Intellectual Property Rights Topic Lecture - Part 2

MSU Debate
19 Jun 202419:10

Summary

TLDRThis lecture delves into the nuances of intellectual property, focusing on copyrights, patents, and trademarks. It explains the purpose of copyrights in encouraging creative work, the patent system's role in rewarding innovation, and the function of trademarks in protecting brand identity. The video also highlights the complexities of digital works, the importance of distinguishing between ideas and expressions, and the challenges faced by the US Patent and Trademark Office, including slow processing times and high costs for small entities.

Takeaways

  • 📚 Intellectual Property (IP) includes copyrights, patents, and trademarks, which are legal rights to protect creations and inventions.
  • 📖 Copyright is the exclusive right to copy, share, perform publicly, or create derivatives from a work, with the purpose of encouraging creative work.
  • 🛍️ The 'first sale' doctrine in the U.S. allows the resale of purchased items without compensating the original creator, complicating the digital realm where 'rental'-like models exist.
  • 💡 The distinction between ideas and expressions is crucial in copyright law; only expressions can be copyrighted, not the underlying ideas.
  • 📝 Copyright holders are the creators or assignees, while users are those who engage with copyrighted material, such as readers or performers.
  • 📅 Copyright protection lasts for the creator's lifetime plus 70 years for individuals, or 95 years for corporations.
  • 🏛️ The U.S. Copyright Office, part of the Library of Congress, is responsible for establishing and enforcing copyright laws.
  • 🧩 Patents are state-granted monopolies that protect inventions, with the requirement of disclosure, and last for 15 to 20 years.
  • 🔬 Utility patents are the most common, covering new machines, processes, systems, and drugs, and are granted for 20 years.
  • 🌱 Plant patents protect new plant varieties created by humans and are granted for 20 years, while design patents cover the aesthetic aspects of an invention for 15 years.
  • 🚫 Patents are not granted for impossible inventions, laws of nature, mathematical processes, or animals, and the criteria for patentability evolve with technology.

Q & A

  • What is the main purpose of copyright according to the script?

    -The main purpose of copyright is to encourage the dissemination and creation of creative work by granting an exclusive right to the creator for a certain period.

  • What is the concept of 'first sale' in the context of copyright?

    -'First sale' is a concept in the United States that allows a purchaser of a copyrighted work to sell it again without compensating the original creator, which facilitates the existence of libraries and the second-hand market for books and other goods.

  • How does the script differentiate between an idea and its expression in copyright law?

    -The script explains that copyright protects specific expressions of an idea, not the idea itself. You can write a book about a wizard kid, but you cannot copy the literal words of 'Harry Potter'.

  • What is the difference between a copyright holder and a user?

    -A copyright holder is the creator or the organization to which the creator has assigned the copyright. A user of copyright is someone who uses a work protected by someone else's copyright, such as reading a book aloud or sharing a news article on social media.

  • How long does copyright protection typically last?

    -Copyright protection typically lasts for the creator's lifetime plus 70 years for individuals, and 95 years for works owned by corporations.

  • What is a patent and how does it differ from a copyright?

    -A patent is a state-granted limited monopoly where details of an invention are disclosed in exchange for intellectual property protection. Unlike copyrights, which are for creative works, patents are generally for inventions or products.

  • What are the three types of patents mentioned in the script?

    -The three types of patents mentioned are utility patents, which protect inventions like machines or processes; design patents, which protect the design or exterior look of an invention; and plant patents, which protect new varieties of plants created by humans.

  • What is the role of the United States Patent and Trademark Office (USPTO) in the patent system?

    -The USPTO is in charge of patents, handling the application process, establishing patent protection, and managing the enforcement of patent rights.

  • What is a trademark and how does it differ from copyrights and patents?

    -A trademark is a type of intellectual property that protects a brand by distinguishing it from others, often through logos, designs, or unique identifiers. Unlike copyrights and patents, trademarks are not about encouraging creation or invention but about protecting a company's goodwill and preventing consumer confusion.

  • How long does trademark protection last in the United States?

    -Trademark protection in the United States can theoretically last indefinitely, provided the mark remains in active use and is properly maintained.

  • What are some of the controversies or issues discussed in the script regarding copyrights, patents, and trademarks?

    -Some controversies include the complexity of digital works and the 'first sale' doctrine, the balance between copyright protection and the public domain, patent thickets and the tragedy of the anti-commons, the challenges faced by small entities in obtaining patents, and the potential for trademarks to be used in ways that do not encourage innovation.

Outlines

00:00

📚 Intellectual Property Concepts and Copyright Basics

This section delves into the fundamentals of intellectual property, focusing on copyright. It explains copyright as the exclusive right to reproduce, distribute, perform, or create derivative works from an original creation. The concept of 'first sale' in the U.S. is introduced, highlighting the distinction between owning a copy and owning the copyright. The digital era's impact on this principle is discussed, with examples of digital works that behave more like rentals than purchases. The purpose of copyright is to foster creativity and dissemination of works, balanced against the public's interest in accessing creative works. The difference between ideas and expressions in copyright law is clarified, as is the distinction between holders and users of copyrights. The automatic nature of copyright upon creation is noted, along with the importance of registration for enforcement. The duration of copyright protection is detailed, varying between individual creators' lifetime plus 70 years and 95 years for corporate-owned works. The role of the U.S. Copyright Office in establishing and enforcing copyrights is outlined, along with what is copyrightable and what is not, including government works and facts.

05:01

🛰️ Patents: Incentives for Innovation and Their Challenges

This paragraph explores patents as government-granted monopolies that reward inventors with exclusive rights to their inventions in exchange for public disclosure. It contrasts patents with trade secrets and highlights the value and transferability of patents. The paragraph explains the purpose of patents in encouraging innovation by providing a limited-time market advantage to inventors. The difference between copyrights, which protect creative works, and patents, which protect inventions or discoveries, is emphasized. The U.S. patent system's 'first to file' rule is introduced, along with the duration of patent protection, which typically lasts 15 to 20 years depending on the type of patent. The role of the United States Patent and Trademark Office (USPTO) in patent registration and the appeals process for patent disputes is discussed. The paragraph also outlines the three types of patents: utility, design, and plant patents, each serving different aspects of innovation. The criteria for patentability—usefulness, originality, and non-obviousness—are explained, along with examples of what is not patentable, such as perpetual motion machines and natural laws. The paragraph concludes with a discussion of the challenges faced by the USPTO, including slow processing times, inconsistency in patent granting, and the impact of litigation on innovation.

10:01

🌱 Patent Controversies and the Impact on Innovation

The third paragraph examines various controversies and issues surrounding patents, such as the debate over what should be patentable, especially in the context of evolving technology like DNA sequencing. It also addresses the problems faced by the US patent system, including slow patent examination processes, inconsistency in granting patents, and the ability for anyone to challenge existing patents. The paragraph highlights the challenges for small entities in obtaining patents due to the costs and time involved. It also discusses the negative aspects of the patent system, such as patent thickets that can stifle innovation due to overlapping claims, and the tragedy of the anti-commons, where the ownership of too many essential items leads to high search and transaction costs. The concept of patent trolls, or non-practicing entities, which buy patents to sue others rather than innovate, is also explored. The paragraph concludes by discussing how patents can raise costs for existing products due to legal fees associated with patent litigation and defense.

15:02

🏷️ Trademarks: Protecting Brands and Consumer Trust

The final paragraph shifts focus to trademarks, explaining them as a form of intellectual property that protects brands by distinguishing them from competitors. It covers the types of elements that can be trademarked, such as logos, designs, colors, and even scents or music associated with a brand. The purpose of trademarks is to protect a company's goodwill and provide consumer assurance of a product's origin. Unlike copyrights and patents, which aim to encourage creation and invention, trademarks are about protecting existing brands and preventing consumer confusion. The paragraph notes that trademark protection begins with the use of the mark in commerce and lasts indefinitely if actively maintained. Registration of a trademark is necessary to enforce it legally. The role of the USPTO in trademark registration and protection is also discussed, and the paragraph anticipates a likely smaller focus on trademarks in debate topics due to their less controversial nature compared to copyrights and patents.

Mindmap

Keywords

💡Intellectual Property

Intellectual property refers to creations of the mind, such as inventions, literary and artistic works, designs, and symbols, names, and images used in commerce. In the video, it is the overarching theme that encompasses copyrights, patents, and trademarks, which are discussed in detail. It's the focus of the lectures, highlighting its importance in encouraging innovation and protecting creators' rights.

💡Copyright

Copyright is a legal right that grants the creator of an original work exclusive rights to its use and distribution, usually for a limited time. In the video, copyright is explained as the right to copy, share, perform, or create sequels or derivatives based on the work. It's a key part of intellectual property law, with the script discussing its purpose, the difference between ideas and expressions, and the concept of 'first sale' in the context of the United States.

💡First Sale Doctrine

The first sale doctrine is a principle that allows the purchaser of a legally obtained copy of a copyrighted work to resell that copy without the consent of the copyright holder. The script uses the example of buying a book and then selling it to a used bookstore to illustrate this concept, which is integral to the functioning of libraries and second-hand markets.

💡Patent

A patent is a form of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period, usually 20 years in the United States. The video discusses patents as a state-granted monopoly that encourages innovation by rewarding creators with exclusive rights to their inventions.

💡Trademark

A trademark is a recognizable sign, design, or expression that identifies products or services of a particular source from those of others. In the script, trademarks are discussed as a means of protecting a brand and distinguishing it from others, serving to protect a company's goodwill and for consumer convenience.

💡Patent Thickets

Patent thickets refer to a dense web of overlapping patents that a company may face, making it difficult to innovate in a particular area without infringing on existing patents. The video mentions this concept as a potential argument against the current patent system, suggesting it can hinder rather than encourage innovation.

💡Trade Secrets

Trade secrets are confidential business information that provides companies with a competitive edge, such as formulas, practices, or inventions. The script briefly contrasts trade secrets with patents, noting that once a trade secret is disclosed as a patent, it is no longer a secret.

💡Utility Patents

Utility patents are the most common type of patent, which protect the functional aspects of an invention, such as machines, processes, and systems. The video script explains that utility patents are granted for 20 years and are a significant part of the patent system, aimed at encouraging the development of new technologies and products.

💡Design Patents

Design patents protect the ornamental design of a functional item, such as the shape or appearance of a product. The script mentions that design patents last for 15 years and are an important aspect of protecting the aesthetic elements of an invention.

💡Plant Patents

Plant patents are a type of patent that protect new varieties of asexually reproducing plants that have been created by humans. The video script notes that these are the least common type of patent and are granted for 20 years, highlighting the specific area of plant breeding and innovation.

💡Patent Trolls

Patent trolls, also known as non-practicing entities (NPEs), are entities that acquire patents and use them to sue others for infringement, rather than using the patents for their intended purpose. The script discusses this as a problem within the patent system, where litigation can occur without contributing to innovation.

Highlights

Introduction to the concept of intellectual property and its background.

Explaining the exclusive rights granted by copyright, including copying, sharing, and public performance.

The U.S. 'first sale' doctrine, allowing the resale of purchased items without compensating the original creator.

The complexity of copyright in the digital age, with examples of digital works disappearing from devices.

The purpose of copyright to encourage the dissemination and creation of new works, as derived from the U.S. Constitution.

The distinction between ideas and expressions in copyright law, with examples of non-copyrightable ideas.

Differentiating between a copyright holder and a user, with examples of each.

The moment of creation as the establishment of copyright, even before registration.

Copyright protection duration, which lasts for the creator's lifetime plus 70 years for individuals, or 95 years for corporations.

The role of the Copyright Office in the U.S. federal government for establishing and enforcing copyrights.

What is copyrightable and what is not, including government works and facts.

The evolution of what is considered copyrightable with technology advancements.

Controversies over what constitutes copyright infringement, such as search engines and Google Books.

The definition and purpose of patents, including the disclosure requirement for protection.

The difference between copyrights for creative works and patents for inventions or products.

The process of establishing patent protection through the United States Patent and Trademark Office (USPTO).

The duration of patent protection, which is 15 to 20 years depending on the type of patent.

The three types of patents: utility, design, and plant patents, each with different durations and protections.

Criteria for patentability, including usefulness, originality, and non-obviousness.

Challenges with the USPTO, such as slow processing times and inconsistency in results.

The impact of patents on innovation, with arguments for and against their effectiveness.

The concept of patent thickets and the tragedy of the anti-commons as barriers to innovation.

The issue of patent trolls and their impact on litigation and innovation.

The final concept of trademarks, their purpose, and how they differ from copyrights and patents.

Trademark protection, its establishment, and the role of the USPTO in trademark registration.

The potential for trademark protection to last indefinitely if kept active.

Transcripts

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hi Debaters this is part two of a set of

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topic lectures on the 2024 2025

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intellectual property topic um the first

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topic lecture introduced the concept of

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intellectual property and some

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background on it this topic lecture will

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take it further and talk about the key

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Concepts in the

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resolution so in this lecture we will be

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talking about copyrights patents and

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trademarks we'll start by talking about

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copyright what is copyright copyright is

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the exclusive right to copy share

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perform publicly or generate sequels or

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toys based on a work that you um or a

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company that you own have created and to

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allow or not allow others to do that in

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the United States we have the concept of

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first sale which means that um once you

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have purchased something you then can

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sell it again without paying the

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original author that's the reason we can

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have libraries it's also the reason um

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that we have used books so if you buy a

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book um you can then give it to a used

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bookstore or sell it to used bookstore

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can sell it again and no money goes back

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to the original Creator the original

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Creator only gets uh paid on that first

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sale that said this has become a lot

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more complicated by digital works if

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you've ever had a Kindle book uh

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disappear or something disappear off of

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your iPhone because Apple lost the

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rights to that piece of music um even

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though you purchased it you have really

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only rented it so the purpose of

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copyright is to encourage the

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dissemination and creative work and in

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part one we looked at where that comes

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from in the US Constitution um but the

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idea idea is that by granting an

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exclusive right to a Creator um you are

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encouraging them to create those

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things one thing that's really important

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to understand in the concept of

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copyright is the difference between

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ideas and expressions so copyright

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expresses or protects specific

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expressions of an idea you can write

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your own book about an orphan kid who is

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a wizard and goes to boarding school and

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finds out he needs to save the world you

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cannot copyright Harry Potter and sell

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it to your friends um and those are the

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difference between an aidea the idea of

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the wizard kid and the expression um the

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literal words um that were written there

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another concept that's important to

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understand in copyright is the

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difference between a holder and a user

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so the holder is the creator um or the

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organization that they have assigned

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that copyright to so every time you

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write an email you are the holder of a

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copyright if you um create a Tik Tock

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video and post that you are the holder

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of a

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copyright on the other hand uh there are

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also users of copyrights users of

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copyrights are the person person who

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uses a copyright assigned to someone

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else so if you read a book out loud if

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you sing a cover song and open mic night

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if you retweet or share a news article

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on social media you are the user of

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someone else's copyright and that

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copyright was established the moment

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that work was quote fixed in a tangible

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medium of expression I'll say that again

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fixed in a tangible medium of expression

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that means that the moment a poem was

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written down uh copyright exists the

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moment um that video was recorded the

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copy copyright exists um if you want to

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enforce your copyright against others

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you eventually are going to need to

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register it um but the right exists even

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before you register it you just can't

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enforce that right until it's

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registered copyright protection lasts

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the Creator's Life Time plus 70 years so

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if you create something today um and

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then you go on to live a nice long life

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um your copyright on the thing you

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created today will exist until 70 years

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after your death um on the other hand if

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a corporation owns something if you know

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Apple creates something today um then it

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lasts 95 years so something owned by a

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corporation 95 years um something that

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is created by an individual it's the

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Creator's lifetime plus 70 years who's

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in charge of copyrights the copyright

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office is in charge of copyrights it's a

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relatively small Branch um of the United

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States federal government um as part of

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the Library of Congress and in the third

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video we'll look in more detail about

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the parts of the government and how they

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relate um to different parts of the

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topic but for now it's important to

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understand um that the copyright office

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is in charge of copyrights and they are

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the ones who establish and enforce

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copyrights if you want to register your

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copyright you would register it with the

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copyright

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office what's copyrightable and what's

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not copyrightable um things that are

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copyrightable include this this big long

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list it's it's almost everything is

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copyrightable a literary work a map um a

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music the sound and the lyrics um

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choreography for a particular dance is

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copyrightable software is copyrightable

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architectural designs are copyrightable

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most things that are created cre um that

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are sort of a creative work are

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copyrightable things that are not

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copyrightable are things that the United

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States federal government has produced

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um government works are not

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copyrightable and facts themselves are

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not copyrightable you can't copyright um

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the distance of the Earth to the sun

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even if you were the one who discovered

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that um if you um you know discover uh

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some other fact about the world you

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can't copyright that that said the list

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changes as copy as technology changes

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the original list was very small it was

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sort of literary works and maps and

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charts and that was just about it um as

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um technology has expanded you know as

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music could be recorded and um and and

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reproduced in a fixed medium then all of

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a sudden music became copyrightable as

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movies existed as as Recording

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Technology has improved then movies can

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be copyrighted and the most recent ad on

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this list was software software um

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couldn't be copyrighted when it first

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started and now it can two other um

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controversies in copyright and what's

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copyrightable over your lifetime have

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included search engin

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um that those were a question because

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obviously the search engine has to index

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a web page in order to um be searchable

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and so um the owners of the web page

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initially protested to being included in

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search engines I think eventually most

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dropped their suits because they

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determined that they would much rather

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be in a search engine then excluded from

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that search engine um and so that got

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litigated in favor of the search engines

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and then Google Books um there was about

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10 years of litigation on Google books

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about whether including a little snippet

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from a book um in Google Books was

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counted as a a copy opyright

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violation there is sort of a a need to

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balance copyright protection uh if you

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are arguing that status quo protection

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is too weak um you're probably making an

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argument about how easy is this to

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copyright stuff or to excuse me to copy

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things um that you know when you are um

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copying something if you want a song you

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can quickly copy that with tech using

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technology that didn't exist you know 20

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or 30 years ago and all of a sudden you

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can have that song um in a way that you

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couldn't back before uh technology

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allowed things to be copied on the flip

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side those people who think status quo

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protection is too strong um you know is

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is talking about things like sampling

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and everyone's worried about getting

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sued all the time and that that um

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creates too strong copyright

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protection the second key Concept in the

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resolution is patents and I think this

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is likely to be the largest area in the

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resolution in terms of um how many

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affirmatives are going to be in that

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area we'll talk about that more in part

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three what's a patent a patent is a

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state granted limited Monopoly where you

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disclose the details of a creation in

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order to get um intellectual property

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protection on it so unlike Trade Secrets

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which we talked about briefly in the

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first video um it's no longer a secret

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once you uh disclose it as a patent but

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um you can prevent others from making or

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selling the product um patents

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themselves can be bought or sold or

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licensed so others can use it they tend

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to be very valuable um and the holder

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gets the exclusive right to manufacture

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or sell or build on the tech um so it

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protects both the physical product and

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the idea of the product you can't just

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make your own product along the same

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lines um that would be a violation of

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patent

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protection the purpose of having a

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patent system is similar to the

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copyright system it is giving an

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incentive to create things um because

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the Creator gets a limited period where

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only that Creator can make money on it

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it's the same balance we talked about in

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the first video between rewarding

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Innovation and preventing um Eternal

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monopolies a major difference between

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copyrights and patents is that

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copyrights are for uh creative Works

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something like a poem um and patents are

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generally um for uh products that have

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been created something like a mouse trap

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we'll we'll look at the three types of

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patents in just a

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moment patent protection is established

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when um the patent holder or the patent

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Seeker uh applies with the United States

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patent and trademark office um and we

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have a first to file system not a first

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to invent system that changed um in the

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last 20 years or so um and the first to

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file system says that the person who

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files first on that invention um is the

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is the owner of that invention um rather

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than having to prove you were the first

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person to have that idea um that has

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changed because of Technology um and how

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quickly things can get um created so the

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idea is that you would need to establish

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patent protection very quickly patent

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protection lasts 15 to 20 years after

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that it goes into the public domain

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where anyone can use it um and um so

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once the copyright or the patent

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protection has expired um then it is

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available for others to use in their um

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inventions there are a couple of

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exceptions to this one is that if the

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patent and trademark office the USPTO um

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delays the approval of a patent

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sometimes they will extend the length of

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time that the person has the patent um

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and another is that some uh

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Pharmaceuticals have a longer uh patent

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protection due to uh lobbying from the

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pharmaceutical

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industry who's in charge of patents um

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the patent and trademark office is in

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charge of patents this is part of the

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Federal Branch of the constit or of the

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government um and then uh it is managed

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by uh the USPTO in the Department of

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Commerce in the executive branch of the

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government patent claims um go to the

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court of appeals for the federal circuit

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if things are um going to be debated if

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somebody's suing over a patent and we'll

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talk about this in a lot more detail in

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part

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three so there are three types of

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patents um the most common by far are

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utility patents this is probably what

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you're thinking of when you think of a

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patent it protects inventions such as

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machines or processes it protects

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systems it protects drugs um and most

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patent apps are probably going to be

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about utility patents utility patents

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are granted for 20 years 20 years on

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utility patents the second most common

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uh types of patents are design patents

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um that protects the design or exterior

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look of an invention so the shape of a

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water bottle um could be patent

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protected um as as a very specific type

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of shape um that might have some

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benefits um and those design patents

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last 15 years

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finally the third category is called

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plant patents um it protects new

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varieties of plants that are created by

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a human it's the least common type of

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patent um and those are granted for 20

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years there are three tests to establish

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patentability um a patented product must

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be useful so there must be some reason

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that it's going to exist um it must be

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original um another term for this is

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that there's no prior art meaning

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someone else hasn't already created this

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thing um and it has to be nonobvious you

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can't just combine two things that are

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already patented and say um that you now

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get a patent on this on this cool new

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thing if it is an obvious um use of an

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existing patented thing then it it would

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not get patented or at least that's the

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goal in terms of what's not patentable

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um things that are impossible are not

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patentable you cannot get a patent on a

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perpetual motion machine um you can't

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patent laws of nature or scientific

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principles you can't patent gravity even

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if you were the one who discovered it um

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you can't patent math um or mathematical

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processes you can't patent mental

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processes or business methods you can't

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patent animals and you can't patent

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words or phrases um this list also

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changes as technology changes there's

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been a lot of debate about what should

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be patentable in the area of DNA and DNA

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sequencing um and my guess is there will

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be some affirmatives um based on

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patenting and and biotechnology um and

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maybe expanding the list of what's

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patentable but we'll talk about that in

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part

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three there are some problems with the

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US patent and trademark office that the

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AF could attempt to solve um one of them

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is that it's really slow um it is

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somewhat a result of funding somewhat a

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result of overwork and somewhat a result

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of just how long it takes to figure out

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if something should be patentable um but

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patents the patenting process can be

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very slow um it can also be inconsistent

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and results are uncertain we talked

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about the three tests for patent

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eligibility well there's a human who

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looks at those three tests and tries to

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establish whether um you know if that is

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the case for a particular type of patent

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um and that can lead to inconsistent

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results um that if you had gotten a

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different uh TR patent examiner you

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might have gotten a different result on

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the patent another thing is that anyone

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can challenge a patent which slows

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things down further um there are there

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we look at the list of affirmatives in

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in part three we'll talk about whether

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um that's something that the federal

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government should look at um one thing

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that's interesting about the US patent

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and trademark office is that it is

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entirely funded by fees um Congress does

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not fund the patent and trademark office

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it is funded by the fees that are taken

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in when you file for a patent um and

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actually Congress often comes in and

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takes their money um that Congress takes

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um a good bit of um the the patent and

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trademark offices funding um to use for

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other purposes um and that might be

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something that further slows things down

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another problem with the patent and

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trademark office um is that it can be

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really small for small entities um small

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firms to get patents because of how

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expensive and timec consuming it is both

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to do the research to prove that it

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should be patentable and that there's no

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one else who's already um patented it

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and uh just to you know research um hire

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the lawyers who are going to argue your

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case for you you especially if a patent

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is challenged and then finally um the

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patent and trademark office itself

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instituted new software in 2023 and

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unfortunately it hasn't functioned very

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well um so that could be something um

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that perhaps an affirmative could deal

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with um there are two sides to an

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argument about patents and Innovation um

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the side for patents encouraging

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Innovation which is sort of what they're

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supposed to do um is that patents reward

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first movers they reward somebody who

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takes a risk and tries to invent

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something new um that those guaranteed

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Returns on investment fund future

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Innovation so if you are a um

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pharmaceutical company you are certainly

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going to argue that you need patent

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protection so that you can fund future

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research in um patents or or future

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patentable items you can fund future

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research in new drugs um that maybe you

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say would not exist without that patent

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protection funding um and that it gives

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an incentive to build a better mouse

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trap meaning um there is a strong

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incentive um to improve existing things

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um because you might be able to uh

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patent the thing that you improve

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on the flip side though there are

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certainly people who argue that patents

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discourage Innovation and and those

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arguments are are also very good um one

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of them is this concept of patent

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thickets so um a patent Thicket is when

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you can't innovate in an area because

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there are too many overlapping patent

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claims maybe you have a really cool idea

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for a new you know wearable watch that's

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better than the Apple watch but you

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can't to do that um you can't really do

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it because the Apple has so many

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competing claims with other companies um

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that makes it really difficult to patent

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in that area another one is called the

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sort of tragedy of the anti-commons the

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idea is that too many essential items

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are owned by individuals um which means

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that search costs and transaction costs

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are really high um people won't use

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resources um well because it is just

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like too much trouble or too risky um to

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in order to do that um that creates

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problems um the tragedy of the

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anticalins you may have heard of the

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concept of patent trolls um or patent

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harvesting companies sometimes also

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known as non-practicing entities npes

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these are companies that buy up patents

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just to sue others they're not trying to

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make the product that is patented

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they're just trying to prevent others

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from making that product um and it's

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interesting because lawyers in this area

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will often take cases on contingency um

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and there are entire finance companies

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that just invest in patent lawsuits so

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um it's a lot of litigation without a

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lot of innovation benefit to people um

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another problem is that small companies

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can get shut out we talked about how

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difficult it is for small companies to

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get in with the patent and trademark

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office and be able to prove their case

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and that can really create problems for

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Innovation because sometimes those small

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companies are the ones who are

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discovering really cool new things uh

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there are situations where litigation

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costs the the cost it is to pay the

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lawyer to negotiate with the existing

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company swamps the benefit of you know

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creating your new thing and then the

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final issue is that it raises costs on

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existing products a lot of times when

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you are buying a product a chunk of the

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cost that you are paying is the cost

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that they are paying to their lawyers um

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to to defend their patents and so that

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can create um a real circumstance where

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um existing products are much more

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expensive um and thus new things don't

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necessarily get

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created the final Concept in the

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resolution which I think is going to be

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the smallest by far in terms of number

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of AFS in the area is

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trademarks um and uh the reason that I

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think that there this is going to be the

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smallest area of the topic is that it

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tends to not have the sort of big impact

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things that Debaters are looking for um

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but there are some trademark apps that

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are likely to be included so what's a

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trade Ark a trademark is a type of

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intellectual property that protects a

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brand by distinguishing it from other

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brands so we're talking logos here we're

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talking design we're talking color um

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there are even P there are even

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trademarks on the smell in a store or

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particular music um a container shape

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can be trademark anything that really

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signals to you this is a product from X

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brand and not ybr that's probably

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trademarked it doesn't prevent other

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companies from creating competing

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products you just can't use the same

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images or the same shape or the same

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look such that people would be confused

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the purpose of having a trademark system

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is a little bit different um it is not

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based on the idea of encouraging

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invention or creation just like like um

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copyrights and patents instead

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trademarks exist um for the protection

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of a company's quote Goodwill in the

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marketplace um meaning that a company

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gets to protect their stuff um and it

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also is uh ostensibly designed for com

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consumer protection or convenience that

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you know when you buy that Coca-Cola it

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really is Coca-Cola brand Coca-Cola and

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not the generic mark

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one so again the difference between

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copyrights and patents and trademarks is

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that copyrights and patents are designed

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to encourage creation and invention um

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and trademarks are really not about the

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incentive to innovate at all it is only

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about protection of a company that

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already probably exists uh trademark

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protection is established the moment you

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use the mark in Commerce so the moment

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you create a logo and then use that to

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advertise your product or your company

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that you have trademark on that that

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said just like copyrights you have to

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register it in order to defend

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it trademark protection um lasts

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theoretically infinitely um you must

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keep it active in order to have it but

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theoretically your trademark protection

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could last

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forever and in the United States the US

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patent and trademark office just like

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patents is in charge of trademarks um

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there's not really a global system you

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really have to file in every

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country so that's the overview of

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copyrights patents and trademarks in

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part three we will look at a affirmative

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and negative arguments uh on the topic

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and likely uh AFS and negs that you're

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going to research over the course of the

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year in the meantime thanks for watching

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and see you for part three

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