5 Things Audiences Hate (Writing Advice)

Writer Brandon McNulty
14 Apr 202208:26

Summary

TLDRIn this video, Brandon McNulty discusses five common mistakes that can alienate audiences in writing. He emphasizes the importance of preparing readers for genre elements, maintaining consistent pacing, avoiding unnecessary recaps, ensuring villains follow through on threats, and providing resolutions even when using cliffhanger endings. McNulty uses examples to illustrate these points, helping writers create more engaging and satisfying stories. He also invites viewers to share their own frustrations with fiction in the comments and encourages them to support his channel by reading his novels.

Takeaways

  • 😀 One of the best ways to win over your audience is by not upsetting them.
  • ✍️ Establish the genres you will be working with early on in your story to set proper expectations.
  • 🚫 Avoid inconsistent pacing, as audiences expect the story to move faster toward the end.
  • 🔁 Don't include unnecessary recaps of events the audience has already seen; it disrupts the flow.
  • 🥊 Avoid pulling punches in your story, as it breaks the reality and makes characters seem weak.
  • 🕵️‍♂️ Make sure your villains and heroes act in a believable manner consistent with their abilities.
  • 📈 Pacing should be balanced; allow for cool-down periods but maintain momentum as the story progresses.
  • 🎬 Cliffhanger endings are fine, but always include a resolution to the current story.
  • 📚 Combining different genres can work well, but it requires careful setup to avoid confusing the audience.
  • 📉 Repeatedly filling space with previously covered events signals a need for more original content.

Q & A

  • What is the main topic discussed by Brandon McNulty in the video?

    -The main topic discussed by Brandon McNulty in the video is the common mistakes and habits that writers make which can cause audiences to lose interest in their stories.

  • What are 'genre elements' as mentioned in the script?

    -Genre elements refer to specific storytelling components that are associated with a particular genre, such as spaceships and aliens in sci-fi, or car chases and murders in thrillers.

  • Why is it important to prepare the audience for genre elements in a story?

    -It is important to prepare the audience for genre elements to set the right expectations and to avoid sudden, jarring shifts in the story that can disengage the audience.

  • What does 'inconsistent pacing' mean in the context of storytelling?

    -Inconsistent pacing refers to the uneven speed at which a story is told, which can confuse or bore the audience if not managed properly throughout the narrative.

  • Why should the pacing of a story typically increase as it approaches the end?

    -The pacing should increase towards the end of a story because audiences typically expect the narrative to build up to a climax, creating a sense of urgency and excitement.

  • What is the problem with unnecessary recaps of events in a story?

    -Unnecessary recaps of events can be problematic as they can bore the audience and disrupt the flow of the story, especially if the audience has already experienced those events.

  • What is the issue with 'pulling punches' in a story?

    -Pulling punches refers to a scenario where a character, usually a villain, fails to act on their intentions due to unrealistic or trivial reasons, which can make the character seem less believable and weaken the narrative.

  • Why is it essential to include a resolution in a story, even if it ends on a cliffhanger?

    -A resolution is essential because it provides closure to the events of the current story, satisfying the audience's need for a complete narrative arc, while a cliffhanger can be used to create anticipation for the next installment.

  • What does Brandon McNulty suggest as an alternative to 'pulling punches'?

    -Instead of pulling punches, Brandon McNulty suggests developing the hero as a clever character who can come up with solutions to counter the villain's actions, adding depth and realism to the story.

  • What is the 'question of the day' posed by Brandon McNulty at the end of the video?

    -The 'question of the day' posed by Brandon McNulty is asking viewers what aspect of a work of fiction most annoys them, inviting them to share their thoughts in the comment section.

  • What are the two books written by Brandon McNulty that are mentioned in the video?

    -The two books written by Brandon McNulty mentioned in the video are 'Bad Parts' and 'Entry Wounds'.

Outlines

00:00

😃 Engaging Your Audience: Avoiding Initial Missteps

Brandon McNulty introduces himself and his writing channel, emphasizing the importance of not alienating the audience early in the story. He highlights five common mistakes writers make that turn audiences away. The first issue discussed is the failure to prepare audiences for genre elements. He explains the importance of establishing genre expectations early, using an example of a romance story abruptly turning into a thriller without proper setup, which can confuse and frustrate readers.

05:01

⏩ The Importance of Consistent Pacing

McNulty discusses the significance of pacing in storytelling, noting that the speed at which a story is told should typically increase towards the end. He warns against stories that start fast, slow down in the middle, and then speed up at the end, as this can bore the audience. He advises balancing fast-paced moments with slower periods to maintain interest and ensure the story flows smoothly.

📜 Avoiding Unnecessary Recaps

McNulty addresses the problem of unnecessary recaps in stories, where events already witnessed by the audience are repeated in detail later on. He suggests summarizing past events briefly instead of long, drawn-out conversations that add nothing new to the story. This keeps the narrative focused on new, exciting material and prevents it from feeling padded or redundant.

🥊 The Problem with Pulling Punches

McNulty explains the issue of 'pulling punches,' where a villain fails to harm the hero due to unrealistic or silly reasons. This breaks the story's reality and weakens both the villain and the hero. He recommends allowing the hero to overcome challenges through clever solutions rather than relying on the villain's sudden incompetence.

🔚 Crafting Satisfying Cliffhangers

McNulty talks about the use of cliffhanger endings, emphasizing that they are acceptable as long as the current story's primary conflict is resolved. He cites 'The Dark Knight' as an example, which ends on a cliffhanger about Batman's future but still resolves the main plot points. This approach keeps audiences eager for more while providing a satisfying conclusion to the story at hand.

Mindmap

Keywords

💡Genre elements

Genre elements are specific storytelling components that are characteristic of a particular genre, such as spaceships in sci-fi or car chases in thrillers. In the video, the importance of properly introducing these elements early in the story is emphasized to avoid confusing the audience when genres are mixed.

💡Inconsistent pacing

Inconsistent pacing refers to irregular speed in storytelling, which can disrupt the flow of a narrative. The video highlights the need for a balanced pace, particularly cautioning against starting with a fast pace, slowing down significantly in the middle, and then speeding up again, as this can disengage the audience.

💡Unnecessary recaps

Unnecessary recaps involve reiterating events that the audience has already experienced, often in great detail, which can frustrate readers. The video advises against this practice, suggesting concise summaries instead, to keep the story moving forward and maintain audience interest.

💡Pulling punches

Pulling punches refers to a scenario where a character, typically a villain, fails to harm someone despite having the opportunity and intent, often due to unrealistic reasons. The video warns that this can break the story's reality and weaken both the villain and the hero, urging writers to find believable ways for characters to escape danger.

💡Cliffhanger endings

Cliffhanger endings are conclusions that leave the audience in suspense about what will happen next. The video notes that while cliffhangers are acceptable, they should be paired with a resolution to the current story, ensuring that the audience feels a sense of closure despite the open-ended conclusion.

💡Audience engagement

Audience engagement refers to the techniques used to keep the audience interested and invested in the story. The video discusses how avoiding certain pitfalls, like inconsistent pacing and unnecessary recaps, helps maintain engagement and prevents the audience from turning away from the story.

💡Story resolution

Story resolution is the act of providing a satisfying conclusion to the story's main plot points. The video emphasizes that a well-resolved story, even with a cliffhanger, gives the audience a sense of completion and satisfaction, which is crucial for maintaining their interest in future works.

💡Character development

Character development is the process of creating complex, believable characters with depth and growth throughout the story. The video implies that avoiding pulled punches and ensuring consistent pacing can contribute to better character arcs, making them more relatable and engaging for the audience.

💡Genre mixing

Genre mixing is the practice of combining elements from different genres to create a unique story. The video advises that while this can be effective, it is crucial to establish the genres early in the story to set proper audience expectations and avoid jarring shifts in tone or plot.

💡Narrative balance

Narrative balance involves maintaining a harmonious flow in the storytelling, ensuring that different elements like pacing, character development, and genre elements are well-integrated. The video stresses that achieving this balance is key to keeping the audience engaged and the story compelling from start to finish.

Highlights

The importance of not upsetting the audience from the start for a successful narrative.

Introduction of the speaker, Brandon McNulty, author of 'Bad Parts' and 'Entry Wounds'.

Discussion on avoiding common writing pitfalls that alienate readers.

The necessity of preparing audiences for genre elements to prevent narrative confusion.

The pitfalls of mixing genres without clear early establishment.

The example of a sudden genre shift from romance to thriller causing audience disconnect.

The significance of consistent pacing in storytelling and its impact on audience engagement.

Audiences' expectation for an accelerated pace towards the story's climax.

The negative effect of inconsistent pacing, such as a story that starts fast and slows down.

The importance of balancing fast and slow sections to maintain audience interest.

Critique of unnecessary recaps of events already witnessed by the audience.

The problem with drawn-out conversations that only rehash past events.

The suggestion to summarize past events instead of detailed recaps to keep the story moving.

The frustration audiences feel with 'pulling punches', where villains fail to act as expected.

The unrealistic portrayal of villains and heroes when opportunities to harm are missed.

The recommendation to develop clever solutions for characters instead of relying on luck.

The debate on cliffhanger endings and the requirement for resolution within individual stories.

The example of 'The Dark Knight' balancing a cliffhanger with a story resolution.

The call to action for writers to consider audience satisfaction and avoid common narrative mistakes.

Invitation for viewers to share their pet peeves in fiction and to engage with the channel.

Transcripts

play00:00

one of the best ways to win over your

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audience is by not pissing them off in

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the first place today we're going to

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talk about that so stick around by the

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way my name is brandon mcnulty i'm the

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author of bad parts also the author of

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entry wounds and welcome to my writing

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channel today i'm going to talk about

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some horrible things horrible habits

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that writers have or horrible decisions

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that writers make things that cause

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audiences to turn away from your stories

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i have five particular things i want to

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talk about today and the first thing

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audiences hate is when you fail to

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prepare them for genre elements now when

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we're talking about genre elements we're

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talking about any storytelling element

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that is associated with one particular

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genre so within the sci-fi genre there

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are elements like spaceships aliens time

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travel

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cures for previously incurable diseases

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things like that within the thriller

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genre you have things like car chases or

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murders or being hunted down by an

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assassin things like that and nowadays a

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lot of writers like to combine different

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genres and mix them together in order to

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get something fresh and original and

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that can work really well but the thing

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is early on you need to establish what

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genres you will be working with in this

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story and if you don't do that if you

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for instance are mixing two or three

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different genres and early on in the

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story you only tell us that okay this is

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going to be a romance and then early on

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you you show us this wholesome romance

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like a hallmark movie with this

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wholesome couple going on wholesome

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dates and it's just it's very easy going

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and then all of a sudden in the middle

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of the story they they meet at a cafe

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and the couple is they're sharing coffee

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together and then they're leaning in for

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that first kiss and as that first kiss

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is about to connect all of a sudden

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there's this loud explosion and next

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thing we know the guy's head the back of

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his head just pops off jfk style and we

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learn that there's a sniper that was

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after the guy and then all of a sudden

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this this romance for for half the story

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this this purely just a romance has

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become a thriller revenge story and it's

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just not gonna click with the audience

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because those thriller revenge elements

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were not established early on so you

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need to be careful with that number two

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thing audiences hate is inconsistent

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pacing when we're talking about pacing

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we're talking about the speed at which a

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story is told and the key word there is

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told because you can tell a story that

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takes place over the course of many

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years you can tell that story at a fast

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pace and at the same time you can tell a

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story that takes place over the course

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of 20 minutes at a slower pace it's all

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depends on what you want to do with the

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story but one thing to keep in mind is

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that audiences typically expect the

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story to move along faster as it goes

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toward the end so

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early on it's totally okay if you're

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going at a slower pace because audiences

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expect that okay you're going to have to

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establish the characters and in the

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scenario and the setting and things like

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that but as you're heading toward the

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end they want to see things picking up

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in terms of pace in most cases now one

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thing you definitely want to be aware of

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if you have a story that starts fast and

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then all of a sudden it grinds to a halt

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in the middle and it just kind of

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muddles along until the very end where

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things ramp up again and then it's very

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fast

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that story is not going to work because

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the thing is audiences aren't going to

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get to that ending because they're going

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to be so bored by the middle you need to

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be aware that that pacing is a balancing

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act you don't want to overdo it you

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don't want to have things going

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fast-paced 99 of the time you need those

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cool down periods you need those

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sections where the audience can breathe

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but at the same time you don't want to

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promise them something upfront something

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that's fast-paced right off the bat

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and then nothing happens for the rest of

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the story until the very end the number

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three thing audiences hate unnecessary

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recaps of events they've already seen

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this is something i've come across from

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time to time in various books where

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early on in the story an event happens

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and we experience it through a

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character's point of view we experience

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it we get all the details

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all the information that we need and we

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move along with the story but for

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whatever reason sometimes in the middle

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of the book or toward the end of the

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book we will get this extremely detailed

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recap of that event we already witnessed

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for whatever reason maybe maybe it'll be

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like two characters having a discussion

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or maybe there's an interrogation or a

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confession or maybe two people meet for

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the first time and it's like well how

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did you get here oh let me tell you

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about what happened and then they have

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this this long drawn out conversation

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about the event that the reader has

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already experienced firsthand and i have

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just a major problem with this because

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first of all there's an easy fix for

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this you could just basically summarize

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and say that oh bob brought jill up to

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speed on what happened earlier to him

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and then you move along that's all you

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need to do but for whatever reason some

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authors feel the need to have these

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drawn out conversations about these

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prior events and they they have them

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take place over the course of an entire

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chapter sometimes even multiple chapters

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and the only reason i could think of

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that these are included is because the

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author wants to fill up space in the

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story maybe they think that the

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beginning of the story is a little front

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loaded and the middle or the back is a

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little thin so instead of actually doing

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the hard work to come up with new

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material new exciting material that

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pushes the story forward and keeps us in

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the present instead of doing that what

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they do is they they fall back on

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something exciting that happened earlier

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if you're doing this in your stories

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chances are you need to take a step back

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and ask yourself how can i develop from

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within the middle of my story or how can

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i develop from within the end of my

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story in order to make things more

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interesting and in order to create more

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content to make the story satisfying the

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number four thing audiences hate when

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you pull punches

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when we're talking about pulling punches

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we're talking about a scenario in which

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a character usually a villain has an

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opportunity to harm someone they have

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the desire to harm someone and they

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fully intend to harm someone but for

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some silly stupid reason they fail to do

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so maybe they slip on a banana peel or

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they just you know get clumsy all of a

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sudden or whatever it is or the weather

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breaks or anything like that and as a

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result the hero gets to get off

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scot-free audiences hate this because it

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breaks with the reality of the story for

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instance if you have a thriller and

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early on you establish your villain as

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this expert sniper they're just boom

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boom boom 100 accuracy and then that

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villain all of a sudden they encounter

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the hero who's just this everyday guy

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not trained in special forces or

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anything like that just this everyday

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person and all of a sudden the villain

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is about to take out the hero but

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the bullet sails wide and then the next

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bullet misses and then the next one

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after that misses and the hero just

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luckily manages to escape that breaks

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with the reality of the story and not

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only that it makes the villain look

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stupid and it also makes the hero look

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weak because the hero just got lucky now

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the way to solve this problem instead of

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pulling punches instead of just having

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this clumsy scenario where the sniper

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just all of a sudden is no longer

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accurate what you can do you can have

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your hero

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become a clever person or come up with

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some kind of clever solution to fight

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back against the villain or to dodge the

play07:00

villain's attacks or whatever it might

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be and the number five thing that

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audiences hate cliffhanger endings with

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no resolution whatsoever

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let me say right up front that

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cliffhanger endings are totally fine you

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can end a story on a cliffhanger you can

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get your audience wondering what's going

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to happen in the next book in your

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series that is totally fine

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but you also must include a resolution

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to the book you just finished because if

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an audience just worked their way

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through your story all the way to the

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very end they deserve a resolution and

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if they don't get one they're gonna be

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upset

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now here's the thing

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a lot of the best stories out there end

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on cliffhangers the dark knight for

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instance ends on the cliffhanger of what

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will happen to batman now that the

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police are out to get him but the dark

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knight also ends with a concrete

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resolution batman defeats the joker he

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prevents harvey dent from being turned

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into this corrupt figure or at least

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being perceived as this corrupt figure

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so that movie has both a resolution and

play08:00

a cliffhanger that's what you need to be

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aiming for if you do want to go that

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cliffhanger route so i hope this helps

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question of the day what pisses you off

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the most when you're taking in a work of

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fiction

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let us know in the comment section below

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thank you guys for watching if you want

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to support the channel please pick up a

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copy of either one of my novels also be

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sure to check out my other videos hit

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the like and subscribe buttons for me

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share this video with a friend and as

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always remember to keep on writing

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相关标签
Writing AdviceGenre ElementsAudience EngagementPacing IssuesStorytelling TipsCliffhanger EndingsCharacter DevelopmentInconsistent PacingUnnecessary RecapsVillain Logic
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