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Fury will heal for 10% down from 15% and

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Pain and Gain was knocked down to 2.1

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and 3.5% for both specializations so a

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lot of Nerfs to self-healing and self-

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sustain especially which is going to put

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more pressure onto healers to keep

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everyone alive we'll have to see how

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everything plays out but this should

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make it less likely that we see groups

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running no healers in higher difficulty

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content in the war within but that's all

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of the updates we have for this week so

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that's it for this video what are you

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most looking forward to in the war

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within prepatch how do you feel about

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having more World content or solo

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content options at max level in the war

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within leave all your thoughts in the

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comment section below a big thank you to

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all of our supporters over on patreon

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and to all of our members here on

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YouTube you can see their names floating

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by on screen if you're interested in

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supporting the channel you can find

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links in the description deson or click

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the join button just below the video If

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you enjoyed the video or found it useful

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in any way make sure to subscribe and

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ring that notification Bell so you're

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always kept up to date thanks for

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watching folks good luck and have fun

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and as always I will see you next time

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[Music]

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الوسوم ذات الصلة
War WithinPre-PatchEndgame ContentClass ChangesHealing MechanicsMythic PlusSolo ContentOpen WorldGear UpgradesCharacter Progression
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