HW News - Massive Intel Arc Driver Update, Wrong RTX Super BIOS, AMD Fluid Motion Frames Update
Summary
TLDRThe video discusses recent PC hardware news including major performance improvements for Intel's Arc GPUs through driver updates, Nvidia launching open beta for RTX Remix to revamp old games with ray tracing and AI-enhanced textures, AMD adding frame generation to boost FPS by up to 97% in DX11/12 games, and a modder recovering full game data from a Game Boy Advance cartridge by recording its sound when crashing. There are also updates on MSI fixing performance issues with its RTX 4070 Ti cards, OpenAI seeking investments to manufacture its own chips, and Capcom breaking Monster Hunter Rise on Steam Deck.
Takeaways
- 😀 Intel released a new driver update for Arc GPUs that significantly improves performance in some games
- 📈 Nvidia launched its RTX Remix tool in open beta, allowing modders to add ray tracing and enhanced assets to classic games
- 🎮 AMD added its FidelityFX Fluid Motion Frames tech to improve FPS gains in DX11/12 games
- 🔧 MSI acknowledged its RTX 4070 Ti Ventus cards were underperforming and released VBIOS updates
- 🛠 OpenAI is seeking billions in investments to manufacture its own AI chips
- 🤖 A modder extracted and rebuilt a GBA ROM's code just by recording and decoding its crash sounds
- ⚡ AMD's new driver update with Fluid Motion Frames promises up to 97% FPS gains
- 💡 Gamers Nexus added new latency, efficiency, and ray tracing tests to its GPU reviews
- 👍 Intel acknowledged past Arc GPU issues candidly and continues working to resolve them
- 🎥 The video recapped recent GPU reviews and news in the hardware industry
Q & A
What new types of GPU benchmarking tests is Gamers Nexus adding to their methodology?
-Gamers Nexus is adding latency testing, power efficiency testing (FPS per watt), Cyberpunk 2077 ray tracing testing, Baldur's Gate 3 testing for lower-end GPUs, and Alien: Isolation testing.
What performance improvements did Intel's latest Arc GPU drivers bring in specific games?
-Intel's latest Arc GPU drivers brought huge performance improvements in several games, including: 268% uplift in Just Cause 4, high double-digit gains in Just Cause 3 and elex 2, and 20-26% gains in popular games like Warframe and Apex Legends.
Why did MSI have to release BIOS updates for their RTX 4070 Ti Ventus cards?
-MSI discovered the cards were underperforming versus spec. The BIOS updates are claimed to improve performance to meet or exceed expected benchmarks.
What does Nvidia's RTX Remix tool allow modders to do?
-RTX Remix allows modders to add ray traced lighting, improved assets and models to older games that have fixed function graphics pipelines like DirectX 8/9. It helps revamp game graphics faster.
How did a recent update break Monster Hunter Rise on Steam Deck?
-A DRM update from Capcom with enigma broke compatibility and performance. Capcom has since claimed to fix the issues caused.
Why does OpenAI want to manufacture its own AI chips?
-OpenAI wants to break dependence on Nvidia/others for its AI power needs. It could help avoid future chip shortages and geopolitical fab issues.
What performance uplift does AMD claim from its new Fluid Motion Frames technology?
-AMD claims Fluid Motion Frames can boost FPS by up to 97% with FSR 2 enabled. It works by adding frame generation to any DirectX 11/12 game.
How was a modder able to reconstruct GBA game data from just audio?
-By recording the sounds from a GBA crash, the independent sound chip plays all cartridge data as audio. This audio can then be decoded back into code.
What limited edition Gamers Nexus shirts are being offered?
-Gamers Nexus is selling limited tour date shirts marking the worst times of 2023 for the hardware industry, before they sell out.
Where can people go to support Gamers Nexus GPU/CPU benchmarking efforts?
-People can support Gamers Nexus by shopping at their store for shirts/merch, supporting them on Patreon, or watching their reviews and content on YouTube.
Outlines
😊Initial recapping of new GPu testing methods
The first paragraph recaps new GPU testing methodologies that have been iteratively added recently, including latency testing, power efficiency testing, Cyberpunk RT testing, Baldur's Gate 3 testing for lower-end GPUs, and plans to add Alan Wake 2 testing. The goal is to expand benchmarking beyond just FPS testing.
🤓Details on new power efficiency testing methodology
The second paragraph provides more details on the new power efficiency testing, explaining how it is adapted from previous CPU testing methods. It discusses ideas for normalized charts to better isolate variables as well as testing both capped and uncapped scenarios. The goal is to help those sensitive to power costs and hopefully influence manufacturers to consider efficiency more.
💡Addition of Cyberpunk RT benchmarks in testing
The third paragraph explains how Cyberpunk RT testing has been added to the benchmark suite, running at both Ultra and Medium settings after discovering major performance differences between AMD and Nvidia at each setting.
🎮Plans to add Baldur's Gate 3 and Alan Wake 2 testing
The fourth paragraph notes Baldur's Gate 3 testing was added for lower-end GPUs like the RX 7600 XT. There are also plans to add Alan Wake 2 testing to continue expanding the variety of games tested.
😲OpenAI seeking massive funds to manufacture its own chips
The fifth paragraph covers news that OpenAI is seeking $8-10 billion to start manufacturing its own chips, an extremely ambitious goal. The aim is to reduce dependence on companies like Nvidia and avoid future chip shortages or geopolitical issues affecting production.
⚡AMD boasts huge gains with Fluid Motion Frames
The sixth paragraph discusses AMD boasting 90%+ performance gains with their new Fluid Motion Frames technology for inserting simulated frames. They claim it works for any DX11/DX12 game but independent testing is still needed.
Mindmap
Keywords
💡GPU reviews
💡Driver updates
💡Power efficiency
💡RTX Remix
💡Open beta
💡Frame generation
💡Modding tools
💡Data recovery
💡Upcoming reviews
💡Community support
Highlights
Intel posted a driver update that improves Intel Arc performance by double digits
AI wants to fab its own chips which would be a massive piece of news if they're able to successfully do that
We've been iterating on our GPU testing methodology so we've been slowly adding new types of tests
We really think latency testing is the future of some of our benchmarks
We added power efficiency testing, FPS per watt for GPUs now
We added cyberpunk RT race testing and Baldur's Gate 3 for lower-end test
Intel's been really good about just acknowledging issues with Arc and then trying to fix them
MSI posted a public press release saying their new Ventus super cards were underperforming versus spec
Nvidia RTX Remix goes into open beta, allowing anyone to turn Skyrim's dragons into cursed abominations
Capcom broke Monster Hunter Rise on Steam Deck with a DRM update that completely breaks the game
OpenAI is seeking investment to manufacture its own chips and break dependence on Nvidia or others
AMD fluid motion frames boosts FPS by up to 97% across thousands of games
Modder rebuilds Game Boy Advance ROM by recording and decoding the audio from a crash
The process illustrates how data can be transformed into different formats like audio
The modder was able to get a functional ROM completely reborn from the pained screams as the game dies
Transcripts
[Music]
lot of news this week including Intel
posting a driver update that improves
Intel Arc performance by double digits
and a lot of cases and triple digits in
one particular case they get something
like
270% normally means goes from broken to
not broken anymore and also they added
pal world to their patch notes which
probably a good thing considering it is
somehow one of the most successful games
on Steam ever by concurrent player count
uh further still AI wants to Fab its own
chips which would be a massive piece of
news if they're able to successfully do
that and we'll recap some of the GPU
reviews that we just got through and by
the way there's a lot more reviews
coming up next week and it's not just
gpus before that this video is brought
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first up we've published over 100 charts
in the last like 10 days or so between
all the GPU reviews so some quick
updates for you all we've been iterating
on our GPU testing methodology so we've
been slowly adding new type of tests
it's not just games uh it's been really
cool you can think of them kind of as
like mini pilot episodes of new
methodologies which gives us some time
to uh kind of refine the approach and
not fully lock it in so we can take
Community ideas and uh requests and try
to implement those requests as we refine
it so anyway uh quick recap for all of
you just in case you're not planning to
watch five GPU reviews uh sometime in
the next few days but the concepts and
experiment ments we've added included a
couple key things one is latency testing
power efficiency testing so FPS per watt
for gpus now which is a concept we took
from our CPU power efficiency testing
that you all seem to really like we're
pulling it forward to gpus and then we
also added cyberpunk R race tasting
that's now in the suite and we added
balers Gate 3 for the RX 7600 XT which
is kind of cringe to say it but the low
end of gpus right now it's more like
mid-range but should it should be low
end it's just the price isn't at the low
end and then finally we're working on
adding Allen wake too so some explainers
on those Concepts and why they're
interesting just kind of like a mini
methodology piece talking about it to to
recap the key points from each of those
uh and ignoring the products themselves
latency testing we ran that in the 4070
super non-ti reviews that was the first
one of this cycle done latency testing
in the past but it's been a while and
you know we really think this is the
future of some of our benchmarks not
replacing FPS but for games with stupid
High frame rate uh particularly
competitive titles or FPS titles games
where you want a lot of responsiveness
where you feel more connected to the
game through the input of the mouse uh
those are the ones we think it's more
important now potentially and we'll see
how this evolves to test and present
latency and not just the frame rate
because a lot of times what people are
communicating when they say I want a
high FPS in counter- strike or in
Rainbow Six Siege what the talking about
especially past the refresh rate of the
monitor uh is the responsiveness of the
input because there is a correlation
between FPS and latency as the FPS goes
up latency tends to go down but it's not
purely linear and so that makes it
interesting to test because there may be
certain advantages or disadvantages that
different gpus have for processing input
and uh and it will deviate a little bit
from a purely linear situation um so
that's what we're going to look at also
resets the scale so instead of looking
at 0 to 1,000 FPS we're looking at
something like 0 to 20 milliseconds
which kind of helps conceptualize it
just at a a human level so that's the
latency stuff uh we are hoping to get
into the 4080 super review if it doesn't
make it in then it's because we're right
now we're considering the idea of just
running a full Standalone in-depth
Benchmark so we'll look at that uh and
if it's not in there then that's why the
other one we added was power efficiency
testing so we debuted this for the CPUs
a while back with the Elmore PMD but now
we're running it for so we debuted that
in the 4070 TI super review we'll show
you a couple charts really quick from
that review where it started as FPS per
watt that is the same as saying frames
per jeel and it's very similar in
process to the CPU one we'll be
overhauling this as we continue
iterating as well some of the maybe
obvious current thoughts are doing FPS
normalized or power normalized charts
which would allow us to further isolate
for a variable and look at a a true
representation of what is the actual
efficiency now we probably want to test
it uncapped too an unlimited because
that's the okay here's the out of the
box um but it gets complicated obviously
because if they're producing different
frame rates it in a given period of time
it is a different unit of work
intrinsically which means the efficiency
is not a pure one to one so to get a
pure one to one we can do ISO FPS or ISO
power probably makes more sense for some
of the cards uh that scale will be it'll
be interesting to talk about because I
can see situations where it becomes
unintentionally unfair to certain cards
not say vendors but if you start
constraining a 4090 a lot it may be the
case that because it doesn't have the
power necessary to drive all those extra
cores the efficiency I don't know right
now if it'll be better or worse but it
could be significantly better or worse
uh depending on it so anyway we'll have
a lot to think about and talk about with
that stuff we're focusing on efficiency
testing a lot this year because uh first
of all power cost is going up in a lot
of places in the world for us we're
fortunate it hasn't with nuclear plant
nearby but for a lot of you in the
audience you've talked about extremely
expensive power especially in Europe and
so this will help people who are uh more
sensitive to the power cost because
their power cost is higher than ours to
make decisions on maybe you actually do
care if there only 10% difference in
performance but the difference is say 20
30% in what your effective power bill
might be you might care about that so
that's kind of the reason we're adding
this in secondarily uh manufacturers do
listen a little bit to what reviewers
are talking about it they don't make
their manufacturing decisions based on
us normally but they do make some of the
um the feature or the tuning decisions
based on what the wider Community
discussion is and so our hope is that if
as reviewers we're talking more about
power and efficiency it might be the
case that they start considering it more
in how they're designing different tiers
of product uh certainly we've seen that
in the past you know with GPS and CPS I
would say the influence of a review on
the company Standalone is is a lot less
uh but as a community they still will
react to what the review community and
their customer base talking about so
that's kind of the the big picture
dreams of it but the more realistic look
is hopefully it helps some of you who
care about the power cost uh make your
decisions okay cyber Punk is the next
one so for this uh I want to say on the
efficiency too a lot of you emailed us
with ideas and Concepts about it so
thank You' been reading them won't
respond to all them but some of those
concepts are getting kind of played
around with mathematically to see how we
want to introduce but cyberpunk RT we
discovered in our testing that ferar
site Ultra and medium have widely
different results for AMD and Nvidia
percent differences where Ultra
significantly favors Nvidia and medium
brings them a little closer together and
so instead of trying to pick we just
we're running both because that um we
don't even have to think about what's
fair that it's like here's both numbers
you get to decide how much you care
about ultra settings but that's in there
now balers Gate 3 again added for
lower-end test and then finally we're
working on Allen WG 2 so that is as fast
as possible possible as I can recap all
the cool stuff we're working on for GB
is really exciting time I personally
love doing this stuff and as always we
will have a full methodology piece on
this and a mega charts update with gpus
coming very soon because we have so many
gpus in the charts we can't fit them all
now we should have removed more probably
from the 7600 XT review because you
can't read them but I'm going to run a
mega charts thing on the website we'll
update you all you'll be able to get all
the data there uh without any any
vertical limitation like on YouTube uh
so if you want want to support this as
always please head over to store. Gamers
access.net consider grabbing one of
these shirts these are the limited ones
that have the tour dates of the worst
times of 2023 is Hardware industry on
the back of it and we're running these
every year so you can start your
collection now but we're low on this one
charcoal Heather I think still has all
sizes available in some quantities
cotton is running low on several
quantities and is out of a couple but
please head over to the store and grab
one to support our efforts on this um
just for some context for this last
review cycle I've been doing 20 plus is
hours per day on the most recent ones uh
and Patrick on the team put in a lot of
work getting latency refined Mike's been
running testing for the cards and kind
of cycling them through Jeremy has been
doing a lot of the additional research
and also creating content for after this
for when I feel dead so that we can pick
up and then on the video side Vitali and
Tim have been collecting the footage
putting the videos together so it's been
a huge team effort and we really
appreciate your support so thanks
everyone for that okay first uh news
story of the week we've reported on huge
gains for Intel gpus in the past for Arc
and they are continuing so the driver
updates will continue until the morale
improves this update includes support
for breakout success pal world or as a
lot of people call it Pokemon with guns
it has some massive uplift in specific
games as well our latest review cycle
didn't use these drivers they weren't
out yet publicly but we're planning to
run all the Intel Arc cards through with
them so we'll update you on what the
performance is but for Intel's official
note they say driver revision 5186 or
5234 shows the largest uplift in Just
Cause 4 at a staggering 268 per. which
means the game was probably functionally
unplayable before this driver that's
still important though because Intel's
been exceptional at taking an objective
approach to acknowledging past issues
while improving for Arc we've actually
really appreciated and continually
applauded the ark team's cander and
openness about saying hey we have
problems some of them are pretty big uh
and we're trying to fix them because
it's a big departure from what you see
with more incumbent parts of different
companies and Intel like the snake oil
team it's a welcome to departure from
that believe it or not so Intel's been
really good about just acknowledging it
and then trying to fix it there are a
couple really large improvements in Just
Cause 3 as well and elex 2 Space
Engineers all high in the double digits
of performance gain down from that but
still actually very respectable off lifs
are popular games like Warframe and Apex
Legends where respectively they saw 20%
and 26% Improvement overall it's pretty
long list so check it out if you're
using an arc GPU or considering one
almost all the titles here are dragx 11
which makes sense because Intel
initially focused it support on dx12
games and then it's been going back to
work on popular titles that use older
apis so we sincerely hope that the nextg
battle mage cards come to Market soon
the mid-range and lower end part of the
GPU Market seriously needs a reality
check uh this is not just like inflation
and and whatever it's there has been an
actual price creep in relative
performance the ASP has gone up for a
lot of these companies if you look at
their public information their earnings
so hopefully Intel helps reset that
seriously troubling for AMD though at
the cost effective range if intel can
kind of lock in the non- Enthusiast
customer base right now at least for us
haven't really looked at other reviewers
too much for Arc but probably similar I
would guess where uh our recommendation
is these cards are definitely worth
considering if you're an Enthusiast
you're kind of a core audience member
then go for it but you need some
patience you need some troubleshooting
experience because every now and then
you run into something that just doesn't
work quite right um and you don't
necessarily have the power to fix it
other than swapping cards so it's not
quite in that like mainstream would I
recommend this to a family member who I
am going to have to be tech support for
probably not yet but as soon as I can
get there Intel's going to be some
pretty serious trouble for AMD and
Nvidia in the cheaper Market because
Intel's probably more willing to go
after that lower margin Market just to
establish itself just like AMD did uh
with the RX 580 for example okay
embarrassingly one day after launch of
the 470 TI super MSI posted a public
press release MSI said their quote R&D
Department discovered that the new
Ventus model super cards were
underperforming versus spec as far as
we're aware or no other vendors cards
are affected by the issue and Nvidia has
not made any driver updates that would
contribute meaningful performance uplet
since the review the company has
released six bios revisions for various
Ventus and gaming X model RTX 470 TI
Super Cards specifically claiming to
improve performance to quote meet and
exceed the expected benchmarks going to
hit X for doubt on the exceed part of
that but meeting it is a is an admirable
objective it's always good to try and
meet expectations the BIOS updates are
available from msi's website and they
can be installed With Envy flash or you
can use the installer they include be
aware that flashing bios can cause
components to break irrecoverably in the
event of things like power loss so don't
flash the card during a thunderstorm or
turn it off in theory this would affect
any on shelf gpus that shipped prior to
availability as well and so it wouldn't
just be reviewers who were affected uh
but possibly I who bought a day one card
or if the card's sitting on the shelf
for a while you you should definitely
just check and see if it's if it's uh
updated to the correct revision which is
9503 454 F0 or whatever sequentially
after that in the sequence um and you
should be fine the company said this in
its post quote after a deep
investigation our R&D Department uh
discovered that our new 4070 TI super 16
GB Ventus 3x graphics card does not
deliver its full potential MSI sincerely
acknowledges and apologize for any
inconvenience so that's good at least
the good news is that you can now expect
me plus 5% performance with the new bios
revision we used the Asus tough car and
our reviews so our numbers aren't
affected At All by this uh however from
reports we've seen from those who have
tested MSI cards looks like it varies
from zero to 5% impact or so from this
bios update where zero is on the lower
load games five is on the higher so
maybe you call it an average of three or
something probably not enough to really
change anyone's conclusion as a reviewer
in most instances but definitely worth
installing if you're an actual user of
it or a reviewer for future testing okay
Nvidia RTX remix goes into open Beta
this pretty interesting software Nvidia
has officially launched it's RTX remix
game modding Suite now this goes into
open Beta so anyone can turn Skyrim's
dragons into cursed Abominations with
full path tracing halflife 2 is another
recent remake that was done with remix
and specifically in that scenario remix
serves to replace the renderer of the
game itself which is why it's pretty
interesting software this allows for an
old title like halflife 2 to be upfitted
with modern assets that otherwise would
be incompatible with the way the base
engine and game worked cuz it's too old
specifically replacing the Rend also
resolves memory usage limitations where
the game simply could not run with
models above a certain size or
complexity as a site that actually we
largely got our start covering mods of
games we think remix is a cool utility
that opens the door to tons of fan-made
Graphics overhauls and not just RT ones
we covered remix when it was first
announced but to briefly recap It remix
is part of nvidia's Omniverse and is a
platform for changing the assets this
also allows changing of lighting General
Graphics of fixed function pipelines
like DX8 and 9 games and video list Call
of Duty 2 Hitman 2 Silent Assassin and
Need for Speed Ong ground 2 as examples
of games that fit the bill mod DB is
maintaining a list of compatible games
and noting what functionality is
available through remix at the time of
writing there are 28 games listed as
playable there and 109 as partially
playable hopefully that grows over time
Nvidia covers remix's basic structure in
its news update as follows quote remix
consists of two components an
application for creating lights and
added remastered assets into a game
scene and a runtime for capturing
classic game scenes and injecting the
remastered assets back into the game at
playback this means that moders can add
not only fully R traced lights into
older games but we think maybe more
importantly also more easily add updated
models higher poly models higher res
textures materials such as modern
physically based assets that allow for
programmable levels of shine roughness
transparency and so forth an easy
example of this is the lamp shown
further down in the post where the
original's lamp shade is completely
opaque but remix allowed the light to
shine through realistically in order to
help speed up the process of modders
remastering games Nvidia also added
generative AI tools to revamp textures
can be used to not only upscale but also
to generate normal and roughness Maps
this is obviously a massive timesaver if
you're a solo or small group mod project
doing everything uh by hand for example
to this and assuming it works well and
is consistent then it'd be a good
addition for modders along with the open
Beta release Nvidia is promoting
halflife 2 RTX an RTX remix project it's
been worked on by 65 modders and the
video and screenshots are impressive for
another example of remix this is the
iconic bog map in COD 4 with path
tracing turned on and in the daylight
it's easy to pick apart Nvidia for a lot
of things that it does especially the
value consideration a lot of the gpus
the kind of meth 4070 TI super but
projects like this we actually do I mean
this kind of stuff is cool to me just
because um for playing PC games growing
up and even until now modding has always
been kind of a core part of that
experience to really make the game live
longer and be fun any tools that help
enable that uh especially in a non-
nefarious way which this appears to be
they're good tools to have so hopefully
some modders can make use of this and um
as stated it's not just RT stuff
although it can be used for that so it
benefits them but you could also use it
just to replace the renderer old things
so you can get higher quality assets
like models into the game all right
Capcom broke Monster Hunter rise on
Steam deck capcom's latest reasons for
being in the news include uh its usage
of enigma DRM and also this monster
hunter story earlier this month the
company added Enigma DRM to Resident
Evil Revelations mon others and this
apparently broke mod compatibility and
also ruined performance the latest
blunder is in Monster Hunter rise which
relative to Resident Evil Revelations is
newer at least patch
16.02.2013
is currently investigating this issue
we'll let you know as soon as we find
out more so please hold on for further
information we apologize for any
inconvenience this may cause as of the
latest update the company claims to have
fixed the issue uh definitely
inconvenient to completely break a game
from a DRM uh update which is already
kind of frustrating but if they had done
their own throrough testing they might
have noticed that it didn't launch it's
not one of the types of uh types of
flaws that's difficult to find as long
as you try to launch it on basically the
most popular handheld device uh open AI
is drumming up investment funds to try
and manufacture its own chips this is
pretty interesting so according to an
article on Bloomberg that we couldn't
read because it's paywalled so thanks
Tom's Hardware for re-reporting it open
AI is seeking at least 8 to 10 billion
dollar for this Venture but that's a
meager budget when it comes to
top-of-the-line Fabs these days CEO Sam
Alman thinks the right direction for
open AI is to eventually break away from
dependence on Nvidia or any other
company for its AI processing power
starting up new fact is ludicrously
expensive Intel for example has spent
tens of billions on the newest ones tsmc
as well so it's bound to be even more
difficult for an outsider to start from
scratch this is an even more aggressive
strategy than Google or Amazon or
actually AMD uh because these companies
do design their own chips Google and
Amazon maybe most directly relatable
here but they don't manufacture them
themselves um the plan here is likely an
attempt to get ahead of any future chip
shortages to decou some of the control
that third party Fabs might have over
your scheduling or your technology
capabilities and it could also
theoretically help circumvent whatever
future geopolitical issues might
surround the various Fabs that exist
today uh because they are relatively low
uh availability so it'll be interesting
to see if they're successful in
recruiting that investment type of thing
that various governments normally also
are interested in investing in because
they they want Fabs uh on their Turf up
next Andy fluid motion frames Finds Its
way into driver updates so big changes
here where AMD is boasting upwards of 90
plus% change in performance fluid motion
frames as a reminder is amd's naming for
frame generation so it's the process of
inserting or injecting additional frames
to increase the frame rate with frames
that are created based upon other real
Frame data according to AMD this should
work with in theory any DirectX 11 or 12
games as for uplift AMD claim CLS up to
103% with 1440p or up to 97% with 1080p
when using FSR 2 quality and this new
fluid motion frames Tech and the also
explicitly States support for the RX
6000 Series Desktop uh gpus and 700m
Graphics amd's Frank AER tweeted the
following quote it's here if you haven't
tried it yet you're missing out on huge
frame rate gains across thousands of
games AMD fluid motion frames or FMF
boosts FPS up to 97% for a smoother
gaming experience by adding frame
generation technology to any dx1 and 12
game now I'd like to test this we'll see
what our timing and availability is we
just did the 7600 XT we've got the 480
super and then it's public information
that AMD has a bunch of CPUs coming out
so we will be reviewing probably all of
those uh maybe we'll skip the the least
interesting one whatever that is but
there's a lot going on already so fluid
motion frames testing for us wouldn't
happen until after the GPU and CPU
review cycle concludes um if I'm still
alive after it next one and last one
there's a modder this is super cool
actually who rebuilt a Game Boy advanced
ROM by playing the audio uh from
basically a bug and this is really cool
so modern known as the ZZ ZZ glitch is
that zaz I don't know has shown off a
unique technique to dump all the data
off a gba game cartridge the method
involves recording the sound the
handheld console makes when the game
crashes for several hours and then turn
turning the noise back into code we
wanted to cover this because this is
simultaneously like it's one of the
hacki but most impressive uh pieces of
software projects we've had the
opportunity to cover in news it's really
cool because it gets to the the heart of
just doing cool things with technology
where it's kind of educational like to
recover uh data and code from audio it
makes sense but it's not really a common
way to do things the basic mechanism for
how the dump Works goes like this the
GBA sound chip is independent of the
main processor and it's capable of
reading data completely on its own under
normal conditions the process is
restricted to a small sound buffer in
[Music]
memory when the game crashes the sound
chip will basically freerun and it'll
just start playing the whole cart
as audio to the extent that when it
starts hitting actual audio data like
game music game sound effects you'll
still hear those just like you would
normally hear in the game but then as
for everything else in code uh each one
has a a particular tone assigned to it
since it's a sound chip the data is
indiscriminately interpreted as audio
because almost all the data isn't
actually muic or sound effects obviously
most of it comes out as kind of a
garbled
mess
it sounds awful to the human ear but
it's actually useful because you can
start reconstructing The Code by taking
this audio um is it's B it's code it's
just format shifted into a different
format which is audio playback so the
the really cool part will play for you
is in the middle when the Glitchy noises
and static are interrupted by The Game's
actual sound
[Music]
effects good parallel to think about
this is how some old PCS like the
Commodore 64 could use cassette tapes to
load games when normally those tapes
were associated with music it's not a
perfect process so the zaz glitch goes
into details of making the process work
and also proves the concept by comparing
it to actual hardware and to an emulator
in a more standard way and using a
well-loved Nintendo DS to produce the
noise and capture it on the PC
eventually after days of work uh the zaz
glitch stated they were able to get a
functional copy of the ROM completely
reborn from the pain to screams uh of
the same video game as it dies we just
wanted to add this in because it's
really cool it's fun and it serves as a
great way to illustrate how data can be
transformed into many different formats
and uh you could do cool things with it
like recovery for example on top of that
normally backing up or dumping game
cartridges requires things like separate
purchased hardware for it special
Hardware but this one it doesn't
technically need any tools it needs time
uh and that's cool in its own way so if
this interests you at all go check out
the original videos from the zaz glitch
for the buet so I you can check it out
on YouTube all right that's it for this
one thanks for watching as always
subscribe for more go to store. Gamers
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we'll see you all next time
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