I Tried Diablo 4's NEW Rework, I Didn't Expect This Part

DarthMicrotransaction TV
4 Sept 202416:02

Summary

TLDRThe speaker discusses their experience with the game's new torment system, highlighting the increased difficulty in obtaining resistances and armor. They mention the stat squish and how it affects character survivability, emphasizing the need for strategic gear selection to maintain defenses. The speaker appreciates the new system's focus on itemization and defense, which adds a layer of strategy and makes gear acquisition more meaningful. They also touch on changes to Paragon progression and the removal of Uber bosses, suggesting that the game now offers a more engaging and challenging experience.

Takeaways

  • 🔥 The player is currently in Torment 3, where resistances and armor are harder to acquire and maintain.
  • 🛡️ Even with Tios, which provides 60% resistance, the player still needs to equip multiple items with resistances to stay above the cap.
  • 📉 The player's resistance and armor cap is threatened to drop below the required level when moving to Torment 4.
  • 💪 Despite the armor cap being lower at 1,000, the stat squish and increased difficulty in Torment 3 make it harder to maintain stats.
  • 🎯 The player highlights the need to balance offense and defense more carefully due to the changes in resistance and armor mechanics.
  • 🛡️ The player enjoys the new challenge of managing defenses and finding the right gear to maintain survivability.
  • 📈 The introduction of the 'Pit' and the scaling of its difficulty with player level provides a more stable progression system.
  • 🧩 The player appreciates the new 'puzzle' aspect of managing resistances and armor, which adds depth to the gameplay.
  • 📦 The rarity of gear drops and the necessity to hunt for specific ancestral gear pieces add a layer of challenge and excitement.
  • ⚔️ The changes in passive abilities and active skill connections offer more flexibility and customization in character builds.

Q & A

  • What is the significance of the armor cap in the game?

    -The armor cap is significant in the game as it represents the maximum amount of armor a player can have, which is crucial for survivability. In the script, it's mentioned that the armor cap is now 1,000, and the player is just barely over the cap, indicating the importance of managing armor to stay effective in higher difficulty levels like Torment 4.

  • How does the resistance cap affect the gameplay in Torment 3?

    -In Torment 3, the resistance cap is reduced, making it harder for players to maintain high resistances. The player in the script has to equip multiple items with resistances to stay above the cap, which becomes more challenging as they progress to higher Torment levels where the resistance cap is further reduced.

  • What is the impact of the stat squish on the player's character?

    -The stat squish significantly reduces the overall stats of the character, including life and willpower. The player notes a decrease in life from 4,400 to 293, and willpower from 115 to 182 when comparing different AIX levels, which affects the character's survivability and power in the game.

  • Why does the player feel defensive pressure in the game?

    -The player feels defensive pressure due to the need to continually balance armor and resistances as they progress through the Torment levels. The game mechanics reduce armor and resistances, and the player must manage these stats carefully to maintain survivability, which adds a layer of strategic gameplay not previously emphasized.

  • How does the rarity of gear drops affect the player's progression?

    -The rarity of gear drops, especially ancestral gear, creates a sense of progression as the player has to hunt for better gear. The script mentions that ancestral gear drops are not as common, and the player has to rely on the guaranteed drop from greater AIX, which makes each piece of gear feel more valuable and impactful.

  • What is the role of Juggernaut in the player's strategy?

    -Juggernaut is a skill that the player can use to make up for the armor deficit. Since the armor cap is lower and the player's armor is reduced when progressing to higher Torment levels, using Juggernaut becomes a strategic choice to maintain a sufficient armor level.

  • Why does the player enjoy the struggle to stay alive in Torment 4?

    -The player enjoys the struggle to stay alive in Torment 4 because it introduces a new layer of challenge and strategy. The game's mechanics force the player to focus on defenses and survivability, which contrasts with previous seasons where the focus was primarily on dealing damage.

  • How does the change in the Paragon system affect the player's experience?

    -The Paragon system now allows for a more gradual progression of stats, with each Paragon point providing raw stats. This change gives the player a sense of continuous progression even after reaching the maximum level, as they can continue to improve their character through the Paragon system.

  • What is the significance of the ancestral gear being the only gear with two tempers?

    -Ancestral gear being the only gear with two tempers makes it a significant upgrade in power compared to normal gear. This exclusivity encourages the player to hunt for ancestral gear to improve their character's capabilities and survivability in higher Torment levels.

  • How does the new connection between active abilities and passive abilities affect the player's build?

    -The new connection between active abilities and passive abilities allows the player to optimize their build without being gatekept by the need to invest in specific passives just to access others. This change provides more flexibility and freedom in skill selection, enhancing the player's ability to customize their gameplay experience.

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相关标签
Diablo IVPTR TestingGame DefenseItemizationARPG StrategyDifficulty TiersProgression MechanicsNightmare DungeonsAncestral GearCharacter Builds
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