Fallout TV Show: The Biggest Burning Questions Answered (ft. Todd Howard & Jonathan Nolan)

IGN
18 Apr 202424:28

Summary

TLDRThe transcript is a detailed discussion with Todd Howard and Jonathan Nolan, key figures behind the 'Fallout' TV series now streaming on Prime Video. They delve into the show's creation, touching on the importance of staying true to the game's lore while introducing new elements. The conversation covers the show's reception, fan theories, and the creators' approach to the Fallout universe. They also discuss the main characters, the challenges of adapting such a vast game into a TV series, and the potential for future seasons. The interview is filled with insights into the creative process, the balance between respecting the source material and innovation, and the excitement of bringing the post-apocalyptic world of Fallout to life on screen.

Takeaways

  • 📺 **Fallout Series on Prime Video**: The first season of the Fallout series is now available for streaming on Prime Video.
  • 🤝 **Collaboration with Bethesda**: Todd Howard from Bethesda is an executive producer on the show, collaborating closely with the team to maintain the Fallout universe's integrity.
  • 🎮 **Jonah's Gaming Experience**: Jonathan Nolan, a big Fallout 3 fan, started playing the game shortly after its release in 2008 and has spent countless hours on it.
  • 🚫 **Avoiding Over-Engagement with Fan Theories**: The creators acknowledge the fan theories but are cautious not to let them influence the show's direction too much.
  • 📽️ **Respect for the Source Material**: The show aims to be loyal to the Fallout games' lore and art design, with careful consideration given to the game's timeline and events.
  • 💡 **Creative Pitch**: What convinced Todd Howard to move forward with the adaptation was Jonah Nolan's pitch that respected the game's world and proposed a new story that fit within the existing narrative.
  • 🎭 **Character Development**: The main characters of Lucy, Maximus, and Cooper (Ghoul) embody different moral alignments, with Lucy as good, Maximus as neutral, and Ghoul as evil, adding depth to their interactions.
  • ⏳ **Flashbacks and Time Span**: The show explores the time before the war and the impact of those events on the characters, with a focus on storytelling through these flashbacks.
  • 🔍 **Lore and Satire**: The series continues the satirical elements from the games, particularly aiming it towards Vault-Tec and the corporate sponsorship aspect of the Fallout universe.
  • 🎬 **Artistic License**: While respecting the lore, the show takes creative liberties where necessary to tell a compelling story, such as the destruction of Shady Sands.
  • 📆 **Timeline and Future Events**: The show's creators are careful to align the series with the game's timeline, ensuring that it doesn't conflict with the events of Fallout: New Vegas and other games.

Q & A

  • What is the general reception of the Fallout series on Prime Video?

    -The show has been well-received, with fans enjoying it and discussing it earnestly. The creators have been following the reactions and fan theories, which has been gratifying for them.

  • How did Jonah Nolan become involved in the Fallout series adaptation?

    -Todd Howard, an executive producer from Bethesda, had been approached for years about a Fallout adaptation but said no until Jonah Nolan came along with a pitch that resonated with Howard's vision for a new story within the Fallout universe.

  • What was the initial focus during the development of the Fallout series?

    -The initial focus was on the tone of the show. The creators wanted to ensure that the show would stand up as another entry in the series, rather than retelling one of the games, and that it would be loyal to the world of the games.

  • How did Todd Howard contribute to the show's development?

    -Todd Howard was involved from the beginning to guide the show, ensuring that the tone and other aspects of the fiction were in line with the Fallout universe. He also helped to correct any inaccuracies and provided insights from his deep knowledge of the lore.

  • What was the approach to handling the lore and art design in the show?

    -The creators aimed to be extremely loyal to the lore and art design of the games. They wanted to respect the storytelling that had come before while also adding to it, ensuring that the show fit within the consistent universe established by the games.

  • How did the creators approach the character development in the show?

    -The creators focused on the characters' growth and change while maintaining essential aspects of their personalities. They aimed to explore how the characters would react to the challenges of the Wasteland and what parts of their character they would hold onto.

  • What was the significance of the line 'War. War never changes.' in the show?

    -The line is a well-known ethos from the Fallout games. Its inclusion in the show was carefully considered, and it was used to plant a flag indicating that the story has just begun, mirroring its use in the game series.

  • How did the creators decide on the portrayal of the Brotherhood of Steel through the character of Maximus?

    -Maximus represents a player's potential experience in the games, where moral compromises might be made for the sake of powerful gear and weapons. His portrayal was designed to reflect the ambiguity and neutrality that a player might feel when interacting with the Brotherhood of Steel.

  • What was the inspiration behind the character of Cooper, played by Walton Goggins?

    -Cooper was inspired by the idea of a figure involved in a Red Scare, McCarthy-like moment set in a Bizarro alternate future of Hollywood. The creators also liked the meta-satirical aspect of having a character that could comment on corporate sponsorship and the ethics of actors and writers.

  • How did the creators approach the intertwining of the show's timeline with the game's lore?

    -The creators were very careful about the timeline to ensure that the events of the show landed correctly within the established universe of the games. They made sure that the show's events moved the world of Fallout forward without contradicting the established lore.

  • What is the current plan for future Fallout games following the success of the TV show?

    -While the focus is currently on Elder Scrolls VI, plans for Fallout 5 are ongoing. The success of the show has not changed the development order, but it has likely influenced the enthusiasm and direction of future projects within the Fallout universe.

Outlines

00:00

🎬 Fallout Series Premiere and Creator Insights

The first paragraph introduces the discussion with Todd Howard and Jonathan Nolan, key figures behind the Fallout series now streaming on Prime Video. They share their excitement about the series, their awareness of fan reactions, and the importance of maintaining the show's unique tone amidst fan theories and feedback. The conversation delves into Nolan's history with the Fallout games, his initial engagement with the series, and how Howard's initial reluctance to adapt Fallout into a series was overcome by Nolan's compelling pitch. The summary touches on the creative process, the balance between humor and darkness in the series, and the meticulous attention to the Fallout universe's lore.

05:00

📜 Loyalty to the Fallout Lore and Creative Challenges

The second paragraph focuses on the creators' approach to the Fallout series' narrative, particularly the use of flashbacks to depict the world before the war. It highlights the collaborative effort between the show's team and Bethesda to ensure consistency with the game's lore. The discussion explores the challenges of adapting an open-world game with multiple narrative possibilities into a linear series, the decision-making process regarding the show's storyline, and the careful consideration of the Fallout timeline and continuity with previous games.

10:01

🧐 Character Development and the Dynamics of the Brotherhood of Steel

The third paragraph discusses the development and portrayal of the main characters in the series, with a focus on Lucy's unwavering optimism, Maximus's moral ambiguity, and the evolution of the ghoul character. It explores the characters' relationships, their backgrounds, and the choices they make within the Wasteland. The summary also examines the representation of the Brotherhood of Steel through Maximus's character and the implications of corporate sponsorship in the Fallout universe.

15:02

🎭 Exploring the Depths of Ghoul's Character and Satirical Elements

The fourth paragraph delves into the character of ghoul, played by Walton Goggins, and the creative decisions behind his portrayal. It discusses the balance between the character's past decency and his present ruthlessness, the satirical elements targeting corporate sponsorship and the entertainment industry, and the use of iconic Fallout phrases like 'War. War never changes.' The conversation also addresses the cliffhanger ending involving the character Barb and hints at the potential continuation of certain storylines in future seasons.

20:02

🚀 Future Plans for the Fallout Series and Bethesda Games

The fifth and final paragraph touches on the future of the Fallout series, with discussions about the possibility of additional seasons and the show's connection to the larger Fallout universe. It also briefly mentions other projects from Bethesda, including Elder Scrolls VI and Starfield, and the ongoing development and community engagement for Fallout 76. The summary concludes with the creators' excitement about the show's reception and their hopes for future storytelling opportunities within the Fallout universe.

Mindmap

Keywords

💡Fallout Season 1

Fallout Season 1 refers to the first season of a television series adaptation based on the popular video game franchise 'Fallout'. In the script, it is mentioned that the show is now available on Prime Video, indicating its release and accessibility to viewers. The series is a central theme of the discussion, with the interview focusing on the show's creation, reception, and its connection to the game universe.

💡Todd Howard

Todd Howard is an executive producer on the Fallout television series and is also a key figure at Bethesda Softworks, the company behind the Fallout video game franchise. His involvement in the show is significant as he brings authenticity and deep understanding of the Fallout universe to the adaptation, ensuring the series remains true to its roots. In the script, Todd discusses his collaboration with Jonah and the creative process behind the show.

💡Jonathan Nolan

Jonathan Nolan is an executive producer and director for the first three episodes of the Fallout series. He is known for his work in films and television, including 'Westworld'. His role in the show is pivotal as he helps shape the narrative and visual style. The script highlights his passion for the Fallout series and his contribution to the adaptation process.

💡Prime Video

Prime Video is a subscription-based video streaming service offered by Amazon. In the context of the script, it is the platform where the Fallout series is available for streaming. This keyword is essential as it informs viewers where they can access and watch the series, contributing to the show's distribution and viewership.

💡Fallout Lore

Fallout Lore refers to the extensive narrative, history, and world-building elements that make up the Fallout universe. The script discusses the importance of staying true to this lore in the television adaptation, ensuring that the show resonates with fans of the game series. The preservation of the lore is a significant aspect of the adaptation process, as it maintains the integrity of the source material.

💡Shady Sands

Shady Sands is a location within the Fallout universe, specifically mentioned in the context of the show's timeline and narrative. It is a community that has appeared in previous games, and its 'fall' or destruction is a significant event in the series. The script discusses how the show carefully navigates the timeline of events involving Shady Sands to align with the game's continuity.

💡Vault Boy

Vault Boy is an iconic mascot character from the Fallout game series, often used in loading screens and promotional materials. In the script, the character of Cooper is suggested to be inspired by Vault Boy, indicating a deep connection between the show and the games. This keyword highlights the use of recognizable symbols from the game to enrich the television adaptation.

💡Lore Master

The term 'Lore Master' is used to describe someone with extensive knowledge of the narrative details and history of a fictional universe. In the script, Todd Howard is referred to as the 'Lore Master' for the Fallout series, emphasizing his role in ensuring the show's fidelity to the game's established lore. His expertise is crucial for maintaining consistency and accuracy in the adaptation.

💡Post-Apocalyptic

Post-apocalyptic is a genre that depicts a world after a catastrophic event that has caused the near or complete destruction of civilization. The Fallout series is set in a post-apocalyptic universe, and this keyword is central to understanding the setting and themes of both the games and the television adaptation. The script discusses the show's portrayal of the post-apocalyptic world, including its unique blend of humor and darkness.

💡Westworld

Westworld is a television series co-created by Jonathan Nolan, which is mentioned in the script as a point of reference for his previous work. It is significant as it highlights Nolan's experience with complex narratives and large-scale adaptations, which are relevant to his role in the Fallout series. The mention of Westworld serves to draw parallels and expectations for the storytelling approach in the Fallout adaptation.

💡Bethesda

Bethesda Softworks is the video game developer and publisher responsible for the Fallout game series. In the script, Bethesda is mentioned as the company that Todd Howard represents and which has developed the Fallout games. The company's involvement is key to the authenticity and approval of the television adaptation, ensuring that the show meets the expectations of the game's fanbase.

Highlights

Fallout Season 1 is now available on Prime Video, featuring an interview with Todd Howard and Jonathan Nolan, who discuss the show's creation and their experiences.

Todd Howard and Jonathan Nolan share their excitement about fan reactions and theories to the show, acknowledging the gratification of positive feedback.

Nolan discusses the importance of not being overly influenced by fan theories to prevent steering the show's direction.

The creators emphasize the show's commitment to the Fallout universe's lore and art design, aiming to respect and add to the existing narrative.

The show takes creative liberties with the Fallout world, including significant narrative swings, while maintaining loyalty to the game's essence.

The writers' room included passionate Fallout fans, ensuring accuracy and depth in the adaptation, with Todd Howard correcting minor details.

The show features a mix of dark humor and the grim reality of the Fallout universe, capturing the unique tone of the games.

The creators discuss the challenges of adapting an open-world game with multiple endings into a linear TV series.

The show's setting in the Fallout universe is seen as an asset rather than an obstacle, allowing for a rich and interconnected narrative.

The main characters, Lucy, Maximus, and Cooper, are explored in-depth, with their moral alignments and development throughout the season.

The show delves into the backstory of the pre-war world and the events leading up to the war in the Fallout universe.

The creators reveal that the show's timeline is carefully aligned with the game's events, including the fall of Shady Sands in relation to New Vegas.

The decision to intertwine the show's narrative with the game's lore is driven by a desire to create a meaningful connection for fans.

The creators discuss the inclusion of celebrity cameos and the potential for future appearances by well-known voices from the games.

The future of the Fallout game series is hinted at, with ongoing development for Elder Scrolls 6 and plans for Fallout 5.

The interview concludes with a tease for potential storylines and character developments in future seasons of the Fallout TV series.

Transcripts

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[Music]

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Fallout season 1 is now on Prime video

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and in honor of that I am joined by none

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other than bethesda's Todd Howard who is

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an executive producer on the show and

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Jonathan Nolan who is an executive

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producer and director of the first three

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episodes welcome guys thanks so much for

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joining me oh excited to be here and I'm

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I'm so glad we get to talk now Post

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Release because I feel like people have

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been binging it over the weekend and

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discussing it in Earnest uh do you guys

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keep up with the reactions and views and

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fan theories are you kind of purposely

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staying out of that a little bit I mean

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it's I keep up with it you know it's

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hard not to read all that stuff and

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everybody's loving the show so when

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you're getting uh all this great

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feedback it's pretty much you know it's

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a lot of fuel all the credits are Jonah

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Graham Geneva everyone who worked on the

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show it just turned out uh you know

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we're so happy Jonah I I'm curious with

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you too because I don't know if you like

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got burned out on Reddit theories during

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Westworld or what have you you want to

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get it it's gratifying when people are

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enjoying something that that's really

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exciting but I think you have to be a

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little careful because if you read too

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much you know it could even

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subconsciously start to steer steer the

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ship a little bit in different

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directions so I think I've dipped a toe

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in it uh and everyone seems to be

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excited which is great that's very

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Gratis fying yeah well I'll probably be

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the thousandth person to tell you but

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the show rules it's great I've watched

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the whole thing and uh Jonah you've

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talked about how you're a big Fallout 3

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guy uh can I kind of ask you for your

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history with the series like when did

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did you start playing how many hours

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have you lost to this

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series uh started Fallout 3 shortly

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after it was released which I think is

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2008 I wouldn't feel good about putting

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a number on exactly how many hours i'

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played that game but it was a lot it's a

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big game in your defense it's a Bethesda

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game so and Todd you've talked about how

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you were how you said no for years to a

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Fallout adaptation um until Jonah came

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along with his pitch now that we can

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actually talk spoilers and talk details

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I'm curious if there was any like

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specific detail or specific hook in

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Jonah's pitch that made you think oh

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this guy gets it well when we first

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talked first I was such a fan of the

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work that he had done both in the movies

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um and in television with with Westworld

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and when we first talked it was you know

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I wanted something that would stand up

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as another entry in the series as

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opposed to retelling one of the games we

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did and sort of treat it like we do a

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game and move the timeline forward and

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do some great things and you know that's

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what he was thinking as well which is

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like hey what's our ability to tell a

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new story TV is about you know finding

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the characters and and how do we get the

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tone right in the show so all of our

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initial conversations were around mostly

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tone right we know we're going to tell a

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new story but I think the trick with

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Fallout is the world itself and how you

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go between all those different tones

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that the games have and I thought you

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know the show does that really really

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well yeah you definitely have that like

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kind of weird Fallout humor that is very

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specific to Fallout so you definitely

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see that along with like kind of the

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darkness of the world as well and Todd

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of course you're coming to this as kind

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of like the Lore Master I'm curious of

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when you went into the writer's room if

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there were if you had to correct a bunch

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of stuff or were they already like they

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they knew their stuff when you came in

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they really knew their stuff I'll tell

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you what everybody behind the show it's

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one of the things that you wish people

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could see well I think you see in the

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show right in terms of the passion

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everybody involved in it brought to it

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from Jonah to Graham and Geneva our

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showrunners the actors the whole cast

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and crew when you would go I would ask

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people like are all TV show sets like

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this like well no you see them all come

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together and the people that were even

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you know cameramen who were Fallout fans

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and so obviously we were there from the

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beginning to help sort of guide to make

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sure things were you know in line tone

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wise and other little bits of fiction

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and other things but they were they were

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so all over it and wanting to pull

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things from every game from Fallout 1 to

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three to New Vegas to four um there's

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even some 76 stuff in there and I think

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it's one of the really wonderful things

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that it does if you're a fan of the

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series and everybody has kind of their

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favorite entry that you can see bits and

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pieces of that in the show and Jonah

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this show takes some very large Swings

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with Fallout low and you're no you're no

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stranger to Big IP you've done Batman

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obviously but was the was there anything

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where you were like is this too big a

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swing am I taking too much Liberty with

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the lore here well I think you want to

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approach it from a place of of of

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humility when you're dealing with and

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and this is has been just a a dream

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collaboration I mean the the partnership

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with Todd and the rest of the amazing

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Folks at at Bethesda and the support

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there and the openness to our team with

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with Geneva and Graham to be able to get

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in here and and do some real

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storytelling I think that the part that

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was the most exciting but also the most

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nervous making were all of the

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flashbacks and it was something that

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when we as we were talking about it and

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Geneva and gr were getting more and more

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excited about telling that story about

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what happened before the war what

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precipitated the war where you know one

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little sliver of that larger story and a

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little bit more of an Insight in voltech

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that was the place where I was both the

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most reliant on talking with Todd and

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the team over there a lot about okay you

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know let's make sure that we don't that

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all of this fits fits together plays

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nicely with all of the rest of the the L

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um but the ability for the show which is

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something that show you say you know why

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even make a show out of a game the game

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has so much so many so much flexibility

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they're so big they're so epic there's

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so many choices you can make and you're

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you're removing a lot of that openness

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with the series but the series can do

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things like flashbacks that are a little

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more challenging with the game so that

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world that World Before the War which is

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so distinct so satirical so it's so much

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of the the flavor of these games and the

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ability to play in that I think was was

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incredibly exciting to us and given that

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this show is telling kind of an original

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story but it's still so so so loyal to

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the world of the games I mean was there

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any push back on you know making a show

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that was extremely loyal to the lore in

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art design of the games I say every look

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every time we do a game we want we want

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to push the story forward as well we're

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looking at things and how do we add and

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so the show does that as well you know

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as they had story elements that they

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wanted to do it's like oh that's really

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interesting let's find a way to make

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that work you know grma Geneva wanted to

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blow up Shady Sands the first thing that

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bring that up you're like what do you

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want to

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do I need to like you know I had

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actually an emotional reaction to it

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given the history of that location in

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the franchise from Fallout one and we

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talked through it and it was this would

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be a pretty impactful story moment that

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a lot of things anchor on so so making

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that work and just so people here I know

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are watching this like we're careful

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about the timeline there might be a

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little bit of confusion in some places

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but everything that happened in the

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previous games including New Vegas

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happened um we're very careful about

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that and so when they brought that up

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you know threading that needle uh to

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make sure that that was a moment that

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landed in the show that also moved

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things forward in terms of what's going

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to be happening in the world of Fallout

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um that that was a big one that we

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talked about well I was actually

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specifically going to ask you about that

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shady Sands timeline conversation and

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you say that you know nothing in in New

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Vegas is reccon uh I think the rub to

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kind of tldr it is that the fall quote

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unquote of shady Sands happens in 2277

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which is fall four years before New

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Vegas so was that just like are people

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just misunderstanding what the fall of

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shady Sands means or like anything like

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that I say is like yeah we're threading

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it tight there but the the bomb Falls

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just after the events of New Vegas like

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that's when Shady SS so basically the

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fall of shady yeah it doesn't mean a

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nuke necessarily correct I'm glad we got

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that out of the way it was a big

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question

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we are we are look we are tight on the

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dates if you really want to get into it

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but that what's important is when the

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show takes place what is happening in

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the time period of the show and that's

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what's most important to us absolutely

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and that kind of brings me to this

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question of you could have made the show

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in a way that say the MCU does where the

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where the movies are separate from the

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comics why make it intertwined with the

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lore of the games well it definitely is

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is harder to do right we just felt as

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fans of Fallout that would be the kind

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of show we'd want to watch um and the

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things where we think the world of

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Fallout is going in the future it's also

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look for me I can't say enough about the

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job Jonah and the whole team did on this

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in terms of I love to work with other

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creatives that are going to bring a lot

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of new things to it and as Jonah was

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referencing what they were able to do in

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the past and voltech and there's there's

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even more I just thought look as a fan

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of Fallout is absolute Delight from our

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end we had seen the care with which Todd

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and the team of Bethesda had made sure

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that all of these games connect together

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everyone worked on Fallout all the games

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were so respectful and so careful to

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keep this consistent Universe if we gone

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a different direction the show would be

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the only thing that doesn't fit with

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that Universe obviously there's

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challenges there these are open World

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Games in which some of the games have

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you know you know the games all have

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different endings different outcomes and

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you have to H you have to find a way to

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honor those but we didn't want to be in

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our own private corner of an else world

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or a different universe that felt like I

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think that would be less meaningful to

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me watching the series to know that it

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was completely divorced from the reality

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of the games from what I've heard from

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you guys though it's more so that being

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intertwined in the universe is more of

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an asset than an obstacle am I am I

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right I think definitely more of an

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asset it is a challenge I mean as Todd

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said it be you be much easier for us to

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just kind of like a bull in a china shop

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just go in here and pick whatever we

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wanted and I've worked on adaptations

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before where they're defined by the

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degrees of difference from The Source

play10:02

material where you're adapting a book

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when you're adapting you know for

play10:04

instance Westworld the original

play10:06

brilliant film by Michel kryon I mean

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you know that the series shares the

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ethos of that film but very few very few

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of the sort of story moments sometimes

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it's about making changes sometimes and

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it's always more difficult to thread

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that needle of respecting all of the

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lore respecting all the great

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storytelling that's come before you and

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trying to find a way to not only play

play10:26

nicely with that but also add to it if

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you can so like I said just a Just a

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Dream collaboration uh I want to dive

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into kind of this main Trio of

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characters of Lucy Maximus and uh ghoul

play10:38

or Cooper um and we'll start with Lucy I

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I found it so refreshing how she is this

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very optimistic character and you kind

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of expect throughout season 1 for her to

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take a turn but she never does like she

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gets tougher and but she still remains

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essentially the Leslie Noe of the

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Wasteland I'm curious if that was always

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the idea or if there was ever you know a

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a thought where she might get a little

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more cynical I think it's one of the

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things that we really enjoyed about

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Geneva Graham's pitch for these

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characters from the beginning was that

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you know there would be the ability to

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grow and I think change is always a

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possibility there but there would be

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certain things that these characters

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would really hold on to sort of

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essential pieces of their character I

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think Lucy is such an essentially such a

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likable character in part because her

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idealism is kind of unchallenged when it

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starts and then as the story continues

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you see what are the things that in this

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kind of you know in The Crucible of the

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Wasteland what's she going to discard

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and what's she going to hold on to and

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her essential decency is something that

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I think even when she's tasked with

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making some very difficult choices even

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when she's tasked with taking a life I

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think you still feel that decency

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underneath it I I think that was a a

play11:48

really exciting Choice yeah and she

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really goes through it throughout season

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one and I think you have this big reveal

play11:54

of course that about her father Hank I

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mean is he basically our big bad now you

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have to stay stay tuned and see and we

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love working with K mcclin what what a

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what a treasure that guys God he's so

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good and moving on you know I saw a take

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that was uh the three characters are

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kind of perfect embodiments of the D and

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D alignment chart like Lucy is good

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Maximus is neutral and uh ghoul is evil

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and I really love thinking about Maximus

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as neutral because a lot of his choices

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I feel come from just naite uh what are

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you kind of trying to say about the

play12:25

Brotherhood of Steel as an organization

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through this character for me just

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remember that moment where they offer to

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let you let you join up of go I'm not

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not quite sure what of you know are we

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in like a pver Hoven Starship Troopers

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kind of moment here like do we feel good

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about this organization or bad I mean

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the helmet looks cool you want to wear

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that armor right and I think for me Max

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really represents you know my experience

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playing these games where where I'd like

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to think that you know I play through it

play12:50

with with Lucy's moral virtue but the

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truth is there's some moments where you

play12:53

just want the big gun you just want the

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kickass armor and you're trying to

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figure out how much you're willing to

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morally compromise job I think Aaron

play13:00

mton just did such an incredible job of

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portraying that neutrality that kind of

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you know that that ambiguity of of which

play13:08

way he's gonna go and and and that's how

play13:10

it should be look you see it you see

play13:12

this they when the the Airship comes and

play13:14

they come walking out just like it's

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completely badass I there's no other

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word to be like I want to be

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post-apocalyptic Iron Man tank and then

play13:22

you know how compromised morally am I

play13:24

going to be are they who are they out

play13:26

for and I really love a lot of the

play13:28

scenes where you know them teaching

play13:30

technology or how they treat Squires um

play13:34

the thing I definitely want to borrow is

play13:36

I love I love the saw for how all of

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these weapons are carried around with

play13:40

the giant golf bag so if if I had like a

play13:43

wish you'd see that in the game like 76

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really but there there's so many great

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Parts about the Brotherhood of Steel in

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terms of what the Wasteland can mean and

play13:54

so I I think Max often is is the player

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like would I have done that is making

play13:59

the right choices so and I think Aaron

play14:02

Aaron pulls it off great he does he

play14:04

absolutely does and I also find the

play14:05

dynamic between Lucy and Max to be so

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interesting I mean in your guys's

play14:09

opinion are they like actually in Love

play14:11

by the end of season 1 or is it

play14:13

essentially like a marriage of

play14:14

convenience like you're here I'm here

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why don't we love each other no I I

play14:17

don't think it's a marriage convenience

play14:19

I think there there's a genuine Bond

play14:20

there their their backgrounds are so

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different and yet they've they've found

play14:24

this space in between where they relate

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no I think there's a very genuine level

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of connection there I just you know in

play14:32

the way of all things there's a little

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bit of Comedy there's a little bit of

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tragedy in the show so we'll see if they

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can if they can find each other again

play14:38

speaking of tragedy I think we have to

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talk about Walton gogins and ghoul who

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has just been a breakout character

play14:43

without a doubt uh first of all the most

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obvious question is is Cooper Howard

play14:47

named after

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Todd no no comment fair enough and I I

play14:52

think one of the coolest lore reveals is

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that uh he's kind of Vault boy or at

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least vault booy is BAS based on

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advertisements that Coupe did I mean is

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that kind of where the character started

play15:04

conversations with with gramy Geneva and

play15:06

Todd talking about that lore and backing

play15:08

into it we just love the idea of Cooper

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you know when we knew the show was set

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in Los Angeles and the kind of ruins of

play15:15

Hollywood the idea of Cooper as this

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figure embroiled in a kind of a Red

play15:21

Scare McCarthy like moment in this

play15:24

Bizarro alternate future was was kind of

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too delicious for us to pass out because

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here we are you know again the Hollywood

play15:30

Hollywood [ __ ] coming to adapt this

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beloved video game franchise so there

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was a a meta satirical level that we

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just that we just thought was delicious

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and then of course this this question of

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how far is too far in terms of actors or

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writers or anyone in terms of that

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corporate sponsorship you know sort of

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going down that that that rabbit hole so

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I I think picking up the mantle of the

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satire from the games and trying to

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direct it back towards vault tech was

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one of the most exciting things that we

play15:56

got a chance to do yeah absolutely and C

play15:59

was a great way to do that and uh I'm

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curious like kind of how what kind of

play16:03

balance was there in kind of the I would

play16:06

say more morally compromised uh ghoul

play16:09

that we see and trying to also hold on

play16:11

to who Coupe was 200 years ago that's an

play16:13

ongoing story I think that's what one of

play16:15

the things so fascinating about these

play16:16

characters he's seen the whole story and

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you you so seldom get a chance to you

play16:21

know to to write a character with this

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kind of span where you know in in

play16:26

flashbacks you're talking you're looking

play16:27

at someone who I think from the the

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first frame you understand is decent you

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know he makes some mistakes and he's

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certainly got you know he he learned

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some things along the way I think we

play16:35

understand from his first interactions

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with his daughter this inherently decent

play16:38

person and then we see what the the rack

play16:40

of time has has done to him and it

play16:43

creates this Chasm between who he was

play16:46

and who he is I think it's just a

play16:47

fascinating thing for the show to

play16:49

explore I think by the time you get to

play16:50

the end of the season you understand

play16:51

this is a this is a person who's capable

play16:53

of evil capable of ruthlessness has seen

play16:56

enough life come and go that that like

play16:58

is truly cheap to him but I think there

play17:01

is still a question of what drives this

play17:04

what what is driving this person what

play17:05

has been driving this person for for

play17:07

these hundreds of years absolutely and

play17:09

and you kind of have this great uh line

play17:11

drop in the finale with both Barb and

play17:14

Coupe saying war never changes was it

play17:16

important for you guys to have that line

play17:17

in there in a prominent role given that

play17:19

it's kind of in certain ways the ethos

play17:21

of Fallout Graham is an even bigger fan

play17:24

of Fallout I would say a bigger fan but

play17:26

a but a longer standing fan he's been

play17:28

playing since the very first game and so

play17:31

we talked and they talk Ram Jano talked

play17:33

endlessly about the right moment for

play17:35

that line to land I think a lot of

play17:37

people would expect to see it in the

play17:39

very beginning of the series I love the

play17:40

way they kind of Casino royala they sort

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of you know one of the beauties of that

play17:44

film is that you wait the whole film to

play17:46

hear that distinctive John Barry guitar

play17:48

sting that announces that you know that

play17:50

Bond bond has begun I think there's

play17:53

opportunity to take that line and use it

play17:54

to kind of plant a flag here that that

play17:56

hopefully our story has just begun as

play17:58

well staying on the subject of of Coupe

play18:01

uh you have this huge reveal in the

play18:02

finale that barb kind of betrayed him

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and from my perspective it's a pretty

play18:08

evil decision she was one of the

play18:09

architects of of the nuking um are we

play18:12

going to get an answer for that about is

play18:14

there going to be some kind of

play18:14

justification to kind of save Barb I

play18:17

don't know if you say there's a

play18:18

justification um but we're very much

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hoping to continue telling that story

play18:22

that's gonna be my answer for all these

play18:23

questions I wish graah and Geneva were

play18:25

here but they would say the same thing

play18:26

again those flashbacks that story tell

play18:29

those characters those actors was so

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much fun for us that I think if we're

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lucky enough to continue telling the

play18:35

story that we'll definitely be a part of

play18:36

it and I'm curious how you guys see the

play18:38

NCR as it stands now like is it is it

play18:41

demolished or is it kind of more like

play18:42

the Minutemen where it's just kind of

play18:44

fractured one of the takes that we

play18:46

always have is to is to approach things

play18:49

very locally when we're doing Fallout

play18:51

you know we're careful about saying

play18:52

what's going on in other parts of the

play18:54

world and we always take this view of

play18:56

like communication is difficult and

play18:59

look if you look at the the background

play19:01

the NCR is is a wide ranging sort of

play19:05

organization and group across not just

play19:07

California but other places so the show

play19:09

focuses on this period of time and this

play19:12

group here and that's you know that's

play19:13

what we could say right now but I I

play19:15

don't think you've heard the last of the

play19:16

NCR absolutely and I'm sure we haven't

play19:18

heard the last of moldaver again

play19:20

question that will probably be answered

play19:22

in season two are we going to find out

play19:24

why she's been around for so long

play19:25

because we didn't find that out in

play19:26

season one we did not did we I think uh

play19:30

I would I would love to I would love to

play19:31

to spend a little more time yeah Sharita

play19:33

is a lovely lovely human being fantastic

play19:35

actor and and I think uh picking up that

play19:37

story would be great ton all right I'll

play19:39

take a break from grilling you guys

play19:40

about the lore and ask you about some of

play19:42

the BTS uh for all the people that we

play19:44

did see I I loved like the Matt Berry

play19:46

Cameo that was great I was a little

play19:48

surprised not to see Mr Ron Pearlman in

play19:51

the show given that he has such a big

play19:52

role in the games was there any talk of

play19:54

of bringing him in there are so many

play19:56

Treasures in these games that I think

play19:59

you know some of the characters some of

play20:02

the factions some of the locations we

play20:04

didn't want to try to tackle everything

play20:06

in in one season so again a question I

play20:09

would leave up to to grah and Geneva but

play20:11

I like the the pace there there were

play20:12

moments in which you sort of say Okay

play20:14

pace yourself I me I think one of the

play20:15

reasons why Todd and I in that very

play20:17

first conversation recognized that this

play20:19

had to be a series was because the scope

play20:21

of the games each individual game is as

play20:23

we as we said you know 50 to 100 to many

play20:26

many more hours of gameplay there's so

play20:28

much storytelling each of these games

play20:30

that we knew from the beginning a movie

play20:31

couldn't possibly Encompass all of it

play20:33

even one season of a series couldn't get

play20:36

close so there's been a mantra from the

play20:37

beginning you know and again with with

play20:39

fingers crossed that that everyone loved

play20:40

the show and get a chance to keep going

play20:42

I think a mantra with Janea and Graham

play20:44

that we sort of and conversations a lot

play20:45

of conversations that we have we say you

play20:47

know you Pace yourselves right you're

play20:48

not going to try to tackle every single

play20:49

part of this universe in one go it's a

play20:52

big universe with with and and speaking

play20:55

of celebrities who are fans of Fallout

play20:58

uh have you heard from anyone since the

play21:00

show came out who's like hey I love

play21:01

follow was it why wasn't I in the show

play21:03

can I be in season

play21:04

two we we've been here from so many

play21:07

people and it's kind of fun to see The

play21:08

Fallout fans kind of come come out of

play21:09

the woodwork people you've known a long

play21:11

time and you kind of realize oh you

play21:13

you've been playing this whole time so

play21:15

it's been a lot of fun are you gonna get

play21:16

your brother into Fallout

play21:18

Jonah or is he into it am I wrong we we

play21:22

grew up playing games together um but

play21:25

mainly when we get together and I think

play21:27

most of the gaming that he does he it's

play21:28

just Cooperative stuff with me

play21:30

occasionally but we both had kids he's

play21:32

got a lot of kids and I got lots of kids

play21:34

and now they get to play the games I

play21:36

think the last game I played with Chris

play21:38

was uh was was probably uh rock band

play21:41

with his kits it's a good one I love it

play21:43

I still have the drums and the guitar in

play21:44

my apartment you know BR brings a family

play21:46

of of talentless musicians

play21:49

together and uh Todd I want to switch

play21:52

gears a little bit uh and ask more about

play21:53

the games uh we obviously know that

play21:56

Fallout 5 is in the works um but you

play21:58

have in the past that it's the plan is

play22:00

Elder scrs 6 and then Fallout 5 is that

play22:03

still the plan or is there any chance

play22:05

that that could change based on the

play22:07

interest from the show I'm gonna avoid

play22:09

putting dates on anything I've learned

play22:11

that the hard way so obviously you know

play22:14

our Focus as far as uh new development

play22:17

right now is is Elder School six but

play22:19

that doesn't mean that we're not making

play22:21

plans for other things we're still doing

play22:23

a lot of work uh obviously on Fallout 76

play22:27

and uh we see the community so people

play22:29

going into that game and kind of

play22:30

rediscovering it and just so happy with

play22:33

where that that game is at and it really

play22:35

does and I mean this has one of the best

play22:37

communities in all of gaming like

play22:39

surprisingly it's like a very very nice

play22:42

apocalypse and we're doing a lot of

play22:44

Starfield work as well so we have some

play22:47

really good updates that are uh you know

play22:49

going to get announced soon for that

play22:51

game so a lot a lot going on here and to

play22:54

press you about the future now Jonah and

play22:56

I in the past you've talked about you

play22:57

know kind of wanting to finish Westworld

play22:59

and having this you know plan for it I'm

play23:02

curious if you and Graham and Geneva

play23:04

have this multi-season plan for Fallout

play23:06

or are you kind of still like feeling it

play23:08

out no we talked it through I think you

play23:10

know you have a responsibility when you

play23:12

undertake one of these Journeys to have

play23:14

a bit of a plan you'd also be foolish to

play23:17

not account for the things along the way

play23:20

that's one of the beauties of Television

play23:21

you'll start working with an actor who

play23:22

maybe came in for you know a little

play23:25

Cameo and then and then winds up

play23:26

becoming a you know a key part of your

play23:29

universe that's happened on every show

play23:30

I've ever worked on so you you want to

play23:32

have a plan but you also want to be

play23:33

flexible enough to and adaptable enough

play23:35

that you're not locked into that and for

play23:38

the for the obvious reason that you know

play23:40

especially these days you know with

play23:42

these shows you want to make every

play23:43

season as great as you can we approach

play23:45

it more now from the perspective the

play23:47

same place we approached a film

play23:48

franchise where you try to make a

play23:50

terrific season and if you're lucky

play23:51

enough to go again you you make a you

play23:53

make a followup but you leave enough

play23:55

material and you have enough of of a

play23:57

master plan from the beginning that you

play23:59

know what the next step would be and I I

play24:01

we have been we have been talking for

play24:02

some time now about the next steps for

play24:05

Fallout and we're very excited about it

play24:07

well I for one very very much hope we

play24:09

get to see it and I don't know where the

play24:11

time went but we are out of it uh thanks

play24:13

you guys so much uh guys at home Fallout

play24:16

is now on Prime video season 1

play24:18

completely streaming uh and and Todd and

play24:20

Jonah thanks again for joining me today

play24:22

thank you thank you this was awesome

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Fallout SeriesTodd HowardJonathan NolanPost-ApocalypticTV AdaptationBethesdaPrime VideoCharacter DynamicsGame LoreCreative ProcessCrossover StorytellingFan TheoriesEntertainment Industry
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