Announcement & My Opinion on Age of Mythology: Retold

BeastyqtSC2
4 Sept 202428:56

Summary

TLDRIn this video, the gamer shares their initial impressions of Age of Mythology (AoM) after playing for 35 hours post-early release. They discuss the excitement of exploring new game features like God Powers, the variety of civilizations, and the strategic depth of unit choices and map designs. However, they also voice concerns over missing UI elements, such as match history stats and replay speed controls, and suggest improvements like map veto options. The gamer plans to balance AoM with Age of Empires IV, participating in both game's tournaments, and aims to qualify for the Red Bull event in AoM despite the challenge.

Takeaways

  • 🎮 The gamer has been playing Age of Mythology (AoM) since its early release and has累计 played for 35 hours as of September 3rd.
  • 🌟 Excitement for a new game is highlighted, with the gamer enjoying the discovery of a new world and the community involvement.
  • ⚔ The gamer appreciates the God Powers in AoM, noting their reusability and strategic impact on gameplay.
  • 🏰 The variety of civilizations and gods, such as Greeks, Egyptians, Norse, and Atlanteans, each with unique playstyles, is praised.
  • 🛣️ The maps in AoM are likened to those in Age of Empires IV, with random generation adding to the game's replayability.
  • 🏹 The detailed differences between units of the same type in different civilizations add depth and variety to the game.
  • 🏆 The gamer criticizes the lack of certain UI features, such as match history stats and replay speed control.
  • 📊 Concerns about game balance are raised, particularly regarding the strength of some God Powers and their impact on competitive play.
  • 👨‍🌾 The absence of a 'move' command for villagers and other UI oversights are pointed out as areas for improvement.
  • 🏛️ The gamer mentions the challenge of learning AoM's mechanics and strategies, especially compared to the depth of knowledge of long-time players.
  • 🎥 The gamer plans to stream their practice for the Red Bull tournament qualifiers, aiming to learn and compete in a short timeframe.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is the gamer's discussion and personal opinions on the game 'Age of Mythology' (AoM), including their likes and dislikes, as well as their experiences playing the game.

  • How long has the gamer been playing 'Age of Mythology' before making this video?

    -The gamer has been playing 'Age of Mythology' for 35 hours prior to making this video.

  • What does the gamer like about the God Powers in the game?

    -The gamer likes that God Powers in the game are reusable and not so overpowered that they can be spammed, allowing for significant changes in game tempo and adaptation of play style.

  • What are the different civilizations the gamer mentions in the game?

    -The gamer mentions Greeks, Egyptians, Norse, and Atlanteans as the different civilizations in the game.

  • What feature of the game does the gamer find exciting and why?

    -The gamer finds the new game hype exciting because it offers the thrill of discovering a whole new world and joining an existing community within the game.

  • What issue does the gamer have with the game's replay feature?

    -The gamer is frustrated with the replay feature because the maximum speed is only 1.5x, and there's no option to skip through the replay, making it time-consuming to review long matches.

  • What is the gamer's opinion on the game's matchmaking and map selection?

    -The gamer dislikes the lack of a map pool display and the inability to veto maps in the matchmaking process, which can lead to playing on maps that are not preferred.

  • What is the gamer's stance on the game's balance in terms of unit strength and God Powers?

    -The gamer is unsure about the game's balance due to limited playtime but has encountered some God Powers that seem too strong, potentially indicating a design issue rather than a simple balance issue.

  • What feature does the gamer appreciate about the game's unit design?

    -The gamer appreciates the variety in unit design, such as different damage multipliers for similar units from different civilizations, which adds depth and strategy to the gameplay.

  • What upcoming challenge is the gamer planning to undertake with 'Age of Mythology'?

    -The gamer is planning to try to qualify for the Red Bull tournament in 'Age of Mythology', despite acknowledging the difficulty of the task given the game knowledge and experience of other competitors.

  • How does the gamer plan to balance streaming 'Age of Mythology' with 'Age of Empires IV'?

    -The gamer intends to stream 'Age of Mythology' extensively but will also participate in 'Age of Empires IV' tournaments and stream the game when there are no serious 'Age of Mythology' events.

Outlines

00:00

🎮 Initial Impressions and Excitement for Age of Mythology

The speaker begins by expressing their excitement for Age of Mythology, having played it since its early release. They have accumulated 35 hours of gameplay by the time of recording and despite not playing over the weekend due to other commitments, they are eager to share their opinions. They highlight the thrill of exploring a new game, the appeal of discovering a fresh world, and the enjoyment of joining an existing community. They also appreciate the variety of civilizations and gods available, such as Greeks, Egyptians, Norse, and Atlanteans, each offering unique playstyles and strategies. The speaker finds the game's mechanics, like the reusable God Powers and the strategic depth they add, particularly engaging.

05:03

📊 Criticisms and Suggestions for Improvement in Age of Mythology

In the second paragraph, the speaker transitions to the aspects of Age of Mythology that they find less satisfactory. They critique the lack of certain features, such as the inability to view detailed statistics from past matches or to fast-forward through replays. They also express confusion over the game's ranking system and the absence of a map pool and veto system in multiplayer matches. The speaker suggests that these issues are not inherent to the game's design but are rather oversights by the developers that could be easily rectified with updates.

10:04

🔥 Balancing Issues and Design Concerns in Age of Mythology

The speaker discusses their concerns about the balance of God Powers in Age of Mythology, noting that some are excessively powerful and can dramatically swing the outcome of a game. They also mention issues with villagers going idle and the lack of a move command for them, which can lead to frustrating gameplay experiences. Additionally, they touch upon the different scouting mechanics for each civilization, appreciating the design diversity but also recognizing the competitive disadvantages it can create. The speaker hopes that some of these design choices will be revisited for the sake of a more balanced and enjoyable game.

15:06

🤔 Confusion Over Game Mechanics and Pathing in Age of Mythology

In this paragraph, the speaker voices their confusion over certain game mechanics, such as the need to upgrade units from the previous age even if they were not available in that age. They also criticize the pathing system, which they find to be problematic as units often get stuck or take inefficient routes. The speaker appreciates the ability to build town centers anywhere but notes the lack of supply bonuses in such cases. They express a desire for more clarity in the game's UI, particularly regarding unit veterancy upgrades and the recognition of these upgrades during gameplay.

20:06

🏆 Tournaments, Streaming, and Future Plans with Age of Mythology

The speaker shares their recent experiences participating in Age of Empires 4 tournaments and their plans to continue playing both Age of Mythology and Age of Empires 4. They announce their intention to stream their practice sessions for Age of Mythology as they prepare for the Red Bull tournament qualifiers. Despite the challenge of learning a new game and competing against experienced players, they view it as an exciting challenge and a way to test their skills. The speaker emphasizes their commitment to both games and asks for respect from the community, regardless of which game they choose to play or stream.

25:07

🚀 Embracing the Challenge of Learning Age of Mythology

In the final paragraph, the speaker outlines their ambitious plan to learn Age of Mythology extensively in a short period, with the goal of competing in the Red Bull qualifiers. They acknowledge the steep learning curve and the vast amount of game knowledge required, from unit interactions to God Powers and match strategies. The speaker is undeterred by the challenge and is eager to share their journey with their audience. They express gratitude for their viewers' support and invite them to join their live streams on Twitch as they navigate this new gaming adventure.

Mindmap

Keywords

💡Age of Mythology

Age of Mythology is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It is set in a mythological world, drawing inspiration from Norse, Greek, and Egyptian mythologies. In the script, the speaker discusses their experience playing the game, highlighting its features such as God Powers and different mythological factions, which are central to the game's theme and gameplay.

💡God Powers

God Powers are special abilities in Age of Mythology that allow players to invoke the aid of their respective mythological pantheon. These powers can significantly influence the game by providing economic boosts, military advantages, or other strategic benefits. The speaker in the script appreciates the reusable nature of these powers, which adds depth to strategic gameplay without allowing for spamming.

💡Myth Units

Myth Units are powerful, unique units in Age of Mythology that are associated with the mythological creatures or heroes of the respective cultures. They are distinct from standard military units and can have a significant impact on the game if not managed properly. The speaker mentions the importance of dealing with these units, indicating their role in adding complexity and challenge to the game.

💡Map Pool

The Map Pool refers to the selection of maps available for play in a game or tournament. The speaker expresses frustration with the lack of a visible map pool and the inability to veto maps in Age of Mythology, which contrasts with their expectations based on other games in the genre. This is important as map choice can greatly affect strategy and gameplay experience.

💡Veterancy

Veterancy in Age of Mythology refers to the experience and upgrades that units gain over time, which can improve their abilities. The speaker finds it difficult to visually distinguish veterancy upgrades, which could impact the player's ability to make informed decisions during gameplay. This is crucial as veterancy can be a deciding factor in combat outcomes.

💡Pathing

Pathing in video games like Age of Mythology refers to the way units navigate the game world to reach their destinations. The speaker criticizes the pathing in the game as being 'awful,' with units getting stuck or taking inefficient routes. Efficient pathing is essential for strategic movement and can affect the pace and outcome of the game.

💡Garrisoning

Garrisoning is the act of moving units into a building for protection or other benefits. The speaker notes an issue with garrisoning villagers in Age of Mythology, where they do not return to work as expected when commanded, which can disrupt the player's economy and strategy. This is a specific gameplay mechanic that, if not functioning properly, can lead to frustration.

💡Match History

Match History is a feature in many games that allows players to review their past games. The speaker is surprised that Age of Mythology lacks detailed match history, such as the ability to see statistics like the number of villagers produced. This feature is important for players who want to analyze their performance and improve their gameplay.

💡Replays

Replays are recordings of past games that players can watch to review their gameplay or learn from others. The speaker is disappointed with the limitations of replays in Age of Mythology, such as the inability to fast-forward or skip through them. This feature is valuable for educational purposes and for quickly reviewing game events.

💡UI (User Interface)

The User Interface (UI) in video games refers to the on-screen elements that allow players to interact with the game. The speaker mentions several UI issues in Age of Mythology, such as the lack of a move command for villagers and the absence of certain statistics in the match history. A well-designed UI is crucial for player experience, as it affects how easily and effectively players can control the game.

Highlights

Excitement of playing a new game and discovering a whole new world.

God Powers in the game are reusable and can change the game's tempo.

Multiple options for playing Greek, Egyptian, Norse, and Atlantean gods.

Different gods within civilizations offer varied play styles.

Age-ups provide variety and options, similar to Age of Empires 4.

Maps are randomly generated, enhancing replayability.

Unit variety with damage multipliers adds depth to gameplay.

Myth units are powerful and require strategic management.

Lack of match history feature for detailed game statistics.

Replays have a maximum speed of 1.5x, lacking faster skip options.

No map pool visibility or veto system in ranked matches.

Some God Powers are too strong, potentially unbalancing the game.

Villagers can randomly go idle, causing resource gathering issues.

No move command for villagers, leading to control issues.

Different civilizations have unique scouting methods, impacting gameplay.

Units must be upgraded to the current age even if not available in the previous age.

Pathing issues cause units to get stuck or take inefficient routes.

The ability to build Town Centers anywhere adds strategic depth.

Graphical clarity could be improved, especially for veterancy upgrades.

The repetitiveness of unit sounds could be toned down for better immersion.

Garrisoning villagers in Towers does not return them to work as expected.

The player's commitment to balancing playtime between Age of Empires 4 and Age of Mythology.

The player's intention to participate in Red Bull qualifiers for Age of Mythology.

Transcripts

play00:04

Gamers today we will be discussing a

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little bit of an announcement and my

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opinion on a so I've been playing a so

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since it came out I had early release

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which was like a week prior to the

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official release it's now what is today

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Tuesday 3rd of September so I've been

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playing a for 35 hours um I couldn't

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play for Friday Saturday Sunday cuz I

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had some aoe4 stuff uh so I kind of

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wanted to give my opinion uh about the

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game what I like and I what I don't like

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and like I said after that a little bit

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of an announcement so uh I'm going to

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start with the things I like the things

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that I do like is that it's a new game

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for me and obviously whenever you play a

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new game it's you know it's exciting

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it's fun you're like discovering A Whole

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New World and and there's already people

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part of that world and you know it's

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it's cool to join and be a part of it

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and everyone wants to see how I'm doing

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and and so on and so forth uh which is

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cool I like I like the new game hype and

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I think everyone everyone does right

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another thing I like about a is God

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Powers I think having God powers in the

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game is is really cool it's a and the

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fact that they made him reusable is

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really good with favor um because I

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think it adds a lot to the game it's not

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like oh I use this once and I can't

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can't use it again but they're not

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reusable so much that you can spam them

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uh which is which is really cool now you

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can change a Tempo quite a bit in the

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game with God Powers which I'll talk

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more uh about that later uh but yeah you

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can use it for economy to change your

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pace you can adapt your play style to

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like if you're ra you can spam rain for

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Farms right so you can have less

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villagers on on food and stuff like that

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which I think is pretty cool uh I really

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like the fact that you have Greeks

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Egyptians nors and atlanteans and within

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Greeks you have like three different

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gods or you know cives if you're coming

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from aoe4 look at them like civs right

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so you can play if you like the way

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Greeks work um I think it's great that

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you have multiple options of playing

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Greek so not only um you have you know

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Hades which is usually like more

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defensive Archer focused Greek god but

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if you want more Cavalry go Poseidon if

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you want to go more aggressive kind of

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middle of the road you go Zeus so

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basically my you know it's like in aoe4

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if you like China imagine having an

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agrina defensive China and then like

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Tech China right so that's how it works

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in a and I think that's pretty cool it's

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a it's a way to you don't have to buff

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all Egyptian gods for example you just

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need to buff the Egyptian god that the

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play style is lacking so for example if

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R is the macro Egyptian god you don't

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have to buff Isis or set you can just

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buff something for ra to buff that side

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of Egyptian god which I think is really

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cool and you also have a lot of

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different options during the Age UPS

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it's kind of like aoe4 which I also

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really like when when you age up you can

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choose uh which path you're going to

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take and that gives you different units

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different upgrades so there's a lot of

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variety there's a lot of options uh I am

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not sure what the balance of the game is

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cuz I've only played 335 hours so I I

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can't be you know too critical that

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something is op or or weak

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I I don't know I I suck at the game so

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yeah I think all those things are cool

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and basically all these uh Greeks

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Egyptians nors and atlantans they're so

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different that it's not going to feel

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like if you play Egyptians and then you

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play Greeks it feels similar it it

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doesn't it's the way they work is very

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very different but if you pick raw to to

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Isis to set they will feel a lot more

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similar but at the same time enough

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variety to where you can be like ah

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actually prefer playing set over run

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right so I think that's pretty cool the

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maps are very similar to

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aoe4 um you know where you pick a map

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and then the map randomly generates

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which I think is really cool I think

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that it adds to a lot of

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replayability um to the game which I

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think is great and the maps depending on

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how the spawns are can dictate the game

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quite a lot so um this happens again in

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aoe4 and aoe2 where it's you know in ao4

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if you have like a a double forward gold

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the opponent can Tower rush it or do

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something about it and then you're out

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of gold same thing happens in a so you

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kind of have to adapt to the map very

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quickly which something I

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personally I personally like and there's

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a lot of like intricacy in in for

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example the Spearman from Greeks is not

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same as Spearman from Egyptians I didn't

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know this like for the first 15 hours uh

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but there's like damage multiplier that

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each uh unit has so like some Spearman

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have 175 damage multiplier some have

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125 um which again I think is cool it

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adds to variety but you can also create

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some problems along the line in terms of

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balance which talk about that later um I

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really like that myth units are um it's

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like you have one or two early but

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they're very powerful and you need to

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deal with them right it's like you have

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Heroes but you also have myth units that

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if they're not taken care of they can

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kill a lot of um you know basic units so

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you kind of have to focus that there's a

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lot of micing back and forth and I think

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that's great so uh overall I've had a

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lot of fun playing a

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um I mainly focused on Egyptians I would

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say 80% and 20% I play Greeks just to

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learn the basics I haven't even touched

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atlantiss and Norse yet um because I

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wanted to understand these two as much

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as possible and I feel like I am very

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close to getting getting a Egyptians

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like not only understanding the units

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but how to play them so um yeah now the

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things that I don't like about a um a

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lot of the things I don't like I feel

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like are are are is dev's fault and

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things that can be fixed so easily and I

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don't understand why it's not in the

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game so I'll give you an example uh one

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of the things that doesn't exist in the

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game so if I open my profile I can go

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match

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history and I cannot open to

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see villagers stats and everything else

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which is just to me mindboggling like

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how is this not a thing so if I want to

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let's say I I finish the game and I'm

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like wait how many villagers did I have

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then I have to load a

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replay scroll all the way through in

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order to see where I'm at which is

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really dumb like why can we not

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open the match history like we can in

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every RTS game so that's really bad and

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I don't know why that's in the game not

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in the game second thing is replays uh

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replays maximum speed you can go I think

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is 1.5 you cannot go times8 you cannot

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skip through the replay so again if I'm

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playing a 40 minute game and I leave or

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I DC whatever I cannot just go in match

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history and check oh what happened I

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have to watch the Replay for 40 minutes

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at 1 .5 speed which to me makes no sense

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and I feel like these are things that

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are so

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simple and and again it's 2024 and the

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fact that this is not in the game is is

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very weird to me um let's talk about the

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the ladder itself um I like that you

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have God win rates and stuff like this I

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think that's pretty cool um I don't know

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if this is actually correct I'm pretty

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sure I've played way more games than

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than this I have like 50 games played so

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I'm not sure what happened with that but

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hopefully if they fix it it's going to

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be good I mean yeah 54 games played um

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latter recent oh it's the only the most

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recent 10 well it's not recent 10

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it's it's more than that anyway um I

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like this I hope they fix it so you can

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see it throughout your whole season your

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win rates and I would even love to see

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matchups so if I open this and I can

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press on set I want to see my win rates

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with set against other gods that's

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something that again I don't see a

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reason why it wouldn't be implemented

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and it's something that I would

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personally like to see you have this in

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um Starcraft 2 you don't have it in ao4

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but in ao4 you can track it on I guess

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ao4 World website but you know maybe

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someone's going to do that um for the

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game now next thing is when you go

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multiplayer uh by the way I haven't

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touched the campaign so I don't know

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much about it um when you go ranked um

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right here if you want to queue up one

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thing you will notice is there is no map

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Pool and I'm not saying there's no vetos

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which is another problem I don't know

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what the map Pool is unless I'm blind it

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just doesn't say what maps are in which

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is again to me mind-boggling that that

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is not a thing another thing I really

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dislike is the fact that you cannot veto

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Maps so there are three water Maps I

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want to say two or three water map three

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water maps that I just don't want to

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play because I'm a new player and I want

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to focus on learning the basic

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game and I don't want to play on water

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and there is no option to Vita Maps so

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so far every time I get a water map I've

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tried playing them I don't want to play

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them I have to alt the4 and then log

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back in and then queue up in hoping to

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get a land map so again why are there no

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vetos in the game I have no clue or even

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why doesn't it not show what is the

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mapole in the first place I have no clue

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how many maps are in the maple now the

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same thing that I did like about a is

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the same thing I dislike which is God

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Powers uh some of the god powers are

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absolutely batshit insane and um in my

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limited time of playing 30 35 hours I've

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had had games where I'm winning and the

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opponent ages up to age four and they

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use a a god power and they kill my whole

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Army and I'm just

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like I understand that God powers are

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supposed to you know turn the tides but

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they're not turning the tides they're

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just [ __ ] flipping your whole boat

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not all God powers are like that but

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especially H4 ones are like that uh

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there's some very very strong God powers

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in H3 like the trees from Norse that is

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very very strong which I'm assuming that

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they might do some rebalancing and stuff

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like that

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but I think uh as cool as the god powers

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are from a competitive point of view I

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think there's too many of them that are

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too strong and if there was one or two

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that are too strong um then it's a

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balance issue but I feel like if so many

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of the god powers are too strong then

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it's just a design issue which I'm not

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sure if it's ever going to get changed

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or fixed next um and I hope this is a

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bug and I hope this is not how the game

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works but villagers when you on your

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goats or in your town center just

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randomly go idle I don't know why this

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happens I've tried spreading around the

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goats and doing a little bit of this a

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little bit of that they just go idle and

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they just don't continue Gathering so I

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have no idea what that happens uh but it

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is very very annoying um one of the big

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ones is your villagers and again it's

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2024

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mindboggling villagers do not have have

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a move

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command so what happens very often is

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you try to select your army and there's

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one villager and you press a and then a

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move and then the the only thing that

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happens is your army starts moving but

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your villager starts building whatever

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is in your on your hotkey so if you have

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villager in your control group it you

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just cannot a move

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which my mindboggling to me I I don't

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know why this is a

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thing so um I know there's options to

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when you select do not select villagers

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but sometimes when I select everything I

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do want to select villagers but yeah

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this is another thing that it's not just

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in that situation if you're getting

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attacked and I have like 20

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villagers sometime whatever RTS game you

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play sometimes you'll put your villagers

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in front am move them to soak up the

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damage in a the only way to do that is

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you right click on a

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unit and what happens is all your

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villagers will stack on one unit until

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that unit dies and they will start

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fighting so if you're fighting against a

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god power with AOE uh or you're fighting

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against a myth unit has AOE your

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villager will stack and you can like

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basically lose all of them very very

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quickly so no clue why this is not in um

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it's not like a hot key that's missing

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there's just no option for you to a move

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your villagers which is again again

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crazy to me another thing that uh I okay

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I like this and I dislike this so uh I

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forgot to mention in the in the like

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part um I like that Greeks have a scout

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it has a massive range kind of like aoe4

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Scout has massive range you go around

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you Scout um you know you're collecting

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goats you're seeing where your opponent

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is then you have Egyptians that have uh

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the priests and basically they have very

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low vision but they can build these

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obelisks that give you a lot of vision

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and they're very cheap so you go around

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and build these oblisk um and then you

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have um Atlantean I don't know what

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their Scout really does again I haven't

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played them I know it's like a a Oracle

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going around I don't know what his

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vision is like and then you have Norse

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which is their Scout is the guy that's

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also building buildings and can kind of

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chase other Scouts and I think this is

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really cool that all of them have that

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kind of thing going for them but at a at

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a competitive level this is very

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annoying because Egyptians have a a lot

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harder time scouting your opponent than

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Greeks do so I do like design wise that

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they're different and there's different

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ways to do these things I think that's

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great but from a competitive point of

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view the fact that you struggle to scout

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as certain

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Gods leads to a lot of more

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unpredictable gameplay which to me if

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you like can scout something figure out

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something is not as fun and obviously

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you can send your you know myth units

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around or or you can try to Scout and

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stuff like that but I wish there was um

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alternative for that to be honest I

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don't know what the solution there is I

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just personally it feels a bit um a bit

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weird another thing that is very weird

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for me and I don't know if this is

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retold or this is how it's always been

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um I so when you play Age of Empires 4

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right you can make Spearman in Dark Age

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when you age up to feudal age

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you need to pay 15' 35 gold to upgrade

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the Spearman from Dark Age to feudel age

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that makes sense right you had Spearman

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in Dark Age you could produce him in

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Dark Age you age up to feudal and now

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you have to upgrade him to ftil AG that

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makes perfect sense in a you have to

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upgrade all the units from feudal age or

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sorry from Dark Age to feudal age and

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from ftil AG to Castle age even if you

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didn't have access to them in the

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previous age which makes no sense to me

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so for example um Egyptians have mdll uh

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it's like a keep mdll stronghold mdal

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stronghold in Castle age age

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three so when you make it logic says

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that you don't need to upgrade the units

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because you couldn't make them

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beforehand but for some reason in a M

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the way it works is even though you

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didn't have access to those units in the

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previous age you still have to upgrade

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them to the current age which I don't

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really understand I I don't really see

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what the point of that is and it is very

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very confusing to me I am wrong how am I

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wrong they already medium yes my point

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is if I just got access to those units

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why do we need to upgrade them to

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another rank so I personally don't get

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that and I don't really like that and

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then the last thing that I don't like

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about o is the pathing pathing is awful

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it is very very very bad um to say the

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least units get stuck a lot units for

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some sometimes if let's say this is the

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wood line your units are here you send

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them here right this is a shorter path

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they will go all the way around and the

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worst part is not all your units will do

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that just some I don't know why there's

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a problem with that there's a problem

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with massive stacking that units can do

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you can like stack 20 units in one spot

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um so there's no um like Collision right

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it just the units can it feels like

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infinitely St uh stack which I don't

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think it provides for a good game play

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because there is Collision but not

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always I don't know how to explain it if

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you if you played it you know what I

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mean so yeah that's kind of that's kind

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of it um I do like that they added the

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ability to make Town centers anywhere

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now but you don't get the the bonus

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Supply I think that's pretty cool and it

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probably opens up opens up sub Gods to

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be able to go to TC without straight up

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dying cuz sometimes when you play

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against an aggro God if you planted TC

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where you're supposed to um you just

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can't do it in time and you know it has

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to get canceled so I do like that they

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added that

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but other than that I I think that's

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pretty much it most of the things I

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don't like are

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honestly just like UI stuff and you know

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the fact that there's no vetos there's

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no aov on villagers which I don't maybe

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I mean it's a problem with the game but

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I feel like it mostly comes from problem

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with why devs didn't put that in like

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match history a replays only being

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1.5 um so that's something that I hope

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is changed in the future and I hope it's

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fixed because it's something that is

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very very basic to be able

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to you know to check what happened this

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game it's not really uh it's not really

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too crazy um oh yeah I see people

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mentioning Graphics um I think graphics

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are fine for me it's hard to recognize

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units because I'm I'm like newer player

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to the game uh one thing I think that it

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needs more clarity is the veterancy

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upgrade so if I upgrade the unit from

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Dark Age to Feud age from Fel age to

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Castle age I think it's very hard to see

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that visually like maybe their their

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armor should

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um I don't know should be more out there

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or or or be brighter or or something I'm

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not sure but it's it's hard to

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see um even for old players like me it's

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hard to see yeah I mean I understand

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part of it is me not you know playing a

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for super long time but even when I'm

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like okay let's pause and let's look and

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you upgrade him it's like are you going

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to be able to see that in the in the

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middle of the game when you know if it

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happens and stuff like that I'm not sure

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about that so do I like the music I mean

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yeah the music is the same right so I

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think it's pretty I think it's pretty

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cool one last thing that I hope they add

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which is um I haven't seen anyone talk

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about

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this um this is something that happened

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in aoe4 which is why I'm mentioning it

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so at the start of aoe4 if you spam uh

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town center and then Scout it will go

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like like constantly the unit will be

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responding right so like let's say the

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the Scout responds with hello right it's

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if you keep pressing one it's not going

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to say

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hello and then after a while say hello

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again it would be

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H so what aoe4 used to have that and

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then they added a delay to how often the

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units can have responses which made the

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game way better and I don't know if aoe4

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players remember this this was very

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early in aoe4 but when they added that

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it was a lot better and now it's like

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very repetitive and there's just no

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delay to it so I understand the

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buildings like if you're swapping

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between the buildings but there's no

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reason why units should be constantly

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repeating sounds if you're switching to

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them so um yeah oh yeah another thing uh

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I see Doo mentioned in the in the chat

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garrisoning and I I'm assuming this is a

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bug I don't know how it worked in

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original a so if you select 20 villagers

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and you press

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Garrison the villagers that go in TC if

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you use the command return to work they

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will return to work the villagers from

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Towers will however not return to work

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and they will just stain the towers

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until you manually select the tower and

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then eject them from the

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tower which I think should be fixed

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because

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again it it doesn't make sense right

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return to work button in my opinion on

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the TC should work

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for whatever your workers are so I don't

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like that and I hope they fix that um

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that being said in the last two weeks I

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have played Four aoe4 tournaments it's

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been very very busy um which again since

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the release of a I've also had to take 3

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days off for aoe4 cuz there was

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tournaments um I won three of them I got

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second place in one of them which was I

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was very happy about and we also have

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another team tournament for A4 coming up

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this week that I will be playing in it's

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two days and I will be playing pretty

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much whole day um but with that being

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said I like a challenge and and uh I

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personally don't think it's enough time

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but I will be trying to qualify for Red

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Bull through a I think it's going to be

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a good challenge

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to again I don't think I'll qualify but

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just to see how far I can go in the

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qualifiers and how far I can go on the

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ladder um today I started on I think

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rank 180 I think I'm ranked 90 now uh I

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started four or five hours ago so

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yeah I mean I'll I'll play it I'll

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stream 68 hours a day of a over the next

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two weeks and see how far I can get uh

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the reason I say it's going to be very

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hard and improbable for me to qualify or

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probably even gets to top eight in

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qualifiers is um obviously the guys that

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I'm going to be playing against I've

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been playing a for 15 to 20 years um and

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a lot of the people that are playing Red

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Bull qualifiers have had access for like

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6 months prior to

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it uh um so they've

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been not only playing for 20 years but

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they've been playing retold for like 6

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months which I can say cuz I'm not under

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NBA for that yeah I'm kind of playing

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against the six months of a retold

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practice and 20 years of aom uh

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knowledge so um it's it's going to be

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fun you know to try see how far I can

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get see if I can prepare for it or not I

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think mechanic

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I can probably beat most of the players

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in a I think where I'm going to lack

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severely is just game knowledge and it's

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going to be very hard to learn very very

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hard and um I think a lot of people

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don't

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realize how much I don't know and how

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much I need to learn you need to you

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have like 50 different units and I got

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to learn like damage multipliers against

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every unit how much armor every unit has

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which unit is good against which unit

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how to deal with certain myth units what

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spells myth units have what God powers

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do how to use God Powers then you

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have you know a lot of matchups right so

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Zeus has billion matchups Hades has

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different matchups ra set Odin and so on

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and so forth

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so we'll see how it goes um I will be

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streaming it all live on Twitch um

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so if you want to see me practice make

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sure to tune in now regarding aoe4 I

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know there's going to be people that um

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are you know obviously going to be uh

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dooming that I'm quitting A4 I'm not

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quitting A4 I still love playing A4 like

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I said I've I've played so much of A4 is

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insane and um there's a lot of aoe4

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tournaments coming up over the next 6

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months that I know of that I will be

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participating 100%

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and I don't know what the future I'll be

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honest I don't know what the future

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holds for a right so I don't know what's

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happening there but I do know that aoe4

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has a lot of tournaments and like I said

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I'm going to make a post on Reddit about

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you Hing right now uh like I said I am

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going to play A4 in the weekend because

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um m is organizing the the tournament so

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I don't want to dip on that uh but other

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than that I will be streaming a so if

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you want to follow the journey feel free

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it's basically going to be a guy that

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has has no idea about Age of Mythology

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is trying to literally learn 20 years of

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the game knowledge in 2 weeks um I'm

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excited for it I think it's a nice

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little project there's nothing no

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serious tournaments going on right now

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in 84 so I figured you why not you know

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what do I got to lose I'll try it if I

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lose that's it I got a I got experience

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from trying to speedrun learning a new

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RTS and trying to compete in it uh if I

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qualif ify uh which is again very

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unlikely uh that'd be great

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but

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um yeah so with that being said uh I do

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want to say that um I appreciate

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everyone who is like supportive of of me

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in my stream or or videos um whether

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it's A4 or or a um if you're from a and

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you're [ __ ] talking aoe4 you will get

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permanent banned and if you're from aoe4

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and you're coming into my stream and

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just molding every day and yapping that

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I'm playing a and why did I quit the4

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you will also get banned because all I'm

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asking is for you to be respectful um I

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know the RTS communities are [ __ ]

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weird um no my game is the best no my no

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my game is better again if you if you're

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from A4 you know and you don't enjoy

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watching a or you're not interested in a

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I 100% understand if the game's not for

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you it's not for you I'm not forcing you

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to to watch me all I'm asking is to be

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respectful and you know I'll have aoe4

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in the weekend and after the qualifiers

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are done I'll be back to

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aoe4 so that's

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it that is it um you can play both games

play28:19

at the same time you know you don't need

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to just focus on one and shoot on the

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other one and that's it if you're

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watching this on YouTube I want to thank

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you so much for watching check me on

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Twitch uh I'm probably practicing a

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right now I don't I I mean I might quit

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Midway through I don't think I will I

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think I'm going to just take this as a

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challenge and and see how far I can get

play28:39

as a challenge for myself so tune in

play28:42

check it out if you're watching on

play28:45

Twitch let's keep going

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Age of MythologyGaming InsightsStrategy GuideTournament PrepGame ReviewGod PowersRTS GameplayCommunity BanterLearning ChallengeMultiplayer Tactics
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