Using Apple Vision Pro: What It’s Actually Like!

Marques Brownlee
31 Jan 202437:19

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Transcripts

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(upbeat music)

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- All right, so you've seen the unboxing.

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Now it's time for the breakdown.

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What is using the Apple Vision Pro actually like?

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This is easily one of Apple's craziest, most radical,

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possibly dystopian products of all time.

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And I have a lot of thoughts here,

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like I've been using it for about a week now.

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There are some parts of this thing

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that are absolutely incredible,

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and some other parts that feel weird,

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or borderline unfinished.

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There are all kinds of new technologies,

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from a new operating system to infrared eye tracking

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to virtually reconstructed versions of you.

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I feel like there are so many actually new things

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that you have to understand in order to get a sense

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of what this headset actually is and what it does.

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So I'm gonna break this down into two parts.

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This video is all about using the Vision Pro.

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It's everything I've learned from the past week

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of wearing and getting used to this thing every single day.

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But I'm also working on a more wide ranging,

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possibly more existential, review video.

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But let's just start with the more

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hardware fundamentals, right?

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Like what is this thing that I'm holding literally?

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Apple Vision Pro at its core,

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well, it is a VR headset.

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Now, Apple would never say that,

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and they probably won't like that I'm saying that word.

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You know, I made an entire video

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about why they refuse to use those words,

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and they're calling it spatial computing instead.

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We'll get there.

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But the truth is it's a really, really, really high end

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virtual reality headset.

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It's something we've seen before, right?

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It's got displays and lenses and speakers

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and fans and buttons.

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And this is a form factor.

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This is a thing that we have seen before,

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but before I even turn this thing on,

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there are clearly several things

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that are a little different about this one.

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So first of all, it's made of metal.

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Lots of metal and glass here, which are high quality,

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but heavy materials, relatively speaking.

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So there's this precisely machined aluminum frame

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around the outside.

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And yes, those are intakes for fans at the bottom.

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And then vents for those fans at the top.

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On the right side, there's your digital crown

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that can be pressed in or turned.

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And then on the other side is just a single larger button.

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So kind of basically the same two buttons as an Apple Watch.

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And then when you get a little further back

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on this band here, these little pods

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with downward facing grills, these are speakers

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which are pointed straight at your ears,

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and work surprisingly well.

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Though of course, it also means that people around you

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can hear a little bit of what you're hearing.

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There's a little bit of bleed,

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and I have a lot to say about spatial audio,

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so stay tuned for that.

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But the main event is at the front.

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There is an enormous piece of glass,

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which, yes, is very easy to fingerprint and smudge.

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And then behind that thing, there's this outward-facing

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OLED display and a bunch of sensors all the way around,

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outside facing sensors that go forward,

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sideways, and straight down.

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And there's depth sensors, infrared illuminators,

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lidar scanners, and just regular old RGB cameras,

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all being processed by an M2 chip

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and an R1 chip inside this thing.

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And then maybe the craziest part,

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inside the headset, there are a bunch more sensors

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facing your eyes, tracking your eyes in real time,

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for all the eye control and everything that comes with that.

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And also then to display a representation of your eyes

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on the outside of the headset.

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Kinda, we'll get there.

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But overall, when you put it all together,

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you get a very well made, very high end,

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but also pretty heavy computer to wear on your face.

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So officially, this headset with this solo knit band

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when I weighed it, showed up as 638 grams,

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which some of you on Twitter have already pointed out

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is actually slightly less than the plastic Meta Quest Pro.

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But that Quest Pro also has a lot of battery

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on the back of your head as a sort of a counterbalance,

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so the weight distribution is very different.

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Also, the Quest Pro is not that comfortable anyway.

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But the point is this, for Apple, made the choice

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of taking the battery off of the headset, which means okay,

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now there's nothing on the back of your head,

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so you can wear it and lean up against things,

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and that might be an upside,

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but that also now means you have to deal

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with this cable all the time running up to your head,

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and the fact that it's very front weighted now.

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All of the weight is on the front of your face.

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So this is the battery, as you saw in the unboxing.

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If you haven't already seen the unboxing, that just went up.

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I'll link it below the like button.

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But this battery is a surprisingly small

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3,366 milliamp hours.

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I say surprisingly small because a normal battery bank

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of this size, you might expect to be 10, 15,

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20,000 milliamp hours.

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I suspect there's a lot of heat insulation happening here.

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But it comes with a non-removable four foot cable,

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and a proprietary connector at the end of the cable

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that will twist and lock to the headset.

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And so the lock is really solid.

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It makes sense that it's not just straight USB

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that could get disconnected easily.

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Once you connect it, it starts glowing,

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and then it starts booting up.

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And there's even a little Apple logo that displays

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on the outside screen while it takes, you know,

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a little under a minute to turn on.

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So there is no on or off button

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or switch anywhere on this headset.

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Maybe kind of like AirPods Max or something like that.

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So if you ever take the headset off

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and put it down, it will enter a standby mode

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after some time, but it won't turn off.

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If you wanna turn it off, you literally have to twist

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and unplug the cable.

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That's the only way to actually turn the headset off.

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Now famously already, the battery life

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with this included battery, is not super long

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on this headset.

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Two to four hours is actually realistic

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for what you can expect for just like this built-in battery.

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But that's also kind of right in line

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with a lot of other VR headsets.

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Battery life on VR headsets is not that great in general.

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If you do wanna use it longer, the only way to do that

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is there's USBC port on the battery,

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and you have to plug the battery in.

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So you could plug the battery into the wall

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for infinite battery life,

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or I guess you could plug it into like a,

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you could daisy chain another battery into the other pocket

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or something for even longer life.

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But yeah, two to four hours.

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Now at first it seemed weird to me

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that the port is on the same side of the battery

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as the non-removable cable,

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but I think it's because they just want you to default

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to putting this battery in your pocket,

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probably in your back pocket.

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So even if it's plugged into the wall,

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it can still be in your back pocket.

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You're just gonna want to get a longer USBC cable.

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So there are no controllers that come with this headset.

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Now it does support other input methods

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that are like game controllers, and mouse, and keyboard,

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and those can be incredibly useful,

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but by default the primary input method

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for everyone using the Vision Pro

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is your eyes and your hands.

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So the first time you put on this headset,

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it goes through this calibration process,

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and it's pretty interesting.

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So the first time you ever put it on,

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it first adjusts the distance between the lenses,

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physically moving them inside the headset

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to match the distance between your eyes.

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Then it does this sort of a hand scan

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so it understands your hands.

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And then you go through this process

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of basically looking at a bunch of dots

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all the way around the screen,

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and then tapping your fingers together to select them.

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Kind of feels like an eye test or something.

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And then you're in.

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So first thing you're gonna notice

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is you can actually kind of put your hands anywhere

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as long as the headset can see this,

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just your fingers touching together.

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So there's a lot of pictures of people using a headset

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with their fingers, like out in front of them,

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pinching like that.

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But you actually don't have to do that.

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It's such a wide angle because of the sensors

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facing forward and sideways and down.

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You can kind of just rest your hand anywhere,

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in front of you, in your lap.

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As long as you pinch like that,

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it can generally pick it up, which is impressive.

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So you're pinching to control anywhere

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in that 180 degree bubble in front of you.

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And then the digital crown, you hit that once,

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and the app drawer comes up, pretty simple.

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Doesn't seem that impressive.

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But this is actually a peek at the first really impressive

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thing about this headset to me, which is it seems to have

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incredible spatial positioning lock,

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and like, it's really hard to have you appreciate this

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through a YouTube video.

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Reviewing VR headsets is hard.

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But turn around in the room you're in,

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and picture a wall or a window

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just appearing locked in place in 3D space in your room,

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and no matter how much you move your head,

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or move around, it stays exactly kind of floating

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where it's supposed to be.

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But when I say floating, I think you're picturing like a,

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a soft float, but it's locked, and that's how it starts.

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So now you're in Apple's new Vision OS

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I would describe this as kind of similar to iPad OS,

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but way more glassy, and of course

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with the extra dimension of 3D space.

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So hitting a digital crown will always get the app drawer

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back in front of you, and then simply look at the icon

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you want and pinch your fingers together,

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to select it and open that app.

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Scrolling is basically as you'd expect,

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you just kind of pinch and grab in the air,

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and then pull as if it's on a string,

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and physics let you pull things through the air.

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It's pretty intuitive, it's responsive, it's fluid.

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Sometimes it's kind of bouncy even.

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I would say the biggest adjustment

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is only being able to control

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exactly what you're looking at.

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And I don't think people realize

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how often they're controlling things

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that they're not exactly looking directly at

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with other computers and other UIs.

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But with this, you can look at the button to select it,

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and if you look at the next thing you're gonna do,

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you're no longer controlling the button.

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You have to look exactly where you're trying

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to interact with things.

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It takes a few extra brain cycles

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to remember to always be looking

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exactly at the thing you're controlling.

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So when you open a window of a Vision OS app,

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like any one of the default Apple apps here,

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it locks into place, it's floating there.

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It kind of looks, again, like an iPad app,

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but very glassy, like this frosted glass around the UI

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sort of lets you see through a little bit

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to the color behind it.

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And it even sometimes casts a shadow on the ground

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in the correct Z space, so it really solidifies

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that it's floating in front of you.

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All this makes it feel like the window

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is in the space around you.

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Then if you look at the bottom of the window,

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you get a little bar, you can always just look at that bar

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and pinch to drag it around.

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So drag it forward, backward, anywhere you want

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in X, Y, and Z space, and then let go

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and it just stays absolutely locked.

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And then you can look at either bottom corner to resize

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to make it bigger or smaller.

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And then finally there's a little X at the bottom,

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you select that, that closes it.

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So that is the basics of Vision OS,

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and just using an app.

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Now this entire time, by default,

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and almost any time they can, passthrough is on,

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which means you have the headset on,

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but you can see with the cameras

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right through to everything around you.

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And I think this is where Apple really wants

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to normalize the term spatial computing,

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because it feels like augmented reality.

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It feels like you're always able to see the space

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around you, but technically it's not actually AR,

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because you are still looking at a reconstructed version

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through a camera feed of the world around you

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instead of the actual world around you.

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But maybe it's all just semantics.

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I will say, this is the best passthrough of any VR headset

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I've ever used, and it's not even that close.

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Now again, it's so hard to get this through a YouTube video.

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It does have screen recording built in,

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so I'm gonna try to use that.

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But imagine putting a headset on,

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and not really feeling like you're looking at a screen

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with the real world.

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Because of the pixel density,

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because of the 90 hertz refresh rate,

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and because of the impressive dynamic range of the cameras

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and the correctly adjusting shutter speed,

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you just almost don't,

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you almost just feel like you're looking

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at the real world, not through a headset.

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Also the passthrough is so close to real time

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that I could legitimately interact with all kinds of things.

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I could catch items flying at me.

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I even tried playing ping pong.

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It was easy, no hesitation.

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So officially, the R1 chip is doing all the processing

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of all this stuff and adjusting the shutter speed

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for different lighting conditions

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and always keeping passthrough latency

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under 12 milliseconds, which is the lowest in the industry.

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But it's really combining that with how close to reality

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the colors and brightness and everything are

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that keeps it feeling kind of real.

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Basically, the only noticeable restriction

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is super close up items and objects can get a bit blurry,

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and then you can't quite make out really small

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or fine texts, so you can't read an email

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or a tiny text on your phone in your hand,

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but you can absolutely text people,

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or read your notifications, while keeping the headset on.

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If you've tried other VR headsets,

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you know how impressive that is.

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It's just, it's really good with the tech

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that exists now for VR headsets.

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But you can definitely still take the headset off

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and be like, oh, it's way brighter in here

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than I thought it was.

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Either way, that's all passthrough,

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but if you ever wanna fully immerse yourself,

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I mean it is a VR headset after all,

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all you gotta do is rotate this digital crown clockwise,

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just keep turning it, and it will slowly

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dial your environment more and more into your field of view

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until you dial it all the way up to fully surrounding you.

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So all of the windows you might have had open

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will still stay stuck where they were,

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but everything you're doing is just on the moon now.

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So yeah, there's a couple environments

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Apple has built in here,

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most of them relaxing scenic locations,

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like in California somewhere,

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or one really nice one is Mount Hood

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with a little bit of rain falling.

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They're not quite photorealistic,

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but they're just short of photorealistic,

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like they're the most realistic digital environments

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that I've seen.

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So then the last two big quirks of the UI, control center.

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So the only way to get to control center

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is to look up, and you can't just look up,

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but you have to physically turn your head up

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and look at this arrow that appears above you.

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So once you see that, you select that

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and then you get your control center for things like,

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you know, battery life and notifications, focus modes,

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and screen recording, and pairing to a Mac.

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But the other big quirk is text input.

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So you might be wondering how does text input work

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with no physical controllers?

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So there's basically three ways to do this.

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So let's say you are in Safari,

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and you want to go to mkbhd.com.

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You really want one of those shiny new Chevron hoodies

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for the rest of winter.

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Great, how do you do it?

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So the first way is to literally hunt and peck

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poking the keys on the keyboard

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that appears in the air in front of you.

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So this one is tough, because it literally only reacts

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to your pointer finger on each hand.

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So you actually can't type fast,

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like with home row or anything like that.

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Not great.

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The second way, though, I think is actually kind of good.

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It's at least faster, which is looking at the key

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you want to interact with, and then pinching to select it.

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So just looking around the keyboard like this,

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and selecting the keys.

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And you might be surprised how fast you can type like this

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if you actually know your way around a keyboard pretty well.

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I actually prefer this to poking the virtual keys

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because I at least get a little bit of haptic feedback

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from my own fingers tapping together.

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But then in Safari, the last way to do it

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is literally to just look up at the microphone

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and say the URL out loud.

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MKBHD.com.

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And then it just hears you

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and goes to the site pretty quick,

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if it's a URL that you can actually say out loud.

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So, what can you actually do with this thing?

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Like now that we know what it is, it's the M2 chip,

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a computer on your face with the displays

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and the lenses inside, and all sorts of sensors everywhere.

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What can this thing actually do?

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And I feel like the most common way to phrase that

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is what is the killer app?

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Because that's, we feel like we need some sort

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of justification to spend three, $4,000 on this thing.

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Like applications made the iPhone what it is as we know it,

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like apps made the iPad.

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So what is the app situation on the Vision Pro?

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So there are two types of apps on the Vision Pro, actually.

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The first is apps that are built specifically

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for the Vision Pro to take advantage

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of its awesome experiences.

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And there are a few of those right now,

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and then there are all the other apps,

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which basically are iPhone and iPad apps

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that happen to be compatible

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because the developer didn't opt out.

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And the first kind is way cooler.

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So these are Apple's stock apps here

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that come with the Vision Pro.

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And so these are all, of course, made just for Vision Pro.

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So they're gonna have stuff that takes full advantage

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of what this thing is capable of.

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Apple Music is a pretty classic one,

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like it has all the same functionality

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of any other Apple Music app,

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but in this super glassy frosted window,

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and shows the colors of whatever's behind it.

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And you have the sort of sorting menu on the left hand side

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instead of across the bottom.

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That's the basic layout.

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Same thing with the Notes app and the Settings app.

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Very glassy, almost looking like an iPad app in the air,

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just rebuilt with this new material design.

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And then there's the media apps.

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So Apple TV and Disney+, they both come pre-installed,

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which they have built entire environments

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inside of them for watching media.

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And there's even a small collection of videos

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on the Apple TV app that are shot

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on a new proprietary format

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specifically for Vision Pro.

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So it drops you into a space with a full 180 degree video,

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and Alicia Keys walks right up to you

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and starts singing right to your face.

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It's crazy.

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There's also the Photos app,

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which will let you look at panoramic photos,

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for example, in this fully immersive view.

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So you can blow them up to full screen,

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and then it gives you a bit of a parallax effect

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around the edges, so it feels like you're looking

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into a window of your own photo and looking around.

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It's kind of incredible.

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And then there's also some other really fun

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third party apps that I've tried

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that were built ahead of time.

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So Sky Guide, this is a good one.

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You can look around a real representation of the sky

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around you or any of the constellations would normally be,

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you can look at it a little longer and it'll pop it out.

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You can pull it outta the sky

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to get more information about it.

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It's a pretty great idea.

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There's another one called Jig Space,

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which is, it's a sick app,

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I don't know if I'd ever use it,

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but basically it lets you load 3D models

play17:54

into the space you're in and mess around with them,

play17:57

take 'em apart, view them in actual size.

play17:59

And this really takes advantage of how good

play18:01

the placement lock is on the Vision Pro.

play18:03

And you can walk around, and really gets you

play18:05

a better understanding of the scale of things

play18:07

that you don't get to see up close very often.

play18:10

And then Keynote is another funny one.

play18:12

So you can of course go through and edit a Keynote

play18:15

just like normal if you want to,

play18:17

but then they've built this whole environment

play18:20

for practicing your presentation skills.

play18:22

So you press that and it says, oh, would you like to go

play18:24

to a conference room, or the literal Steve Jobs Theater,

play18:27

so you can rehearse talking to your audience

play18:30

with your Keynote slides behind you.

play18:32

It is genuinely incredibly immersive.

play18:35

And there's already a bunch more apps like this

play18:37

in the App Store already at launch

play18:38

that are specifically built for Vision Pro.

play18:41

So they'll take advantage of its various strengths.

play18:44

Now, are any of these a killer app?

play18:48

Not really.

play18:49

I mean I don't, if you're looking for any one of these

play18:52

to be the reason why you spend like $4,000 on this headset,

play18:55

I don't think we have that yet.

play18:57

But then at least there's all the other non-native,

play19:00

but technically still compatible, apps

play19:03

that are in the App Store.

play19:04

And these are gonna look just like iPhone and iPad apps.

play19:07

Actually, there's a pre-installed folder on the home screen

play19:10

when you get this thing literally called Compatible Apps,

play19:13

and there's a bunch of them from Apple here.

play19:16

They look exactly like iPad apps.

play19:17

I'm surprised actually that more of them aren't

play19:20

fully built out to take advantage of Vision Pro,

play19:23

but like, Apple Maps is just the iPad app.

play19:26

And so it would be cool if there were some fun

play19:29

augmented reality overlay walking directions type stuff,

play19:32

but nope, it's all the exact same functionality

play19:35

that you would find if you opened this app on your iPad.

play19:37

And you can go to the App Store

play19:38

and search a bunch of the names of apps

play19:40

you already know and love, and find them by name

play19:42

and grab them, and they'll work the exact same way.

play19:44

Crazily enough though, there are already

play19:47

some notable exceptions.

play19:50

No Netflix app for the Vision Pro, no YouTube app

play19:54

for the Vision Pro, no Spotify app for the Vision Pro.

play19:57

Apple has kind of a contentious relationship

play20:01

with a lot of developers right now,

play20:02

especially some of the bigger ones.

play20:04

And so some have made the active choice to opt out.

play20:08

They're like, we don't wanna be there.

play20:10

This won't be a big enough platform to matter to us

play20:13

to justify the work.

play20:14

So they're not there.

play20:15

Now I totally get it,

play20:16

but also now as a Vision Pro owner

play20:18

and someone who's using it,

play20:19

I'm like, oh, it's kind of a bummer.

play20:22

I really wanted to be able to watch a Netflix show offline,

play20:26

downloaded it ahead of time, but you can't do that now.

play20:29

But at least, at least for now, for the record,

play20:32

you can use the browser,

play20:33

and anything that would work in the browser.

play20:35

So if you pull up Safari,

play20:36

and you get a full screen 4K YouTube video going,

play20:39

and locked in space, or even in an environment,

play20:42

it looks great.

play20:43

It's razor sharp.

play20:44

Like, I could totally watch YouTube videos like this.

play20:47

But you will definitely be missing the features

play20:49

of having the dedicated app, like offline video.

play20:52

Honestly to me, the killer app of the Vision Pro

play20:56

isn't just an app, it's actually the ecosystem.

play21:00

And we knew this was coming,

play21:02

but the second you log into a Vision Pro with your Apple ID,

play21:05

immediately it starts pulling all the services,

play21:08

and all the stuff that you're used to

play21:09

from all the other Apple devices you already have.

play21:12

And I said this before the Vision Pro was announced,

play21:14

I was like, this is the most obvious strategy for Apple

play21:16

because there are lots of people out there

play21:18

who have never considered buying a VR headset

play21:20

that are considering only this one

play21:22

because they have an iPhone,

play21:24

and this is the one that works with the iPhone,

play21:26

and none of the others are particularly close.

play21:28

So all of your iMessages are already here,

play21:30

all of your photos are already here

play21:32

and loaded up and backed up.

play21:33

All your Notes are already at your fingertips.

play21:36

You already saw the Keynote app.

play21:37

But okay, easily my favorite feature

play21:40

is connecting to your Mac, right?

play21:42

So anytime your Mac is in front of you

play21:44

and it's turned on, hit that arrow

play21:46

and then there's this little icon

play21:47

to Become My Mac's Virtual Display.

play21:50

So I click that, and then pick my Mac,

play21:52

and it pretty much instantly, it actually blacks out

play21:54

the display of my Mac, and then turns that display

play21:58

into a 4K window inside of the headset.

play22:02

So now my keyboard and trackpad still work,

play22:05

even if it is a desktop.

play22:06

The keyboard and the trackpad still control everything,

play22:08

and you can continue using it just like a normal computer,

play22:11

but with the ability to make your new 4K monitor

play22:14

as big or as small or close or far away as you want,

play22:18

which is super sick.

play22:19

And then the bonus is you can still open up

play22:22

and place other Vision Pro apps around your Mac computer.

play22:27

So like you can have your Mac in the middle here,

play22:29

and maybe you're editing or doing some work on the Mac app,

play22:32

and then you have a Safari window, or Messages,

play22:35

or whatever else you want right next to it around it.

play22:38

And then your keyboard and trackpad can move

play22:41

seamlessly between them all to control all of them.

play22:45

This, to me, as a Mac user, the ease of use for setup

play22:49

to make this happen, this feels like

play22:51

the biggest game changer,

play22:52

like the most compelling futuristic feeling

play22:55

use of this headset to me.

play22:57

Especially on a plane.

play22:58

Oh my god, I can't tell you how many times

play23:00

I've had an awkward conversation because,

play23:02

like, I'm editing a video on the plane,

play23:03

the person next to me sees I'm editing a video of myself,

play23:06

and it's kind of weird and hard to explain,

play23:08

but I'm picturing putting the headset on,

play23:11

the display blacks out,

play23:12

but now I can do all the editing I want,

play23:14

and I can make the screen as big as I want.

play23:16

So I've really enjoyed using that feature.

play23:17

Again, the biggest challenge, though,

play23:19

is still remembering to look exactly at the thing

play23:23

you want to control.

play23:24

So aside from typing on the real keyboard

play23:27

on whatever window is open, if you want

play23:29

to control something, you have to be looking at it.

play23:33

Again, it doesn't sound like a big deal,

play23:34

but when you try it, you'll see what I mean.

play23:37

And then also, odd limitation, one monitor only.

play23:40

From the Mac, one virtual monitor only at a time.

play23:44

So if you usually run a dual display setup like I do

play23:46

for Final Cut Pro, big preview on one side,

play23:49

timeline on the other side, you can't do that.

play23:51

You have to use the big one monitor version of your setup.

play23:55

All right, so you might have realized

play23:56

I've left one thing out this whole time.

play24:00

One thing, you could call it one more thing, sure.

play24:02

It's one more huge crazy thing,

play24:06

but it's kind of the defining characteristic of this product

play24:09

and that is Personas.

play24:11

So in all the advertising you've seen of Vision Pro,

play24:15

there's these eyes on the outside of the headset

play24:19

that looks like they're kind of in a passthrough,

play24:21

like in a dark astronaut helmet type of thing.

play24:24

Easily the most memed, most unique aspect

play24:27

of this headset, right?

play24:28

It's the only headset with an outward display.

play24:31

And I mean it's very, very prominent in those videos,

play24:34

but in real life, as you've started to see

play24:36

from some of my footage, it is very different,

play24:40

and I think I figured out why.

play24:42

So first of all, it's not actually see-through, right?

play24:45

There's a whole bunch of computer

play24:46

in between me and you right now.

play24:48

So the eyes aren't on the outside.

play24:50

It's a representation of my eyes

play24:53

based on what all the sensors on the inside are seeing.

play24:55

It's reconstructing it on the outside.

play24:57

So those sensors are tracking at 90 frames per second,

play25:00

and they give you optic ID, which is,

play25:03

it's how you log into the headset and keep things secure.

play25:05

It's basically the same as face ID, or touch ID,

play25:08

it's just looking at and identifying your eyes.

play25:11

And it also powers the one beta feature of this headset,

play25:15

which is Personas, which is, it's the most impressive

play25:20

and weirdest thing about this headset at the same time.

play25:23

I'm calling it right now.

play25:24

So the purpose of the eyes on the outside

play25:26

is really not for you, the wearer of the headset.

play25:29

In fact, you'll never see it.

play25:30

But it's for the people around you.

play25:32

So when you're in a passthrough mode,

play25:34

your eyes will shine through

play25:36

to indicate that you wearing the headset

play25:39

can see the person outside.

play25:41

So that right there is already pretty unique.

play25:43

But then, when you're in something immersive

play25:45

and you can't see what's around you, it covers up your eyes

play25:48

with this sort of like a blue, purple glowing animation.

play25:52

So that intuitively makes sense.

play25:53

You can see the eyes when they can see you,

play25:54

you can't see the eyes when they can't see you.

play25:56

But crazily enough, there's also a feature

play25:57

where if you have someone who's outside the headset

play26:00

looking at you, talking to you,

play26:02

and you are in an immersion,

play26:04

but you want to talk to them through that,

play26:08

they will kind of appear through the fog

play26:11

of whatever immersive environment you're in.

play26:13

So you just start talking and looking in their direction.

play26:16

It detects that, and sort of parts a little bit of a fog

play26:20

and that person's eyes will show through the fog.

play26:23

It's pretty decent.

play26:24

It basically only shows one person at a time.

play26:26

And when this is happening on the outside of the headset,

play26:29

it shows a little bit of your eyes poking through

play26:32

the purple and blue glow.

play26:35

It's, as you can see, it's all working,

play26:38

but also, I think it looks nothing like the eyes

play26:41

from the ad.

play26:42

So in an effort to make the eyes

play26:44

as presentable as possible, two things.

play26:47

First of all, this screen is actually behind

play26:50

a lenticular film, which I didn't even realize that

play26:53

from the initial media they had published.

play26:55

But if you've ever heard of that,

play26:56

it's sort of what gives it this 3D depth.

play26:59

You might have seen this on other holographic displays

play27:01

and stuff, but the point of that

play27:03

is to make the eyes appear to be sunken into the display,

play27:07

like on your actual face,

play27:09

instead of glued to the front of the headset,

play27:12

which would look a little more weird.

play27:13

But then two, to represent your actual eyes,

play27:16

they've built in a way to scan in

play27:19

and create a digital representation of your face,

play27:22

which is called your Persona.

play27:25

And it looks like this.

play27:26

So to get those eyes on the outside

play27:29

of the Vision Pro headset, you have to do something

play27:31

called registering your Persona.

play27:33

This is how it creates the digital version of you

play27:36

that includes your eyes that will show up here.

play27:40

So let's do that now.

play27:42

It's actually kind of a cool process.

play27:43

So I'm gonna put it on, and hopefully the screen recording

play27:45

works so you can see exactly what I'm doing.

play27:47

I'll hit the digital crown.

play27:48

I'm gonna go to Settings.

play27:50

And you can do this when you first set it up.

play27:51

But I'm going to Persona, and I'm gonna hit Get Started.

play27:57

So let's refine my hands real quick.

play28:00

This is capturing detail from the front of the headset

play28:03

of the hands in front of me.

play28:07

Once it's done with that-

play28:08

- [Automated Voice] Your Persona, remove Apple Vision Pro.

play28:10

- It's gonna ask me to take it off.

play28:12

So this is how it goes.

play28:13

- [Automated Voice] When you're ready,

play28:15

hold Apple Vision Pro at eye level.

play28:18

Keep your arms and shoulders relaxed.

play28:21

Align your entire face within the frame.

play28:23

- [Marques] My face shows up like face ID.

play28:25

- [Automated Voice] Slowly turn your head to the right.

play28:30

Now slowly turn your head to the left.

play28:36

Now tilt your head up,

play28:41

then tilt your head down.

play28:46

Next, let's capture your facial expressions.

play28:48

Smile with your mouth closed.

play28:52

Then make a big smile with your teeth showing.

play28:56

Now raise your eyebrows.

play29:00

Close your eyes for a moment.

play29:03

Capture complete.

play29:05

Put Vision Pro back on to continue.

play29:10

- I will do that.

play29:11

So now I have a menu that says Creating Persona,

play29:16

and it says it's in beta,

play29:18

and now there's my Persona right there.

play29:24

Kind of uncanny.

play29:26

The hair's a little bit different, but the face.

play29:33

Wow, wow.

play29:34

Okay.

play29:35

So there's different lighting.

play29:35

You can choose it to always be in studio lighting,

play29:37

and always be in contour lighting.

play29:39

I'll just leave it at natural, and hit next.

play29:43

You can change the color temperature of your skin tone.

play29:47

Cool to warm, I think I'm around there.

play29:51

Brightness, darkness.

play29:54

I think I'm around there, near the middle.

play29:59

Next.

play30:01

And then I can add glasses.

play30:02

So if I typically have glasses,

play30:03

which obviously I wouldn't be able to wear

play30:05

in the Vision Pro, you can still look like you have glasses,

play30:08

anytime you're on that FaceTime call.

play30:10

And then next.

play30:13

Save.

play30:14

And that's it.

play30:16

So I think now

play30:20

you should see my eyes.

play30:24

Maybe.

play30:26

And that that's the thing, it barely shows up.

play30:30

You can barely see my eyes when I'm wearing the headset.

play30:33

Now I've tried a couple other scans subsequently,

play30:36

so I've tried different lighting conditions,

play30:38

I've tried different backgrounds, simple backgrounds,

play30:40

tried different shirts and things like that.

play30:42

It doesn't really ever appear any brighter.

play30:44

I think if you have a darker skin tone like me,

play30:47

just don't expect the eyes to show up very brightly

play30:50

on the outside of the headset.

play30:51

It's pretty subtle.

play30:52

Even when it does show up, it's a little weird looking.

play30:55

The eyes are a little too far apart sometimes.

play30:58

They're a little dim.

play30:59

You see one eye at a time.

play31:01

It's kind of weird.

play31:02

But that Persona though.

play31:04

Whew.

play31:05

That is some pretty interesting stuff.

play31:07

It's crazy that this is actually a real thing being shipped,

play31:11

like first Meta started doing it.

play31:13

Now Apple's doing this.

play31:15

This is, again, it's technically in beta.

play31:17

So I dunno, there's room for improvement,

play31:19

but it still works.

play31:21

But as of right now, I feel like this is

play31:23

both incredibly impressive and slightly unsettling.

play31:28

Like, it's very impressive that this thing,

play31:32

this headset I'm wearing on my face,

play31:33

is tracking all these little micro expressions

play31:37

and little movements for my eyes and my cheeks

play31:39

and my mouth and everything.

play31:42

But at the same time, it's just not quite human.

play31:47

It's right at the edge of the uncanny valley

play31:49

of I'm not looking at a person.

play31:51

So yeah.

play31:54

But the crazy part is you can now use this Persona

play31:58

as your camera feed for any apps in Vision Pro

play32:01

that require a front facing camera, like FaceTime.

play32:06

And so I've tried, I've been using FaceTime

play32:09

a few times in the Vision Pro,

play32:11

and it is, technically speaking, incredible.

play32:15

So I've made a few FaceTime calls in the past few days

play32:17

with some fellow reviewers,

play32:19

who you'll probably recognize from their Personas,

play32:21

who are also testing the Vision Pro.

play32:23

And universally, once we all got past the shock of,

play32:27

oh my god, it's you.

play32:29

It looks like a digital version of you.

play32:30

This is crazy.

play32:31

I've never seen anything like this before.

play32:33

Once we got past that, there is a ton happening here.

play32:36

So you can see the FaceTime windows

play32:39

literally appear as just that.

play32:41

They're just like glassy windows floating in space

play32:44

with people looking through them.

play32:46

And then the angle that you look into the window

play32:49

is gonna match the angle that they see you looking at them.

play32:54

Meaning if we're all in Vision Pros on this call,

play32:57

unlikely, but hear me out.

play32:58

If we're all in Vision Pros,

play33:01

and you've got a bunch of people on this FaceTime call,

play33:03

so there's somebody to the left,

play33:04

and somebody to the right, if I look to the person,

play33:07

and make eye contact with the person to the right,

play33:09

the person to the left sees the side of my head,

play33:13

because I'm looking at somebody else.

play33:16

That's already pretty cool.

play33:17

And then the same thing is true for hand gestures.

play33:19

So we tried this out.

play33:20

Turns out you can reach out

play33:22

and make hand gestures that are tracked by the cameras

play33:25

in this bubble in front of you,

play33:26

and they show up at the correct angle

play33:29

towards the person that you're gesturing at,

play33:31

so not towards everybody else on the call.

play33:34

Oh wait, wait, wait.

play33:35

Okay, good test.

play33:36

So wait, Justine, do you see this?

play33:37

- Yes.

play33:38

- And Brian, do you see? - I don't see that.

play33:39

I don't see that, Marques. - Whoa.

play33:40

- Now wait.

play33:41

So now Brian, do you see this? (Justine gasps)

play33:42

- Now I can see that, Marques.

play33:43

- And then on top of that, spatial audio here

play33:45

is incredibly well developed.

play33:47

So again, you're on the call, the voice of the person

play33:50

to the right comes from the right side.

play33:52

The voice of the person to the left comes from the left.

play33:54

But also, you can just pick up and move the window around,

play33:56

and that angle will match where the people are in the room

play34:01

and where their sound and video comes from.

play34:03

If I put you on the other side of the room,

play34:06

it sounds like they're further away.

play34:08

And if I turn up the environment,

play34:12

and bring them into the moon, or some other 3D space,

play34:16

it actually sounds much more like I'm in a gigantic space

play34:20

with no echo, versus in the actual room.

play34:22

It's all very subtle, but very well considered.

play34:25

So once you're in this a while,

play34:26

you start to notice all these little smaller things.

play34:29

Again, it's not quite human-like.

play34:31

It's not like looking at a video feed of a human face,

play34:35

but it is still, like it has a lot of like,

play34:37

this would be the best avatar anyone's ever made in 2K.

play34:40

Like no one's ever done a 2K face scan

play34:42

and had it look this good,

play34:43

but it's still not as good as a perfect reality.

play34:46

It's a, you've heard the uncanny valley thing before.

play34:49

I think the number one weakness for the avatars

play34:52

or the Personas that I've seen is hair.

play34:55

So basically everyone I've talked to has

play34:56

like a frozen lump of hair

play34:58

instead of flowing realistic hair.

play35:01

And that's true about all flowing things,

play35:02

like however your hair was when you did the scan,

play35:05

it's frozen that way.

play35:06

And so is any necklace you're wearing,

play35:08

whether it's crooked or not,

play35:10

or I guess, technically also any makeup you had on,

play35:13

or however you looked when you did the scan.

play35:15

Maybe that could be a good thing.

play35:17

Maybe you did a scan when you were looking all dolled up,

play35:19

and then you get on a 7:00 AM call,

play35:20

and you still look perfect even though

play35:22

you look like you just woke up in real life.

play35:24

So I guess there's that too.

play35:25

But anyway, all that is to say FaceTime.

play35:28

FaceTime is the most well thought out,

play35:33

like most futuristic Vision Pro experience.

play35:37

It just is.

play35:38

So I'll end this video with this.

play35:40

Now you know what it's like to use and operate

play35:45

the Vision Pro.

play35:46

But there's still a lot more to consider

play35:48

when actually considering if you should buy

play35:50

and own this thing, from the use cases,

play35:53

to the things that work well, and don't work well,

play35:56

the philosophy behind it, the prices, all of that stuff.

play35:59

That's what's gonna be for my full review.

play36:02

Like there are parts of this thing

play36:03

that are absolutely amazing,

play36:05

unparalleled, best I've ever seen.

play36:08

But the reason it's so interesting

play36:09

is because it's actually a young category.

play36:12

Like we're so used to this slow, boring iteration

play36:15

in mature categories, like smartphones, and laptops,

play36:18

and you always see the comments

play36:19

talking about how tech is so boring,

play36:21

but now they're actually jumping into something risky,

play36:23

and it's actually fun, and there is downfalls and flaws,

play36:27

and it's fun to actually weigh the pros and cons.

play36:29

So I'll be expanding on all these way more

play36:31

in the full review, but I'll leave you with this.

play36:33

I've got my upsides and downsides to Vision Pro.

play36:37

It's been a week.

play36:38

Upsides, some of the stuff that's the best I've ever seen

play36:40

in a headset.

play36:41

Immersion, placement in space, eye tracking

play36:45

and hand control, passthrough, ecosystem,

play36:49

and spatial audio.

play36:51

And the downsides, weight and comfort,

play36:54

the eyes on the outside,

play36:56

app selection right now, battery life, and price.

play37:01

So the full reviews in the works.

play37:03

Definitely get subscribed to be among the first

play37:05

to see that when it drops.

play37:07

Either way, till the next one.

play37:09

Thanks for watching.

play37:11

Catch you later.

play37:12

Peace.