RELL Seas Just Made INCREDIBLE CHANGES...
Summary
TLDRThe video discusses recent updates and changes in the game R SE, focusing on the revamp of fruit visuals which were previously criticized. The new visuals are significantly improved, especially for the gura fruit. The creator emphasizes that gameplay should be valued over visuals, but acknowledges the importance of good VFX for player attraction. Additional updates include reworked gravity and dragon fruit effects, a new UI for console and mobile players, a parkour system, and new underwater-themed armors. The video also touches on new in-game mechanics such as taxes and explores community suggestions and hot takes about the game’s features and progression.
Takeaways
- 🍇 R Seas made significant visual improvements to their game, especially with the fruit revamp.
- 🎮 The Gura fruit or Whitebeard's fruit received the most notable upgrade, showcasing vastly improved VFX.
- 👾 There's a common issue in gaming where visuals are often prioritized over gameplay, leading to good-looking but poorly performing games.
- ⚔️ R Seas also reworked the gravity fruit, enhancing its visual effects and adding new variations, though some changes, like the inability to aim certain moves, were not well-received.
- 🐉 The dragon fruit got reworked as well, likely for copyright reasons, resulting in a more detailed version.
- 📱 Console and mobile players can expect new UI designs, with customizable and adjustable controls to improve gameplay experience.
- 🏃♂️ A new parkour system was introduced, including wall running, vaulting, and climbing, adding new ways to navigate the game world.
- 🛡️ New armors, including Leviathan armor and others inspired by underwater creatures, were introduced.
- 💰 A new tax system was announced, where players must pay property and boat taxes, or face bounties if they don't comply.
- 🌊 The game will feature in-depth underwater exploration, setting it apart from other One Piece games on Roblox.
Q & A
What significant changes did R SE make in their game?
-R SE made a fruit revamp in response to the initial negative feedback on the visuals of the fruits. They enhanced the visual effects (VFX) and visuals of the fruits, including the Gura fruit, which received the most complaints.
Why were some players initially unimpressed with the game's visuals?
-Some players found the visual effects and visuals of the fruits to be mediocre or even poor, which led to skepticism about the game's overall quality.
What is the speaker's opinion on the importance of visuals versus gameplay?
-The speaker believes that many people prioritize visuals over gameplay, which can lead to games with good visuals but poor gameplay. They argue that just because the visuals weren't initially great, it doesn't mean the game won't be great.
How did R SE address the complaints about the Gura fruit's visuals?
-R SE revamped the Gura fruit's visuals, transforming it from light blue squiggly lines to a 4K pure quality glass effect that resembles the appearance from the show.
What is the speaker's view on the relationship between graphics and player attraction in Roblox games?
-The speaker notes that graphics significantly correlate with attracting players on Roblox. A game with flashy and appealing visuals is more likely to perform well, even though the speaker personally doesn't value VFX super significantly.
What changes were made to the gravity fruit's abilities in the game?
-The gravity fruit's abilities underwent a rework, with updated visual effects for the 'push' and 'pull' moves, and changes to the aim functionality of certain moves, which were initially adjustable but later restricted.
What is the new parkour system introduced in the game?
-The new parkour system includes wall running, vaulting, and climbing mechanisms, with a stamina bar to prevent unlimited wall running or climbing.
What is the new UI design for console and mobile players?
-The new UI design for console and mobile players includes a lock button for adjusting controls and the ability to save and reset UI positions using commands.
What new armors were hinted at in the script?
-The script mentioned Leviathan armor and other armors potentially related to sea creatures, with designs suggesting themes of underwater creatures like sharks and octopuses.
What is the new feature related to taxes in the game?
-The game introduces a tax system where players may have to pay property and boat taxes. Failure to do so could result in a bounty being placed on the player's head.
What are some community suggestions and hot takes mentioned in the script?
-Suggestions and hot takes include a grinding system similar to Block Stars but with more variation, adding content post-release instead of at launch, implementing a destruction system for environmental objects, and the idea that weapons like Whitebeard's shouldn't have fruit moves.
Outlines
🍉 Fruit Visuals Overhaul in RA SE Game
The script discusses the significant visual updates made to the fruits in the RA SE game, addressing initial criticisms regarding their unimpressive appearance. The fruits, including the Gura fruit, have been revamped, with the new Gura fruit featuring high-quality visual effects that resemble the original anime. The speaker emphasizes that while visuals are important, gameplay should not be neglected. They also note that improved graphics can attract more players to the game.
🌀 Gravity Fruit Rework and UI Design for Console and Mobile
This paragraph delves into the rework of the gravity fruit, highlighting its enhanced visual effects and changes to its moves, which have been improved from previous versions. The speaker also discusses the new UI design for console and mobile players, expressing uncertainty about its effectiveness due to their lack of experience with Roblox on these platforms. They mention the ability to adjust controls and save UI positions, which is seen as a positive update.
🏞 Parkour System Introduction and Armor Design Teases
The introduction of a new parkour system is covered, including wall running, vaulting, and climbing, which adds more mobility options for players. The script also mentions a sneak peek at new armors, with one confirmed as Leviathan armor, suggesting a theme based on sea creatures. The speaker speculates on the possible origins of the armor designs and touches on an announcement about taxes in the game, adding a layer of realism to the gameplay experience.
🗣 Community Feedback on Rail SE's Progression and Features
The speaker shares various community opinions, or 'hot takes,' on the game's progression system, with some players desiring more variation than what is offered in Block Roots. They also discuss the timing of content releases, with some players preferring a sooner release with less content at launch, and the addition of features like a destruction system for more interactive gameplay. The paragraph concludes with a debate on whether weapons should have fruit moves, with the speaker acknowledging both sides of the argument.
📊 Community Engagement and Future Content Suggestions
The final paragraph focuses on community engagement, with the speaker encouraging viewers to like, subscribe, and share their thoughts on the game's development. They mention approaching a milestone of 50K subscribers and request support in reaching this goal. The speaker also hints at the possibility of making another community post video if there is enough interest.
Mindmap
Keywords
💡Fruit Revamp
💡Gura Fruit
💡VFX (Visual Effects)
💡Gameplay vs. Visuals
💡Gravity Rework
💡Dragon Fruit
💡UI Design
💡Parkour System
💡Armors
💡Taxes
Highlights
The fruit revamp is the most important change, addressing previous criticisms of the visuals.
Initial visual complaints led to significant improvements in the VFX of the fruits, enhancing their appearance.
The gura fruit received the most complaints and has undergone major improvements in its visual effects.
Despite valuing gameplay over visuals, the new visual improvements will likely attract more players.
The gravity rework features significant changes to push and pull effects, making them visually more impressive.
The ability to aim the gravity meteor move has been removed, which may affect its in-game usability.
The dragon fruit's hybrid form has been reworked to avoid copyright issues and is now more detailed.
New UI designs for console and mobile players were introduced, featuring customizable and adjustable controls.
A new parkour system, including wall running and climbing, has been added to enhance map navigation.
New armors, including Leviathan armor, were introduced, with designs inspired by underwater creatures.
The introduction of taxes in the game adds a realistic element, with consequences for not paying them.
A new community feedback session was held to gather player opinions and suggestions on the game's current state.
The game will feature in-depth underwater exploration, differentiating it from other One Piece games.
Destructible environments were suggested, but the feasibility of this feature is still in question.
There are mixed opinions on whether weapons like Whitebeard's bisento should have fruit moves.
Overall, the game aims to balance visual appeal with gameplay quality to enhance player experience.
Transcripts
so R SE just made some great changes and
they dropped a few new things but the
most important thing and it's what I'm
referring to when I say changes is the
fruit revamp for those that don't know
when ra se's originally showed their
fruits and I believe it was Dev vog 1
and then in Dev vog 2 a lot of people
weren't impressed with the visuals of
the fruits a lot of people were saying
the V effects and visuals were mid and
some people were even saying they were
straight up bad and to be honest it
really just wasn't that ridiculous to
say that at the time the visuals really
weren't that crazy I'll probably put
something on screen but like I said it
wasn't that good and a lot of people are
claiming the game was going to be bad
because of these visuals and that's
where I personally draw the line I'm
like that's dumb as hell just because
the visuals weren't great does not mean
the game is not going to be great and if
I'm keeping it real with y'all I think
that might be my biggest problem with
people on Roblox and in gaming in
general these days they value visuals so
much over gameplay that you actually get
trash gameplay with pretty visuals but
it doesn't matter cuz the game play is
trash but because of all the complaints
Real's got about the VFX on the fruits
they decided to revamp a lot of the
fruits we've seen multiple get revamped
and I'm assuming a lot of the fruits we
haven't seen probably got revamped but
the fruit that probably got the most
complaints at least in my memory was the
gura fruit or whitebeard's fruit and
some of you guys might remember they did
make some changes when people initially
complained about gura but the changes
they made were nothing compared to this
new gura they sneak just now and if we
can get a VFX jump like this and some of
the other fruits I promise you we are
eating crazy good I'm going to be eating
like I'm dream chasing okay I don't even
know if it's possible to eat that much
but let me show youall what I'm talking
about we went from light blue squiggly
lines to like 4K pure Quality Glass that
literally looks like it's from the show
I'm sorry no glaze though okay let me
not even say that I'm not beating no
type of glazing allegations when it
comes to R Seas but y'all get my point
it looks really good it's not a big clip
by any means but you can't tell me this
don't look great now I really wouldn't
expect other fruits to be quite to this
level of quality but even if they're
close I mean that's definitely saying
something cuz this is crazy and just to
make it clear my opinion on VFX and
games is still the same I don't value
them super significantly but don't get
me wrong when VFX look nice they look
nice and it does definitely still make
an impact and if we're being real with
ourselves Graphics correlate to players
on Roblox very significantly if your
game looks flashy and looks good it's
more likely to do really good so even
though it won't make a super significant
difference in my personal enjoyment of
rail se's I do think in the long run it
will be beneficial for them to do these
really nice visual changes because it
will get them more players and it will
just be more healthy for the game
overall but that's just my opinion let
me know what y'all think and let's move
on to the next thing they dropped and
what they showed us is really crazy
because it's another gravity rework if
you remember originally gravity looked
pretty average it didn't look anything
that crazy then it got reworked and
looked pretty good arguably the best
gravity on Roblox in my opinion and now
they reworked it again so I'm trying to
actually watch that with you guys okay
so here's the gravity rework the first
move is push I believe then pull they
changed the effects a lot on those it
used to be a lot more simplistic now
this looks a lot nicer it's basically
just a better version of the last one
the last one one was even nice though to
be honest now I believe this is the oh
just the normal meteor
move uh the last one was good too so I
don't think it's a huge change but it
does look better now this I actually
don't like I mean it does look better it
looks really good don't get me wrong
visually but you used to be able to aim
it and now you can't aim it again you
weren't able to aim it then they made it
so you could aim it and now they
reverted that change that was a good
change to make you can aim it that move
is going to be trash in game if you
can't aim it unless it's like versus
bosses or something other than that it
will be trash so make it so you can aim
it now this is another variation of the
gravity uh meteor move that we just saw
that you can't AIM now now this one is
basically when you're up in the air I
believe you're able to do this one or no
I think it's when you hold down and that
one looks tough it looked tough before
too so I'm not going to I think it's the
biggest change in the world but it still
looks good effect from Far view better
explosion view effects uh and rock
debris placement okay so it looks
different from far away that makes sense
it looks good now they didn't really
explain this too much but I'm pretty
sure this is a new variant now of the
gravity like dominance move when you're
on the floor it's basically uh where's
it at it's basically another version of
this move it's basically like a air
variant I'm pretty sure now the other
one I think might have looked a little
bit cooler that they did in the last
showcase but it it was a little OD so
I'm not mad at them to change it to make
it a bit smaller let me try to show you
guys the other version so here's the old
version as you can see on push and pull
there's way less effects and honestly I
wouldn't hate if you prefer this one cuz
the new one is kind of kind of hard to
see with that oh these rock moves what
did they didn't show these so maybe
these didn't get changed at all or they
removed them from the kit cuz these did
not get shown at all see before you
could aim it now you can't aim it
anymore I'm telling you I don't know why
they did that see look it's the gravity
field move the gravity field move that
that was it before now it's more like
compressed towards the ground so it's
more similar to the normal one which I
guess makes sense and here's the
ultimate let me know what y'all think
looks better I think both versions are
good the newer one I would say visually
does look better think it is an
improvement but there is some things I
like about the older version like I said
um but either way I think gravity is
going to be a crazy fruit on release
y'all can't tell me this isn't going to
be like a top five fruit for y'all I
feel like at least top 10 cuz damn Ian I
know there's 30 fruits on release but
this kit just seems like it's going to
be very good for PVE and PVP now they
also reworked the dragon fruit they
showed us what the dragon hybrid form
now looks like and if I'm being honest I
didn't expect this to get reworked and
that was mainly just because the last
one looked so good but now that I'm
thinking about about it it's probably
just because of copyright and also this
new version is definitely more detailed
than the last one so either way I would
say it's a good change I'll probably put
the old one on screen so you guys can
compare but I think the biggest change
is definitely the horns and that's
probably done to avoid copyright like I
said now they also just dropped some
really big news for console and mobile
players they actually showed us what the
UI design is going to look like and I'm
not going to lie to y'all I've never
played Roblox really on mobile or
console so y'all are going to have to
let me know if this looks good I really
know nothing about UI design in terms of
mobile and console I'm also pretty sure
you can plug in a keyboard and mouse on
console and play with keyboard and mouse
let me know if y'all are going to do
that because I feel like that is like
what I would personally do if I was on
Console they said for mobile UI the lock
button is to adjust the controls I'm
hoping you can also move the lock button
because that's in the middle of the
screen ain't nobody trying to have the
lock button in the middle of the screen
I mean maybe that's normal for mobile
but I just personally don't see how that
would make sense and they also said that
the UI positions can be saved and
resetted using commands so that's also
really good news I would say next thing
they dropped is also pretty significant
and it's a whole parkour system and I'm
pretty sure this was not confirmed to be
a thing until now as you can see it
mostly consist of a wall running system
some type of Vault system and just a
climb system in general they did say
there will be a bar so you won't be able
to wall climb and wall Run Forever which
was definitely necessary cuz imagine if
you chasing someone and they just start
wall climbing forever or wall running
forever from you and you got to chase
them down like that that would be trash
overall this probably isn't the biggest
change in the world but at the same time
I do think it is a a pretty big addition
considering it is going to be another
way to get around the map especially if
you don't have mounts yet and things of
that nature and especially when the game
is literally meant to be an adventure
and exploration game it does make sense
to have multiple ways to maneuver around
the map now we also got A Sneak of a lot
of new armors one of them was confirmed
to be Leviathan armor so I'm pretty sure
the other ones also might have to do
with fish as well okay I'm not going to
lie calling seab beast and SE creatures
like that fish kind of sounds crazy but
y'all get what I'm saying the one on the
left kind of reminds me of one of those
like octopus P looking fish designs if
you look at the shirt and whatnot so a
probably drops from something like that
just a guess though and also if we look
at the one in the middle left look at
its right shoulder pad what the hell is
that on it that's like a shark or
something please tell me I'm not crazy I
am not crazy it's one after Magna Carta
but it is pretty obvious the theme going
on here is these are all based on
underwater creatures like the only one
that I thought was kind of iffy was the
one on the far right but now that I look
at it you can actually see there's fins
on the hands of it I'm not sure exactly
what sea creature that's based on but
let me know if y'all think you know in
the comments now they also did make an
announcement about taxes in rail seas
and at first I kind of thought it was a
troll cuz of how they warded it but I'm
pretty sure they're being for real they
said I know a lot of you are youngans
rail se's will teach you about the real
world as Fleet Admiral we've opened up
an IRS division to collect property and
boat taxes being tax is a part of
progression in rail se's failure to do
so will put a bounty on your head and
y'all can let me know what y'all think
but I'm pretty sure they're being for
real now they was kind of trolling with
the I know a lot of you are youngans I
mean they're not really trolling that is
true they just kind of reflexing their
un status out here they said if the
American education system won't take
care of y'all they got you but how I'm
assuming this is going to work is if
there is a division that collects the
taxes it will probably be a ship that
comes up to you and you can either fight
it or pay your taxes if you do fight the
ship obviously you won't pay your taxes
so it will up your Bounty and also
you're fighting Marines so that would
probably up your Bounty anyways and I
assume this is really for people that
just want to be a normal civilian that
don't want to be a marine or a pirate
and just want to go on a boat and chill
and run a restaurant or something cuz if
I'm a pirate I'm going to have a bounty
anyways why am I going to pay taxes I
already have a bounty if anything I want
a higher Bounty hell no I'm not paying
no weak ass taxes but I guess it does
make it feel more like a real world and
it also does incentivize you to be a
pirate cuz you're probably not going to
have to pay taxes but about 9 months ago
I did make a video going over your guys'
thoughts and opinions on real se's and
your ideas and that was 9 months ago and
a lot has changed since then so I made a
new community post asking your guys'
suggestions and opinions or hot takes on
the current state of realc and if you
guys don't want to miss it next time
make sure to hit the like And subscribe
button and YouTube will probably
recommend it to you fast next time
because I actually do enjoy going over
these so if you guys want me to do more
of these definitely let me know now
y'all are not ready for this first hot
take the first hot take is a grinding
system a little similar to block shoots
but without quests and a little more
variation listen listen there's a lot to
unpack here I will give him the benefit
of the doubt Let's Chill on him he did
say with more variation but where you're
losing me is the whole part where you
said similar to BL Roots but without
Quest unless Blox Roots had the craziest
revamp of all time which I'm pretty sure
they haven't cuz that Dragon rework That
was supposed to come out in Christmas is
still not out block TRS progression is
just farming five Bandits getting the
quest farming five Bandits then maybe
doing a boss every now and then that's
kind of a mid and boring boss most of
the time and if you remove the quest
part of that you're just farming five
Bandits then farming five bandits in a
circle farming five bandits in a circle
and basically doing that over and over
again now I think the problem with this
whole statement of wanting a grinding
system like this is you want more
variation than blockroots and blockroots
has no variation so basically you're
saying you don't want blockroots
progression but you want it to be like
blockroots progression it just kind of
doesn't make sense if you see what I'm
saying now the part where he says
without Quest our lowkey feel like this
is block Sho Towing the Next Generation
because he's probably thinking damn if I
get a quest that just means I have to
kill five bandis and I have to go all
the way back and get it again which is
true in a lot of games but you can
actually make unique quests that are fun
to do I know it's a B concept these days
cuz Roblox games be making the most
boring quests of all time but yeah it is
possible to make a good and interesting
Quest and I hope this commenter will one
day understand what I'm saying now the
next hot take is basically about RC's
adding a lot of content that doesn't
necessarily need to be there on release
he says my hot take is although some of
the extra stuff they're adding is cool
such as in-depth underwater exploration
they could have easily been added on
updates and he's basically saying if
they save some of that extra content for
updates they could have already been
released seas and we could already be
playing it and he say he would prefer
that because it's summertime and I feel
like a lot of y'all are going to
understand that part because a lot of
y'all are going to have way less time to
play the game if it doesn't release in
summer and it's honestly not looking
like it will and in my personal opinion
I do understand this comment and this
take in general like it does make a lot
of sense from a player perspective but I
do also understand why the real brothers
have chosen to go about it the way they
did like the example he brings up with
the in-depth underwater exploration I
could really deal with basic underwater
exploration and just just like CB and
Krakens on release and then they could
go more in depth with that on an update
I really wouldn't care that much now I
won't lie knowing that it is going to be
on release is just making the game sound
even better and it is another fun thing
that will be on release but it's just
kind of about how you weigh it like is
the game being better on release worth
it for having to wait for the game to
come out in a player perspective I
personally think probably not but at the
same time I do understand this is a
passion project and they want this to be
as good as possible on release and in
this example being the first game to
have in-depth underwater exploration is
a big thing that's going to separate
them from other one piece games on the
platform and when you consider they're
trying to beat out block Roots I mean
that definitely does also make a big
incentive for trying to make this game
Crazy overthe toop good and now I'm
pretty sure somebody's going to say why
do you guys want them to release a
rushed game but I'm pretty sure that's
not what this comment is saying it's
more of saying they don't necessarily
think they needed to add as much content
as they did on release and they could
have saved some of it for updates and
overall I would just say this is
probably a matter of opinion so I do
think it is probably a pretty decent to
good takeover all and now the next
suggestion basically says the game needs
to add a destruction system I hate it
when I'm playing a game and I hit a
building or a tree with a move and
they're still standing or aren't
physically destructed in any way and I
think this is a good suggestion to an
extent I don't think it's realistically
possible for them to be like Arcane
Odyssey or like Jiu-Jitsu Shenanigans
and have the whole map be destructible
and also just the needs part is
definitely a stretch like I don't think
it's the biggest deal in the world if
they don't have a destruction system but
I do believe if they have some trees or
buildings that are breakable it will add
a lot to the game because I do
understand what he's saying like imagine
you throw a big Goro Ryo or something or
any crazy type of ultimate attack and a
tree is still chilling like you didn't
just hit it with it regardless though
like I said not the biggest deal in the
world in my opinion now this last hot
take is pretty interesting in my opinion
he said I don't think that weapons like
whitebeards by sento should have fruit
moves now this would also apply to
weapons like crocodile's claw he's
saying wouldn't have any type of sand
moves and things like that now I am kind
of 50/50 on this take now I do believe
the ra Brothers said the reason they're
having the fruit moves be on the actual
weapons is because they don't believe
you'll recognize the weapon very well if
it doesn't have the fruit moves by that
it basically means if you have bisento
but you can't use any of the moves
Whitebeard used with the bisento it
doesn't even really feel like bisento
right now I'm usually hating on GP but I
actually like how GOP handles weapons
like this in bisento specifically now in
GP bisento does have a g Type move even
if you don't have the fruit but if you
do have the fruit it Buffs the move to
be a lot cooler and a lot more
significant and I kind of like how they
did it where it's like a balance of it
still feels like the weapon but it
doesn't feel like I'm straight up using
the fruit and this is where I kind of
see the complaint for R se's make a
little bit of sense because they
straight up just use the fruit in some
of the moves like for example they
showed crocodile's hook and he literally
straight up goes underground like under
the sand like he straight up has the
fruit and then I believe the other move
is like some type of whirlpool and I
honestly don't really care I think it's
so cool but I can understand the
complaint and I do think GOP did do it a
little more in the Middle where you
could like it either way so even though
I understand where this complaint is
coming from I do think it would limit
them a lot if they made it so they can't
use the fruit moves at all so I do think
RC's probably made the right call on
this and there's a lot more ideas
suggestions and hot taks to go over but
I don't have enough time in this video
this video would be a million years long
so like I said if you guys want me to
make another one let me know by liking
subscribing so you get the next
Community post when I actually make one
if you want to participate as well and
also we just get close to 50K
subscribers and only 18% of you guys are
subscribed so it would help a lot if you
did subscribe appreciate y'all love
y'all later
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