How To Get Back Into A Game, According to Science

Mark Maxwell
15 Apr 202422:26

Summary

TLDRThe script delves into the common gamer's struggle of leaving unfinished games behind, despite initial enjoyment. It explores psychological concepts like self-determination theory to understand the balance between challenge and reward in gaming. The speaker offers practical strategies such as keeping a gaming journal, seeking positive exposure, and the two-minute rule to overcome the reluctance to resume gaming. These tactics aim to rekindle motivation and re-engage players with their paused games, transforming gaming habits for a more fulfilling experience.

Takeaways

  • 🎮 The script discusses the struggle of resuming video games that were left unfinished, despite initial enjoyment.
  • 🧠 It delves into the cognitive aspects of gaming, explaining that video games are more than mere entertainment and involve a balance of challenge and reward for the brain.
  • 📊 The concept of 'self-determination theory' is introduced, highlighting the psychological needs of competence, autonomy, and connectedness that games fulfill.
  • 📝 The 'Quest log' is used as an example of a game design element that leverages the need for competence and provides a sense of progress.
  • 🛑 The script identifies 'interruption events' as a key factor that can break the habit of playing a game, leading to disengagement.
  • 🧠 It explains that the loss of competence due to long breaks can create a resistance to re-engage with a game, as the brain tries to avoid the effort of regaining mastery.
  • 💡 The video suggests practical strategies to counteract this reluctance, such as keeping a gaming journal to bridge memory gaps and maintain progress.
  • 📹 Another strategy mentioned is seeking positive exposure related to the game, which can reignite motivation and excitement.
  • ⏰ The 'two-minute rule' is presented as a simple yet effective technique to overcome the initial barrier of starting a game again.
  • 🔄 The combination of these strategies is recommended for the best results, as they work together to re-engage players with their previously unfinished games.
  • 🔄 The script concludes by emphasizing that these strategies are not just theoretical but practical steps that can transform gaming habits.

Q & A

  • Why might it be difficult to return to playing a game that was previously enjoyable?

    -The difficulty in returning to a game can stem from various factors, including life commitments, distractions, and the interruption of established gaming habits. When a habit is broken, such as by starting a new game or being away for a long time, the sense of competence and familiarity with the game can diminish, making it harder to pick up where one left off.

  • What is the psychological framework that suggests humans have an intrinsic motivation to fulfill three critical psychological needs?

    -Self-Determination Theory is the psychological framework that suggests humans have an intrinsic motivation to fulfill three critical psychological needs: competence, autonomy, and connectedness.

  • How does the quest log mechanic in games relate to the psychological need for competence?

    -The quest log in games serves as a visual representation of progress and accomplishments, satisfying the psychological need for competence. As players complete quests, the log shrinks, providing a sense of achievement and progress.

  • What is the impact of taking a long break from a game on a player's sense of competence?

    -Taking a long break from a game can lead to a loss of competence as the knowledge and skills associated with the game fade from active memory. This can create a resistance to returning to the game due to the perceived effort required to regain mastery.

  • How can the two-minute rule help in overcoming the reluctance to start playing a game again?

    -The two-minute rule reduces the mental barrier to entry by committing to only two minutes of gameplay. This minimal commitment can help overcome the initial reluctance and inertia, often leading to continued play beyond the initial two minutes.

  • What is the purpose of keeping a gaming journal, and how can it help in resuming a game?

    -A gaming journal serves to document what a player has accomplished and what they intend to do next. It helps fill in memory gaps formed during a break from the game, providing context and goals that can ease the process of re-engaging with the game.

  • How can seeking positive exposure related to a game help in reigniting the motivation to play it?

    -Positive exposure, such as watching gameplay videos, reading reviews, or engaging with the game's community, can remind players of the enjoyable aspects of the game and stimulate interest, making it easier to return to the game.

  • What is the significance of the Great Plateau in 'The Legend of Zelda: Breath of the Wild' in terms of player motivation?

    -The Great Plateau serves as a giant tutorial zone in 'The Legend of Zelda: Breath of the Wild', introducing players to Link's abilities and providing opportunities to practice. This initial experience satisfies the psychological needs for competence and autonomy, building motivation to explore the open world.

  • How does the modern gaming landscape contribute to the challenge of focusing on a single game to completion?

    -The modern gaming landscape, with its abundance of choices and the continuous release of new games, can lead to distractions and a tendency to switch between games, making it difficult to maintain focus on a single game until completion.

  • What is the concept of sunk cost in the context of gaming, and how does it relate to the decision to stop playing a game?

    -The concept of sunk cost refers to the perception of the time and effort already invested in a game as irretrievable. When players consider this investment a loss and choose to move on to a new game, they are employing a loss aversion strategy to avoid the potential frustration of relearning and regaining competence in the original game.

  • What strategies can be combined for the most effective approach to getting back into a game after a long break?

    -Combining the two-minute rule to overcome initial reluctance, maintaining a gaming journal to keep track of progress and goals, and seeking regular positive exposure to the game can create a comprehensive approach that helps players re-engage with a game after a break.

Outlines

00:00

🕹️ The Struggle to Return to Unfinished Games

The speaker discusses the common issue of finding it hard to resume playing certain games, despite enjoying them initially. They share their personal experience with 'Legend of Zelda: Tears of the Kingdom,' pondering why it's challenging to pick up the game again after investing significant time. The speaker embarked on a research journey through academic papers to understand this behavior better and discovered psychological strategies to help finish games. The paragraph introduces the concept that video games are more than mere entertainment; they represent a balance of cognitive demand and reward, with game design elements like quest logs catering to our psychological needs for competence and progress.

05:01

🧠 Cognitive Demand and the Psychology of Game Engagement

This paragraph delves into the cognitive labor games require and how they balance challenge with reward. The speaker explains that games are designed to challenge players in various ways, from basic controls to mastering strategies. The concept of self-determination theory is introduced, highlighting humans' intrinsic motivation to fulfill psychological needs like competence, autonomy, and connectedness. The speaker discusses how game design elements, such as quest logs, tap into our need for competence, providing a sense of progress and accomplishment. The paragraph also touches on the potential reasons for disengaging from games and the impact of interruption events on gaming habits.

10:03

🔄 Overcoming Interruptions and the Fear of Lost Mastery

The speaker explores the challenges of resuming games after interruptions, such as starting a new game or life events, which can disrupt the habit of playing a particular game. They discuss how the sense of competence can diminish over time when not engaging with a game, leading to resistance in returning to it due to the effort required to regain mastery. The speaker also mentions how competitive games can exacerbate this effect, as maintaining a high level of play requires constant engagement. The paragraph concludes with the idea of using sunk cost fallacy and loss aversion strategies as psychological barriers to avoid re-engaging with an unfinished game.

15:04

📓 Strategies for Re-engaging with Games: Journaling and Positive Exposure

The speaker suggests practical strategies to counteract the reluctance to resume gaming. The first strategy involves keeping a gaming journal to bridge memory gaps and maintain a sense of progress. The journal should record what was accomplished in the game and set goals for the next session. The second strategy is seeking positive exposure related to the game, such as watching updates, reading reviews, or engaging with the game's community, which can reignite motivation. The speaker emphasizes the importance of discipline in applying these strategies and hints at a bonus strategy for easy implementation.

20:06

⏱️ The Two-Minute Rule: A Simple Solution to Re-engage with Games

The speaker introduces the 'two-minute rule' as a simple yet effective strategy to overcome the initial barrier of starting a game again. By committing to only two minutes of gameplay, the mental barrier is significantly reduced, making it easier to re-engage with the game. The speaker shares their success with this method, particularly with getting back into 'Zelda.' They encourage viewers to try this strategy and combine it with journaling and positive exposure for the best results. The paragraph concludes by emphasizing the effectiveness of these strategies in transforming gaming habits.

Mindmap

Keywords

💡Cognitive Demand

Cognitive demand refers to the mental effort required to engage with a task or activity. In the context of the video, it highlights the varying levels of mental challenge different video games present to the player, ranging from simple games that are less taxing to complex ones like 'Civilization' that demand substantial cognitive resources. The script mentions that even simple games can have strategic elements that engage the player's brain, emphasizing the nuanced nature of gaming beyond mere entertainment.

💡Self-Determination Theory

Self-Determination Theory is a psychological framework suggesting that humans have an intrinsic motivation to fulfill three psychological needs: competence, autonomy, and connectedness. The video uses this theory to explain how game design can motivate players by satisfying these needs, such as through the use of quest logs that give a sense of accomplishment and progress, thereby fulfilling the need for competence.

💡Quest Log

A quest log is a game mechanic commonly found in open-world games that serves as a to-do list for players, tracking tasks and missions they have yet to complete. The script explains how this feature not only helps players organize their in-game objectives but also serves as a motivational tool by providing a visual representation of progress, which ties into the concept of self-determination by satisfying the need for competence.

💡Interruption Event

An interruption event is a significant occurrence that disrupts a habit or routine. The video discusses how such events can break the habitual engagement with a game, leading to a discontinuation of play. An example given is the launch of 'Starfield', which interrupted the player's playthrough of 'Legend of Zelda: Tears of the Kingdom', illustrating the impact of external events on gaming habits.

💡Loss Aversion

Loss aversion is a concept in behavioral economics that states people prefer avoiding losses to acquiring equivalent gains. The script uses this concept to explain why players might resist returning to a game after a long break, as the brain may perceive the effort to regain mastery as a potential loss, thus preferring to write off the time invested as a sunk cost.

💡Sunk Cost

Sunk cost is an economic term referring to a cost that has already been incurred and cannot be recovered. In the video, it is mentioned in the context of the time and effort invested in a game. When players consider the time spent on a game as a sunk cost, they may be more likely to abandon it and move on to new experiences, especially if the perceived benefits of continuing are outweighed by the effort required to re-engage.

💡Gaming Journal

A gaming journal is a tool for recording gameplay experiences, which can include what was accomplished in a session and goals for the next playthrough. The video suggests that maintaining a gaming journal can help bridge memory gaps formed during breaks from gaming, providing a sense of continuity and aiding in re-engagement with the game. It serves as a practical strategy to counteract the effects of interruption events.

💡Positive Exposure

Positive exposure refers to the act of seeking out and engaging with positive content related to a game. The script suggests that by watching videos, reading reviews, or following news about a game, players can maintain motivation and excitement, which can help in overcoming the reluctance to return to a game after a break. It leverages the social and emotional aspects of gaming to reignite interest.

💡Two-Minute Rule

The two-minute rule is a strategy from 'Atomic Habits' by James Clear, which suggests committing to a task for just two minutes to overcome initial resistance. In the video, it is presented as a technique to re-engage with a game by reducing the perceived effort to start playing again. This simple rule can break the inertia and mental barrier that might be preventing players from returning to a game.

💡Inertia

Inertia, in a psychological context, refers to the resistance to change in a current situation or behavior. The video discusses how the inertia of not playing a game can be a powerful deterrent to re-engagement. By using strategies like the two-minute rule, players can overcome this inertia and re-establish the habit of playing the game.

Highlights

Difficulty in resuming certain video games despite enjoyment and desire to complete them.

The balance between cognitive demand and reward in video games is crucial for player engagement.

Quest logs in games serve as a motivational tool by satisfying the need for competence.

Self-determination Theory suggests humans have intrinsic motivation to fulfill psychological needs like competence, autonomy, and connectedness.

Games are more than dopamine rushes; they involve cognitive labor offset by design elements.

Reasons for stopping playing games are varied, including life commitments and distractions.

Interruption events break the habit of playing a game, making it hard to resume.

The loss of competence after a long break can create resistance to re-engage with a game.

Competitive games require ongoing practice to maintain skill, making breaks particularly challenging.

Starting a new game is appealing due to the initial motivation and cognitive ease of the opening hours.

Keeping a gaming journal can help fill memory gaps and maintain progress continuity.

Seeking positive exposure to a game can replenish motivation to play.

The two-minute rule is a simple strategy to overcome the initial barrier of re-engaging with a game.

Combining strategies like journaling, positive exposure, and the two-minute rule can effectively re-engage players with games.

The video offers practical steps to transform gaming habits and overcome reluctance to resume games.

Transcripts

play00:00

for how much fun video games can be why

play00:03

is it sometimes so difficult to get

play00:05

ourselves to play certain games this is

play00:09

a question I've had for a long time but

play00:11

it's been on my mind even more recently

play00:14

we are quickly approaching the oneyear

play00:17

anniversary of Legend of Zelda tears of

play00:19

the kingdom and despite my 125 odd hours

play00:24

with the game this title stands

play00:26

unfinished in my library I don't even

play00:29

know How It

play00:30

Ends the facts of this situation seem so

play00:34

simple I was really enjoying the game

play00:37

and I want to experience the ending so

play00:40

why does it feel so hard to just pick it

play00:42

back up every time I look over at the

play00:45

sizeable layer of dust that's

play00:47

accumulated on my switch I wonder what

play00:50

it is that's preventing me from jumping

play00:52

back in today I hope to answer that

play00:55

question and

play00:57

more you may be shocked to learn that

play00:59

this is not the first time I've found

play01:01

myself in this situation in fact I'm

play01:04

quite sure this is a challenge that many

play01:06

of us face so a couple months ago I set

play01:09

out to understand this behavior and I

play01:12

had thought I'd be embarking on a

play01:15

philosophical exploration of gaming

play01:18

instead my journey took me down an

play01:19

unexpected path one of academic papers

play01:22

and controlled

play01:24

studies through this research I actually

play01:26

found some compelling explanations for

play01:29

why this Behavior May manifest in Gamers

play01:32

but more importantly I discovered real

play01:35

strategies supported by concepts of

play01:38

psychology that you can use to help

play01:41

finish games in this video we'll learn

play01:44

how to get back into a game according to

play01:48

science before we can make sense of this

play01:51

reluctance to resume we need to First

play01:53

Look at what video games are to the

play01:55

human brain in mainstream culture and

play01:58

media video games are often portrayed as

play02:01

pure entertainment liken to candy for

play02:05

the brain but as most real Gamers know

play02:08

they are vastly more nuanced than that

play02:11

every game will fall somewhere on the

play02:13

spectrum of cognitive demand a virtual

play02:16

slot machine while technically

play02:18

considered a video game will be far less

play02:21

taxing on the human brain than playing

play02:23

something like

play02:25

Civilization and yet if you asked a

play02:27

season slots player to describe their

play02:29

Strat IES they would probably have a lot

play02:31

to say about things like payout tables

play02:34

and

play02:35

percentages every kind of game is

play02:37

designed to challenge the player in some

play02:39

way from learning basic controls to

play02:42

mastering optimal strategies even

play02:44

interpreting narrative elements and

play02:46

investing emotionally into the

play02:48

characters of a game can present our

play02:50

brains with tangible work and in certain

play02:53

genres like strategy and puzzle games

play02:55

the compute demand placed on our CPU can

play02:58

be pretty substantial IAL now if video

play03:02

games were nothing but a constant chore

play03:04

for our brains Well we'd all have a

play03:07

different hobby but of course they're

play03:09

not what makes games work is the

play03:11

beautiful balance between Challenge and

play03:14

reward we want to be rewarded for our

play03:17

precious cognition and game designers

play03:20

have figured out some highly effective

play03:22

incentives to compensate our

play03:24

attention but it turns out we don't

play03:26

actually need a lot to feel rewarded

play03:29

some of the most common techniques are

play03:30

so Universal across game design that we

play03:33

barely register when we encounter them

play03:36

take a simple yet nearly Universal

play03:39

mechanic The Humble Quest log for

play03:42

example in sprawling open world games

play03:45

like tears of the Kingdom Quest logs can

play03:47

be an important tool to help the player

play03:49

keep track of activities that they

play03:51

haven't completed yet said in another

play03:53

way a quest log is basically one giant

play03:55

to-do list in addition to being helpful

play03:58

for the player how having a to-do list

play04:00

built into the game is also an effective

play04:03

way for designers to motivate you and

play04:05

provide a basic sense of progress for

play04:07

your

play04:09

actions this idea touches on one of the

play04:11

core principles of self-determination

play04:14

Theory self-determination theory is a

play04:16

psychological framework that suggests

play04:19

all humans possess an intrinsic

play04:22

motivation to fulfill three critical

play04:25

psychological needs competence autonomy

play04:28

and connectedness

play04:31

as you can probably imagine

play04:32

self-determination theory has a ton of

play04:35

implications for game design but I'll

play04:37

save most of that for another video if

play04:40

we think about this Quest log example

play04:42

it's clearly geared toward our need for

play04:45

competence as you complete more of the

play04:47

game The Quest log shrinks and you get

play04:50

the satisfaction of seeing items checked

play04:52

off the list this gives the impression

play04:54

that progress is being made it's visual

play04:57

proof of your accomplishments and if if

play04:59

you're able to check off one of the more

play05:01

challenging quests in a game that can

play05:03

provide further evidence to the brain of

play05:05

our growing Mastery of the

play05:07

experience the main takeaway for now is

play05:09

that video games represent a delicate

play05:12

balance between investment and payoff

play05:15

which is a concept that heavily impacts

play05:17

the strategies we'll be looking at later

play05:19

on games are much more than a simple

play05:22

dopamine Rush there is cognitive labor

play05:24

involved in most cases and this labor

play05:27

has to be thoughtfully offset by game

play05:29

design elements that offer our brains a

play05:32

reason to engage with them leveraging

play05:34

our innate drive to get better at things

play05:37

which is a facet of self-determination

play05:39

theory is just one example of how

play05:41

designers motivate players to stick with

play05:43

their

play05:45

games so now that we have a bit of

play05:48

context as to what's going on in our

play05:50

heads when we engage with games we can

play05:52

start to unpack what might happen when

play05:54

we

play05:55

disengage the list of possible reasons

play05:58

why we stop playing games is essentially

play06:00

endless I mean life happens we have

play06:03

commitments we get distracted and we

play06:05

forget I talked a little bit about this

play06:07

in a previous video but the modern

play06:09

gaming landscape has also played a role

play06:11

in my own struggle to focus on a single

play06:13

game and see it through to the end so

play06:16

I'm not going to get into that piece

play06:17

right now just assume you have

play06:19

disengaged with a game that you enjoyed

play06:22

for some reason it could be anything

play06:25

maybe you were having a lovely time with

play06:28

octopath traveler 2

play06:30

but you got a little too cocky and

play06:32

decided to ignore that prompt warning

play06:34

you of imminent

play06:36

danger now you're stuck in an unbeatable

play06:38

boss battle with no option to flee and

play06:41

it's been over an hour since you hit a

play06:42

save checkpoint that would never happen

play06:45

to me but maybe it happened to you so

play06:48

you've moved on for now but part of you

play06:50

still thinks about octopath traveler 2

play06:53

part of you may be frustrated that

play06:54

you've taken such a long break from it

play06:57

and yet nothing changes you continue to

play06:59

play other games struggling with the

play07:02

thought of booting it back up the most

play07:05

critical factor in a situation like this

play07:07

is that there was an interruption event

play07:10

something came along and broke our habit

play07:13

of engaging with the game now again this

play07:15

Interruption could be anything as long

play07:18

as it was significant enough to affect

play07:20

the Habit we had formed so even a

play07:22

seemingly harmless decision like trying

play07:25

out a demo for a new game could be the

play07:28

interruption that throws the train off

play07:30

its tracks the event that interrupted my

play07:33

tears of the Kingdom playthrough was the

play07:36

launch of Starfield now I knew exactly

play07:39

when this event was coming so in a sense

play07:41

I signed myself up for failure but at

play07:44

the time what I didn't know was that

play07:46

starting Starfield would lead me to not

play07:49

finishing Zelda if I could go back I

play07:52

would have made a different

play07:54

Choice what I discovered in my research

play07:56

is that getting the train back on the

play07:59

tracks can actually be harder for us

play08:01

than simply finding another train to hop

play08:04

onto but why is this the case one

play08:08

potential explanation takes us right

play08:10

back to self-determination Theory we

play08:13

talked about how our need to feel

play08:15

competent is highly relevant to how

play08:17

games are designed but what happens to

play08:20

that sense of competence when we step

play08:22

away for a long time well it's not quite

play08:26

like riding a bike all the time we spent

play08:29

learning the ins and outs getting know

play08:31

the characters the systems training our

play08:34

reflexes for combat scenarios and other

play08:36

challenges for most of us that stuff

play08:39

doesn't get to live in our brains

play08:41

rentree when we disengage with a game

play08:44

those circuits go dormant and the

play08:46

information begins to fade away it

play08:49

starts to become more memory than active

play08:52

knowledge and the longer that break is

play08:54

the more we can lose suddenly we're

play08:57

staring at an uphill battle when we

play08:59

think about the idea of booting that

play09:01

game up again our brains seem to push

play09:04

back a little that resistance is a

play09:07

response to the potential loss of

play09:10

competence in that game and to the

play09:12

energy that would be required to regain

play09:15

that

play09:16

Mastery for really competitive games

play09:19

like mobas and Shooters this effect can

play09:22

be even more pronounced and because of

play09:24

the time commitment needed to keep up at

play09:26

high levels of play it becomes extremely

play09:29

difficult to take extended breaks

play09:31

without losing your

play09:33

Edge so instead of running a risk like

play09:36

that your brain might prefer to write

play09:39

the game off choosing to see all that

play09:42

time invested for what it truly is a

play09:44

sunk cost by closing the door it earns

play09:48

the freedom to move on to the next

play09:50

challenge but without sacrificing any of

play09:53

the good feelings and memories

play09:55

associated with the time you did spend

play09:56

in the game it's basically a loss

play09:59

aversion strategy and I sort of get it I

play10:03

think for certain kinds of Gamers this

play10:05

is actually their default State they

play10:07

streak from one game to the next with a

play10:10

true economist's perspective of su costs

play10:13

and their brains are constantly

play10:15

motivated to move on from that

play10:16

unfinished game and try something new

play10:19

where the potential for upside seems

play10:21

like more of a

play10:23

guarantee to make that even more

play10:26

appealing the opening hours of most

play10:28

games are carefully calibrated to hook

play10:31

in players

play10:32

specifically so even though we're

play10:34

technically starting from scratch these

play10:37

intros sections often build some of the

play10:39

strongest motivation to engage because

play10:41

there's a very intentional sense of

play10:43

progression and typically more

play10:45

handholding which shaves off some of

play10:47

that cognitive load take the great Sky

play10:50

aisle from tears of the Kingdom this is

play10:53

a giant tutorial Zone that introduces

play10:55

the player to each of Link's new

play10:57

abilities and gives you some simple

play10:59

opportunities to practice with them I

play11:02

spent like s or 8 hours exploring the

play11:04

great Sky Isle absolutely floored at

play11:07

what I could do with ultran so by the

play11:10

time I dove down to Hyrule my brain was

play11:12

revving at Peak

play11:14

motivation not only had I just learned a

play11:16

lot of new mechanics satisfying my need

play11:19

for competence but I also now had access

play11:21

to the entire open world to go play with

play11:24

those abilities which satisfied my need

play11:27

for autonomy pair that with the virality

play11:29

of the game seeing all the content

play11:31

making its way to YouTube the

play11:33

conversations happening on Reddit and

play11:35

Twitter it struck that perfect

play11:37

self-determination Theory Trifecta of

play11:40

competence autonomy and

play11:42

connectedness when it comes to getting

play11:44

back into games stdt hits us with a

play11:47

double barreled shotgun the first slug

play11:49

demotivates us for fear that we've lost

play11:52

competence in something we've invested

play11:54

energy into and the second slug tempts

play11:57

us into starting a new game game

play11:59

entirely because our brains crave that

play12:02

opening segment experience of figuring

play12:05

out how things

play12:06

work so what can we do about all this

play12:10

while it's certainly interesting to

play12:12

explore the theoretical explanations for

play12:15

this behavior that wasn't my main

play12:17

objective for this video I wanted to

play12:19

learn how to prevent myself from getting

play12:22

into these situations with games and I

play12:24

wanted to finish tears of the Kingdom

play12:27

the big question then is how do we

play12:29

counteract these behavioral patterns

play12:32

that seem to be so deeply wired into our

play12:35

monkey

play12:36

brains well I have good news and bad

play12:39

news the good news is that I found a

play12:42

handful of different techniques that can

play12:44

help us overwrite our native programming

play12:46

and I'm going to describe two of those

play12:48

techniques in just a second the bad news

play12:50

is that these strategies are closer to

play12:53

supplements than painkillers which means

play12:56

you'll need a little bit of discipline

play12:58

to use them

play12:59

effectively but for those of you who

play13:01

just want something simple and practical

play13:04

I have a powerful bonus strategy at the

play13:06

end of the video that anyone can

play13:08

Implement so definitely stick around for

play13:10

that one of the main challenges we

play13:13

discussed with taking long breaks from

play13:15

games is that we often lose that sense

play13:18

of familiarity and progress that we get

play13:20

when playing something habitually so

play13:24

what if we had a way to help us fill in

play13:26

the memory gaps that form over time

play13:29

keeping a gaming Journal is one really

play13:31

simple way to achieve this and to get

play13:34

started all you need is a pen and some

play13:36

paper or if you want to go the digital

play13:38

route you can also use your phone or

play13:40

computer to make this journal an

play13:43

effective tool it really just needs to

play13:45

accomplish two tasks it needs to tell

play13:48

you what you just did and what you want

play13:50

to do next outside of that criteria your

play13:54

individual entries can be as minimal or

play13:56

detailed as you'd like

play13:59

I'll admit that I was a little bit

play14:01

skeptical to try this at first because

play14:03

it seemed like a chore for someone like

play14:06

me who is typically gaming at night the

play14:09

idea of writing or typing my journal

play14:11

entries right before bed felt like

play14:13

something that could be hard to maintain

play14:16

so instead of going for the written

play14:18

entries I just started doing voice memos

play14:21

after I log off I pull out my phone hit

play14:24

record and just talk for a couple

play14:26

minutes I describe what I accomplished

play14:29

during that play session and I mentioned

play14:31

one or two things I'd like to do the

play14:32

next time I jump in here's a snippet

play14:36

from a recent entry that I did about

play14:38

valheim tonight was good I I went down

play14:42

to the southern end of the of the island

play14:44

the continent whatever and I built a new

play14:47

portal make it easy to get there for my

play14:50

base and then I just built a a tiny

play14:52

little dock and a new boat so I can

play14:55

access all of the Southern body of water

play14:58

what whatever it is uh so yeah for next

play15:01

time I'm just going to explore on my new

play15:04

boat and check out um that that southern

play15:07

body of water on my way to the second

play15:10

boss so yeah that's all it is just a bit

play15:13

of reflection and then some potential

play15:15

goals for the next time despite the old

play15:18

school nature of this approach I was

play15:20

honestly shocked at how much easier it

play15:22

made jumping back into the game it saved

play15:25

me from that initial period of

play15:27

reorientation when I had had some

play15:29

context as to where I was and what I was

play15:32

on my way to do from the psychology

play15:34

perspective journaling can help us avoid

play15:37

that fear of losing confidence by

play15:40

supplementing our own memory and as an

play15:42

added Advantage stating our own goals

play15:45

out loud or on the page can further

play15:47

enhance that motivation to keep

play15:51

playing the second strategy is one that

play15:53

I stumbled on by accident but my guess

play15:56

is that many people have already

play15:58

experienced this effect maybe without

play16:01

even realizing it when Halo infinite

play16:04

finally came out I was pretty excited

play16:07

but if you played this game at launch

play16:09

chances are you probably didn't keep up

play16:11

with it for more than a couple months

play16:14

despite the solid fundamentals of

play16:15

infinite the live service strategy was a

play16:18

total mess the content just wasn't there

play16:21

and there were a bunch of other annoying

play16:22

little things that needed work so after

play16:25

a few months I just stopped playing and

play16:28

that really bummed me out because I love

play16:30

Halo for a lot of the competitive games

play16:33

out there that probably would have been

play16:34

the end of the road for me but I wasn't

play16:38

entirely out of the loop I would still

play16:41

get emails about New Seasons and most

play16:44

importantly my YouTube algorithm would

play16:46

suggest videos about big updates that

play16:48

the game was getting one channel in

play16:51

particular shout out to Mint Blitz would

play16:54

post regular news and reaction videos

play16:56

about the game every so often I would

play16:59

get curious and check out one of these

play17:00

videos and hearing about the exciting

play17:04

progress that the game was making or how

play17:06

much fun people were having with the new

play17:08

content that exposure actually

play17:10

replenished my motivation to log in so

play17:14

that's the second strategy seek out

play17:17

positive exposure related to the game

play17:19

you're trying to get back into in

play17:21

whatever medium works best for you this

play17:25

can also be customized depending on what

play17:27

kind of game it is for mult mul player

play17:29

and live service games watching

play17:31

competitive gameplay or following new

play17:33

content updates might be effective for

play17:35

single player titles you might find it

play17:37

more impactful to read through fan

play17:40

Praise on the game subreddit or maybe

play17:42

have a conversation with a friend who

play17:44

you know loves that

play17:46

game my personal go-to method is to read

play17:50

or watch positive reviews of the game

play17:53

these reviews remind me of many of the

play17:55

reasons that caused me to like the game

play17:57

in the first place making it much easier

play17:59

to build up motivation to experience it

play18:02

again the additional benefit of positive

play18:05

exposure seeking is it can trigger that

play18:07

third component of self-determination

play18:09

Theory our need to feel related or

play18:12

connected to others seeing other people

play18:16

especially those We Trust talk

play18:18

positively about a game is a powerful

play18:21

motivator because we want to be able to

play18:23

connect on that experience

play18:27

together all right all right bonus

play18:29

strategy time this one is the most crude

play18:32

but also by far the easiest to implement

play18:35

it's called the two-minute Rule and it's

play18:37

something that James Clear outlined in

play18:39

his book Atomic habits the two-minute

play18:41

rule is deceptively simple if you're

play18:44

struggling to start a task commit to

play18:46

doing it for just 2 minutes this rule

play18:50

works wonders on the positive habits

play18:51

that we'd like to build in our lives but

play18:54

it could just as easily be applied to

play18:55

video games sometimes the hardest part

play18:58

about getting back into a game isn't

play19:00

actually the time you'll spend

play19:01

relearning mechanics or sorting out the

play19:04

story it's just taking the first step to

play19:07

start the game up again that small

play19:10

amount of friction can be enough to

play19:12

repel us so here's how you use the

play19:15

two-minute rule to break through this

play19:17

barrier tell yourself you'll play the

play19:20

game for Just 2 minutes that's it boot

play19:23

up the game and commit to a couple

play19:26

minutes of gameplay you can do whatever

play19:28

ever you want in those 2 minutes it

play19:30

doesn't matter as long as you make it

play19:32

past the title screen after 2 minutes

play19:36

the choice is yours if it was really

play19:38

unpleasant to experience then by all

play19:40

means move on but chances are you'll

play19:43

keep playing for a while that's the

play19:46

beauty of this strategy by reducing your

play19:49

commitment to something so minimal you

play19:51

effectively lower that mental barrier to

play19:54

entry once you've started the inertia

play19:56

that was keeping you from the game has

play19:58

already lost most of its power before

play20:01

you realize those 2 minutes will turn

play20:03

into an hour and just like that you're

play20:05

fully re-engaged and the train is back

play20:08

on the

play20:09

tracks this 2-minute rule is what

play20:12

finally got me back into Zelda so if you

play20:14

only try one strategy from this video I

play20:17

hope that you'll give this one a try in

play20:19

fact let me know in the comments what

play20:21

game you would use the two-minute rule

play20:23

on I'd be curious to see if there are

play20:25

any common trends

play20:29

getting back into a game especially one

play20:31

that you put on pause for a while can

play20:33

feel like a daunting task it's a

play20:36

situation that is all too common for

play20:38

gamers and I don't see it becoming any

play20:40

less prevalent in the future thankfully

play20:43

there are super smart people out there

play20:45

who study why humans behave the way we

play20:48

do and how our brain circuitry actually

play20:51

works and by exploring some of these

play20:53

behavioral principles like

play20:55

self-determination Theory we can work

play20:58

around around them to overcome this

play21:00

reluctance to resume so the next time

play21:04

you find yourself staring down that game

play21:06

you've been avoiding try to remember

play21:08

these strategies whether it's journaling

play21:10

to keep your progress and goals on track

play21:13

seeking out positive exposure to boost

play21:15

your excitement for a game or just

play21:18

committing to a quick 2 minutes of

play21:20

gameplay there's always a way to get the

play21:22

train back on the

play21:24

tracks the last point I'll make is that

play21:26

while each of these strategies can be

play21:28

effective on their own combining them

play21:31

together will yield the strongest

play21:33

results starting with the two-minute

play21:35

rule will get you over that initial

play21:37

obstacle but if you also build in a

play21:39

journaling habit and regular positive

play21:41

exposure that will be a hard game to put

play21:44

down this combo approach is the one I

play21:47

have ultimately adopted and I couldn't

play21:49

be happier at this point I can confirm

play21:52

that these aren't just theories they're

play21:55

practical steps that have fundamentally

play21:57

transformed my gaming habits and I

play22:00

believe they can do the same for

play22:05

you thanks for watching if you found

play22:08

this video helpful or insightful leaving

play22:10

a like or comment will really help my

play22:12

small Channel grow and if you're

play22:14

interested to see more videos like this

play22:16

in the future consider subscribing to

play22:18

the channel I would love to have you on

play22:19

board take care y'all

Rate This

5.0 / 5 (0 votes)

相关标签
Gaming HabitsSelf-DeterminationGame DesignPlayer MotivationCognitive DemandQuest LogsHalo InfiniteZeldaAtomic HabitsBehavioral Science
您是否需要英文摘要?