Black Myth Wukong IGN Hitpiece Journo HIDES After Game SMASHES Records, Smear Campaign FAILED
Summary
TLDRThe video discusses the overwhelming success of 'Black Myth Wukong', a game that has defied critics and smashed records on Steam. It highlights the backlash against an IGN reporter, Rebecca Valentine, who had previously smeared the game's developers and has since left Twitter. The video also touches on the broader issue of activists and journalists attempting to discredit games based on the personal views of developers, emphasizing the importance of separating art from the artist and the need for a more balanced approach to game journalism.
Takeaways
- ๐ 'Black Myth: Wukong' has achieved massive success, defying the criticisms from online activists and a negative report from an IGN journalist.
- ๐ The game is on track to become the most played game ever on Steam, with a record-breaking concurrent player count.
- ๐ The IGN reporter, who previously criticized the game's developers, has left Twitter and locked her account following the game's viral success.
- ๐ The script criticizes the reporter's actions as 'pathetic' for not standing by her statements and going into 'protected mode' on social media.
- ๐ The IGN outlet has shifted its stance, now providing gameplay guides and positive coverage of 'Black Myth: Wukong' post-release.
- ๐ค The script discusses the controversy surrounding the game's developers, who were accused of sexism and misogyny based on mistranslated social media posts.
- ๐ซ The video argues against the cancel culture, stating that jokes made by developers should not lead to job losses or game boycotts.
- ๐ฎ The narrator supports games regardless of the political views of the developers, emphasizing the importance of separating personal beliefs from professional work.
- ๐ The video finds humor in the situation where activists and critics are 'hiding' after the game's success, suggesting they cannot handle the backlash.
- ๐ The script promises to monitor the situation to see if other journalists or activists follow suit in changing their stance or going silent.
Q & A
What is the controversy surrounding the game 'Black Myth: Wukong'?
-The controversy stems from accusations of sexism and misogyny against the developers, Game Science, following a report in 2023 that highlighted posts from Chinese social media containing sexual innuendos and references to genitalia.
How has the game 'Black Myth: Wukong' performed on Steam?
-The game has performed exceptionally well, smashing records and being on track to take the number one spot for most played game ever on the platform in terms of concurrent players.
What was the reaction of the IGN reporter, Rebecca Valentine, to the game's success?
-Rebecca Valentine, who had previously smeared the game's developers, has left social media, locking her Twitter account in the wake of the game's massive success.
How has IGN changed its approach to covering 'Black Myth: Wukong' after its release?
-IGN has shifted from attacking the game and developers to providing gameplay guides and trailers, likely due to the game's success and public backlash.
What is the peak concurrent player count for 'Black Myth: Wukong' on Steam?
-As of the time of the script recording, the peak concurrent player count was 2,358,580.
How does the script's author view the criticism and controversy surrounding the developers' social media posts?
-The author believes that while people are allowed to find the posts distasteful, it does not necessarily equate to the developers being sexist or acting unprofessionally towards women.
What is the author's stance on the activists who criticized the game and developers?
-The author finds it pathetic that activists, after making claims and writing articles, hide behind locked social media accounts instead of standing by their stance.
What was the comparison made in the script regarding the game's success and the controversy?
-The script compares the situation to 'Hogwarts Legacy', where activists tried to boycott the game due to controversies but went silent or changed their stance after the game's success.
What is the author's opinion on the relationship between developers' personal views and the quality of their games?
-The author believes that developers should be able to separate their personal views from their professional work and that their games should be judged on their entertainment value, not the personal beliefs of the team.
How does the script describe the initial reaction of some journalists and activists to the game's success?
-The script describes it as hypocritical, with some journalists and activists who had previously criticized the game now hiding their stance or avoiding the topic after its success.
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