What Is Going On With The Helldivers 2 Community...
Summary
TLDRThe script discusses issues arising in the Hell Divers 2 community around high-level players who use farming methods to quickly gain experience yet lack fundamental gameplay knowledge and teamwork skills. It argues that communication and cooperation are most vital and warns against spreading toxicity or forcing meta builds, saying players should focus on enjoying themselves without ruining others' fun. The script urges protecting team play incentives and maintaining community solidarity to fully tap into the game's long-term potential through upcoming content.
Takeaways
- 😡 There are high level players who don't understand basic gameplay elements like shared resources or how to perform objectives
- 😮 Many players are farming the defend missions to level up quickly but aren't learning key skills
- 💡Resources like medals, samples and credits are shared across the whole team
- 😠Toxic behavior like unjustly kicking lower level players needs to stop
- 👍Using the meta is fine if you like it, not using the meta is also fine
- 🤝Team play and communication are the most important elements, more so than builds
- 😎Some players think they are invincible with meta builds and go off on their own
- 🥳The game is meant to be fun, play how you want but don't ruin it for others
- ⚠️We could wear each other down and end up with a fractured community if toxicity spreads
- 🙂With new content down the line, we can enjoy the game together if the community stays positive
Q & A
What mission are players farming to quickly level up?
-Players are farming a defend mission on the automaton front that can be cheesed to complete in 2-3 minutes. It yields a lot of XP and requisition rewards.
Why does the author say some high level players have a 'delusion of grandeur'?
-Because they have farmed XP and levels through an easy mission, but don't understand core gameplay mechanics needed for objective based missions.
What is the key thing many players don't realize about resources?
-That resources like medals, samples, and super credits are shared across the entire team, not per player.
What does the author say is most important for completing objectives?
-Team play and communication are the single most important things for completing objective based missions.
Should all players use the meta builds?
-No, players should use builds they are comfortable with. Forcing others to use the meta can be toxic behavior.
What are some ideas to encourage team play?
-Introducing buffs for sticking together as a team, following orders, and actively pinging objectives.
What does the author say players ultimately want from the game?
-The author says players just want to have fun, whether that's playing the meta or casual play.
What is the concern about the community long term?
-That toxicity and infighting could wear the community down over time if players don't respect each other.
What types of new content could come to the game?
-Potentially new vehicles, weapons, strategems, and enemy factions.
What is the main message to players?
-Don't ruin the game for each other - have fun, enjoy it, and remember the fundamentals.
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