LEARNING ART FROM THE GOD OF ILLUSTRATIONS
Summary
TLDRThe video script details a personal journey of an artist who has been drawing for four years and has recently taken art more seriously. The artist shares their experience learning from Mugen's class on the online learning platform, Colossal, focusing on the fundamentals of anatomy and illustration. The script outlines the importance of understanding space, perspective, shapes in the human body, and light and shadow in creating compelling illustrations. It emphasizes the need for a clear vision and calculated steps in the drawing process, rather than relying on luck. The artist also discusses the commercial aspect of art, the significance of targeting a specific demographic, and the benefits of consistency in style. The script concludes with the artist applying their newfound knowledge to create an original illustration, highlighting the importance of planning, composition, character design, and the layering system for efficient editing.
Takeaways
- 🎨 **Art Journey**: The speaker has been drawing for almost four years and has started taking art more seriously by learning the fundamentals of anatomy without relying on books or art classes due to financial constraints.
- 📚 **Learning Resources**: YouTube has been the primary source for improving art skills, but professional art lessons could have accelerated the learning process.
- 🌟 **Closer Platform**: Closer is an online learning platform that provides industry insights and classes led by top experts in the creative field, aiming to empower learners.
- 👤 **Mugen's Influence**: Mugen, an artist with over a million followers on Twitter, is known for his 100-day drawing challenge and his unique blend of anime style and realistic fundamentals.
- 🤔 **Thoughtful Drawing**: Mugen's method involves careful planning and consideration before drawing, using a checklist to plan the illustration's purpose, theme, subject, materials, textures, and lighting.
- 📈 **Analytical Approach**: The speaker realized that Mugen's drawing process is analytical and calculated, with clear steps for every part of the drawing, ensuring each artwork is on the right path.
- 🏗️ **Fundamentals of Art**: The script emphasizes the importance of understanding space, perspective, shapes in the human body, and light and shadow as the building blocks of illustrations.
- 📐 **Perspective Techniques**: Linear perspective is a common technique that uses vanishing points and converging lines to create depth and distance in compositions.
- 🧍 **Human Anatomy in Art**: Accurate drawing of the human body involves mastering proportions, mechanization (using geometric shapes to simplify the body), and details, including understanding landmarks and bone structures.
- 💡 **Light and Shadow**: Light behaves in predictable ways, bouncing and reflecting off surfaces, and understanding these behaviors is crucial for adding realism to artwork.
- 📈 **Commercial Art Strategy**: For building a brand and gaining followers, it's important to create art that appeals to a specific demographic and to be consistent in style or subject matter.
- 📋 **Planning and Organization**: Planning the illustration before starting, organizing layers, and being patient throughout the process are key to successful and efficient art creation.
Q & A
What is the main focus of the video?
-The video focuses on the creator's experience learning from Mugen's class on Colossal, an online learning platform, and applying the knowledge gained to create an original illustration.
What is the significance of learning the fundamentals of art?
-Learning the fundamentals of art is crucial as it provides a solid foundation for effective communication of ideas through art. It's compared to grammar in a language, without which communication can be unclear.
How does the creator describe Mugen's approach to drawing?
-The creator describes Mugen's approach as analytical and calculated. Mugen plans every step of the process before drawing, including the purpose of the illustration, theme, subject, materials, textures, and lighting.
What are the four main lessons the creator divided the lecture into?
-The four main lessons are: 1) Drawing for Others, 2) Space and Perspective, 3) Shapes in the Human Body, and 4) Light and Shadow.
Why is commercial art important for an artist's career?
-Commercial art is important for building a brand, gaining followers, and increasing visibility. It involves creating artwork that appeals to a specific demographic and capitalizing on popular trends.
How does the creator suggest improving one's skill in drawing?
-The creator suggests improving one's skill by practicing fundamentals, such as space, perspective, shapes, and form. They also recommend being consistent in style or subject matter and learning from professionals through platforms like Colossal.
What is the concept of 'landmarks' in the context of drawing the human body?
-Landmarks refer to the key parts of the body that hold it together, such as joints. They are important for understanding the structure of the body and how it moves, which aids in accurately drawing the human form.
How does the creator plan to apply the knowledge from the class to their own illustration?
-The creator plans to apply the knowledge by first setting up a master plan, organizing layers for easy editing, and then proceeding with the composition, character pose and proportions, line art, base colors, textures, and finally, shadows and rendering.
What is the role of perspective in art?
-Perspective is essential in art as it helps create the illusion of depth and distance. It is a fundamental concept that allows artists to accurately visualize and draw objects in three-dimensional space.
How does the creator summarize the importance of light and shadow in art?
-The creator emphasizes that light and shadow are critical for adding realism and depth to artwork. Understanding how light interacts with different materials and surfaces is key to creating more convincing and engaging illustrations.
What advice does the creator give for those who are not naturally talented artists?
-The creator advises that hard work can compensate for a lack of natural talent. They also suggest not to compete with prodigies but to use comparison as a motivation for self-improvement, and to be patient and consistent in practice.
What is the significance of the 100 Day 100 Drawing Challenge that Mugen completed?
-The 100 Day 100 Drawing Challenge signifies Mugen's dedication, discipline, and skill as an artist. It demonstrates the ability to produce high-quality illustrations consistently and showcases a diverse portfolio of work.
Outlines
🎨 Art Learning Journey and Closer Platform Introduction
The speaker discusses their personal journey in learning art, emphasizing the importance of taking art seriously and learning anatomy. They mention their reliance on YouTube for self-improvement and the impact of professional guidance through Closer, an online learning platform. Closer is presented as a resource that offers industry insights and classes led by top experts, aiming to empower learners. The speaker highlights the sponsorship of Closer in the video and introduces Mugen, a well-known artist with a significant online following, known for completing the 100-day drawing challenge. The summary also touches on the speaker's realization of the importance of planning and analytical thinking in the drawing process.
📈 Building an Art Brand and Fundamentals of Drawing
The speaker delves into the strategies for building an art brand, emphasizing the need for consistency and targeting a specific demographic. They discuss the use of fan art to gain attention and the importance of having a solid foundation in art fundamentals. Fundamentals are compared to grammar in language, and the necessity of understanding them for effective communication through art is stressed. The fundamentals include space, perspective, shapes, and forms, light, and shadow. The speaker explains the concept of linear perspective using vanishing points and perspective lines to create depth. They also mention the importance of practicing different types of perspective to improve spatial understanding.
🤸♀️ Mastering Anatomy and Human Proportions
The speaker provides an overview of the key aspects of human anatomy necessary for accurate drawing, including proportions, mechanization, and details. They discuss the use of ratios for consistent measurements and the division of the human body into simple shapes for better understanding and accuracy. The concept of landmarks is introduced as a way to remember and connect the important parts of the body. The lecture also covers the importance of understanding bone structure and how it influences movement and appearance. The speaker briefly touches on Mugen's in-depth lecture on light and shadow, emphasizing the need to understand how light interacts with different materials for a more realistic portrayal in art.
🖌️ Illustration Creation and Application of Learned Concepts
The speaker describes the process of creating an illustration by applying the learned concepts. They start with planning the illustration, organizing layers for easy editing, and creating a composition using a 3D model as a reference. The character's pose and proportions are then determined, followed by the creation of line art. The speaker admits to struggling with line art but manages to create a base layer for the character. They proceed to add base colors, textures, and shadows, considering a basic light source for rendering. The final illustration is presented, and the speaker acknowledges that they did not fully utilize Mugen's layering system and plans to be more consistent and patient in future work. The video concludes with thanks to Closer for sponsoring and an invitation for viewers to learn more through the provided courses.
Mindmap
Keywords
💡Mugen
💡Colossal
💡Fundamentals
💡Space and Perspective
💡Shapes in the Human Body
💡Light and Shadow
💡Anatomy
💡Commercial Art
💡Consistency
💡Fan Art
💡Illustration
Highlights
The video demonstrates the application of skills learned from Mugen's class by creating an illustration.
The speaker has been drawing for almost four years and has recently started taking art more seriously by learning anatomy fundamentals.
YouTube is mentioned as the primary source for self-improvement in art skills due to financial constraints.
Closer is introduced as an online learning platform offering industry insights and classes led by top experts in the creative field.
Mugen, an artist with over a million followers on Twitter, is highlighted for his 100-day drawing challenge and unique art style.
Mugen's drawing method involves a thorough planning process before the actual drawing begins.
The importance of patience and careful calculations in the drawing process is emphasized, rather than relying on luck.
The video outlines a structured approach to drawing, dividing the lecture into four main lessons: drawing for others, space and perspective, shapes in the human body, and light and shadow.
Commercial art and building a brand for one's art are discussed, with a focus on targeting a specific demographic.
Consistency in art style and subject matter is highlighted as a key factor in gaining audience engagement.
Fundamentals of art, such as space, perspective, shapes, and forms, are deemed essential for effective communication through art.
Linear perspective and its components, including the horizon line, vanishing point, and perspective lines, are explained.
The concept of using shapes to simplify complex objects and visualize space is introduced as a foundational drawing technique.
Anatomy lessons focus on proportions, mechanization, and details, with an emphasis on understanding the human body's structure.
Landmarks, or key parts of the body that hold it together, are identified as crucial for accurate human body drawing.
Light and shadow are explored in depth, with an explanation of how light interacts with objects and surfaces.
The final illustration combines all learned elements, showcasing the planning, composition, character design, line art, coloring, and rendering process.
The video concludes with a recommendation to check out Closer's courses for a more in-depth understanding of the topics covered.
Transcripts
in this video I'll be showing what I've
learned in mugen's class from koloso and
try to apply everything I've learned by
making my own illustration at the end of
the video
okay I've been drawing for almost four
years but recently I started taking art
more seriously and I've been learning
the fundamentals in anatomy since last
year and I didn't really rely on any
books or art classes to learn because
I'm broke so I knew I had to work harder
than everyone else if I want to get good
I mainly relied on YouTube to improve my
art skills and it's safe to say that I
did learn a lot but it could have been a
lot better if I had professional art
lessons that could have guided me to
improve my skills faster this is where
closer comes in and also the sponsor of
this video
so what is close up closer is an online
learning platform that offers industry
insights to classes led by top experts
in the creative field with the mission
to empower Learners closer provides
exclusive access to diverse classes in
illustration media design creative and
more led by passionate mentors these
experts share the invaluable wisdom
techniques and Real World experience to
help students Excel unlucky created
potential and refine your skills with
colossal
this is mugen you're probably already
familiar with this artist I mean he has
over a million followers on Twitter but
if you didn't know he pulled out the 100
day 100 drawing challenge not once but
twice with perfect illustrations one
after another
if you ask me what my ideal art style is
this is probably the first artist that
comes to mind having a perfect balance
of anime style and realistic
fundamentals his art illustrates
satisfying characters that embody
precise lighting perspective and Anatomy
with his skills and experience his art
is very flexible and unique you can find
an artwork that feels the same each
illustration feels different from
another even though they all basically
have the same Anatomy blueprint
so how does she do it luckily closer
reached out and offered a collaboration
so I get the opportunity to find out
what kind of processes you have so
here's my first impressions
mugen's method of drawing was very
different from mine to the point that I
asked myself have I been drawing wrong
this whole time
from Mugen he doesn't just draw he also
thinks for me I'm very dumb so I just
draw
and you guys remember that one scene
from Star Wars that goes
that scene kind of stuck with me when I
started drawing later on and I developed
the mindset of training my drawing
skills until it became a natural
instinct that single moment has shifted
my perception of doing something
kind of cringe but it works
but after seeing how Mugen draws I guess
it's not just about drawing for Mugen he
plants every step of the process
before he draws he thinks of everything
first he has like this checklist where
he plans the purpose of the illustration
like what's going to be the theme or the
subject what are the things that gonna
be included the materials textures
lighting and other stuff it's literally
rocket science
I've also noticed that moving isn't
really special or anything
don't get me wrong he's highly skilled
and talented but I was kind of expecting
some sort of technique that makes it
easier to draw instead I discovered that
it was all about patience and careful
calculations
he said that we shouldn't rely on luck
we must have a clear vision of what
we're gonna do we also have to be
capable to do that or have the joint
skills necessary to pull it off
his way of drawing is more analytical
and calculated even when drawing simple
stuff like a box or something more
complex like perspective there are
always steps on how to draw properly
that's when I realize he doesn't rely on
chances he has calculated steps that
ensures that every artwork is on the
right path
anyway we should really get started by
the way this is not a summary of the
whole course so I might miss some
important details I also didn't finish
the whole course because there's just so
much that you can learn so I decided to
cover most of the drawing parts that
might help you in creating your own
illustrations
now I'll also be making my own concept
based on my understanding of the lecture
to make it more interesting and not just
copy paste so some stuff might be
inaccurate so I do apologize
okay the class consists of many lessons
and sections but I've divided entire
lecture into four lessons we have the
first lesson drawing for others where we
set up our drawings for Success plan
stuff before the actual drawing the rest
of the lesson would be all about the
fundamentals you have lesson 2 space and
perspective lesson three shapes in the
human body and lastly we have light and
Shadow for Lesson Four
these are the necessary components that
make up the illustrations knowing what
to draw and how to draw is basically the
whole purpose of this video let's start
with lesson one
the beginning of the lecture Logan
explains a commercial art which is all
about selling her artwork and getting
some audience for your illustrations
this is important if you want to build a
brand for your art and gain lots of
followers or basically internet clout
and the key is showing what others like
of course you can satisfy everyone so
choose a certain demographic like anime
TV shows movies and other mainstream
stuff most successful artists capitalize
on this idea so most of you guys are
probably aware of this strategy already
this wasn't mentioned in the lecture but
consistency is also a great factor in
getting engagements people are drawn to
consistency whether it's an art style or
the thing you can mostly draw and known
for a snake anime for example you can
never run out of Inspirations to draw
from with new anime being released every
season and new episodes every day it has
a very large community so it's probably
going to be around for a while
if you follow me on my socials you would
know that I abuse the hell out of the
strategy but I'm very inconsistent I
prefer improving my art first because I
really suck at drawing
anyway drawing fan arts is much more
easier than doing original characters
fan arts gain more attraction because
people are already familiar with the
character and you don't have to worry
about the character reference because
there are tons of them on the Internet
of course you can always make originals
but it takes a lot of work designing and
writing interesting characters but I
know some of you guys can pull it off
easily
now obviously this would all be
ineffective in the first place if you
don't have the proper skill to visualize
your ideas
which leads us to the next lesson which
is fundamentals
I know you heard this one before but
this is really important to know before
you initiate your internet Cloud
strategy
if art is a language then fundamentals
would be the grammar programmer means
poor communication so you need to have a
solid grass of fundamentals or at least
decent enough to communicate properly
and draw things that people would
understand easily
no matter how much idea you have if you
don't understand basic fundamentals
those ideas would stay in your head
forever here's a quick explanation of
the fundamentals that we will be
studying first we have space the plane
of existence where stuff can exist
and then we have shapes and form which
is the stuff that can exist or our
subject
now we have light and since we have
light we also have Darkness
light defines how things can be
perceived
really important element in art well all
of these are
so the first key fundamental would be
space
is the most basic and essential
fundamental in the world without space
nothing can exist
and perspective would help us navigate
through space
Logan said perspective is an illusion
it's a natural phenomenon and it's not
an artificial concept an accurate
outcome exists
now since space is empty we're going to
be using a cube to visualize and
illustrate space
there are different types of perspective
in art but the most common is linear
perspective linear perspective relies on
the concept of a vanishing point which
is a point on the horizon line where
parallel lines approach to converge this
technique mimics how parallel lines in
the real world appear to converge as
they receive the distance like using
converging lines and Vanishing points
you can create the impression of depth
and distance in your compositions
there are three main components of a
linear perspective we have the horizon
line This represents a viewer's eye
level and serves as a reference point
for a placement of objects and the
convergence of lines next one we have is
the vanishing point these are points on
the rising line where parallel lines
approach converge artists typically use
one two or three Vanishing points
depending on the complexity of the
composition
lastly we have the perspective lines
also known as The Vanishing lines these
are diagonal lines that recede from the
viewer towards the vanishing point they
help Define the spatial relationships
and proportions of objects in the
composition
here are examples of how you use
perspective
this is one by perspective this is two
point perspective now this is
three-point perspective
you might notice that the more points
you have the more the cube gets
distorted
if you want to get good at drawing you
must have a good sense of space and
perspective is the best way to learn it
don't worry you don't have to master
every perspective point you just have to
be familiar with it to the point where
you can visualize objects accurately in
perspective you can improve this by
doing things in perspective like a cube
or something more complex like Anatomy
start with one point in practice until
you can draw in three point perspective
three-point perspective is going to be
the middle ground and it's going to be
the most useful in illustrations the
more you join perspective the more you
can improve your sense of space
this takes a lot of studying and
practice so take your time and also
perspective requires a lot of patience
moving thought this differently in
lecture by the way he involves our
Iceberg which is kind of confusing to me
but this is basically the idea of
perspective
you can also break down some real life
photos and figure out their perspective
points this will help you get used to
drawing real life environment and get
familiar on how they are supposed to
look like
moving on to lesson three shapes in the
human body
shapes can be used in various ways you
can use it to visualize space draw
imaginary cubes around your object you
can also use it to simplify complex
objects so you don't get overwhelmed
with informations in drawing you always
start with a basic shape and then add
the details as you go and as we know
that's basically the general way of
drawing well except for prodigies that
understand space better than everyone
else
they can skip the shapes part and just
draw flawlessly without any guidelines
but if you're like me that's not a
prodigy we'll stick to using shapes also
Mugen said we shouldn't compete with
those prodigies comparison is a thief of
joy as they say but I think it's good as
long as it motivates you to get better
at them
now let's move on to Anatomy
so movement made a long lecture about
anatomy and it took hours so I'm just
going to share My overall impression so
in essence there are things that you
need to master to accurately draw the
human body
we have proportions human mechanization
and details
so first up is proportions let's start
with the measurement using flat shapes
to get a consistent measurement we're
going to use ratios keep in mind that
the male and female portions are
different for now we're going to be
focusing on the female version
it's not really necessary to measure
them every time we draw just make sure
that they're decently close to this
ratio
next is human magnetization human body
can be divided into four parts the head
rib cage and then the hands and feet
this is the concept of drawing the human
body using simple shapes drawing with
geometrical shape is important not only
it simplifies the process but it also
makes it more accurate
We Draw Something try to think of it as
basic shapes this can help you
understand the structure and allow you
to draw them in different angles
join with geometric shapes helps you
with proportions and make your drawings
less flat and awkward of course we're
not just setting up blocks of shapes
it's also important to set up a
reference which leads us to the next
lesson details
will engrave an overview for the whole
body and demonstrated how he illustrates
them but it's going to take a while if I
explain all of it luckily Mugen has a
concept called landmarks these are the
parts of the body that holds it together
like your joints this will help you
remember all the important parts that
connects the body you have to be
familiar with the structure of the bones
you don't have to memorize the name like
a doctor you just have to know where
they are and how they work because they
really influence how the body moves and
how they naturally look so what are the
landmarks for the upper part we have the
color bones which is connected to the
rib cage using an egg shape to simplify
the bone structure the color bone is
also connected to the shoulder bones
that is connected to the elbows and
wrists
going to the lower part we have the hip
joint area knees legs and other joint
parts
now for the last lesson which is light
and Shadow
mugen's light lesson was the most
complicated and complex and is supposed
to be light in color consisting of
theories actual math and science stuff
well I'm really bad at those subject so
we'll just improvise and explain how
basic light works
so here's an example as we know light
works like this here we have an object
that is being exposed to light
this is what it should look like the
light hits the object and should cast a
shadow
even though this is technically how
light works it doesn't have a sense of
realism and it looks plain and boring
which is why it is important that we
actually know how light works
you see light doesn't just shine on
something and then disappear light
bounces and it reflects but it doesn't
just bounces forever it can be absorbed
so taking that into consideration will
have a painting like this light reacts
to different materials and it doesn't
exactly look like this every time
it varies depending on the surface color
and texture which Mugen explained in the
lecture so this is just the basic idea
of how light works moving goes on to
Great Lengths explaining theories about
light and how to use it effectively for
your artworks so I highly recommend
checking them out for yourselves
and that's it for the fundamentals now
we're going to create an illustration
and apply all the stuff that we learned
alright first thing that we need to do
is plan out the illustration so here I
made my own master plan which helps me
paint the picture in my head
yeah I don't have any ideas
but uh
let's see how this goes okay well my
planning phase isn't exactly fleshed out
like muggins I think this is good enough
for my small brain
said to organize and separate the layers
so that you can edit them easily if you
made a mistake it is also one of the
reasons why he works so fast everything
is organized and labeled but I was
rushing this video so I didn't have any
time to try that layering system
okay so let's start with the composition
I got the 3D model online and got this
rough sketch and looks very good but I
decided to redraw it to a more simple
perspective in post so it would feel
more original
next is showing the character and
figuring out the pose and proportions
after having a decent sketch we're going
to move on with the line art
surprisingly mugen's line art isn't
super clean and perfect but it took me a
while because I was struggling to make
decent line art then I created a base
layer for the character separating it
from the background
I created clip and mouse from that layer
to add the base colors then I added some
random brush Strokes over the top to add
some random textures
moving on with the Shadows I decided to
go with the basic light source and from
there it's all about the rendering
details and filters after a number of
hours we finally have this
like I said before I speed ran the
lectures so I probably missed a lot and
I also didn't properly use mugen's
layering system
I'll definitely try to be more
consistent and patient with my workflow
but this drawing was not that bad I was
expecting a lot worse
and that's it thanks again to Colosso
for sponsoring this video go check out
their amazing courses Link in the
description
hope you learned something and I'll see
you in the next one peace
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