When Rainbow Six Siege Took Itself Seriously
Summary
TLDRThe video script critiques how 'Tom Clancy's Rainbow Six Siege' has lost its original identity, shifting from a tactical shooter to a more casual and colorful hero shooter. It discusses the game's aesthetic changes, removal of features like Terrorist Hunt and operator intros, and balancing issues. The script questions Ubisoft's vision and target audience, suggesting that changes have alienated the game's core player base without attracting new players effectively.
Takeaways
- 📉 Ubisoft's Rainbow Six Siege is facing an identity crisis, shifting from a tactical shooter to a more casual and colorful game.
- 🎮 The game's aesthetic has changed significantly, with newer seasons featuring brighter and more colorful menus compared to the darker, more serious tone of the past.
- 🔧 Balancing issues have persisted, with Ubisoft struggling to cater to both casual and competitive players, leading to dissatisfaction among the community.
- 🏠 Iconic maps like 'House' have been reworked, causing controversy and indicating a shift in Ubisoft's understanding of the game's audience.
- 🚫 Removal of features such as 'Terrorist Hunts' and 'Operator Situations' has alienated some players who appreciated the game's original immersive elements.
- 🆕 The introduction of new operators like 'Sense' has marked a departure from the game's realistic roots, with abilities that feel more at home in other games like 'Valorant'.
- 🎨 The game's cosmetic items have become a point of contention, with players criticizing them for being out of place or not fitting the game's theme.
- 🎭 The shift from a tactical to a hero shooter style has led to a loss of immersion for some players who enjoyed the original atmosphere of Siege.
- 🤔 There is a perceived lack of clear direction for the game's future, with changes that seem to conflict with the desires of the player base.
- 🛑 The removal of fundamental game mechanics, like the ability to cook grenades or throw cameras outside as Valk, has been met with criticism for lowering the skill gap unnecessarily.
- 🌐 Despite attempts to attract a broader audience, such as with high saturation on drones or crossover skins, the game may be losing its core player base in the process.
Q & A
What is the main issue discussed in the video script about 'Tom Clancy's Rainbow Six Siege'?
-The main issue discussed is the game's identity crisis, where it has shifted from a tactical shooter to a more colorful and less immersive experience, losing its original appeal.
What was the original aesthetic of 'Rainbow Six Siege' that contributed to its immersion?
-The original aesthetic was dark and serious, creating a feeling of tension and fear, which contributed to the game's immersion.
What changes in the game's starting screen and operator introductions are mentioned in the script?
-The script mentions that the starting screen and operator introductions have become more colorful and less serious, with animated cut scenes that cannot be replayed or viewed in the past.
What was 'Operation Black Ice' and how does it differ from the newest season 'Operation New Blood'?
-'Operation Black Ice' was the first season of Siege, released in 2016, and had a serious tone and dark menus. 'Operation New Blood', released in 2024, is described as having bright and colorful menus, contrasting with the serious tone of the past.
Why were 'Terrorist Hunt' modes removed from the game?
-The script does not provide a specific reason for their removal, but it implies that the decision was part of a broader shift away from the game's original immersive and tactical focus.
What was the significance of 'Article Five' in the game?
-'Article Five' was a co-op mission that allowed players to engage with the game's lore and play with friends against the white masks, the enemies of Team Rainbow.
What was the controversy surrounding the reworking of the 'House' map?
-The reworking of the 'House' map was controversial because it was an iconic, fun, and unbalanced map that did not need a rework according to the community, and its changes did not align with the game's original direction.
What does the script suggest about the introduction of the operator 'Sense'?
-The introduction of 'Sense' marked a significant shift in the game's direction, moving away from realism towards a more modern and less immersive style, similar to other games like 'Valorant'.
How does the script describe the balancing issues in 'Rainbow Six Siege'?
-The script describes balancing as a constant battle between catering to casual and competitive players, with the game struggling to satisfy both without alienating one side.
What is the script's stance on Ubisoft's approach to attracting more casual players?
-The script criticizes Ubisoft's approach, arguing that lowering the skill gap, removing iconic maps, and making the game feel less like a tactical shooter will not attract more casual players.
What suggestions does the script offer for improving 'Rainbow Six Siege'?
-The script suggests focusing on creating cool, thematically appropriate cosmetics, and returning to a more immersive and realistic game design that aligns with the game's original identity.
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