M1. L3. Measuring Computer Power
Summary
TLDRThis script delves into the fundamental components of computer systems, highlighting the roles of the CPU, input and output devices, and storage. It explains the CPU's internal workings, including the ALU, cache, registers, and buses, and the significance of the clock in timing operations. The Von Neumann architecture and its impact on programmable computers are discussed, along with the instruction sets of CISC and RISC. The binary system's role in digital computing is explored, as well as the evolution of data storage and addressing. The script also touches on the challenges of artificial intelligence, such as emotion recognition and independent decision-making, and the computer's reliance on human input for complex tasks.
Takeaways
- π Computers are built with a plan, similar to a house, and consist of basic components like input, storage, output devices, and the CPU.
- π’ The CPU, despite being a small chip, contains vital components such as the ALU, cache, registers, buses, and clock, which are crucial for system control.
- π The ALU in the CPU performs all arithmetic and logical operations, while the cache is high-speed RAM that stores frequently used data and instructions.
- ποΈ Registers within the CPU are high-speed memory sections, including general and special purpose registers, that are close to the processor for quick data access.
- π¦ Buses within the CPU act as internal connections, with address buses for memory addresses, data buses for data, and control buses for control signals.
- β±οΈ The CPU's clock regulates the timing of all processes, with cycles measured in hertz, indicating the number of instructions processed per second.
- π οΈ The Von Neumann architecture, proposed by John Von Neumann, is the foundation of modern computing, allowing for storing program instructions alongside data.
- π Special registers in the Von Neumann architecture, like the PC, CIR, MAR, MDR, and ACC, play specific roles in instruction fetching, decoding, and execution.
- π οΈ Instruction sets define the commands a processor can execute, with CISC and RISC being two categories, where CISC focuses on complex instructions and RISC on simpler, more efficient ones.
- π’ Digital computing is based on binary, with bits representing on/off states, forming the basis of all modern computing, including images, music, and movements.
- π A byte, traditionally 8 bits, is the standard unit for data representation, with larger units like kilobytes, megabytes, and gigabytes used for larger data sets.
Q & A
What are the basic components of a computer system?
-The basic components of a computer system include input devices, storage devices, output devices, and the CPU.
What is the role of the CPU in a computer system?
-The CPU, or Central Processing Unit, is a small chip that performs most of the processing in a computer. It contains important components like the control unit, arithmetic logic unit, registers, cache, buses, and clock, which together provide system control.
What is the function of the Arithmetic Logic Unit (ALU) in the CPU?
-The ALU performs all the mathematical and logical operations within the CPU, including decision-making tasks.
What is cache and why is it important in a CPU?
-Cache is a small, high-speed RAM built directly into the processor. It holds data and instructions that the processor is likely to use, reducing the time needed to access frequently used data.
What are registers in the context of the CPU, and what is their purpose?
-Registers are small sections of high-speed memory found inside the CPU. They store data and instructions close to the processor, facilitating faster access and processing.
How do buses function within a CPU?
-Buses are internal high-speed connections that transfer data, memory addresses, and control signals between the CPU and other components, similar to roads for cars.
What is the significance of the clock in a CPU and how is it measured?
-The clock in a CPU keeps time for all processes, ensuring they are precisely timed. It is measured in hertz, which are cycles per second, and indicates how many processing cycles the CPU can complete in a second.
What is the Von Neumann architecture and its significance in computing?
-The Von Neumann architecture is a design where program instructions and data are stored together in memory. It allows computers to be programmable and to perform a wide range of tasks, limited only by the programmer's imagination.
What are the five special registers in the Von Neumann architecture?
-The five special registers are the Program Counter (PC), Current Instruction Register (CIR), Memory Address Register (MAR), Memory Data Register (MDR), and the Accumulator (ACC).
What is the difference between CISC and RISC in terms of instruction sets?
-CISC (Complex Instruction Set Computer) aims to complete tasks with fewer lines of assembly code, often using microcode for complex instructions. RISC (Reduced Instruction Set Computer) uses simpler instructions that can be executed in one clock cycle, requiring more lines of code but often resulting in simpler and more efficient processor design.
How does the binary system form the basis of all modern computing?
-Modern computing is based on the binary system, which uses only two states, represented by 0 and 1. These states are used to represent all data in a computer, from images and music to text and commands.
What is a byte and how did it become the standard unit of data representation?
-A byte is a standard unit of data representation consisting of eight bits. It became the standard as computers started using eight bits to represent characters, and the term 'byte' was deliberately misspelled to avoid confusion with the word 'bite'.
Why are powers of two important in memory addressing and storage devices?
-Powers of two are important in memory addressing and storage devices because every time the number of address bits is increased, the number of possible storage locations doubles. This ensures efficient use of memory and avoids issues with non-addressable locations.
What is the challenge for computers in terms of emotion and decision-making?
-Computers struggle with showing emotion and making independent decisions because they rely on binary logic and are programmed based on specific instructions. They lack the intuitive understanding and emotional context that humans possess.
What is the fetch-decode-execute cycle in computing?
-The fetch-decode-execute cycle is the process where instructions are fetched from RAM, decoded by the CPU to understand them, and then executed. This cycle is fundamental to how computers process instructions.
How is a computer's speed measured and what factors influence it?
-A computer's speed is measured by the number of cycles it can complete in a second. Factors that influence this include clock speed, cache size, and the number of cores in the CPU.
Outlines
π₯οΈ Basic Components and Architecture of Computer Systems
This paragraph introduces the fundamental components of computer systems, such as input and output devices, storage devices, and the Central Processing Unit (CPU). It explains the role of the CPU, which is often a small chip inside the computer case, and its internal components including the Arithmetic Logic Unit (ALU), cache, registers, buses, and clock. The Von Neumann architecture is highlighted, which allows for the storage of program instructions alongside data, enabling computers to perform a wide range of tasks. The paragraph also touches on the concept of hertz as a measure of CPU speed, with a 2.5 gigahertz processor being able to complete 2.5 billion processing cycles per second.
π Instruction Sets and the Evolution of CISC and RISC
The second paragraph delves into the concept of instruction sets, which are the commands that processors understand and execute. It discusses the evolution of two types of instruction sets: Complex Instruction Set Computer (CISC) and Reduced Instruction Set Computer (RISC). CISC aims to complete tasks with fewer lines of code using microcode, which can be updated and allows for complex operations to be performed in multiple cycles. RISC, on the other hand, focuses on simple instructions that can be executed in a single clock cycle, requiring more lines of code but benefiting from simpler and standardized instructions, more registers, and the ability to use pipelining for efficiency. The paragraph also compares CISC and RISC to an adult and a child's ability to follow instructions, highlighting the trade-offs between the two approaches.
π οΈ Digital Computing and the Binary System
This paragraph explores the basics of digital computing, which relies on binary digits (bits) that represent on and off states, forming the backbone of all modern computing. It explains the binary system and how bits are used to represent data, leading to the standardization of the byte as an eight-bit unit. The paragraph also discusses the historical development of memory addressing and the importance of powers of two in determining the size and addressing of memory. It touches on the challenges of non-power-of-two storage devices like DVDs and the complexity of their controllers, emphasizing the de facto standard of storage in powers of two.
π€ The Limitations and Advancements in Artificial Intelligence
The fourth paragraph addresses the challenges and advancements in artificial intelligence, particularly in the areas of emotion recognition and creative generation. It notes the difficulty computers face in interpreting human expressions and making decisions based on emotion, contrasting this with human intuition. The paragraph also mentions the progress in AI, such as Google's inceptionism project, where AI creates images from white noise, and the development of self-learning systems like AlphaGo by DeepMind. It highlights the ongoing efforts to improve computers' ability to perform tasks that typically require human-like thought and decision-making.
π The Fetch-Decode-Execute Cycle and Factors Affecting Computer Speed
The final paragraph explains the fetch-decode-execute cycle, which is the process by which computers execute instructions. It describes how instructions are fetched from RAM, decoded by the CPU, and then executed. The paragraph also discusses the factors that influence a computer's speed, including clock speed, cache size, and the number of cores. It emphasizes the importance of the clock in timing the cycles and how modern computers can complete billions of cycles per second. The benefits of larger caches and multiple cores in increasing processing power are also highlighted.
Mindmap
Keywords
π‘Computer Systems
π‘CPU (Central Processing Unit)
π‘ALU (Arithmetic Logic Unit)
π‘Cache
π‘Registers
π‘Buses
π‘Clock
π‘Von Neumann Architecture
π‘Instruction Set
π‘CISC and RISC
π‘Binary System
Highlights
Computer systems are built based on a plan with basic components including input devices, storage devices, output devices, and the CPU.
Input devices feed raw data into the computer, while output devices display the results of processing.
The CPU, a small chip inside the computer case, contains critical components like the ALU, cache, registers, buses, and clock.
The ALU performs all mathematical and logical operations within the CPU.
Cache is high-speed RAM used to hold frequently used data and instructions for quick access.
Registers are high-speed memory sections within the CPU, including general and special purpose registers.
Buses provide high-speed internal connections between CPU and other components, including address, data, and control buses.
The clock in a CPU times all processes and operates at billions of pulses per second, measured in hertz.
Von Neumann architecture, proposed in 1945, stores program instructions alongside data, enabling versatile computing.
Special registers in Von Neumann architecture include the program counter, current instruction register, memory address register, memory data register, and accumulator.
Instruction sets define the commands a processor can execute, evolving into CISC and RISC categories.
CISC aims to complete tasks with fewer lines of assembly code, using microcode for complex operations.
RISC focuses on simple instructions that can be executed in one clock cycle, requiring more lines of code but simplifying hardware.
Digital computing is based on binary system switches, represented by bits, forming the foundation of all modern computing.
A byte, consisting of eight bits, is the standard unit of data in computing, evolving from earlier variations.
Larger data units like kilobytes, megabytes, and gigabytes are powers of two, differing from decimal-based units.
Memory addressing in binary allows for the doubling of storage locations with each additional address bit.
Exceptional cases like DVDs demonstrate that non-power-of-two data storage is possible with complex controller decoding.
Computing faces challenges in areas such as emotion recognition and independent decision-making compared to human capabilities.
Advancements in artificial intelligence, such as Google's inceptionism, allow computers to create new content from scratch.
Computers rely on input and lack independent thought, contrasting with the natural decision-making process of humans.
The fetch-decode-execute cycle is the fundamental process of a computer's operation, timed by the CPU clock.
Modern computer speed is determined by factors like clock speed, cache size, and the number of cores.
Transcripts
moving right into Computing systems just
like a house a computer is built using a
plan that shows where everything is
placed for a computer there are
variations in which computer systems can
be built
computer systems have a number of basic
components such as input devices storage
devices output devices and the CPU
these are found in pretty much every
computer under the sun
as we learn in lesson one input devices
are the ones that feed raw data into the
computer and output devices are the ones
that show us the results of processing
storage devices keep data and the CPU
the CPU is not actually that big box
that sits on your desk it is a small
chip that is resident inside that box
the CPU itself has some pretty important
components inside it namely the control
unit arithmetic logic unit registers
cachet buses and clock these components
provide a spectacular level of system
control
let's look at each of these components
one by one
the arithmetic and logic unit or ALU is
exactly that it performs all the math
and logic so decision operations in the
CPU
the cache is a small high-speed Ram or
Ram built directly into the processor it
is used to hold data and instructions
that the processor is likely to use
you may have seen this written on the
processor specifications as three
megabyte cache
much like in the real world the further
relocation is the longer it takes to get
to it
take for example you keep your pen on
your desk while you're working because
you're likely going to be jotting down
sticky notes throughout the day
when you're going for lunch and are in
need freak like a computer is you will
put your pen in your bag a computer will
send the data that it is not using to
main memory RAM much in the same way
a register is a small section of
high-speed memory that is found inside
the CPU
this is even closer to the processor
there are general purpose registers and
special purpose registers and we're
going to look at the latter shortly
buses are an internal high-speed
connection much like roads they take
cars to and from destinations in this
case buses run from the CPU to other
components
address buses carry memory addresses
from the processor to memory input
storage or output devices
data buses carry data while control
buses carry control signals
now the clock does exactly what it
sounds like it keeps time
all the processes in the CPU have to be
timed precisely to the tune of billions
of pulses per second this is not
measured in seconds like the clocks that
we're used to rather it is measured in
hertz which are cycles per second
a cycle is when a single instruction has
been processed
if you've ever heard someone referring
to a processor as a 2.5 gigahertz
processor that means that the processor
does 2.5 billion processing cycles per
second
mind-blowing isn't it
computers are built in pretty much the
same way nowadays following the diagram
we looked at a few seconds ago
this is what is known as the Von Neumann
architecture
this architecture is built on the
premise of storing program instructions
in memory along with the instructions
that operate on the data
this means that each computer can be
built to perform tasks that are
literally limited by the programmer's
imagination
this design was proposed in 1945 by John
Von Newman to improve this special
purpose computers of the day
in those days you had to hardwire a
computer for a specific purpose
this was a tedious error prone and
time-consuming task making a mistake
when you have thousands of wires to
connect is no fun at all
the programmers spend weeks underneath
Bunches of wire trying to get things
right for the particular task and this
has to be done for each particular task
imagine having to open up your computer
to set it up for Excel then when you're
done you open it up again to set it up
for word
the Von Neumann architecture uses five
special registers
the program counter PC holds the next
instruction to be fetched the current
instruction register cir holds the
address of the instruction that is
currently being decoded and executed
the memory address register Mar holds
the address of the current instruction
that is to be fetched from memory or the
memory address to which data is to be
transferred
the memory data register MDR holds the
contents found at the address held in
the mar or data which is to be
transferred to main memory
and then the accumulator ACC
holds the data being processed and the
results of processing
with the coming of the Von Neumann
architecture came programmable computers
a computer is able to process data
because it has what is called an
instruction set
an instruction set is the set of all
possible commands that can be issued to
the processor
these instructions enhance the
capabilities of the processor in defined
contexts instruction sets in a less
geeky language are commands that allow a
program to tell the processor to switch
relevant transistors on or off in order
to perform an operation
these evolved and ended up as two
categories
cisc and risc
now cisc stands for complex instruction
set computer and risec stands for
reduced instruction set computer the
complex instruction set computer has a
primary goal of completing a task in as
few lines of assembly code as possible
a cisc computer typically has micro code
that allows it to do this
this micro code is a bunch of low level
instructions stored in fast memory and
is also updatable
this means that the low level
instructions issue to the processor are
shorter but the processor still knows
what to do for example for an addition
operation the computer uses the micro
code to determine that it needs to move
the contents of one register and put
them into another register and store the
result
this cannot be executed in one cycle
because it involves several steps
so it is spread out over a number of
Cycles
this has the overall effect of improving
system performance but the hardware
itself is very complex
the reduced instruction set computer
aims at simple instructions that can be
completed in one clock cycle
now the programmer needs to code each
individual step in order to perform the
same addition operation that we just
looked at
sounds inefficient right
why would you do all that when you can
just use cisc
after all more lines of code mean more
memory right
well risc systems need less transistors
to carry out the same task
which leaves more room to add registers
the instructions are executed in a
uniform amount of time so they can be
staggered using a process called
pipelining
the easiest way to compare cisc and risc
is to compare a child and an adult while
you can give an adult an instruction say
to do the laundry an adult will
immediately know that they're supposed
to sort clothes put them in the washing
machine ADD detergent turn the machine
on and so on for a child this would be
an overwhelming instruction which would
have to be given step by step
in this case
cisc would be the adult and the child
would be r-i-s-c unlike the child though
the actual risc has several advantages
it has simple standardized instructions
which means the programmer has a much
less of a headache when programming risc
systems as the compiler does most of the
hard work
it does have drawbacks too such as
needing more RAM which can cause
bottlenecks if the ram is limited
cisc on the other hand uses less RAM and
has the ability to add more instruction
sets which makes it more flexible
also the micro code can be extended to
add more features to the instruction set
digital Computing at a very basic level
is just a bunch of switches that are
either on or off depending on the
machine state
the on state is represented by a one and
the off state is represented by a zero
this forms the basis of all modern
Computing all your pictures music
drawings robot movements and everything
else you can think of is at the very
basic level just a whole horde of ones
and zeros
each one of those States is called a bit
and that system of numbering is called
the binary system the binary system is a
system of two digits no matter how many
you add or multiply the sum will never
go above two
from zero add one and it becomes one but
if we add another one we have a problem
we can't write the number two
remember from first grade math when you
run out of numbers you add another
column and start counting from zero
like what we do when we count from eight
nine and then add another column and
write 10.
so here we now write one zero
from one zero we add another one and it
becomes one one
add another one and it becomes one zero
zero
the sequence ultimately becomes zero one
one zero one one one one zero zero one
zero one
one one one and one zero zero zero and
so on
But Here Comes the problem
there isn't much information that we can
represent using two bits there was a lot
of chaos back in the day when computers
were using varied numbers of bits to
represent characters
somewhere along the course powers of two
slowly became the standard so computers
started using eight bits to represent
data
this became a standard unit known as a
byte
in the 1950s the term bite initially
meant the addressable blocks of memory
computers weren't that standardized back
then so bite could mean 6 7 8 or even 9
bits
eight bits eventually became the
standard and represents one byte of data
to this day
byte is a metaphor for what a computer
chews on and this is a deliberate
misspelling of bite in order to avoid
accidental confusion
by today's standards a byte is a very
small unit of data it can represent only
one dot on an image in comparison a 4K
TV has 8 million two hundred and ninety
four thousand and four hundred pixels
pretty hefty we need a way to represent
this in a readable manner
this is where we use larger units of
measurement unlike other units of data
that we're used to such as kilograms one
kilobyte is not a thousand kilobytes
like we saw earlier a byte is an
addressable area and these come in
powers of two
there are also units such as a nibble
which is four bits and a word which is
16 bits when you're going to store
something in memory
you need to tell the storage device what
memory location to put it in
that is done by providing a memory
address or a set of addresses
addresses are also provided in binary
every time you increase the number of
address bits you double the number of
possible storage locations so generally
new storage devices must be at least two
times as large as the previous largest
one and if it isn't there will be
potential memory locations which are not
actually addressable
for example let's say your old storage
device had four address lines
this means that it can store data in 16
different locations
24 equals 16.
if you add one address line it can now
store data into 32 different locations
making a storage device that would only
hold 25 different pieces of data would
mean that there were seven addresses
that were not usable
if nothing else that means some
complexity must be added to the
controller so that if you try to store
something in one of those seven
locations an error gets sent back
otherwise one of the other locations
will be incorrectly overwritten and or
data will be lost
since this is the natural progression of
things in binary addressing people have
a rarely made storage devices that
didn't work in powers of two
it's just asking for trouble
storage in powers of two have become a
de facto standard now
DVDs are one of the exceptions of this
rule as the information that is actually
written to the disk may not be a Power
of Two
this is compensated by the fact that the
drive controllers are fairly complex and
can decode the data
for most other controllers however
things are confined to the powers of two
Computing isn't an all Rosy world where
you can just think of something and the
computer does it for you
in some instances humans are actually a
lot better at performing tasks than
computers are
that said we can't set this in stone
from lesson one and two we saw that
computers grew phenomenally and can now
do things that were unimaginable only 20
years ago
as much as artificial intelligence has
advanced the one problem that is still
puzzling computer scientists is getting
computers to show emotion
this is a branch of artificial
intelligence known as Effective
computing
the computer scientists in this field
are busy trying to get computers to
analyze people's expressions and
understand them
humans from a very early age can make
out facial expressions intuitively
currently even the fastest computers
have a hard time making out what a
person's expressions mean
humans can also make decisions based on
emotion it is very hard for a computer
to for example give a child a less
complicated gain because the child looks
nervous
computers also have a hard time creating
something completely new
this is a new research field though as
there are some pretty bizarre things
happening
Google created AI that can dream
the machine was given a blank slate of
white noise then generated some pretty
bizarre images such as a pig snail and a
camel bird
talk about the wild imagination of a
five-year-old
this process of creating images from
nowhere is called inceptionism
ever watch the movie Inception
check out the bizarre things that
computers have generated
this is multiple images layered and
animated
computers have a hard time improving
themselves
typically programmers have to keep
cracking their heads to come up with
better software for computers
the number of transistors also Remains
the Same as it was from day one
humans grow from the few things that we
knew at Birth in our tiny bodies and the
vast amount of knowledge that we gather
and the strength that our bodies gain as
we grow as of now the only way for a
computer to improve is through the hard
work of Engineers and scientists
there is progress however in artificial
intelligence where a computer can be
presented with simple tasks then it
learns from that and ends up being able
to perform more complex tasks
if you read up on Alpha Blue by deepmind
you will be blown away by how their
program was able to teach itself games
there was an old joke that says whenever
a computer makes a decision that is the
decision of someone in the development
team
computers are so far only as good as the
information they are given
all that processing is based on what the
programmers said the computers should do
that's it
computers are pretty darn good at this
however when it comes to Independent
thought and decision making computers
instantly appear dumb
they rely on some form of input from
somewhere so they can make a decision
human thought looks like a simple
process from the outside
everyone just goes around walking making
decisions about what to wear sharing
opinions and all that but for a computer
this is nearly impossible
phones nowadays come with voice
assistance such as Alexa Bixby Cortana
Google assistant and Siri
these sound smart when you ask them to
turn off your lights or play your
favorite music
when you try to have a deep conversation
with them things quickly go south
deeper conversational traits such as
continuing from the previous sentence
topic change opinions and figurative
language are all very challenging for
computers
as we saw earlier computers are based on
the sole binary principle of whether to
switch a transistor on or off
this translates to the use of true or
false as the decision-making handles
in natural language processing a single
word can be pronounced differently by a
number of people
this presents a challenge for the
computer
fuzzy logic is a branch of computer
science that attempts to solve this
problem by allowing the computer to
reason without fitting into exact
categories
computers use a cycle known as the fetch
decode execute cycle we which does
exactly what it says instructions are
fetched from Ram then the CPU makes
sense of these instructions by decoding
them the CPU then carries out the
instruction in the execute stage
a complete computer cycle includes all
three stages
remember the clock that we discussed
earlier the Cycles are perfectly timed
according to the clock
a computer's speed is measured by the
number of cycles that can be completed
in a second
did you know that modern computers can
complete billions of these Cycles in a
second a number of factors determine how
fast a computer is clock speed cache
size and number of cores
as we saw earlier the clock is what
determines how fast instructions are
executed the more pulses the clock
produces the faster the CPU
cash makes it easier to fetch
instructions and data faster
since it is close to the CPU the larger
the cash the faster the CPU the CPU also
has individual processing units inside
it known as cores
the more cores a CPU has the better
cores come in multiples of two
a CPU with four cores has significantly
greater processing power compared to a
dual core CPU
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