Black Myth Wukong Reviews Say It All, But There's Some Bad News....

KhrazeGaming
16 Aug 202417:03

Summary

TLDR《黑神话:悟空》的评论已经发布,游戏在Metacritic上获得了82分的高分,超出预期。尽管之前媒体对这款游戏有所质疑,但目前的反馈显示它的表现非常出色。视频将深入探讨包括正面和负面在内的主要评论,以及一些荒谬的观点。游戏以其流畅的战斗系统、深入的技能树、出色的视觉效果和优秀的原声音乐获得好评。然而,也存在一些问题,如对话和配音的不匹配,以及菜单项的不完全本地化。尽管如此,游戏的总体评价非常积极,具有丰富的探索元素和升级系统,为玩家提供了一个充满乐趣和挑战的游戏体验。

Takeaways

  • 📊 《黑神话:悟空》在Metacritic上的评分为82/100,超出预期,尽管之前媒体反馈不佳。
  • 🎮 游戏被一些媒体评为“杰作”,预告片和试玩展示的内容令人更加期待。
  • 🏆 Gaming Bolt给予了《黑神话:悟空》满分评价,认为游戏超出了最初的承诺。
  • 🗺️ 游戏地图庞大且充满秘密,没有提供迷你地图,但这一点被看作是积极的。
  • 🔍 游戏设计比最初报道的更加开放,包含多个大型区域供玩家探索。
  • 🤺 战斗系统流畅有趣,具有深度技能树、出色的视觉效果和优秀的配乐。
  • 🧙‍♂️ 游戏玩法与传统的From Software游戏不同,更接近于《仁王》等传统动作游戏。
  • 💊 游戏中的法力值难以恢复,玩家需要谨慎使用法术。
  • 🌲 技能树多样,包括基础、招式、神秘学、变化等,允许玩家进行深度定制。
  • 🐉 击败敌人可以解锁变形和灵技能,这些技能具有独特的效果和用途。
  • 💔 游戏在性能方面存在问题,尤其是在高端机器上表现不佳,可能会影响PlayStation 5的体验。
  • 🗣️ 游戏中的对话和英语配音存在不匹配问题,可能需要本地化改进。
  • 🔨 尽管存在一些问题,但《黑神话:悟空》的整体评价非常积极,没有出现严重的游戏设计或玩法问题。

Q & A

  • 《黑神话:悟空》在Metacritic上的评分是多少?

    -《黑神话:悟空》在Metacritic上的评分是82分。

  • 为什么《黑神话:悟空》的评分出人意料地好?

    -尽管游戏在媒体上遭遇了一定的负面反馈,但其实际表现超出了预期,许多媒体和评论家给出了积极的评价。

  • 《黑神话:悟空》的地图设计有哪些特点?

    -游戏地图非常大,充满了秘密,没有内置的小地图,这被一些评论家视为积极的设计,因为它鼓励玩家探索。

  • 《黑神话:悟空》的战斗系统有哪些特点?

    -游戏的战斗系统流畅且有趣,具有深度的技能树、出色的视觉效果和优秀的配乐,以及多样化的boss战斗。

  • 《黑神话:悟空》的难度如何?

    -游戏更易于上手,但并不意味着会很容易。一些boss战斗可能比《Elden Ring》中的还要困难,但总是感觉公平。

  • 《黑神话:悟空》的技能树有哪些分支?

    -游戏有多个技能树,包括基础、法杖姿势、神秘主义、变化等,每个分支都有自己的特定技能。

  • 《黑神话:悟空》中有哪些特殊的能力或法术?

    -游戏中有多种特殊能力,如云步、岩石化、火圈等,每种能力都有其独特的效果和使用时机。

  • 《黑神话:悟空》的变身和精神技能有什么区别?

    -变身是玩家早期通过击败敌人获得的,不消耗法力但有冷却时间;精神技能是通过吸收boss获得的,是一种即时生效的技能。

  • 《黑神话:悟空》的性能如何?

    -游戏在视觉上非常出色,但性能方面存在一些问题,许多评论家提到游戏在高端机器上运行也存在性能不佳的情况。

  • 《黑神话:悟空》的本地化和配音存在哪些问题?

    -游戏的英语配音和对话存在不匹配的问题,菜单项也未完全本地化,有些仍保留在中文。

  • 《黑神话:悟空》的武器和装备系统是如何设计的?

    -游戏有一个分支式的武器和装备系统,玩家可以通过收集资源来升级和制作更高级的装备。

Outlines

00:00

🎮《黑神话:悟空》媒体评测概览

《黑神话:悟空》的媒体评测已经出炉,游戏在Metacritic上获得了82分的高分,尽管之前受到了媒体的质疑,但游戏的表现超出了预期。视频将综合分析各大媒体的评测,包括正面评价和一些负面观点,以及一些荒谬的评论。游戏科学(Game Science)的评测特别提到,游戏不仅实现了最初的承诺,而且在很大程度上超越了预期,给出了满分评价,唯一的缺点是缺少游戏内地图。此外,游戏地图的规模和秘密数量被认为是一个巨大的积极因素,尽管最初报告显示游戏设计较为线性,但实际游玩后发现游戏区域广阔,且具有探索性。

05:02

🏆《黑神话:悟空》技能树与战斗系统深度解析

视频详细介绍了《黑神话:悟空》的技能树系统,包括基础、法杖姿态、神秘主义、变化等不同的技能分支。每个分支都有其独特的技能和升级选项,例如'Smash Stance'和'Thrust Stance'等战斗姿态,以及它们的升级技能,如加速回复生命值或增加移动速度。此外,还提到了游戏的战斗系统,强调了战斗的流畅性和乐趣,以及深度技能树、出色的视觉效果和优秀的原声音乐。IGN还提到了游戏中的敌人多样性,以及与传统FromSoftware游戏不同的战斗体验,更接近于动作游戏。

10:02

🛡《黑神话:悟空》的法术与变身技能展示

本段落深入探讨了《黑神话:悟空》中的法术和变身技能。法术如'Immobilize'和'Rock Solid'等提供了独特的战斗优势,例如使敌人攻击无效或增加防御。变身技能,如'Fiery Wolf',允许玩家变身并获得特殊能力,这些技能不消耗法力但有较长的冷却时间。此外,还介绍了'Spirit Skills',这些是通过击败Boss获得的一次性技能,以及装备系统中的'Spirits',它们可以提供不同的增益效果。

15:03

📊《黑神话:悟空》性能与本地化问题

尽管《黑神话:悟空》在视觉和游戏性上获得了好评,但评测中也指出了游戏在性能方面的问题,尤其是在高端机器上的表现并不理想,让人担忧其在PlayStation 5上的表现。此外,一些评测者提到了游戏中的对话和英语配音存在不匹配的问题,建议可能使用中文本地化会有更好的体验。菜单中的一些条目尚未完全本地化,仍保留中文,这可能是一个需要在游戏发布前解决的疏忽问题。尽管存在这些问题,但它们似乎并不影响游戏的核心设计和玩法,因此《黑神话:悟空》的整体评价仍然是积极的。

Mindmap

Keywords

💡黑神话:悟空

《黑神话:悟空》是一款以中国古典名著《西游记》中的孙悟空为主角的动作角色扮演游戏。视频中提到了这款游戏在Metacritic上的评分,以及媒体和玩家对其的不同评价,是视频讨论的核心内容。

💡Metacritic

Metacritic是一个聚合评论网站,它收集并计算视频游戏、电影、音乐等作品的评论分数。在视频中,提到《黑神话:悟空》在该网站上的评分为82/100,显示了游戏受到的正面评价。

💡媒体反馈

媒体反馈指的是游戏发布后,媒体和评论者对游戏的评价和看法。视频中提到了《黑神话:悟空》遭遇的媒体推回和正面评价,这些反馈对游戏的公众形象和玩家期待有重要影响。

💡游戏评测

游戏评测是评论者对游戏的深入分析,包括游戏玩法、故事情节、图形效果等方面。视频中提到了多个游戏评测,用以展示《黑神话:悟空》的多方面特点和收到的评价。

💡战斗系统

战斗系统是游戏中玩家与敌人交战的机制和规则。视频中提到《黑神话:悟空》的战斗系统流畅且有趣,具有深度的技能树和优秀的视觉效果,是游戏的核心特点之一。

💡技能树

技能树是角色扮演游戏中角色能力提升的可视化表示,玩家可以通过技能点来解锁不同的技能和能力。视频中提到《黑神话:悟空》中存在多个技能树,允许玩家根据自己的游戏风格进行定制。

💡Boss战斗

Boss战斗是游戏中与强大敌人的对决,通常需要玩家运用策略和技巧。视频中多次提到《黑神话:悟空》中的Boss战斗,强调了游戏的挑战性和战斗的多样性。

💡游戏性能

游戏性能指的是游戏在不同硬件上运行的流畅度和稳定性。视频中提到《黑神话:悟空》在某些情况下性能不佳,尤其是在高负载场景下,这可能影响玩家的游戏体验。

💡游戏本地化

游戏本地化是指将游戏内容翻译和调整以适应不同语言和文化的过程。视频中提到《黑神话:悟空》的英语配音和菜单翻译存在一些问题,这可能影响非中文母语玩家的游戏体验。

💡游戏设计

游戏设计是游戏开发过程中对游戏玩法、故事情节、视觉艺术等方面的规划和创作。视频中提到《黑神话:悟空》的游戏设计被普遍认为是积极的,没有出现设计上的缺陷或无聊的游戏玩法。

💡玩家反馈

玩家反馈是玩家对游戏的个人感受和评价。视频中提到了玩家对《黑神话:悟空》的不同看法,包括是否预购游戏或等待折扣,反映了玩家对游戏的期待和评价。

Highlights

《黑神话:悟空》的Metacritic评分为82/100,超出预期,尽管曾遭受媒体的负面反馈。

游戏被一些媒体誉为杰作,预告片内容令人更加期待。

《游戏螺栓》评论指出游戏超出了最初的承诺,给出了满分10分的评价。

游戏缺乏内置地图,但大地图和丰富的秘密可能成为一大亮点。

《嘈杂像素》评论提到游戏区域广阔,探索自由度高。

游戏中的战斗系统流畅有趣,技能树深入,视觉效果出色,配乐优秀。

IGN评论指出游戏玩法与传统魂类游戏不同,更接近《仁王》。

游戏的法术使用需要谨慎,因为法力难以恢复,且法术消耗法力。

技能树包括基础、法杖姿势、神秘主义、变化等多样的技能分支。

游戏中的变身和精神技能与击败的boss有关,具有独特效果。

装备系统中的武器和工艺有分支树,提供不同质量和稀有度的武器。

游戏在视觉上非常出色,但性能表现不佳,特别是在高端机器上。

PS5上的游戏性能令人担忧,但PC上可能有更好的体验。

游戏中的对话和英语配音存在不匹配问题,可能需要本地化改进。

游戏菜单中一些条目未完全本地化,保留了中文。

尽管存在一些问题,但《黑神话:悟空》的整体评价非常积极,具有吸引力。

游戏提供了丰富的探索、秘密和升级,符合玩家的期待。

观众对于游戏的评价和是否会预购游戏的看法征集。

Transcripts

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all right guys so the reviews for black

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myth Wukong are in and it's actually

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looking way better than I thought

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currently sitting at 82 out of a 100 on

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Metacritic and to be honest given the

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media push back that this game has

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suffered it's actually looking really

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awesome I gen was forced to pretty much

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give it a great there's other news

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outlets that said it's pretty much a

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masterpiece and everything that I've

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seen so far in all of these previews

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makes me even more excited for the game

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so today we're going to take a look at

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most of the biggest reviews out there

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including the ones that were very

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positive as well as others that were

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more on the negative side plus a few

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really bad nonsensical takes that I

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can't help but laugh

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at so we're going to cover all of that

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then more in this video starting with

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this gaming bolt review right here which

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mentions that after spending hours with

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the game black myth Wukong made me

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realize that not only does it deliver on

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its initial promises but actually

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exceeds it by quite a significant margin

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and to the point that they actually gave

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the game a fullon 10 out of 10 fullon

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Masterpiece with only one negative being

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listed which is the lack of an in-game

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map and that is curious because I

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noticed that other media Outlets also

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mention this and specifically I in its

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review mentioned that the game maps are

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way too big and way too crammed with

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Secrets not to feature a mini map which

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actually sounds like a huge positive to

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me because initial reports mentioned

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that the game design is a lot more

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linear than we got used to but lo and

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behold once they got to play the game

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they noticed that there are actually

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some big areas and the game does open up

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so to me that just sounds like a huge

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positive let me know Down Below in the

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comments does it sound the same to you I

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mean having huge maps with a lot of

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stuff in it and having it all secret and

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do you needing to go in and explore to

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me just sounds way better in the noisy

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pixel review they mentioned how each of

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the seven areas they played into is huge

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and the brand cring pads allow you to

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head into different directions and see

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what happens there's little to no

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Direction but you quickly get used to

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being lost and he also goes on to

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further explain how at some point he got

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knocked out and captured in some kind of

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prison which sounds freaking awesome and

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I'm pretty sure that this specific scene

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right here we haven't seen before this

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seems to be some new kind of map I don't

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recall having any of the preview

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showcasing it and it also appears to be

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within the first starting chapters

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according to noisy pixel and there are

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some other things that most Medias agree

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on especially in terms of the fluidity

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and the fun of the combat system

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in-depth skill tree brilliant visuals

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and also an excellent soundtrack plus a

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vast variety of boss fights and even IGN

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mentioned how there's a huge anime

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diversity in this game that being said

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the way the game plays seems to be not

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so close to traditional from softer

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formula but rather more like a

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traditional action game maybe even

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closer to biona rather than than

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anything so it seems that it's fast

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action quick skills good reactions but

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also with some deliberate action as well

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as you do need to know when to use your

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spells especially since it seems that

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Mana is going to be a very hard to come

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by resource it's very hard to regenerate

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and since most of your spells actually

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cost that you have to be careful about

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when during the boss fight you get to

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use it also unlike Souls games you don't

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have the typical penalties for dying for

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example which only responds you at the

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nearest checkpoint and previously in the

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previews it was mentioned that you also

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lose a bit of will but yeah it seems

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that nobody ever mentioned that in the

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reviews so maybe some kind of change in

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the full game but we don't know that

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another one is that there's no shared

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currency to leveling up stats and also

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purchasing items or upgrades so in alen

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ring we had the runes while it seems

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that we're going to have different sort

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of currencies for each different thing

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we know that Sparks are the ones that we

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have to invest into the skill points but

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for purchasing and upgrades we're going

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to have a different currency so it

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doesn't overlap making it a bit easier

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most previewers in fact agreed that you

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have to be smart about using these

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spells because they cost mana and it's

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kind of hard to restore Mana in this

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game likely maybe to prevent spamming

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the strongest attacks and just steamroll

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through all enemies so in this case you

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might want to hold them out for a bit

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later into the fight instead of wasting

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them at the start and then having an

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unsuccessful run so for example we can

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see some of these skill sh trees in

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action in the game science review there

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are multiple of them including

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Foundation staff stances mysticism

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alteration and there's also finally the

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Transformations like for example we've

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seen alteration deals with some of the

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active abilities like the cloud step and

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we also saw one of its upgrades called

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Gallup which increases the movement

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speed during that animation but there

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are multiple of them actually we can see

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the stances over here as well also

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feature their own specific skill trees

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so we can see once again smash pillar

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and thrust stance there are some

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upgrades for it including acceleration

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which is an upgrade for the smash stance

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this is just going to increase the

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health recovery upon consuming a focus

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point which actually sounds interesting

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it seems that there's going to be a way

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to regenerate HP when attacking uh

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there's another one over here well a

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couple of them one is force and bound

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which enables sprinting while charging

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maybe that's the ability where we see

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Wukong sprinting and charging up the

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staff as we've seen in many of the

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previews Plus on the side we also see

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focused attack two three and four so it

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starts with two Focus points I guess but

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then as we progress in the skill tree we

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can gain up to three and then four Focus

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points which um yeah we didn't know from

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any of the gam playay we always saw that

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the maximum possible was three Focus

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points onto that stance bar well it

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seems that we can go all the way up to

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four which means even more damage this

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is basically the ones that we spend to

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cast heavy attacks another one we've

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seen is foundation and the way this

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looks is as if it deals with more of

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like passive abilities so we can see

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survival featuring the icons for health

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some for the stamina and maybe a few

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more in there that might be related to

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other sort of passive effects maybe

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defenses and whatnot in the mysticism we

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also see immobilize so it seems that it

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has its own separate section and it's

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not going to be alteration so this also

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features a um 2 4 6 s skills in total

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with some unlockable at level 30 and

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then level 35 um plus of course many

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many more in here even like the

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Transformations do feature their own

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skill tree including one called Moon

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roome so each taken level moderately

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increases the damage of the next attack

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after a perfect Dodge and looking at

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some of these skills it seems that this

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is not the only one which can hold up to

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multiple levels so you can level these

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up to three times but looking here at

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the bottom there are some that go all

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the way to five or more times again

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leveling up with you and locking as you

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level up the game so plenty of skill

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points going around possibly something

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that will require a lot of investment to

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fully max out your character meaning

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that a new game plus feature becomes

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even more important in a game like this

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when you can max out so many things and

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gain so much power um another thing that

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was mentioned is that yeah it is more

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accessible it is easier to get into the

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combat and the groove of the combat of

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black myth Wukong however that doesn't

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mean that it's going to be easy for

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example in the case of iard again they

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did mention that there were many boss

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fights that maybe felt even more

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difficult than ones from Elden ring but

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it always felt fair when coming up with

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a proper strategy to defeat them

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specifically in terms of looking out for

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Windows of opportunity knowing when to

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time their attacks and also looking out

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for incoming attacks knowing when to

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Dodge and knowing when to well Parry in

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this case because there are some

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abilities that can do that and speaking

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of some abilities we do have some more

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information on those two including the

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immobilized The Rock Solid and so on

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bosses also seem to have different

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unique effects like Guang ma right here

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which I'm pretty sure I'm pronouncing

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completely wrong seems to cast a bunch

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of tentacles and also other poison

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related abilities it seems that this

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builds upon the character as there's a

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bar a green one to the right side which

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slowly fills up and once it reached Max

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completion it also caused a similar

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effect on well beneath the actual HP bar

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of the player character so supposedly

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this is going to be a poisonous effect

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we've also seen a dual boss fight

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against these two individuals right here

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which seems pretty interesting we

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haven't seen a tag team of bosses before

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or at the very least that I remember of

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and it does look like one of them also

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smashes through some of the

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environmental pieces so yeah this is

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probably something that might play out

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with some kind of mechanic that we have

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to be careful about so we do have a few

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repeats as well like for example some of

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the Frog bosses do come with different

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Elemental effects they do fight

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differently but for the most part it's

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kind of the same looking aspect like the

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one that I like the most from the

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preview definitely seems to be this one

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which uses electricity Sparks and they

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do tend to move around a lot at least

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from some of the previews and also from

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the trailer we've seen this character

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which initially we didn't know the

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significance off well it seems it's

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actually a boss fight and it's called

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the first prince of flowing Sands I'm

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pretty sure that it's like this one from

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the trailer so we can see there's a

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fight in what appears to be some kind of

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cave in that desert region so immobilize

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once again was mentioned to be an

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absolutely Beast of a spell to have

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according to IGN this was also unlocked

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very early in the game so it seems that

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just like in the previews it's probably

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going to be super op and they also

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mentioned that there are skills that can

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further upgrade that we also had the

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cloud step a preview of that this turns

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you invisible and leaves behind the

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decoy but this also lets you follow up

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with a surprise attack which gains bonus

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damage plus Rock Solid we talked about

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this before it briefly turns you into

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stone and it makes enemy attacks to

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bounce off you which is a good way to

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counter them we've also seen more

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details of Ring of Fire and how it

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functions this is that barrier of fire

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that we circle around us but this can

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also provide some Health Restoration

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plus it can buff any stat altering

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drinks while we stay inside of it and of

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course a pla of many another one of the

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abilities which seems to be great at

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ganging up on targets but nobody

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mentioned any other new abilities that

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we haven't seen before we do however

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have more information on transformation

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and spirit skills so it seems that

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Transformations are different than the

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spirit skills so for example that fiery

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wolf for that is a transformation

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instead of a spirit skill which are the

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ones we absorb from defeating bosses so

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the fiery wolf form is something that we

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can gain very early by defeating an

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enemy which is going to unlock it on our

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skill bar this does not cost any Mana

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but instead has a lengthy cool down and

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it has some special moves that will use

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its own unique Focus meter that we can

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see charging right here on the side like

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for example once the focus is filled you

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can perform the this heavier attack

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which sets the enemies on fire and from

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looking at this HP bar it seems that it

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deals some pretty respectable damage

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over time too now Spirit skills is the

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other component this is the one that we

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get from absorbing bosses as we've

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talked about before and this is mostly a

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on hit type of skill so this explains

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why we see Wukong fading in and out of

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these many forms instantly in most of

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the shots for example like we have a

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couple of new ones there's this new frog

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form that we haven't seen before we also

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have this larger creature sort of like a

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Minotaur that can be seen charging

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through enemies which um could be

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particularly useful against larger

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groups of enemies speaking of said

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Spirits we do have them as equipable

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items there's actually a slot in our

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items menu that lets us swap between

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them so we can see multiple of them that

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have been unlocked at this stage and

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they also come in different Rarities so

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one of them is epic and the ones in blue

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I'm going to assume are just rare I do

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wonder if it goes lower than that plus

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they also come with a cheat cost in this

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case for the epics all seem to feature a

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high cheat cost so something maybe that

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can be controlled later down the line

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plus it appears we can also gain some

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bonuses from them like the wondering

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white which is one of those bosses we

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see fights off very often gives a

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considerable increase in defenses when

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having this may be activated so another

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interesting piece of information is on

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the healing Gord we finally have a

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full-on translation of how it looks like

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it seems that it's actually an item with

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multiple slots over here that might

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imply some kind of collection and

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according to game science they are

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agradable with different drinks and

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different soaks as we can see them

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providing different effects so for

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example this one um provides each sip to

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recover 36% of maximum health and older

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the wine the greater the recovery so

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maybe older wines will provide a better

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HP regen but this also recovers more

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Health upon using the gour as an

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upgraded effect and we can see it has

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eight levels of upgrades costing one

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awaken wine warm each which yeah the

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user had insufficient material of

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probably because they had the two first

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levels already up speaking of weapons

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and crafting we do have a screen of that

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or at the very least of crafting the

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weapons it seems that it comes in some

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kind of branching tree starting with the

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default I believe staff that we have at

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the start and it does seem that the

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increas in quality as well as Rarity so

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Kung Jin stuff is an epic variant with

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70 attack 6% critical hit chance and the

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punishing downpour effect executes

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Thunder damage to the enemy instead of

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area damage which sounds really

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interesting changing up attacks with

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such unique effect but it does cost a

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legendary sort of anther resource

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refined iron sand Yogi core and will we

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also seem to yeah expand will on this

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which is basically that um XP resource

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we talked about before so not sure what

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that is about again it doesn't seem to

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act most like the Rune system in alen

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ring but there are some similarities

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nonetheless now we also have some

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information on how the game looks and

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feels of course it doesn't come without

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down down sides the game looks

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absolutely gorgeous but at the cost of

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having some really poor performance

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actually across the board many reviewers

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have mentioned how the performance was

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less than stellar and at times that the

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game barely holds it together and I mean

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yeah this is something that was done on

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like high-end machines so you can only

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imagine how it's going to pan out on the

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PlayStation 5 which kind of gets me a

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bit worried as one of the other reviews

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also pointed out that there are indeed

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some concerns about how this will play

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out on the PlayStation 5 specifically in

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the P Square um review they did mention

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this however they also mentioned that on

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their I 9 32 gigs of RAM and 380 PC the

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game easily ran on high settings with a

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frame rate surpassing 60fps so maybe PC

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will have it better than the consoles

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but now there were some other issues

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being pointed out especially in terms of

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the dialogues and especially the voice

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dubs especially in English it seems that

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there's quite a bit of mismatch and it

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doesn't always sound right so maybe

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playing with a Chinese localization

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might sound way better also no fully

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localized translations of all menu

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entries just yet some of the menu

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entries seem to have been kept in

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Chinese maybe some kind of oversight so

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probably or hopefully something that

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gets fixed by the time the game comes

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out I would imagine so but if these are

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the biggest issues that's still quite a

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positive outlook because bugs like these

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can easily be flashed out not bad game

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game design or boring gameplay which

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seems to not be the case with Blackmouth

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Wukong by all accounts it looks like a

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very fun fluid game that also looks

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gorgeous which is exactly what we wanted

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personally that's what I wanted with a

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ton of exploration Secrets upgrades

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exactly what I wanted to sign up for so

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let me know down below what's your

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opinion of these reviews has this

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changed your opinion of the game are you

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still going to pre-order the game or are

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you going to wait for a discount let me

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know Down Below in the comments and I'll

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see you in the next video

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