Classes and Objects in Python | OOP in Python | Python for Beginners #lec85

Jenny's Lectures CS IT
20 Jul 202317:06

Summary

TLDRThis Python programming tutorial focuses on Object-Oriented Programming (OOP), emphasizing the importance of classes and objects. It explains the drawbacks of procedural programming and how OOP simplifies complex projects. The video uses a YouTube channel analogy to illustrate classes as blueprints for creating objects. It discusses attributes and methods, differentiating them from variables and functions. The instructor clarifies that everything in Python is an object, and classes are necessary for defining custom data types. The video concludes with a practical demonstration of creating a class and objects, and assigns an exercise to create a 'CarDesign' class with two objects.

Takeaways

  • 📚 Object-Oriented Programming (OOP) is preferred over the Procedure-Oriented Programming (POP) approach, especially for handling large real-world projects.
  • 🏗 A class in Python serves as a blueprint for creating objects, which are instances of the class.
  • 👤 Objects have attributes (data) and methods (functions) attached to them, distinguishing them from simple variables and functions.
  • 🎥 The instructor uses a virtual YouTube channel example to explain how classes and objects model real-world entities.
  • 💻 Everything in Python is an object, including basic data types like integers and strings.
  • 📝 The class design is like a prototype, similar to an idli maker, which simplifies object creation just as an idli maker helps make idlis efficiently.
  • 🚗 A class can create many objects, like a car blueprint that helps produce multiple cars efficiently.
  • 🛠 The class keyword is used to define a class, and PascalCase is recommended for naming class names.
  • 🆕 Objects are created by calling the class as a constructor, and the `pass` statement can be used as a placeholder when defining empty classes.
  • 📦 Classes can be thought of as user-defined data types, and objects as instances of those types, helping to manage real-world complexity in programs.

Q & A

  • What is the main focus of the video script?

    -The main focus of the video is to discuss object-oriented programming (OOP) in Python, particularly about classes and objects, how to create them, and why they are important.

  • What are the drawbacks of the procedure-oriented programming (POP) approach?

    -Procedure-oriented programming (POP) struggles to model real-world problems and cannot efficiently handle large, complex projects. This is why OOP is used in industries for large-scale software development.

  • What analogy does the speaker use to explain the concept of a class?

    -The speaker uses an 'idli maker' analogy, where the idli maker is the class (blueprint) and the idlis produced are the objects (instances). This analogy helps explain how a class is like a design for creating objects.

  • What is the purpose of a class in OOP?

    -A class in OOP serves as a blueprint or design for creating objects. It allows developers to define attributes and methods, making it easier to create and manage multiple objects with similar properties and behaviors.

  • How does the speaker differentiate between attributes and methods in OOP?

    -Attributes represent the information or data associated with an object (e.g., name, address), while methods represent the actions or functions an object can perform (e.g., teaching, preparing a quiz). Attributes are attached to objects, and methods are the actions the object can perform.

  • Why is everything in Python considered an object?

    -In Python, everything is considered an object because all data types, such as integers, strings, and even functions, are instances of inbuilt classes (e.g., int, str). This object-oriented structure allows for consistent handling of data and operations.

  • Why do we need classes if objects are important in Python?

    -Classes are needed because they provide a structured way to define the properties and behaviors of objects. Without classes, managing multiple objects and their attributes or behaviors would be chaotic and inefficient.

  • What is the syntax for creating a class in Python?

    -To create a class in Python, you use the `class` keyword followed by the class name in Pascal case (e.g., `ClassName`) and a colon. Inside the class, you can define attributes and methods.

  • What is the difference between free-floating variables/functions and attributes/methods?

    -Free-floating variables and functions are not associated with any object, while attributes and methods are tied to a specific object. In OOP, attributes hold data specific to an object, and methods define the object's behavior.

  • What assignment is given at the end of the video?

    -The assignment is to create a class called `CarDesign` and then create two objects of that class. The task is to practice defining and using classes and objects in Python.

Outlines

00:00

💻 Introduction to Object-Oriented Programming in Python

The speaker begins by addressing the audience and checks on their well-being. They then dive into the topic of object-oriented programming (OOP) in Python, emphasizing the shift from procedural programming due to its limitations in handling complex, real-world projects. The previous video introduced the concept of OOP, explaining the need for it over procedural programming. This video focuses on classes and objects, explaining the syntax for creating classes and objects in Python. The speaker uses the analogy of a YouTube channel to illustrate how OOP simplifies relationships and reduces project complexity. They discuss the idea of a class as a blueprint for creating objects, using the example of instructors within a YouTube channel. Attributes and methods are introduced as ways to represent the information and actions of an object, respectively. The video concludes with a reminder that everything in Python is an object, and classes are necessary to define new data types that don't exist by default.

05:02

🏗️ The Importance of Classes as Blueprints

In this paragraph, the speaker uses the analogy of an idli maker to explain the concept of a class as a blueprint for creating objects. They argue that without a design or blueprint, it would be difficult to create objects efficiently. The idli maker simplifies and speeds up the process of making idlis, just as classes simplify the creation of objects in programming. The speaker also compares classes to other blueprints like car models and house sketches, emphasizing their importance in manufacturing and construction. They conclude by reiterating that classes are essential for defining new data types and creating objects, which are instances of those classes.

10:04

📝 Syntax for Creating Classes and Objects in Python

The speaker provides a step-by-step guide on how to create a class in Python. They explain the syntax, which involves using the 'class' keyword followed by the class name in PascalCase and a colon. The class body, where attributes and methods are defined, is indented after the colon. The speaker notes that the class name should follow the PascalCase convention, with the first letter of each word capitalized. They also mention that if a class is empty, the 'pass' statement should be used as a placeholder. The paragraph concludes with a practical example of creating an empty class named 'Instructor' and an object named 'instructor1' from that class. The speaker demonstrates that even though the class is empty, it can still be used to create objects, which can then be identified by their class type.

15:04

🚗 Assignment: Creating a 'CarDesign' Class and Objects

In the final paragraph, the speaker assigns a task to the audience: to create a class named 'CarDesign' and two objects from this class. This exercise is intended to reinforce the concept of defining classes and creating objects in Python. The speaker reassures the audience that understanding these concepts takes time and that further videos will cover additional details, such as adding attributes and methods to classes and introducing the constructor method. The video ends with a farewell, promising more information in the next installment.

Mindmap

Keywords

💡Object-Oriented Programming (OOP)

Object-Oriented Programming (OOP) is a programming paradigm that uses 'objects' to design applications and programs. It is a concept central to the video, as the script discusses the shift from procedure-oriented programming to OOP due to its ability to handle complex problems and large-scale projects more efficiently. OOP models real-world entities as objects, which can contain data in the form of fields (often known as attributes) and code, in the form of procedures (known as methods).

💡Class

A 'class' in OOP is a blueprint for creating objects. It defines the structure of an object, including its properties (attributes) and methods (functions). In the script, the class 'instructor' is used as an example to explain how classes act as templates to create multiple objects, each representing an instructor with their own attributes and behaviors.

💡Object

An 'object' is an instance of a class. It is a concrete entity that is created from a class blueprint and has its own state and behavior. The script uses the example of 'instructor' objects like Jenny and GR, which are instances of the 'instructor' class, to illustrate how objects are created and used in OOP.

💡Attribute

An 'attribute' in OOP refers to the properties of an object. It represents the state of an object and can include data like name, address, or any other relevant information. In the script, it's mentioned that each object, like an instructor, has attributes such as name and address, which are specific to that object.

💡Method

A 'method' in OOP is a function or a procedure associated with an object that defines the actions an object can perform. In the script, methods are illustrated by the actions that an instructor object can do, such as 'teach' or 'prepare quiz', emphasizing that methods are tied to the object's behavior.

💡Procedure-Oriented Programming (POP)

Procedure-Oriented Programming (POP) is a programming paradigm where the program is thought of as a collection of procedures or functions. The script contrasts POP with OOP, highlighting that POP is not as effective in handling complex, large-scale projects as OOP is, due to its inability to model real-world problems effectively.

💡Blueprint

A 'blueprint' in the context of the script refers to the design or plan from which objects are created in OOP. Classes act as blueprints, defining the structure and behavior of the objects that are instantiated from them. The analogy of an idli maker being a blueprint for making idlis is used to explain the concept of classes in OOP.

💡Instance

An 'instance' is another term for an object in OOP, indicating that it is a specific occurrence or copy of a class. The script uses the term interchangeably with 'object', emphasizing that each object is an instance of its class.

💡Constructor

A 'constructor' in OOP is a special method used to initialize new objects. The script hints at the concept of a constructor by mentioning the syntax for creating an object, which includes parentheses that might contain constructor parameters. The constructor is crucial for setting up an object's initial state.

💡User-Defined Data Type

A 'user-defined data type' is a type that is created by the programmer using a class in OOP. The script explains that classes allow programmers to define their own data types, which can then be used to create objects. This is in contrast to built-in data types like 'int' or 'string', which are predefined by the programming language.

Highlights

Introduction to object-oriented programming (OOP) in Python, discussing its advantages over procedure-oriented programming (POP).

Explanation of why object-oriented programming (OOP) is used in industry for handling large, real-world projects.

Review of the previous video covering the basics of OOP, classes, and objects.

Example of a YouTube channel simulation, where instructors, editors, and social media marketers are modeled as objects in OOP.

Discussion of attributes and methods: attributes define the data (e.g., name, address) of an object, and methods define the actions (e.g., teach, prepare quiz).

Explanation that in Python, everything is an object, even variables like integers and strings.

Introduction to built-in Python classes like `int` and `str`, which are used to create objects.

Explanation of the importance of classes as blueprints for creating objects, using examples such as an idli maker, cars, and house blueprints.

Analogy of a class being like a design or blueprint, while objects are the real-world instances created from that design.

Clarification that a class in Python is a user-defined data type, allowing the creation of custom types.

Introduction to the syntax for creating a class and its objects using the `class` keyword.

Explanation of the Pascal case convention for naming classes in Python (e.g., first letter of each word capitalized).

Introduction to the concept of constructors and the importance of the `__init__` method in Python classes.

Explanation of the `pass` statement to temporarily define an empty class or function.

Assignment for viewers to create a class called `CarDesign` and instantiate two objects from it.

Transcripts

play00:00

hey everyone I hope you all are safe and

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doing good so in the series of learning

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Python programming language we are

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discussing object oriented programming

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in Python

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previous video was about like that was

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introduction to oop what is an op and

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why we need oop that we have discussed

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in previous video because there are some

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drawbacks in the procedure oriented

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programming approach pop approach that

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is why we we are using oop right and to

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sum what we have discussed like what is

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a class and what is an object in the

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previous video so please watch out that

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video first and then come to this video

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then you will get in better right now

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more about classes and objects we will

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be discussing in this video and how to

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create your own class the syntax of

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creative class and object why basically

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we need a class

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that thing we'll discuss in this video

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right so if you remember the previous

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video then we have come to this thing

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like we have taken an example of a

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YouTube channel

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right

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so how you can simplify the relationship

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and how you can you can you know reduce

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the complexity of a larger project with

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the help of this Paradigm with help of

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this approach and that is object

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oriented programming

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in the previous video we have concluded

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that like the pop approach is not able

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to handle real world project we cannot

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model real world project or real world

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problems using pop approach pop approach

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cannot handle large project very large

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project

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you know that is why at Industries in

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companies The Coop approach is being

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used while implementing the projects

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right so now we are creating like a

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virtual YouTube channel right so like I

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was the manager and I have

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instructor I have had instructor then I

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have editor and social media marketer to

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handle their respective job right now I

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have hired like two instructor Jenny and

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gr to teach different different subjects

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right so these were objects and the

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instructor was class so it was just a

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blueprint to create objects

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right

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right so we know like object oriented

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programming is used to model real world

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problems Real World objects right so

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every object is having some information

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and will do something like I am an

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object

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so I'll have some information like name

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phone number address and I'll do

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something maybe I'm teaching

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right so what an object have that we can

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model with the help of attributes and or

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you can say variables and what I do or

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what an object do that we can model with

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help of functions or methods in

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programming using oop approach right

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here like

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and stuff that is having this thing this

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information name address and has book

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has camera has laptop and all and what

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the instruction instructor will do teach

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and prepare quiz so these are methods or

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functions see we do we don't call these

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simple variables and functions we call

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these attributes and methods why so

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because these are associated these are

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attached

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with the instructor

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like name is equal to Jenny address I

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have some address so these name and

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address are attached to me these are not

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free floating variables so these are

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attributes that is why we call these

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attributes and the functions like I

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teach I prepare quiz these are also

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attached to me if I am an object right

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so that is why they are known as methods

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not just simple functions that are free

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floating in your program no right that

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is why these are known as attributes and

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methods

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right now see everything in Python is an

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object

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in the previous video I have you know

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given you one example also simply if I

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write X is equal to 1 and if I print

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type of this x then what you will get

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class ends so this x is an object of

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Class end the class is inbuilt class if

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I want to find out like x in x I am

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having hello

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so this is the string so in this at this

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time it will give class as Str so this

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is string this hello or this x is an

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object of class Str same with function

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in the previous video I have shown you

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this thing practically right so we have

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inbuilt classes in Python and we use the

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object so

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objects are more important everything we

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do with the help of objects right

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because this x is an option X1 this is

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an object if you create a function that

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is also an object right so objects are

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very important we do everything with the

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help of objects in our python Python

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Programming right then if objects are

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important then why we need classes

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right let's take let's understand this

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thing with the help of this example see

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suppose like you have an idli maker

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right so this is an idli maker and you

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put that better or that stuff here in

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this early maker and your idli will be

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ready in next maybe I don't know the

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recipe proper maybe 10 to 15 minutes

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within 10 to 15 minutes right

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so the idli you are having

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these are actual objects and the idli

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maker what you have that is just a

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design

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to make to prepare idlis

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right

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and if you don't have this design then I

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think it would not be easy for you to

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prepare idli maybe you can prepare with

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the help of some other method I don't

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know but

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if you have the steadily maker then it

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is very easy for you guys to prepare

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many idlis

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just in just you know few maybe hours or

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few minutes

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right

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so this idli maker is going to make your

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thing to make your you know process of

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making idli is very smooth and simple

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and quick right so it is a design same

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if you relate this thing with like of

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example so class is just a design or

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blueprint so obviously to create object

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to create idli

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we need idli maker so we need a class to

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create object we need a class that is

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why classes are important

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same like if you have any car

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it may be greater

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so there are like suppose one million

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krata in India right I don't know the

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number but this I'm just supposing this

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thing so there is a model there there is

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a prototype there is a design of that

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car crater and using that design they

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are creating multiple craters

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in less amount of time so that design is

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important that blueprint is important

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same like

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third example we can take like a map of

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a house or a sketch of a house

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right using that sketch we can create

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house houses many houses so that house

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you create a object the real thing that

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is an object and that map is just a

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class or a blueprint but using that

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blueprint you can create multiple house

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multiple houses

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many houses

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right and if you don't have that map

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then definitely you can

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build or you can construct a house

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but if you have map then it would be

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easy and you know simple to build a

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house to construct a house because there

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are many people

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working there and one who know like what

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is the map exact planning like what to

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do next then he or she can easily guide

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the contractor or anyone he can he or

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she can easily Guide to the members what

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to do next if you don't have map then it

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would be not that much easy

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to communicate so relationship would be

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tough

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right so now I hope you got the idea of

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class and object and why we need class

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class is also important right so we can

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say this class is just a blueprint or a

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design to create object an object or you

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can say instance we can also say object

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is an instance of

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that class or instance of a class

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right

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or we can say class is a user defined

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data type user defined type

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why I'm saying so because see when you

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take X is equal to 1 the type of X is

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end

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when I say x is equal to hello

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then the type of this is

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it is of class Str it is of Class end so

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these classes are inbuilt classes

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right like in test year or many classes

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we have Boolean also we have float

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double

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right

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so if you want a variable something like

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this so the type of this is already

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defined like int but if I want like uh

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if like Jenny an instructor

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so this would be of

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I like this is not any type like I'm not

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providing it as a string but Jenny is

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like an object it is having some

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information like me as an actual person

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real person some information I'm having

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some task I do right

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so for this we have to Define our own

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type

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right so that we can Define with the

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help of like class keyword and whatever

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class name you give right so class

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simply we can say it is a user defined

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data type also okay this thing class is

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a user user defined a type that you will

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get it at the end of this video don't

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worry if you are not getting this right

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so syntax of creating a class how to

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create your own class just class keyword

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and

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class

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name

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and column

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and here obviously the data what you

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want to right here that reviewed and the

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methods and that also we'll see

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right the class name is in Pascal case

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it means the first letter of each word

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is capital letter like class the name n

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like our name so J is capital K is

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capital like this

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so we use this

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uh like no you can say the what I should

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say this I'm not

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I'm not getting the exact word it's okay

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so this is you can say some kind of rule

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you have to use a pascal case to write

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down a class name

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like for for creating variable name we

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simply use like underscore

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like maybe I don't know like user

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underscore name if a variable then we

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use underscore this is a

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first

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is what

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first is letter is small and for each

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other words

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the first letter is capital this is the

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only difference between Pascal and camel

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keys right

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so

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this is how you write class class or if

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you write like something like this first

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is small there is also small that also

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will be fine it will not give you any

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error but that is some kind of

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you know rule or you can say this kind

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of thing right just to differentiate

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between a class name a function name or

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a variable name something like this

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right

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so

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like this we write class name fine this

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is the syntax simple

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and here you will write whatever you

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want to like attribute methods and all

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that also we'll see now how to create

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object if from this if suppose class

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name is instructor

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if I want to create object of this class

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then

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maybe I am like

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writing instructor underscore 1 is equal

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to just the object name then class name

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last name is

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instructor but this is not it

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this you need to pass

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the these brackets down brackets

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so this is somewhat like Constructor now

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what is Constructor that also we'll see

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but this is simple syntax of creating an

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object let's see this practically okay

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so let's create a new file

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op Concepts classes dot p y

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so how to create your own class just

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class keyword

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and class name so I am

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creating a class instructor

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so chemical sorry Pascal Pascal cases

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first is

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capital and if the next if you want to

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write them like information i n f o info

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then I would be again Capital so this is

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Pascal case every letter of the word

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would be Capital so just instructor and

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then column right now

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okay I'm not passing anything in class

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no attribute no method so maybe you

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think this is an empty class right and

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I want to create object of this class so

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instructor 1 the name of the object is

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instructor one and then equal to the

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name of the class instructor and just

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these brackets but see now can you see

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this red line here so this is an error

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like this indent expected

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so same with function I think you have

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seen if you create function then you

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cannot you know leave that function

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empty you have to write down something

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but I'm not I don't want like I I don't

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know how what to write in this class

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right now I don't know the syntax how to

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write attribute and methods so I have

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told you one

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statement we have passed

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so that you can select just write down

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here pass so maybe further I'll do

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something here but right now I don't

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know what to do here so just write down

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their path so now see there is no error

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right so this is how you can create your

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class and this is how you can create an

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object

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so if you run this then there would be

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no errand but no output you will yet

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obviously

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now if you want to find out the type of

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this object

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type of the object

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instructor one because name of the

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object is instructor one right this is

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the name of the object we have created

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so what would be the type of this object

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let's run this

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see the type is class is just focus on

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the class instructor

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right although we have underscore

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underscore main underscore underscore so

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that this thing I'll be talking in later

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videos right but now you have to focus

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only on this name instructor right so

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now we have created our own type our own

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data type that is why I have told you

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that line like class is a user defined

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data type as

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now as many object as we want we can

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create from this class from this time

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instructor One Two Three or many objects

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many instructors

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right but all would be of this type

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class instructor so this is a user

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defined data type that actually acts as

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a blueprint to create objects right and

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object is just an instance of a class

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right now one assignment for you is you

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have to create a class and the class

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name would be car design

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car design this will be the name of the

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class

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right and you have to create two object

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of that class

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right so this is your assignment you can

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write them that thing in comment section

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so now I hope you got what is a class

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what is an object what is objective

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programming how to create your class how

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to create an object right if you are not

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getting this if you are still getting

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like 50 then it's fine

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not slowly you will get everything in

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later videos right now in the next video

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we will see like how to add attribute to

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your class and there is a method like

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init

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that also we will see

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in next video like underscore underscore

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unit underscore underscore then in

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bracket self so what is this method that

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we will see in next video what is

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Constructor and this kind of concept

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right

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so I'll see you now in the next video

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till never bye take

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الوسوم ذات الصلة
Python OOPClasses ObjectsAttributes MethodsObject-OrientedProgramming TutorialCoding BasicsTech EducationPython for BeginnersSoftware DevelopmentProgramming Examples
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