The FNAF game that DELETES ITSELF if you DIE

theft king
8 Sept 202322:17

Summary

TLDRIn this thrilling gameplay transcript, the player embarks on a high-stakes journey through 'Save Them,' a fan-made FNAF game with a unique twist: only one playthrough allowed. The game's intense atmosphere, stunning visuals, and terrifying animatronics create a nerve-wracking experience. The player must navigate through various iconic locations, collect tapes, and avoid deadly encounters, culminating in a climactic showdown with Springtrap. The game's non-linear design and finite resources add to the tension, making each decision a matter of survival.

Takeaways

  • ๐ŸŽฎ The game 'Save Them' is a fan-made project with impressive visuals and a unique one-time play mechanic.
  • ๐Ÿ‘€ The player experiences a high level of tension due to the game's one-shot rule, which prevents replaying after the first completion or exit.
  • ๐Ÿ”ฅ The game features terrifying scares and a challenging final boss fight against Springtrap.
  • ๐Ÿ•’ The game's time-sensitive nature adds to the urgency and difficulty, as players must survive until 6 a.m.
  • ๐Ÿƒโ€โ™‚๏ธ Stamina management is crucial; using it all means no more sprinting for the rest of the game, potentially leading to a game over.
  • ๐Ÿ‘ถ The story revolves around adult Michael Afton, who is haunted by his past and the tragic events at Freddy Fazbear's Pizza.
  • ๐Ÿ“ผ The game includes collectible tapes that are essential for progression, adding a layer of exploration and strategy.
  • ๐Ÿ‘ป Encounters with various animatronics, such as Foxy and Puppet, are a core part of the gameplay and narrative.
  • ๐Ÿ  The game's setting includes multiple locations from the FNAF universe, including Freddy Fazbear's and the Afton's house.
  • ๐Ÿ” Players must be cautious and strategic, as each encounter with animatronics can have different outcomes based on player actions.
  • ๐Ÿšซ The game locks players out after the first playthrough, emphasizing the importance of making the most of the single opportunity.

Q & A

  • What is the unique feature of the game 'Save Them'?

    -The unique feature of 'Save Them' is that it can only be played once. After starting the game, players cannot play it again, regardless of whether they complete it or not.

  • How does the one-time playthrough affect the player's experience in 'Save Them'?

    -The one-time playthrough creates a high level of tension and forces players to approach the game with caution, as there is no opportunity for trial and error or to become desensitized to the scares.

  • What is the main character's name in the game 'Save Them'?

    -The main character's name is Michael Afton, who is an adult revisiting the events of his past.

  • What is the consequence of using up all of the player's stamina in 'Save Them'?

    -If a player uses up all of their stamina, they will not be able to sprint for the rest of the game, which could likely result in a game over.

  • What is the significance of the tapes in 'Save Them'?

    -The tapes in 'Save Them' are collectible items that players need to find in order to progress through the game.

  • What is the connection between 'Save Them' and the Five Nights at Freddy's (FNAF) series?

    -Save Them is a fan-made project that recreates locations and animatronics from the FNAF series, providing a new experience within the same universe.

  • Who is the antagonist that the player fights against in the final boss battle of 'Save Them'?

    -The final boss battle in 'Save Them' is against Springtrap, a character from the FNAF series.

  • What is the significance of the green light in the game, and which character is it associated with?

    -The green light is associated with Charlotte Emily, the spirit possessing the puppet. It signifies her presence and is a recurring element in the game.

  • What are the 'remnant' and 'fast tokens' mentioned in the script, and what are they used for?

    -Remnant and fast tokens are collectible items in the game that are required to access certain levels or areas within 'Save Them'.

  • What is the significance of the shadow in the script, and which character is it associated with?

    -The shadow is associated with the character Foxy from the FNAF series. It is used to create a sense of fear and impending danger in the game.

  • What is the player's reaction when they realize they cannot play 'Save Them' again after completing it?

    -The player expresses disappointment and surprise, indicating that they did not expect the game to lock them out after a single playthrough.

Outlines

00:00

๐Ÿ˜ฑ Intense One-Time Survival Horror Experience

The script introduces a fan-made 'Five Nights at Freddy's' (FNAF) game called 'Save Them,' which offers a unique horror experience with a one-time play limitation. The game is visually impressive, recreating every location and animatronic from the series, and features a final boss fight against Springtrap. The game's catch is that it can only be played once, creating a high-stakes, tension-filled experience where players must be cautious with their actions and stamina, as death is permanent and irreversible. The narrative follows adult Michael Afton as he revisits the traumatic events of his past in a dream-like version of Freddy Fazbear's Pizza.

05:21

๐Ÿ‘ป Exploring the Depths of Afton's Nightmare

The script continues with the player navigating through an expanded version of the Afton House from FNAF 4, discovering more than what was playable in the original game. The player speculates on the developer's identity, with theories suggesting it could be a well-known developer using an alias or a member of the original game's team. The gameplay involves collecting tapes, avoiding animatronics, and experiencing intense moments of fear and suspense. The player must be strategic with their limited resources, such as stamina, to survive and progress through the game.

10:23

๐Ÿ•ต๏ธโ€โ™‚๏ธ Unraveling the Mystery of Collectibles and Non-Linear Gameplay

The player delves into the non-linear aspects of 'Save Them,' encountering various collectible items and interactable objects that lead to different levels. The game's complexity is highlighted by the need for specific items to access certain areas, suggesting a potential for varied player experiences. The player's journey includes encounters with toy animatronics, a puppet possessed by a spirit, and a frantic search for tapes while avoiding the dangers lurking in the pizzeria.

15:24

๐ŸŽญ The Haunting of Fazbear's Frights and Unexpected Twists

The script describes the player's experience in Fazbear's Frights, where they encounter strange occurrences and must use their sprint ability wisely. The player must navigate through a haunted house, make use of a foxy mask, and deal with the unpredictability of the animatronics. The narrative takes a twist with the appearance of a spring Bonnie suit and a surreal, disorienting sequence that leaves the player questioning their path.

20:26

๐Ÿ”š The Final Moments and the Inescapable Conclusion

In the final paragraph, the player faces the reality of the game's one-time play rule. Despite getting close to completing the game, the player ultimately fails and is locked out from playing again. The script reflects on the intense and unforgettable experience, highlighting the game's unique approach to survival horror and the emotional impact of its permanent consequences.

Mindmap

Keywords

๐Ÿ’กDead-end

In the context of the video, 'dead-end' refers to a situation with no way out, typically used to describe a game scenario where the player is trapped and unable to progress. It is related to the video's theme of a high-stakes game where the player must navigate through dangerous environments. An example from the script is 'we're cornered this is a dead, end', indicating a moment of intense tension and challenge.

๐Ÿ’กFNAF (Five Nights at Freddy's)

FNAF stands for 'Five Nights at Freddy's', a popular horror video game series. It is central to the video's theme as the script discusses a fan-made project related to the series. The game is known for its animatronics and survival horror gameplay, which is reflected in the script's commentary on the game's mechanics and scares.

๐Ÿ’กSpringtrap

Springtrap is a character from the FNAF series, known for its role as a primary antagonist. In the video script, the mention of 'Springtrap' is in reference to a 'ridiculously insane final boss fight', highlighting a key element of the game's challenge and the high stakes of the encounter.

๐Ÿ’กSurvival Horror

Survival horror is a genre of video games where the player must navigate through a threatening environment while managing limited resources. The video's theme revolves around this genre, with the script discussing the unique mechanics of the game 'Save Them', which adds tension by allowing only one playthrough.

๐Ÿ’กOne shot

'One shot' in gaming terms means having only one attempt or life to complete a game or level. It is a key concept in the video, as the script emphasizes the game's design that prevents players from retrying after their first playthrough, thereby increasing the stakes and tension of the gameplay.

๐Ÿ’กStamina

In the context of video games, 'stamina' usually refers to a resource that limits a character's ability to perform certain actions, such as running. The script mentions 'stamina' as a finite resource that, once depleted, cannot be regained, adding to the game's difficulty and the player's strategic decision-making.

๐Ÿ’กAnimatronics

Animatronics are robotic figures designed to mimic lifelike movements and are a hallmark of the FNAF series. The script discusses various animatronics from different FNAF games, emphasizing their role in creating the game's horror atmosphere and challenging the player.

๐Ÿ’กMichael Afton

Michael Afton is a character from the FNAF series, known for his connection to the events of the games. In the script, his character is central to the narrative, as the player experiences the game's story through his perspective, exploring his repressed memories and encounters with the animatronics.

๐Ÿ’กPuppet

In the script, 'puppet' refers to one of the animatronics, specifically Charlotte Emily, who is a puppet character in the FNAF series. The mention of 'puppet' in the script is used to describe an encounter with this character, contributing to the game's eerie and unsettling atmosphere.

๐Ÿ’กRay tracing

Ray tracing is a rendering technique used in video games to simulate realistic lighting and reflections. The script mentions 'Ray tracing' in a humorous context, indicating the game's high-quality graphics and the player's appreciation for the visual effects.

๐Ÿ’กTapes

In the context of the video game discussed in the script, 'tapes' are collectible items that the player must find to progress through the game. The script emphasizes the importance of finding these tapes as part of the gameplay mechanics and the player's strategy to advance.

Highlights

The game 'Save Them' is a fan-made project with impressive visuals and a single-player experience.

Unique feature: The game can only be played once, creating a high-stakes, one-shot survival horror experience.

Stamina is a finite resource; once depleted, the player cannot sprint for the rest of the game.

The game begins with Michael Afton in a dream-like manifestation of Freddy Fazbear's Pizza, dealing with repressed memories.

The game includes Easter eggs, such as the 'Theft King' Easter egg found early in the gameplay.

The player must navigate through various levels, including the Afton House and FNAF 2 location, collecting tapes.

Non-linear gameplay allows for different experiences; interactable objects lead to different levels requiring collectible items.

The game features intense encounters with animatronics, such as the toy animatronics in the FNAF 2 location.

The player must be cautious of their sprint usage, as it is a finite resource that does not carry over between levels.

Exploration of the pizzeria reveals a core mechanic involving the collection of tapes for progression.

The game includes a tutorial that introduces the player to the mechanics, such as dealing with Withered Foxy.

The dining hall in the Pizzeria features all three toy animatronics on stage, adding to the eerie atmosphere.

The game's setting includes Fazbear's Fright, where strange occurrences happen to Michael, such as finding a foxy mask.

The player encounters various animatronics, including Bonnie, Chica, and a mysterious golden Freddy head.

The game's tension is heightened by the need to loop and juke animatronics, such as Bonnie, to avoid being killed.

The player's experience is disorienting, with moments of uncertainty about the correct path or actions to take.

The game concludes with a trippy sequence involving the Spring Bonnie suit and a reference to the FNAF lore.

After the game's conclusion, the player is locked out and cannot play again, emphasizing the one-shot nature of the experience.

Transcripts

play00:00

we're dead we're cornered this is a dead

play00:04

end I bet the last tapes in here

play00:05

actually yeah that makes sense

play00:07

oh my God

play00:14

yo this is so trippy

play00:19

[Applause]

play00:23

[Music]

play00:26

I guess oh my God

play00:31

fit the

play00:34

whoa whoa whoa whoa whoa whoa whoa dude

play00:38

it's 5 a.m We were so close

play00:41

hit that end wait

play00:45

save them is the greatest FNAF game ever

play00:48

made nothing else even comes close oh my

play00:52

God between its incredible visuals that

play00:54

recreate every location and every

play00:55

animatronic from every FNAF game the

play00:58

terrifying scares and the ridiculously

play01:00

insane final boss fight against

play01:01

springtrap it's truly hard to believe

play01:03

that this is a fan made project made by

play01:05

a single person it's that impressive

play01:07

however save them has a catch you can

play01:10

only play it once whether you beat the

play01:13

game die or even just close the program

play01:15

after pressing play you can never play

play01:18

it again you get one shot and after that

play01:20

the game locks you out from ever making

play01:22

another attempt thus save them as a

play01:25

survival horror experience unlike any

play01:27

other you can't just trial and error

play01:29

your way through every encounter growing

play01:30

numb to the scares with each attempt oh

play01:32

I'm dead I'm dead well we're dead

play01:34

already you have one life after which

play01:36

you can never play the game again

play01:39

one mistake and it's over and that

play01:41

completely changes the way you

play01:43

experience save them it creates so much

play01:45

tension that you can't help but Panic at

play01:47

every little sound

play01:49

oh my god of course the game punishes

play01:52

this as well the player is given a

play01:54

finite amount of stamina and if you use

play01:56

it all up it's gone you won't be able to

play01:58

Sprint for the rest of the game which

play01:59

will almost certainly result in a game

play02:01

over thus you want to be cautious but

play02:03

not too cautious while death does lurk

play02:06

around every corner if you run from

play02:07

every little thing that startles you

play02:09

you'll find yourself out of stamina and

play02:11

helpless oh my God as the game begins an

play02:14

adult Michael Afton stumbles into a

play02:16

surreal dream-like manifestation of

play02:18

fredbear's Family Diner traumatized by

play02:21

the tragic events of his childhood and

play02:23

the ensuing missing children's incidents

play02:25

at Freddy Fazbear's Pizza Michael has

play02:27

suppressed the memories of everything

play02:28

that transpired he can't remember any of

play02:31

it the bite of 83 the five victims of

play02:34

Freddy's circus baby's Pizza World his

play02:36

father's horrific fate perhaps some

play02:39

things are best left forgotten but for

play02:41

Michael Afton tonight would be one of

play02:43

solemn remembrance

play02:48

whoa

play02:52

this looks

play02:57

sit down

play02:57

[Music]

play03:02

oh there's the theft King Easter egg

play03:04

already I love it

play03:13

all right I guess we go up to a Fred

play03:15

Bear there's nothing else

play03:16

[Music]

play03:18

hi

play03:19

[Music]

play03:24

hi I'm just gonna ignore that

play03:26

I'm afraid he's gonna kill me and that's

play03:27

literally gonna be the end of the run

play03:29

it's like I'm I'm staying away from the

play03:31

ghosties

play03:34

as I walk towards fredbear

play03:38

to be fair fredbear's not haunted he

play03:39

just like bit the

play03:43

[Music]

play03:47

sick

play03:53

when we come to we find ourselves in the

play03:56

snap 4 bedroom our body having somehow

play03:58

taken on the stature of a child a

play04:00

one-eyed Freddy plush greets us but

play04:02

immediately something about it seems off

play04:05

look at his shadow

play04:08

that's creepy as hell hopping off the

play04:10

bed we don't have to go far before

play04:11

encountering the first nightmare

play04:24

[Music]

play04:30

foreign

play04:36

honestly the fact that like if I die

play04:39

that's it it's like making me really

play04:42

nervous here like

play04:43

I'm playing way more cautiously and I

play04:46

need to remember not to Sprint because

play04:48

like once you use your Sprint in this

play04:50

game that's it it's gone it doesn't

play04:52

carry over between levels it's like a

play04:55

finite resource

play04:57

[ย __ย ]

play04:59

oh

play05:21

[Music]

play05:22

my gosh that shadow is so creepy

play05:25

proceeding down the East hallway we

play05:27

quickly discover that there's a lot more

play05:28

to the Afton House than the playable

play05:30

area from FNAF 4.

play05:32

[Music]

play05:38

so if you go on game jolt and you look

play05:41

uh there's the developer listed for this

play05:43

game but it's pretty obviously an alias

play05:46

um there's two theories as to who the

play05:48

developer is uh some people think that

play05:50

it's like someone who's already well

play05:52

known for like another like non-fan game

play05:55

uh series and they didn't want their

play05:58

name associated with it and then some

play06:00

people think that it's a member of the

play06:02

pair so

play06:04

um those are the two predominant

play06:06

theories or maybe it's just some random

play06:08

guy who knows

play06:11

no

play06:14

yo okay

play06:20

I forgot about this yeah this was in the

play06:23

FNAF 4 house so it makes sense

play06:26

all right well

play06:28

I know how to play this

play06:30

[Music]

play06:36

oh

play06:37

[Music]

play06:46

shh this is actually really intense

play06:51

got him oh my gosh first try

play06:56

actually you only get one try so

play06:59

everything's gonna be first try in this

play07:00

game ooh a tape

play07:03

[Music]

play07:07

is that it I beat the level

play07:13

[Music]

play07:14

I feel like there was probably more to

play07:16

that that we just skipped somehow we

play07:18

just kind of beelined to to plushtrap

play07:22

unfortunately the Afton residents would

play07:24

only be the start of our nightmare

play07:26

Awakening in the FNAF 2 location we

play07:28

immediately find ourselves stalked by

play07:30

the terrifying toy animatronics yo FNAF

play07:34

2 all right

play07:36

okay zero four tape so we need to get

play07:39

four tapes in this level okay

play07:44

bro can you give me a second at least so

play07:46

like oh

play07:50

I'm sure so [ย __ย ] loud bro

play07:56

really dude

play08:01

really yo dog I heard you like Ray

play08:04

tracing so I put Ray tracing in your ray

play08:06

tracing as we move through the FNAF 2

play08:09

location we find that some rooms are

play08:11

less inviting than others

play08:16

all right mate yeah mangle's in there

play08:19

I'm not going in there hell no

play08:23

we have one chance like I want to

play08:25

explore but I I have one life like

play08:27

that's it we can't play the game again

play08:29

once I die so like

play08:31

I have to actually like be cautious

play08:33

cautiously creeping forward we enter one

play08:35

of the party rooms and have a Fateful

play08:37

Encounter

play08:40

the site of the paper Pals fills you

play08:42

with determination

play08:43

funny

play08:49

oh I'm dead I'm dead we're dead already

play08:56

oh my God

play09:01

okay I have to be more careful that was

play09:03

stupid

play09:04

we have to go really slow in this game

play09:07

like really slow upon gazing at the

play09:10

adonic Visage of the paper Pals we're

play09:12

given a burst of inspiration and

play09:13

determined Michael sets off to explore

play09:15

the rest of the pizzeria unfortunately

play09:18

the animatronics assault had only just

play09:20

begun and we were about to be introduced

play09:22

to the levels core mechanic

play09:27

we need tapes we got to find tapes

play09:31

dude this is nuts this looks crazy it's

play09:34

like FNAF on ecstasy

play09:39

oh there's a tape

play09:42

nice

play09:44

what's this

play09:46

yo look it's supposed to be a ransom

play09:47

note but it's clearly printed in ink

play09:49

like that doesn't make oh

play09:53

what do I do what do I do how do I kill

play09:56

him how do I kill him

play09:58

oh duh

play10:06

all right we killed him

play10:11

all right so that was the tutorial that

play10:12

was a tutorial obviously because like it

play10:14

gave me the prompt like

play10:16

we have to watch out for foxy for the

play10:18

rest of this level

play10:20

it's not it's not gonna like wait for us

play10:22

next time as withered foxy stalks us

play10:25

from the Shadows we travel deeper into

play10:27

the Pizzeria and enter the dining hall

play10:31

yo

play10:32

that's hella Ray tracing look at that

play10:36

look at the floor oh toys all three toy

play10:39

animatronics are on stage and while they

play10:41

don't seem to be hostile something about

play10:43

them just isn't right toys well the toys

play10:46

weren't like haunted so like they're

play10:48

like they they shouldn't be a threat to

play10:50

us I guess oh my God

play10:59

I forgot about him

play11:04

if you were gonna kill me you would have

play11:06

done it so oh there's a tape

play11:11

you guys aren't gonna kill me right like

play11:14

yeah if you were gonna kill me you would

play11:16

have just done it right there so

play11:18

oh my God

play11:24

[Music]

play11:28

this is too much man this is too much

play11:32

all right give me the tape

play11:34

okay we just need two more

play11:40

y'all like creepy creepy [ย __ย ]

play11:43

I'm sorry I'm sorry y'all are you are

play11:46

you know it with the second tape in hand

play11:48

we depart the stage and head towards an

play11:50

ominous green light shining in the

play11:52

corner of the room loyal theorists will

play11:54

know that green is commonly associated

play11:56

with Charlotte Emily the spirit

play11:57

possessing the puppet and sure enough

play11:59

upon approaching

play12:05

foreign

play12:20

oh

play12:22

give me that

play12:23

[Music]

play12:24

get your Christmas tree looking ass out

play12:27

of here puppet

play12:30

thank you for the tape though

play12:33

[Music]

play12:35

uh let's check the back office

play12:37

I bet the last tapes in here actually

play12:38

yeah that makes sense

play12:40

oh my God

play13:01

okay

play13:04

okay upon barricading ourselves in the

play13:07

parts and service route we discover just

play13:09

how non-linear this game is throughout

play13:11

the rumor several interactable objects

play13:13

that seem to take you to different

play13:14

levels but they all required collectible

play13:17

items that I hadn't found it's crazy to

play13:19

think that someone playing this game

play13:20

after me might have a completely

play13:22

different experience press e

play13:24

requires five remnant

play13:27

I don't have any remnant

play13:29

where do you get remnant

play13:33

press e to enter Fazbear Hills requires

play13:36

two fast tokens

play13:37

okay we need to find Remnant and fast

play13:40

tokens

play13:40

[Music]

play13:46

and

play13:47

wait press e to enter circus baby's

play13:50

Pizza World

play13:51

requires one remnant dude I don't have

play13:54

any of this I don't have any remnant

play13:58

oh the tape

play13:59

all right so oh wait if we

play14:02

oh

play14:05

whoa

play14:06

[Music]

play14:12

one day

play14:13

so do we do we miss Fazbear Hills and

play14:17

and sister location did we just miss

play14:20

that

play14:21

or are they are they mutually exclu oh

play14:26

survive until 6 a.m okay Fazbear's

play14:29

fright we got this

play14:30

this is the exact same map I used in the

play14:33

horrifying end of William Afton

play14:36

so I know this I know this map

play14:41

we got this maybe

play14:43

you're not gonna kill me right

play14:45

you better not kill me I'm gonna freak

play14:47

out if I get killed by a freaking

play14:49

mannequin as we cautiously explore

play14:51

Fazbear's frights strange things begin

play14:54

happening to Michael first he encounters

play14:56

a weird foxy mask on the wall and when

play14:59

he goes to activate it well what's the

play15:01

point of this mask

play15:03

oh my God that's what the point of the

play15:07

mask is

play15:10

hi

play15:11

[Music]

play15:15

what do I do what do I do what do I do

play15:20

huh

play15:23

[Music]

play15:32

yo what

play15:35

just happened

play15:36

[Music]

play15:40

that was crazy

play15:45

all right let's go moving further into

play15:48

the haunted house we entered the dining

play15:49

room and head backstage

play15:52

I remember there's like a chica head

play15:55

here or uh no a golden Freddy head here

play15:57

yeah

play16:02

huh

play16:02

[Music]

play16:07

hi

play16:11

are you are you a good guy or a bad guy

play16:15

okay

play16:19

anything that doesn't kill me in this

play16:21

game is good in my book

play16:24

which so far is everything so

play16:29

huh

play16:33

I ain't going over there

play16:35

hell no I ain't going over there

play16:39

I'm going the arcade

play16:42

the hell is that

play16:43

whatever

play16:45

[Music]

play16:47

uh it's 2 A.M already so we're doing

play16:50

decent

play16:52

oh this is where the Chica head is yeah

play17:00

[Applause]

play17:03

[Music]

play17:11

foreign

play17:12

[Music]

play17:19

we have to use our Sprint we have to use

play17:20

it now this is the time if there's ever

play17:22

a time to use the Sprint it's now oh

play17:25

Jesus

play17:34

[Music]

play17:43

Bonnie dancing oh it's amazing

play17:48

thank you

play17:50

oh this is a dead end we have to Loop

play17:52

him we have to Juke him

play17:53

[Music]

play17:55

it's his ass

play17:57

[Music]

play18:01

I didn't see him where is he dude he's

play18:05

everywhere what the hell

play18:07

[Music]

play18:23

[Music]

play18:32

oh we're dead we're dead

play18:34

we're cornered this is a dead end it's

play18:38

the office I shouldn't have came I

play18:39

shouldn't have gone in here

play18:40

[Music]

play18:42

well GG this was this was incredible

play18:45

dude I can't believe

play18:47

dude it's 5 a.m We were so close

play18:50

[Music]

play18:51

hit that end

play18:52

wait

play18:58

do we kill him

play19:02

we didn't kill him oh we're dead we're

play19:05

so oh wait the vet I forgot about the

play19:06

van we need to vent we need to vent oh

play19:08

we can make it we're gonna make it work

play19:10

[Music]

play19:14

oh

play19:21

[Music]

play19:35

whoa

play19:38

yo this is trippy as hell

play19:55

it's the spring Bonnie suit the one that

play19:58

killed Afton but only for a while

play20:03

yo this is so trippy

play20:09

oh that's a familiar pose

play20:21

is that it

play20:25

where am I going

play20:27

I don't see anything

play20:29

did I go the wrong way

play20:33

this is disorienting

play20:43

yo it's the FNAF for ending

play20:46

[Music]

play20:48

we are still your friends

play20:49

[Music]

play20:51

do you still believe that

play20:54

[Music]

play21:02

[Applause]

play21:02

[Music]

play21:37

okay so like

play21:40

what if we just tried to play it again

play21:42

like they say you can't play it again

play21:43

what if I just do

play21:51

could have seen that coming

play22:00

are you kidding

play22:03

so I could just never Play It Again

play22:08

yeah I I get it

play22:11

jeez

play22:14

that sucks

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Related Tags
FNAF GameSurvival HorrorOne-Shot PlayFan ProjectAnimatronicsNightmare EncounterStamina ManagementSpringtrap BossMichael AftonPanic Induced