5 Things Audiences Hate (Writing Advice)
Summary
TLDRIn this video, Brandon McNulty discusses five common mistakes that can alienate audiences in writing. He emphasizes the importance of preparing readers for genre elements, maintaining consistent pacing, avoiding unnecessary recaps, ensuring villains follow through on threats, and providing resolutions even when using cliffhanger endings. McNulty uses examples to illustrate these points, helping writers create more engaging and satisfying stories. He also invites viewers to share their own frustrations with fiction in the comments and encourages them to support his channel by reading his novels.
Takeaways
- 😀 One of the best ways to win over your audience is by not upsetting them.
- ✍️ Establish the genres you will be working with early on in your story to set proper expectations.
- 🚫 Avoid inconsistent pacing, as audiences expect the story to move faster toward the end.
- 🔁 Don't include unnecessary recaps of events the audience has already seen; it disrupts the flow.
- 🥊 Avoid pulling punches in your story, as it breaks the reality and makes characters seem weak.
- 🕵️♂️ Make sure your villains and heroes act in a believable manner consistent with their abilities.
- 📈 Pacing should be balanced; allow for cool-down periods but maintain momentum as the story progresses.
- 🎬 Cliffhanger endings are fine, but always include a resolution to the current story.
- 📚 Combining different genres can work well, but it requires careful setup to avoid confusing the audience.
- 📉 Repeatedly filling space with previously covered events signals a need for more original content.
Q & A
What is the main topic discussed by Brandon McNulty in the video?
-The main topic discussed by Brandon McNulty in the video is the common mistakes and habits that writers make which can cause audiences to lose interest in their stories.
What are 'genre elements' as mentioned in the script?
-Genre elements refer to specific storytelling components that are associated with a particular genre, such as spaceships and aliens in sci-fi, or car chases and murders in thrillers.
Why is it important to prepare the audience for genre elements in a story?
-It is important to prepare the audience for genre elements to set the right expectations and to avoid sudden, jarring shifts in the story that can disengage the audience.
What does 'inconsistent pacing' mean in the context of storytelling?
-Inconsistent pacing refers to the uneven speed at which a story is told, which can confuse or bore the audience if not managed properly throughout the narrative.
Why should the pacing of a story typically increase as it approaches the end?
-The pacing should increase towards the end of a story because audiences typically expect the narrative to build up to a climax, creating a sense of urgency and excitement.
What is the problem with unnecessary recaps of events in a story?
-Unnecessary recaps of events can be problematic as they can bore the audience and disrupt the flow of the story, especially if the audience has already experienced those events.
What is the issue with 'pulling punches' in a story?
-Pulling punches refers to a scenario where a character, usually a villain, fails to act on their intentions due to unrealistic or trivial reasons, which can make the character seem less believable and weaken the narrative.
Why is it essential to include a resolution in a story, even if it ends on a cliffhanger?
-A resolution is essential because it provides closure to the events of the current story, satisfying the audience's need for a complete narrative arc, while a cliffhanger can be used to create anticipation for the next installment.
What does Brandon McNulty suggest as an alternative to 'pulling punches'?
-Instead of pulling punches, Brandon McNulty suggests developing the hero as a clever character who can come up with solutions to counter the villain's actions, adding depth and realism to the story.
What is the 'question of the day' posed by Brandon McNulty at the end of the video?
-The 'question of the day' posed by Brandon McNulty is asking viewers what aspect of a work of fiction most annoys them, inviting them to share their thoughts in the comment section.
What are the two books written by Brandon McNulty that are mentioned in the video?
-The two books written by Brandon McNulty mentioned in the video are 'Bad Parts' and 'Entry Wounds'.
Outlines
😃 Engaging Your Audience: Avoiding Initial Missteps
Brandon McNulty introduces himself and his writing channel, emphasizing the importance of not alienating the audience early in the story. He highlights five common mistakes writers make that turn audiences away. The first issue discussed is the failure to prepare audiences for genre elements. He explains the importance of establishing genre expectations early, using an example of a romance story abruptly turning into a thriller without proper setup, which can confuse and frustrate readers.
⏩ The Importance of Consistent Pacing
McNulty discusses the significance of pacing in storytelling, noting that the speed at which a story is told should typically increase towards the end. He warns against stories that start fast, slow down in the middle, and then speed up at the end, as this can bore the audience. He advises balancing fast-paced moments with slower periods to maintain interest and ensure the story flows smoothly.
📜 Avoiding Unnecessary Recaps
McNulty addresses the problem of unnecessary recaps in stories, where events already witnessed by the audience are repeated in detail later on. He suggests summarizing past events briefly instead of long, drawn-out conversations that add nothing new to the story. This keeps the narrative focused on new, exciting material and prevents it from feeling padded or redundant.
🥊 The Problem with Pulling Punches
McNulty explains the issue of 'pulling punches,' where a villain fails to harm the hero due to unrealistic or silly reasons. This breaks the story's reality and weakens both the villain and the hero. He recommends allowing the hero to overcome challenges through clever solutions rather than relying on the villain's sudden incompetence.
🔚 Crafting Satisfying Cliffhangers
McNulty talks about the use of cliffhanger endings, emphasizing that they are acceptable as long as the current story's primary conflict is resolved. He cites 'The Dark Knight' as an example, which ends on a cliffhanger about Batman's future but still resolves the main plot points. This approach keeps audiences eager for more while providing a satisfying conclusion to the story at hand.
Mindmap
Keywords
💡Genre elements
💡Inconsistent pacing
💡Unnecessary recaps
💡Pulling punches
💡Cliffhanger endings
💡Audience engagement
💡Story resolution
💡Character development
💡Genre mixing
💡Narrative balance
Highlights
The importance of not upsetting the audience from the start for a successful narrative.
Introduction of the speaker, Brandon McNulty, author of 'Bad Parts' and 'Entry Wounds'.
Discussion on avoiding common writing pitfalls that alienate readers.
The necessity of preparing audiences for genre elements to prevent narrative confusion.
The pitfalls of mixing genres without clear early establishment.
The example of a sudden genre shift from romance to thriller causing audience disconnect.
The significance of consistent pacing in storytelling and its impact on audience engagement.
Audiences' expectation for an accelerated pace towards the story's climax.
The negative effect of inconsistent pacing, such as a story that starts fast and slows down.
The importance of balancing fast and slow sections to maintain audience interest.
Critique of unnecessary recaps of events already witnessed by the audience.
The problem with drawn-out conversations that only rehash past events.
The suggestion to summarize past events instead of detailed recaps to keep the story moving.
The frustration audiences feel with 'pulling punches', where villains fail to act as expected.
The unrealistic portrayal of villains and heroes when opportunities to harm are missed.
The recommendation to develop clever solutions for characters instead of relying on luck.
The debate on cliffhanger endings and the requirement for resolution within individual stories.
The example of 'The Dark Knight' balancing a cliffhanger with a story resolution.
The call to action for writers to consider audience satisfaction and avoid common narrative mistakes.
Invitation for viewers to share their pet peeves in fiction and to engage with the channel.
Transcripts
one of the best ways to win over your
audience is by not pissing them off in
the first place today we're going to
talk about that so stick around by the
way my name is brandon mcnulty i'm the
author of bad parts also the author of
entry wounds and welcome to my writing
channel today i'm going to talk about
some horrible things horrible habits
that writers have or horrible decisions
that writers make things that cause
audiences to turn away from your stories
i have five particular things i want to
talk about today and the first thing
audiences hate is when you fail to
prepare them for genre elements now when
we're talking about genre elements we're
talking about any storytelling element
that is associated with one particular
genre so within the sci-fi genre there
are elements like spaceships aliens time
travel
cures for previously incurable diseases
things like that within the thriller
genre you have things like car chases or
murders or being hunted down by an
assassin things like that and nowadays a
lot of writers like to combine different
genres and mix them together in order to
get something fresh and original and
that can work really well but the thing
is early on you need to establish what
genres you will be working with in this
story and if you don't do that if you
for instance are mixing two or three
different genres and early on in the
story you only tell us that okay this is
going to be a romance and then early on
you you show us this wholesome romance
like a hallmark movie with this
wholesome couple going on wholesome
dates and it's just it's very easy going
and then all of a sudden in the middle
of the story they they meet at a cafe
and the couple is they're sharing coffee
together and then they're leaning in for
that first kiss and as that first kiss
is about to connect all of a sudden
there's this loud explosion and next
thing we know the guy's head the back of
his head just pops off jfk style and we
learn that there's a sniper that was
after the guy and then all of a sudden
this this romance for for half the story
this this purely just a romance has
become a thriller revenge story and it's
just not gonna click with the audience
because those thriller revenge elements
were not established early on so you
need to be careful with that number two
thing audiences hate is inconsistent
pacing when we're talking about pacing
we're talking about the speed at which a
story is told and the key word there is
told because you can tell a story that
takes place over the course of many
years you can tell that story at a fast
pace and at the same time you can tell a
story that takes place over the course
of 20 minutes at a slower pace it's all
depends on what you want to do with the
story but one thing to keep in mind is
that audiences typically expect the
story to move along faster as it goes
toward the end so
early on it's totally okay if you're
going at a slower pace because audiences
expect that okay you're going to have to
establish the characters and in the
scenario and the setting and things like
that but as you're heading toward the
end they want to see things picking up
in terms of pace in most cases now one
thing you definitely want to be aware of
if you have a story that starts fast and
then all of a sudden it grinds to a halt
in the middle and it just kind of
muddles along until the very end where
things ramp up again and then it's very
fast
that story is not going to work because
the thing is audiences aren't going to
get to that ending because they're going
to be so bored by the middle you need to
be aware that that pacing is a balancing
act you don't want to overdo it you
don't want to have things going
fast-paced 99 of the time you need those
cool down periods you need those
sections where the audience can breathe
but at the same time you don't want to
promise them something upfront something
that's fast-paced right off the bat
and then nothing happens for the rest of
the story until the very end the number
three thing audiences hate unnecessary
recaps of events they've already seen
this is something i've come across from
time to time in various books where
early on in the story an event happens
and we experience it through a
character's point of view we experience
it we get all the details
all the information that we need and we
move along with the story but for
whatever reason sometimes in the middle
of the book or toward the end of the
book we will get this extremely detailed
recap of that event we already witnessed
for whatever reason maybe maybe it'll be
like two characters having a discussion
or maybe there's an interrogation or a
confession or maybe two people meet for
the first time and it's like well how
did you get here oh let me tell you
about what happened and then they have
this this long drawn out conversation
about the event that the reader has
already experienced firsthand and i have
just a major problem with this because
first of all there's an easy fix for
this you could just basically summarize
and say that oh bob brought jill up to
speed on what happened earlier to him
and then you move along that's all you
need to do but for whatever reason some
authors feel the need to have these
drawn out conversations about these
prior events and they they have them
take place over the course of an entire
chapter sometimes even multiple chapters
and the only reason i could think of
that these are included is because the
author wants to fill up space in the
story maybe they think that the
beginning of the story is a little front
loaded and the middle or the back is a
little thin so instead of actually doing
the hard work to come up with new
material new exciting material that
pushes the story forward and keeps us in
the present instead of doing that what
they do is they they fall back on
something exciting that happened earlier
if you're doing this in your stories
chances are you need to take a step back
and ask yourself how can i develop from
within the middle of my story or how can
i develop from within the end of my
story in order to make things more
interesting and in order to create more
content to make the story satisfying the
number four thing audiences hate when
you pull punches
when we're talking about pulling punches
we're talking about a scenario in which
a character usually a villain has an
opportunity to harm someone they have
the desire to harm someone and they
fully intend to harm someone but for
some silly stupid reason they fail to do
so maybe they slip on a banana peel or
they just you know get clumsy all of a
sudden or whatever it is or the weather
breaks or anything like that and as a
result the hero gets to get off
scot-free audiences hate this because it
breaks with the reality of the story for
instance if you have a thriller and
early on you establish your villain as
this expert sniper they're just boom
boom boom 100 accuracy and then that
villain all of a sudden they encounter
the hero who's just this everyday guy
not trained in special forces or
anything like that just this everyday
person and all of a sudden the villain
is about to take out the hero but
the bullet sails wide and then the next
bullet misses and then the next one
after that misses and the hero just
luckily manages to escape that breaks
with the reality of the story and not
only that it makes the villain look
stupid and it also makes the hero look
weak because the hero just got lucky now
the way to solve this problem instead of
pulling punches instead of just having
this clumsy scenario where the sniper
just all of a sudden is no longer
accurate what you can do you can have
your hero
become a clever person or come up with
some kind of clever solution to fight
back against the villain or to dodge the
villain's attacks or whatever it might
be and the number five thing that
audiences hate cliffhanger endings with
no resolution whatsoever
let me say right up front that
cliffhanger endings are totally fine you
can end a story on a cliffhanger you can
get your audience wondering what's going
to happen in the next book in your
series that is totally fine
but you also must include a resolution
to the book you just finished because if
an audience just worked their way
through your story all the way to the
very end they deserve a resolution and
if they don't get one they're gonna be
upset
now here's the thing
a lot of the best stories out there end
on cliffhangers the dark knight for
instance ends on the cliffhanger of what
will happen to batman now that the
police are out to get him but the dark
knight also ends with a concrete
resolution batman defeats the joker he
prevents harvey dent from being turned
into this corrupt figure or at least
being perceived as this corrupt figure
so that movie has both a resolution and
a cliffhanger that's what you need to be
aiming for if you do want to go that
cliffhanger route so i hope this helps
question of the day what pisses you off
the most when you're taking in a work of
fiction
let us know in the comment section below
thank you guys for watching if you want
to support the channel please pick up a
copy of either one of my novels also be
sure to check out my other videos hit
the like and subscribe buttons for me
share this video with a friend and as
always remember to keep on writing
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