These Are The ONLY Primaries Worth Using!

LazyKB
9 Aug 202412:39

Summary

TLDRIn this video, the host discusses underutilized primary weapons in the game that offer powerful utility for endgame players. With the recent patch affecting heavy ammo finders, the focus shifts to primaries that excel beyond AD clear. Highlighted weapons include the No Hesitations for support, Wardens Law for synergy with Lucky Pants, and Vulpecula for its Shoot to Loot perk. The video also suggests alternatives for players unable to acquire specific weapons, emphasizing the versatility and strategic use of these primaries in various game modes.

Takeaways

  • 🎮 The video discusses the best primary weapons in a game, focusing on their utility and effectiveness for endgame and serious players.
  • 🔄 The speaker traditionally preferred special weapons for AD clear due to their efficiency, but acknowledges the power of certain primary weapons with new archetypes.
  • 🚫 A recent patch by Bungie changed the way heavy ammo finders work, affecting the balance between primary and special weapons, particularly impacting double special weapon setups.
  • 🔄 The importance of understanding a primary weapon's role in the current meta is highlighted, with a shift from AD clear to other utilities.
  • 🆕 'No Hesitations' is introduced as a primary weapon with a support frame that offers healing and damage buff capabilities, especially when built around specific perks like 'Physic'.
  • 🔧 The 'No Hesitations' works by filling a reticle bar through damage or ability use, which when full, allows the player to buff teammates with healing or damage increase.
  • 💊 'Physic' perk on 'No Hesitations' provides restoration, a strong healing verb in the game, benefiting both the shooter and the teammate.
  • 📈 'Warden's Law' hand cannon is highlighted for its synergy with the 'Lucky Pants' buff, allowing for high damage output in specific situations.
  • 🔫 The 'Shoot to Loot' perk is praised for its utility, especially when paired with 'Explosive Payload' on weapons like 'Vulpecula', allowing for ammo resupply from a distance.
  • 🔄 Alternatives to 'Vulpecula' are suggested, such as 'Hung Jury' and 'Veiled Threats', offering similar utility with 'Shoot to Loot' in different weapon types.
  • 🔗 The video ends with an invitation to join the speaker's Discord server for more community engagement and access to build links.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is discussing some of the best primary weapons in the game that are often overlooked but offer powerful utility for endgame and serious players.

  • Why has the role of primary weapons changed in the current meta?

    -The role of primary weapons has changed due to new weapon archetypes and a recent patch by Bungie that affected the way heavy ammo finders spawn, making primary weapons more viable for certain situations.

  • What is the purpose of a primary weapon in the current meta according to the script?

    -In the current meta, the purpose of a primary weapon is not just for AD clear but also for offering utility and achieving other effects that special weapons cannot do as effectively.

  • What are the downsides of using primary weapons for AD clear compared to special weapons?

    -Primary weapons generally have downsides such as lower damage output and slower ammo regeneration when used for AD clear compared to special weapons like the Riskrunner or Forbearance.

  • What is the 'No Hesitations' weapon and what makes it unique?

    -The 'No Hesitations' is a support frame auto rifle that offers utility by providing buffs to teammates through a reticle bar that fills up as you deal damage or use abilities. It can also heal and provide a damage buff.

  • How does the 'No Hesitations' weapon synergize with the 'Physic' perk?

    -The 'No Hesitations' weapon synergizes with the 'Physic' perk by providing a healing effect that grants 5 seconds of restoration, which is a strong healing verb in the game.

  • What is the 'Warden's Law' and why is it particularly effective with the 'Lucky Pants' buff?

    -The 'Warden's Law' is a hand cannon that synergizes well with the 'Lucky Pants' buff, which is a stacking damage buff for hand cannons. It is effective because it can quickly proc the perk due to its high fire rate, allowing for significant damage output.

  • What are some recommended perks for the 'Warden's Law' hand cannon?

    -Recommended perks for the 'Warden's Law' include 'Enlightened Action' or 'Rapid Hit' mixed with 'Vorpal Weapon' for optimal damage output.

  • Why are 'Shoot to Loot' weapons beneficial in the current game meta?

    -'Shoot to Loot' weapons are beneficial because they allow players to retrieve ammo from a distance, which can be safer and more efficient, especially in situations where pushing up to collect ammo is risky.

  • What is the 'Vulpecula' and why is it considered a good option for 'Shoot to Loot'?

    -The 'Vulpecula' is a weapon that can be paired with the 'Shoot to Loot' perk and 'Explosive Payload' for a forgiving playstyle, allowing players to pick up ammo from the ground with ease and maintain ammo reserves more consistently.

  • What are some alternatives to the 'Vulpecula' for players who cannot access it?

    -Alternatives to the 'Vulpecula' include the 'Hung Jury' from Onslaught with 'Shoot to Loot' and 'Explosive Payload', and the 'Veiled Threats' auto rifle with 'Shoot to Loot' and 'Desperate Measures' for a fast-firing option.

Outlines

00:00

🔫 Primary Weapons for Endgame Utility

The script discusses the best primary weapons in the game for endgame and serious players, emphasizing the utility of primary weapons with new archetypes. It mentions a change in the meta due to a recent patch affecting heavy ammo finders and special weapons. The focus is on primaries that offer unique advantages over special weapons in certain situations, rather than just for AD clear.

05:01

🤔 Rethinking the Role of Primary Weapons

This paragraph delves into the purpose of primary weapons in the current meta, noting their limitations for AD clear compared to special weapons. However, it highlights the importance of primary weapons for their utility in endgame scenarios, especially with the recent patch affecting heavy ammo finders. The script also introduces the 'No Hesitations' auto rifle and its unique support frame, which offers damage and buff capabilities.

10:02

💊 'No Hesitations' Auto Rifle Breakdown

A detailed analysis of the 'No Hesitations' auto rifle is provided, including its support frame mechanics, damage output, and buffing capabilities. The weapon's utility in both PvE and team support contexts is discussed, with a focus on its perks like 'Physic' for healing and a stacking damage buff. The script also covers optimal perk combinations for maximizing the weapon's potential.

🎯 'Warden's Law' Hand Cannon Synergy

The script introduces the 'Warden's Law' hand cannon and its synergy with the 'Lucky Pants' buff, which is used for bursting down majors in difficult content or as damage filler in raid DPS. The hand cannon's high fire rate and the recommended perks for maximizing its effectiveness with the Lucky Pants buff are discussed, including 'Enlightened Action' and 'Rapid Hit'.

🔫 'Shoot to Loot' Weapons and Their Utility

The final paragraph focuses on the 'Shoot to Loot' perk and its current utility in the game, especially with the introduction of new weapons that can effectively use this perk. The 'Vulpecula' is highlighted as a prime example, with the ideal perk combination being 'Shoot to Loot' and 'Explosive Payload'. The script also suggests alternatives for players who may not have access to the 'Vulpecula', such as the 'Hung Jury' from Onslaught or the 'Veiled Threats' auto rifle.

Mindmap

Keywords

💡Primary Weapons

Primary Weapons in the context of this video refer to the main guns used by players in a game, typically for general combat situations. They are distinguished from 'special weapons' which are often reserved for specific tasks like area denial. The video discusses how certain primary weapons have unique utility that makes them valuable for endgame scenarios, despite special weapons being traditionally better for area denial.

💡AD Clear

AD Clear stands for 'Area Denial Clear,' a term used in gaming to describe the act of clearing a specific area of enemies. The script mentions that special weapons are generally better for AD Clear due to their capabilities, but it also highlights some primary weapons that offer unique advantages in certain situations.

💡New Weapon Archetypes

New Weapon Archetypes refer to the introduction of new categories or types of weapons in a game that come with distinct characteristics and abilities. The video suggests that the presence of these new archetypes has led to the emergence of powerful primary weapons with unique utilities that were not as effective before.

💡No Hesitations

No Hesitations is a specific primary weapon mentioned in the script that offers unique utility, particularly in a support role. It is highlighted for its ability to heal teammates and provide a damage buff, making it a versatile choice for players who want a weapon with more than just offensive capabilities.

💡Support Frame

The Support Frame is a type of weapon frame in the game that offers unique benefits, such as healing and damage buffs to teammates. The No Hesitations weapon is an example of a support frame weapon, which is noted for its 600 RPM and ability to track targets effectively, providing both damage and utility in gameplay.

💡Physic Perk

The Physic Perk is a specific weapon perk that, when present on a support frame weapon like No Hesitations, enhances its healing capabilities. The script explains that this perk adds 5 seconds of restoration, a powerful healing effect in the game, making the weapon not only useful for damage but also for team sustainability.

💡Lucky Pants Buff

The Lucky Pants Buff is a special in-game buff that significantly increases the damage output of hand cannons. The Wardens Law, another primary weapon discussed in the video, synergizes well with this buff, especially when using the Hunter class, to achieve high damage potential in various difficult content scenarios.

💡Shoot to Loot

Shoot to Loot is a weapon perk that allows players to collect ammunition by shooting certain objects in the game environment. The script highlights this perk as being particularly useful, especially when paired with weapons like the Vulpecula, for maintaining ammunition without having to risk player safety to manually collect ammo.

💡Explosive Payload

Explosive Payload is a weapon perk that causes bullets to create an area-of-effect explosion on impact. When combined with Shoot to Loot, as mentioned in the context of the Vulpecula, it allows for the procurement of ammunition from a distance, adding a layer of safety and convenience during gameplay.

💡Raid DPS

Raid DPS refers to the damage per second output a player can achieve in a raid scenario, which is a challenging and often endgame activity in games. The script discusses how certain primary weapons, due to their unique perks and abilities, can contribute significantly to a player's Raid DPS, especially during critical phases of a raid.

💡Vulpecula

The Vulpecula is a specific primary weapon highlighted in the script for its effectiveness with the Shoot to Loot perk. It is noted as a hard-to-obtain weapon that, when rolled with the right perks, can be extremely useful for players, particularly in raid environments where ammunition management is crucial.

Highlights

Discussion of the best primary weapons in the game that are often overlooked.

Introduction of powerful utility primary weapons that can achieve things special weapons can't.

Clarification of the purpose of primary weapons in the current meta and their limitations compared to special weapons.

Analysis of the recent patch affecting heavy ammo finders and its impact on the use of double special weapons.

Introduction of primary weapons that excel despite the dominance of special weapons in add clear.

Explanation of the 'No Hesitations' auto rifle, its unique support frame, and utility in both PvE and PvP.

Details on how the 'No Hesitations' can provide healing and damage buff perks, enhancing team support.

Highlight of the 'Physic' perk on 'No Hesitations' for enhanced healing capabilities.

Discussion on the optimal perk combinations for 'No Hesitations', including 'Frenzy' for improved handling.

Introduction of 'Warden's Law' hand cannon and its synergy with the 'Lucky Pants' buff for high damage output.

Recommendation of 'Enlightened Action' or 'Rapid Hit' perks for 'Warden's Law' to maximize damage potential.

Analysis of 'Shoot to Loot' perk and its current effectiveness in the game, especially with new weapons.

Highlight of 'Vulpecula' as a top-tier kinetic option with 'Shoot to Loot' for ammo management.

Suggestion of alternative weapons to 'Vulpecula' for players who can't access it immediately.

Recommendation of 'Explosive Payload' as a forgiving perk to pair with 'Shoot to Loot'.

Discussion on the practical applications of 'Shoot to Loot' in challenging encounters like the 'Witness'.

Introduction of the 'Veiled Threats' auto rifle as an alternative to 'Vulpecula' with 'Shoot to Loot'.

Invitation to join the content creator's Discord server for more community engagement and build sharing.

Closing remarks and thanks for watching, with an invitation to the next video.

Transcripts

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hey guys today I want to talk about some

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of the best primaries in the game that I

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think a lot of people might not be using

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and I know for people who have been

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following the channel this is going to

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get memed a little bit because I've

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always historically not really liked

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Primary Weapons because for the purposes

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of AD clear mainly special weapons are

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just better at doing that and that

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hasn't really changed but especially now

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with some of the new weapon archetypes

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we have we actually have a lot of very

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powerful utility Primary Weapons that

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achieve other things that special

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weapons just aren't able to do as

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effectively so we're going to be talking

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about all of that and looking at some of

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the best primary weapons in the game for

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endgame and serious

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players so really quickly before we

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start listing off specific weapons I

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want to point out what the purpose of a

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primary is in the current meta I know a

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lot of people go after Primary Weapons

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as like their Workhorse primary ad clear

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weapon however that has a lot of

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downsides and ultimately when it comes

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to ad clear weapons pretty much special

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weapons are just always better but we

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have had an important change recently

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this week Bungie released a patch which

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said that it patched the heavy ammo

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finders treating rocket sidearms like

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special weapons but this also applied to

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other special weapons like the

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riskrunner ergo sum which means that

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using double special now does actually

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have the disadvantage of not being able

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to spawn heavy finder bricks very

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frequently they do spill spawn however

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it takes four times as many kills

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approximately to get a heavy ammo finder

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brick to spawn from special weapons than

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it does with Primary Weapons that being

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said overall it is is important to

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remember that double special is still

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going to Grant you more potent weapons

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overall for the majority of the time

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however there are some primary

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exceptions to this Rule and those are

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the primaries that we're going to be

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looking at today and you'll notice a

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common Trend among these weapons is that

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they are not really meant to be add

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clear weapons because you really just

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can't beat something like the riskrunner

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OS sum or options such as forbearance or

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Rocket Slide arms when it comes to their

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AG clear so now that we know what

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primaries are going to excel at let's go

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ahead and look at some of the best

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Primary Weapons in the current meta

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and kicking this off we'll talk about

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the no hesitations I know a lot of the

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players that want to go into the full

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support build fantasy were very excited

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by this weapon to be able to have even

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more ways to heal their teammates but I

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really don't think that's where this

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weapon shines if anything I think it

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shines by allowing you to have some

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useful support without having to have an

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entire build around it so if your energy

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slot is open you don't need anything

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else you might as well just use the no

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hesitations as a great utility option

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but what is the no hesitations it's

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actually one of the more complicated

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weapons in the game so we're going to go

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ahead and break it down first of all the

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no hesitations is a weapon which uses a

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new auto rifle frame type the support

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frame and the support frame is a 600 RPM

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which is the same RPM as the Adaptive

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frames however it is better in pretty

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much every way the first thing making it

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better is that it actually just has more

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damage this comes at the downside of

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having non-hit scan projectiles that

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have to track on two enemies but the

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tracking is very strong and in PVE it's

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not hard to just close the gap and shoot

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the bad guy now outside of doing a

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little more damage than a weapon type

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that admittedly doesn't do very much

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damage it has all the benefits of

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providing the Buffs that the support

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frame is able to offer which is actually

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multiple the way it works is you have

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this little bar around your reticle

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while you're holding the weapon and you

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are able to fill it up by doing damage

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with either the weapon or your abilities

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it fills very quickly and it's very easy

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to fill it up fast to the Max and once

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you have energy on this bar you could

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shoot your teammates while hip firing

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and it will provide them with the buff

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and the buff changes depending on the

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perks that you have on your weapon so I

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was doing my research on this and

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looking at the compendium to see exactly

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how it works however I realized there

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was a little bit of a flaw there the

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weapon doesn't actually provide any sort

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of healing verb like restoration or cure

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unless you have the physic perk which

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then makes it give restoration otherwise

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it doesn't give any it just gives you

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the base 12 healing prop pellet hit on

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the teammate that said I highly

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recommend physic because that adds 5

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Seconds of restoration and restoration

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as many people know is one of the

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strongest healing verbs in the game and

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5 Seconds of that is a pretty decent

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amount considering it's just coming from

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a legendary weapon that needed to land

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like four bullets on an enemy and on top

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of this it doesn't just apply to the

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person you shot it at it applies to the

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person who shot it as well so you can

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even use it as a panic button where if

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you're low on health you just find a

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teammate shoot them with it get them

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healing and you get the healing as well

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and can survive while I do normally

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recommend running healing on your class

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that is adequate some builds aren't able

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to do this things like stasis Hunter

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which you might be using to be able to

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shatter skate won't have access to Super

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potent healing and there's also the

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benefit of being able to stack multiple

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healing verbs for excessive amounts of

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survivability to be able to face tank

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things and stuff like grandmas strikes

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so the healing is decent on its own but

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now let's talk about that damage buff

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that I was telling you about and this

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damage buff is extremely interesting so

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the support frame damage buff is what's

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called a stacking damage buff and being

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a stacking damage buff means that it is

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a global buff that can apply to any

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weapon at least of a specific type in

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this case it is actually any weapon and

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it is able to stack multiplicatively on

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top of regular Global Buffs such as well

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of Radiance or Lumina what this means is

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that you've got an extra 10% multiplier

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on your damage on top of all the other

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Buffs you already have so this is a

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great way to just start off a damage

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phase where you just buff up your

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teammates while you're waiting on the

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animation and then your initial damage

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is a little bit higher and if you have

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any sort of damage breaks or you run out

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of ammo you could spend that time

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buffing your teammates again so that

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they are doing more damage once more

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this would also be a decent thing you

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can do as filler if you're waiting on

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something like autoloading holster to

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proc while the damage buff is mostly

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going to be something you would use in

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raid DPS it's still nice to have the

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little bit of extra damage in roaming

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content as well it definitely doesn't

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hurt and you have that on top of being

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able to add restoration as long as you

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have the physic perk this weapon

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actually gets a lot of pretty effective

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roles however the one I use is physic

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mixed with frenzy the reason I use

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frenzy is just to have more reload and

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handling on the weapon at all times and

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also a decent damage buff since it is

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able to do a decent amount of damage

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despite being a primary so that was a

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lot of Yap about the no hesitations

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let's go ahead and talk about something

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else and this time we're going to talk

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about the warden's law there is also an

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alternative in the form of the mahi's

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Oman hand Cannon which is another new

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double frame fire hand Cannon which is a

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world drop that came out in final shape

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it is a little bit weaker in the perk

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Department than warden's law so I would

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recommend warden's law when possible but

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if you do just have to have an energy

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slot weapon cuz your kinetic is taken by

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something important you could certainly

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use the mahes to a decent effect as well

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but for the purpose of this video we're

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just going to be talking about the

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warden's law because it is the main

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character so the warden's law has some

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interesting properties that make it

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synergize with lucky pants extremely

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well and outside of using it with lucky

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pants I would not ever use this gun

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otherwise it's basically just a regular

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hand Cannon so for those that don't know

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the lucky pants buff is a 60% buff that

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you could stack 10 times up to 600% that

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applies to only hand cannons on top of

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that this is considered a stacking buff

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because it can stack on top of things

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like radiant and lumina the main purpose

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that lucky pants is used for is bursting

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down majors in extremely hard content

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like Grand Masters especially the harder

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Grand Masters where you're stuck being

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less aggressive than you might want to

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be currently we have a very aggressive

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Grand Masters meta and so it's not being

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used as frequently however this is

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always a powerful fallback option for

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any sort of difficult content that

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doesn't have a very effective aggressive

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build the other use is being total

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damage filler in damage rotations in

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raid damage a lot of setups might be

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very fast burning and be able to do High

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DPS but run out of ammo quickly and the

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lucky pants is a great way to add

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infinite total damage with relatively

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decently fast delivery it is worth

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noting that this doesn't really replace

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using special weapons and especially not

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heavy weapons however if you are out of

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ammo or feeling lazy it's definitely an

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okay option for delivering a decent

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amount of damage relatively quickly and

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it scales up much better when it goes

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into harder content like Master raids or

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if it's ever not disabled day one raids

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overall a much simpler weapon than the

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no hesitations however it is very

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specific to Hunters if you're not using

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lucky pants on Hunter it's not really

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that great of a weapon otherwise it just

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does very high damage because it's able

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to proc the perk very quickly due to its

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double fire frame making it the

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technical highest fire rate hand cannon

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in the game so if you're going to go for

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the warden's law I would recommend going

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for either enlightened action or rapid

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hit mixed with vorpal weapon you used to

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go for four times the charm because you

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needed to use a boss back on the weapon

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but now that that is not the case you

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can just use backup mag or even a de

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backup mag now that it doesn't have a

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handling deficit and you can actually

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get enough magazine size just off of

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that to not need four times the charm

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anymore so the extra reload and handling

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is nice you need to have 26 shots in the

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magazine or enough ammo to do 13 bursts

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of the weapon to get the maximum value

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out of Lucky pants so as long as your

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mag size is 26 or more you are set to go

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and you don't need to use four times the

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charm and the last option on our list is

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going to be the vulpecula as the main

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weapon however there are a lot of

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Alternatives and the purpose is shoot to

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loot shoot to loot is a perk that we've

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been glazing on the channel for quite a

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while so if you've been watching me you

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know exactly why this weapon is on the

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list but now more than ever Primary

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Weapons with shoot to loot are probably

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at their best and there are a couple of

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reasons for that the first one just

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being that we've been getting some new

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shoot to weapons that are pretty good

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however unfortunately most of them are

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in the energy slot and a lot of our DPS

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weapons that we want to use are actually

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energy weapons so it is a little bit

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unfortunate in that regard but there are

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still some decent kinetic options namely

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the vulpecula this is a weapon that's

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going to be a little bit hard to get

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you'll basically have to wait for

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Banshee to sell it but we're going to

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talk about a number of Alternatives that

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you can get in the meantime which are

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easier to farm but first of all let's

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talk about why shoo is so good and what

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the best perks are to pair with it when

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it comes to the vulpecula the absolute

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God roll is going to be shoot to loot

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mixed with explosive payload this is

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because the splash of explosive payload

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is able to proc shoot to loot anywhere

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within that Splash area so it makes it

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super forgiving where you can just shoot

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the ground kind of near an ammo brick to

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pick it up and you can even pick up

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several ammo bricks all at the same time

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with one shot when it comes to M maxing

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on the witness players will actually

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even push bricks into being near each

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other so that they can pick them all up

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in one or two shots more quickly during

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damage phase so that they can keep

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shooting because they are just so

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cracked that they are running out of

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ammo during the witness damage phase

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doing a full two weapon rotation but

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even if that's not you sho loot has a

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lot of great uses if we look back on the

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witness encounter there are plenty of

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situations where you might not want to

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push up and pick up the ammo the first

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one is that it's just kind of dangerous

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there's a lot of scary ads there are

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scbs that can kill you pretty quickly if

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you are near them when they blow up

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you've also got the longleg boys who can

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kill you very fast with their Darkness

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abilities that you often don't carry any

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resistance mods for however on top of

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that you could also lure the triangle

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attack to be in an unfavorable position

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for runners and you could circumvent all

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of this just by shooting the ammo from

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far away with a shoot toot weapon which

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is more viable than ever because most of

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our weapon rotations right now that are

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meta only use two weapons anyway and so

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you have space to kind of use a utility

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thir weapon but if you don't have access

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to vulpecula right now there are a lot

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of other great options you could go for

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the shoot to loot explosive payload hung

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jury from Onslaught remember this perk

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combo is not available on the Nightfall

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version that you can get from Legacy

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focusing you would have to get it from

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Onslaught and now that you're able to

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focus specific weapons from Onslaught

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again this is a realistic thing to farm

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but if you're not worried about

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explosive payload or you want to be able

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to shoot bricks out of the air

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effectively you could use the new veiled

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threats Auto rifle which is a 720 RPM

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Auto rifle with shoot to loot and you

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can pair it with Desperate Measures as a

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nice little perk for just doing some

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damage with the gun V threats is what I

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would consider to be the best shoot to

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loot kinetic option in the game when

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you're looking at a fast fire rate

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weapon for example because we don't have

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any Trace rifles with the perk then a720

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Auto rifle would be the next fastest

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firing weapon with the perk but many

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people will prefer the explosive payload

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forgiveness for just shooting ammo on

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the ground and the only extra benefit

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that the auto rifle really brings is

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being able to shoot the bricks out of

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the the air which can be a pretty Niche

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situation this would mainly just be for

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shooting bricks that are falling off the

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map or if you killed an enemy that was

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floating over the void anyway that's

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going to do it for the video for me if

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you're still watching the video I do

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want to quickly let you know I have a

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Discord server that I've been trying to

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get more members into we have a lot of

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great channels including a Loadout Link

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channel which actually has a ton of

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build links that you can use if you're

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looking for a new build if that's

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something you're interested in make sure

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you look in the description I'll have a

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link to it down below anyway thank you

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so much for watching and I hope to see

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you in the next one bye-bye

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[Music]

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相关标签
Destiny 2Primary WeaponsEndgameSupport FrameUtility WeaponsNo HesitationsWarden's LawShoot to LootExplosive PayloadRaid DPS
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