5 Technologies That Will Change Classroom Education

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16 Sept 201502:52

Summary

TLDRThe transcript discusses the rapid evolution of educational technology, with high school students now learning to fly drones and 3D print artwork. It highlights the potential of virtual reality in classrooms, with Google's Expeditions and Facebook's Oculus Rift paving the way for immersive learning experiences. The summary also touches on 3D printing's impact on art and engineering, the cloud's role in reducing physical textbooks, and the use of biometric technology for library access and monitoring student engagement. It concludes with the futuristic possibility of hologram technology for global teaching, questioning the balance between embracing new tech and maintaining real-world connections.

Takeaways

  • ๐Ÿ“š Schools are integrating new technologies, moving away from traditional methods like number two pencils and graph paper.
  • ๐Ÿ•ถ Virtual reality is becoming more accessible in classrooms, with Google's Expeditions program and Facebook's Oculus Rift planning to enter the educational space.
  • ๐ŸŽจ 3D printing is revolutionizing art and design in schools, allowing students to create tangible projects from prosthetic hands to machine parts.
  • ๐Ÿ“š The cloud is replacing heavy textbooks, making education more convenient and reducing physical strain on students.
  • ๐Ÿ” Cloud-based learning provides teachers with data on student engagement, such as time spent on assignments and note-taking habits.
  • ๐Ÿ“ˆ Publishers can use cloud-based data to assess the effectiveness and engagement levels of their textbooks.
  • ๐Ÿ‘๏ธ Biometric technology, like fingerprint and iris scanning, is being used for library book borrowing and potentially monitoring student concentration.
  • ๐Ÿ‘€ Eye tracking technology can help teachers understand student focus during online courses.
  • ๐ŸŒ Hologram technology, though currently expensive, could enable global classroom lessons and immersive historical tours.
  • ๐Ÿค– The potential of new technology in classrooms is vast, but there's a concern about students becoming too reliant on digital devices and disconnecting from the real world.

Q & A

  • What is the main concern expressed about the use of new technologies in schools?

    -The main concern is that while new technologies are cool and revolutionizing education, they might also be scary and could potentially cause students to become too dependent on digital devices, forgetting the value of the real world.

  • What role do drones play in the educational context mentioned in the script?

    -The script does not specify the role of drones in education, but it implies that high school students are learning to fly drones, suggesting that drones could be part of technology education or extracurricular activities.

  • How does 3D printing change the traditional art of show-and-tell in schools?

    -3D printing revolutionizes show-and-tell by allowing students to create tangible objects like machine parts, jewelry, and even prosthetic hands, transforming it from a simple display of personal items to a demonstration of modern-day engineering and design.

  • What is the significance of Google's Expeditions program in classrooms?

    -Google's Expeditions program turns smartphones into virtual reality viewers using inexpensive cardboard, offering an immersive learning experience that can transport students to different places or historical moments, enhancing their understanding of various subjects.

  • What is the potential impact of Facebook's acquisition of Oculus Rift on classroom gaming?

    -With Facebook's acquisition of Oculus Rift, there are plans to integrate virtual reality into classroom gaming, potentially making it a more common and engaging part of the educational experience as early as the following year.

  • How does the cloud help to alleviate the physical burden of carrying heavy books for students?

    -The cloud provides a digital storage solution where students can access materials online, eliminating the need to carry and swap heavy physical books, thus saving them from potential back problems.

  • What kind of data can teachers access about students' study habits through the use of the cloud?

    -Teachers can access data on how long students spend on their assignments, whether they are taking notes, and other engagement metrics, which can help them understand students' study habits and adjust teaching methods accordingly.

  • How could major publishers use the data collected from students' online homework activities?

    -Publishers could use this data to judge the effectiveness and engagement levels of certain textbooks, allowing them to improve content and presentation to better suit students' needs.

  • What biometric technologies are mentioned in the script for educational purposes?

    -The script mentions fingerprint scanning for borrowing library books and iris scanning as an alternative to ID cards, indicating that biometric technologies are being integrated into school systems for security and convenience.

  • How can eye-tracking technology be utilized in online courses to assess student engagement?

    -Eye-tracking technology can be used to determine if students are concentrating during online courses by monitoring their eye movements and focus, providing teachers with insights into student engagement and attention levels.

  • What is the current status of hologram technology in classrooms, and what potential does it hold for the future?

    -Hologram technology in classrooms is still a dream due to its high cost, but it holds the potential to allow teachers to give lessons to students across the world and provide immersive experiences such as virtual tours of historical sites.

Outlines

00:00

๐Ÿš€ Emerging Technologies in Education

The paragraph discusses the rapid evolution of educational tools and methods, highlighting how modern high school students are now learning to operate drones and create 3D printed artwork. It raises concerns about the potential obsolescence of traditional tools like pencils and graph paper. The paragraph introduces virtual reality (VR) as a significant new technology in classrooms, with programs like Google's Expeditions turning smartphones into VR viewers using inexpensive cardboard. It also mentions Facebook's acquisition of Oculus Rift and its plans to integrate VR into classroom gaming. The paragraph suggests that VR could become a popular tool in education, similar to how it has become a part of mainstream entertainment.

Mindmap

Keywords

๐Ÿ’กDrones

Drones are unmanned aerial vehicles that can be remotely controlled or fly autonomously. In the context of the video, they represent a cutting-edge technology that high school students are learning to operate, showcasing the integration of modern technology into education and the shift from traditional to innovative learning methods.

๐Ÿ’ก3D Printing

3D printing is a process of creating three-dimensional objects from a digital file by layering materials such as plastic, metal, or ceramics. The video discusses how 3D printing is revolutionizing the art of 'show and tell' in schools, allowing students to create tangible representations of their designs and even functional items like prosthetic hands.

๐Ÿ’กVirtual Reality (VR)

Virtual Reality is a simulated experience that can be similar to or completely different from the real world, created with the use of computer technology. The video mentions Google's Expeditions program and Facebook's Oculus Rift, illustrating how VR can be used in classrooms for immersive learning experiences, potentially transforming the way students interact with educational content.

๐Ÿ’กCloud

The cloud, in the context of technology, refers to cloud computing, which allows for data storage and access over the internet instead of a local server. The video highlights the cloud's role in education by enabling students to access materials online, reducing the physical burden of carrying heavy books and providing teachers with data on student engagement.

๐Ÿ’กBiometrics

Biometrics is the measurement and analysis of unique biological characteristics, such as fingerprints or iris patterns, for identification purposes. The video script mentions the use of biometric technology in schools for borrowing library books and potentially assessing student concentration during online courses, indicating a move towards more personalized and secure educational environments.

๐Ÿ’กEye Tracking

Eye tracking is a technology that allows for the measurement and interpretation of eye movements and gaze. In the video, it is suggested that eye tracking could be used to determine if students are concentrating during online courses, providing a new method for assessing engagement and attention in digital learning settings.

๐Ÿ’กHologram

A hologram is a three-dimensional image created by the interference of light beams from a laser or other coherent light source. The video mentions the potential for hologram technology in classrooms, allowing for immersive lessons such as virtual tours of historical sites, although it notes that this is currently a dream due to cost constraints.

๐Ÿ’กArts and Crafts

Arts and crafts refer to activities involving the creation of decorative items or artworks with one's hands. The video contrasts traditional arts and crafts with modern-day engineering, showing how 3D printing has transformed what was once a simple creative activity into a complex and technical process in schools.

๐Ÿ’กProsthetic Hands

Prosthetic hands are artificial devices that replace a missing hand. The script uses the example of elementary students designing prosthetic hands with 3D printing to demonstrate how technology is not only enhancing learning but also enabling students to engage in real-world problem-solving and innovation.

๐Ÿ’กData

In the context of the video, data refers to the information collected on student study habits through online homework platforms. This data provides insights into student engagement, such as time spent on assignments and note-taking behavior, which can be used by educators to improve teaching methods and by publishers to assess textbook effectiveness.

๐Ÿ’กTextbooks

Textbooks are educational books used as the primary source of information in an academic setting. The video discusses how data from online platforms could be used to judge the effectiveness and engagement of textbooks, suggesting a potential shift towards more interactive and data-driven educational materials.

Highlights

Today's high school students are learning to fly drones and 3D print their artwork.

Virtual reality (VR) is being integrated into classrooms with programs like Google's Expeditions.

Facebook's acquisition of Oculus Rift indicates a push towards classroom gaming with VR.

3D printing in schools is transforming art and design into modern-day engineering.

Elementary students are using 3D printing to create prosthetic hands.

The cloud is replacing heavy textbooks, easing the physical burden on students.

Online homework provides engagement data for teachers to monitor student study habits.

Major publishers can analyze textbook effectiveness through student engagement data.

Biometrics technology like fingerprint and iris scanning is being used for library book borrowing and ID verification.

Eye tracking technology allows teachers to assess student concentration during online courses.

Hologram technology, though expensive, has the potential to allow global classroom lessons.

Holograms could enable students to virtually tour historical sites, like the Coliseum, from their desks.

The potential of new technology in classrooms is vast, but raises concerns about students' disconnection from the real world.

The integration of technology in education is both exciting and somewhat intimidating.

Number two pencils and graph paper may become obsolete with the advent of new classroom technologies.

The future of education may see a shift from traditional tools to advanced tech like VR and 3D printing.

Student data from online activities can be utilized to improve educational materials and methods.

Transcripts

play00:02

let's face it schools not what it used

play00:04

to be today's high schoolers are

play00:06

learning how to fly drones and 3D

play00:08

printing their artwork it's really cool

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but also kind of scary so what crazy new

play00:13

technologies will replace number two

play00:15

pencils and good old graph paper in the

play00:17

classrooms of the

play00:21

future virtual reality has been around

play00:23

since the 9s but now Facebook and Google

play00:26

are no longer in your face but on your

play00:28

face

play00:31

Google's Expeditions program turns

play00:33

smartphones into virtual reality viewers

play00:36

using simple inexpensive cardboard and

play00:39

now that Facebook's bought Oculus Rift

play00:41

they're planning on getting into

play00:42

classroom gaming as early as next year

play00:45

this is the first kind of headgear that

play00:47

might get you into the popular

play00:51

crowd 3D printing in schools is

play00:54

revolutionizing the art of showand tell

play00:56

these printers can make machine parts

play00:58

jewelry even guns yesterday's arts and

play01:01

crafts is now modern-day engineering

play01:04

Elementary age children are already

play01:07

using 3D printing to design prosthetic

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hands remember how you had to Lug around

play01:14

heavy books and then swap them out for

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other heavy books from your locker well

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now there's the cloud saving students

play01:20

from back problems everywhere but the

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cloud could also give teachers direct

play01:25

access to data on student study habits

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by doing all their homework online

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students provide engagement data on how

play01:32

long they've spent on their assignments

play01:33

and whether or not they're taking notes

play01:35

there's a bonus though major Publishers

play01:37

could use that data to judge how

play01:39

effective and engaging certain textbooks

play01:41

are so you could be recycling that

play01:43

boring algebra

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book with Biometrics technology you've

play01:51

got fingerprint scanning to borrow

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library books and Iris scanning instead

play01:55

of ID cards teachers will even be able

play01:58

to tell if you're concentrating or not

play02:00

during online courses using ey tracking

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Technologies

play02:06

yikes it's like old school projectors

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but in 3D remember Michael Jackson's

play02:11

back from the dead moonwalk performance

play02:13

well hologram technology in classrooms

play02:16

is still just a dream for now cuz it's

play02:17

too expensive but in the future it would

play02:20

allow teachers to give lessons to

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students across the

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World Imagine taking a tour of a

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historic 3D model of the Coliseum right

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from your desk the potential for new

play02:32

technology in the classroom is pretty

play02:35

amazing but will it cause students who

play02:38

are plugged in all the time to forget

play02:39

what it's like to live in the real world

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Related Tags
Virtual Reality3D PrintingBiometricsClassroom TechEducational InnovationTech in SchoolsGoogle ExpeditionsOculus RiftCloud LearningHologram Lessons