¡HE JUGADO a FC 25! | ANALISIS & IMPRESIONES GAMEPLAY ULTIMATE TEAM
Summary
TLDRIn this video, the host discusses their initial impressions of the new gameplay in FC25, focusing on changes to AI behavior, gameplay mechanics, and tactics. They highlight improvements in AI marking and positioning in defense, as well as enhanced automatic disengagements in attack. The video also covers the impact of tactics on player roles and formations, emphasizing the need for adaptability. The host expresses concerns about the effectiveness of certain gameplay elements like corners and dribbling, suggesting they might be too easy or unrealistic. They conclude by looking forward to further updates and sharing more in-depth analysis and tutorials post-release.
Takeaways
- 😀 The video discusses the new gameplay features in the beta version of FC25, with a focus on changes from the previous version.
- 🏟️ The speaker has not tested the offline modes like career mode but has experienced the gameplay changes in the online modes.
- 🌬️ The impact of wind has been added to the game, affecting offline modes, but not the ultimate team mode.
- 🔄 Changes in gameplay include adjustments to game speed, corner kicks, fouls, CPU rebounds, and more.
- 🤖 CPU defense remains similar to the previous year, with well-positioned central defenders and not overly aggressive AI.
- 📈 CPU offense has seen significant changes with more automatic disengagements, reducing the need for manual player locks.
- 🔄 The game's passing and movement off the ball have been improved, with roles better aligning with player styles and positions.
- 🚀 Stamina management for full-backs has been criticized as unrealistic, as they can attack at full speed for the entire match without tiring.
- 🛡️ Tactical defending, such as advanced defending and shoulder-to-shoulder tackling, has been slightly improved for more physical play.
- 🎯 The accuracy of passes, especially first-touch passes with L1 + Triangle, has been highlighted as being too easy and potentially unbalanced.
- ⚽️ Goalkeeper behavior has been tweaked; they now move less with the Triangle button and cannot be double-triggered to come off the line as before.
Q & A
What is the main topic of the video?
-The main topic of the video is the first analysis and impressions of the new gameplay features in the upcoming FIFA game, specifically focusing on changes in CPU behavior, game speed, and various in-game mechanics.
What aspects of offline modes were not discussed in the video?
-The video does not discuss offline modes such as career mode because the speaker has not tried them yet.
How does the wind affect gameplay in the new FIFA version?
-The wind affects gameplay in offline modes, but the speaker does not elaborate on this feature as it is not present in the Ultimate Team mode they played.
What changes in CPU defense behavior were mentioned in the video?
-The CPU defense still closes down well, allowing for easy play with the wings, and the central defenders are positioned correctly, not being overly aggressive like in previous FIFA versions.
What improvements were noted in CPU offense?
-There are more automatic disengagements in CPU offense, which reduces the need for manual disengagements using L1, making the game flow better if the roles are set correctly.
How does the speaker feel about the CPU's performance in counter-attacks?
-The speaker notes that the CPU tends to stand still during counter-attacks, requiring quick cursor changes to avoid being caught out.
What changes were made to player pressure mechanics?
-Constant pressure after losing the ball has been removed, and there is an improvement in pressure with the second player using R1, although it is not overly suffocating.
How does stamina affect gameplay in the new version?
-Stamina is still high for wingers, allowing them to attack and sprint down the field for the full 90 minutes without significant fatigue, which the speaker believes should be adjusted for more realism.
What changes were made to the goalkeeper mechanics?
-The goalkeeper now moves only a little to the side when using the Triangle button, and the double Triangle for full extension has been removed, making it more challenging to score.
What issues were raised with the new passing mechanics?
-The speaker mentions that first-touch passes with L1 + Triangle are currently too effective and easy, possibly to the point of being game-breaking, and may require adjustment.
What is the speaker's opinion on the new dribbling moves?
-The new dribbling moves are slightly improved, with players moving a bit faster, but the ball still detaches too much, and the speaker believes there is room for more realism and skill in dribbling.
What changes are expected in the final game release?
-The speaker expects that some of the mechanics, such as the first-touch passes and goalkeeper movements, might be adjusted before the final release based on community feedback and beta testing.
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