How I Make Diablo 4 Build Guides

Raxxanterax
18 May 202319:51

Summary

TLDRRax comparte su enfoque en la creación de guías de niveles y builds para el juego 'Diablo 4'. Explica la importancia de la diferencia entre la fase de nivelación y la etapa final del juego, enfocándose en la generación de recursos y movilidad en lugar de en el daño masivo. Destaca la necesidad de tener una construcción sólida y adaptable a las circunstancias del juego, y cómo la elección de habilidades y artefactos debe ser cuidadosamente considerada para lograr builds óptimos y personalizados para cada clase y estilo de juego.

Takeaways

  • 🎮 El script habla sobre la creación de guías de construcción de personajes para el juego Diablo 4, enfocándose en la diferencia entre la leveling y la etapa de juego final.
  • 📚 El autor menciona que creará guías para todas las clases en el juego y que publicará videos explicativos sobre cómo aborda la creación de estas guías.
  • 🛡️ Durante el leveling, se enfatiza la importancia de la generación de recursos, la movilidad y la capacidad de enfrentar jefes, en lugar de construir un personaje orientado a dañar a todo un grupo de enemigos.
  • 💪 En el juego final, se puede enfocarse en la obtención de objetos únicos y la optimización de habilidades y puntos de Paragon, lo que requiere una consideración diferente a la del leveling.
  • 🔄 Se destaca la necesidad de una transición en la construcción del personaje, ajustando habilidades y enfoques según la disponibilidad de recursos y habilidades.
  • 🛠️ Se critica la idea de tomar habilidades de daño de área masivo durante el leveling, ya que esto no es eficiente para la campaña y puede resultar en una mala experiencia de juego.
  • 💊 Se sugiere que la reducción de daño es a menudo subestimada en comparación con el aumento de daño, lo cual es un error común tanto en el leveling como en el juego final.
  • 🔮 Se discute la importancia de entender las condiciones en las que se desempeña una construcción de personaje, como la salud del jugador, la proximidad o el estado de los enemigos.
  • 🔄 Se enfatiza la importancia de especializar la construcción del personaje en algunas áreas y no intentar abarcar todas las habilidades y enfoques posibles.
  • 📊 Se describe el proceso de optimización de las tablas de Paragon como una ecuación matemática, lo que permite una teorización más precisa y detallada de la construcción del personaje.
  • 🔗 Se menciona la colaboración con otros jugadores para desarrollar y mejorar las guías de construcción de personaje, destacando la importancia de la comunidad en este proceso.

Q & A

  • ¿Qué es lo que Rax está haciendo en su transmisión en vivo?

    -Rax está teorizando sobre la construcción de niveles y armaduras de juego final para todas las clases de Diablo 4 y planea publicar guías para ellas.

  • ¿Por qué hay una gran diferencia entre la construcción de niveles y la de juego final según Rax?

    -Rax menciona que al nivelar, no tienes poderes legendarios y la construcción de armaduras debe ser robusta para manejar cualquier situación, mientras que en el juego final tienes más puntos de habilidad y recursos disponibles.

  • ¿Qué errores comunes encuentra Rax en las construcciones de niveles durante el nivelado?

    -Rax señala que muchas personas se enfocan en armaduras de daño de área (AOE) que matan a un grupo completo de enemigos, lo cual no es la estrategia adecuada durante el nivelado.

  • ¿Qué aspectos deben tener en cuenta los jugadores durante el nivelado según Rax?

    -Rax sugiere que durante el nivelado, los jugadores deben enfocarse en la generación de recursos, la movilidad y la capacidad de matar a los jefes, que son los que ralentizan el progreso.

  • ¿Por qué es importante la reducción de daño según Rax en el juego final?

    -Rax cree que muchos jugadores subestiman la reducción de daño, la cual puede ser mucho más valiosa que un aumento de daño en ciertas situaciones.

  • ¿Cómo aborda Rax la transición de habilidades pasivas en el juego final para el clérigo bardo?

    -Rax sugiere que antes de tomar habilidades pasivas como 'Unbridled Rage', los jugadores deben asegurarse de tener sus problemas de recursos resueltos y elegir la habilidad pasiva 'Unconstrained' para una mejor experiencia de juego.

  • ¿Qué estrategia utiliza Rax para determinar la secuencia de habilidades pasivas en las tablas de Parágono?

    -Rax convierte las tablas de Parágono en una ecuación matemática, evaluando la secuencia y posición óptimas de las habilidades y nodos para maximizar la eficiencia de la construcción del personaje.

  • ¿Cómo aborda Rax la elección entre habilidades ultimate en el clérigo bardo?

    -Rax compara 'Call of the Ancients' y 'Wrath of the Berserker', sugiriendo que la elección dependerá de la fuerza del personaje y que 'Call of the Ancients' puede ser mejor cuando el personaje es más débil.

  • ¿Qué importancia tienen las condiciones en la construcción de armaduras en Diablo 4 según Rax?

    -Rax enfatiza que todo en Diablo 4 se basa en condiciones, como la salud del jugador, la distancia al enemigo, si están aturdidos o controlados por la multitud, etc., y que la construcción de armaduras debe especializarse en algunas de estas condiciones.

  • ¿Por qué Rax sugiere que los jugadores pueden mejorar eliminando el generador de recursos de sus armaduras?

    -Rax cree que los generadores de recursos generalmente no son muy efectivos y que si los jugadores pueden hacer que su construcción sea autónoma y funcione con las habilidades ultimate y pasivas capstone, suelen ser mejores opciones.

  • ¿Cómo planea Rax publicar las guías de armaduras para las diferentes clases de Diablo 4?

    -Rax planea publicar las guías de armaduras para todas las clases próximamente y jugar con todas las clases hasta el nivel 100, animando a los espectadores a unirse a él en este proceso.

Outlines

00:00

🕵️‍♂️ Creación de Guías de Construcción de Personajes

Rax, en su transmisión, explica cómo planea crear guías de construcción de personajes para todos los clases en 'Diablo 4', destacando la importancia de diferenciar entre el nivel de juego y el juego final. Se enfoca en la necesidad de tener una construcción sólida durante el nivel de juego, priorizando la generación de recursos y la movilidad, y critica las elecciones de construcción que se centran en daño de área en detrimento de la supervivencia y eficiencia en la campaña.

05:00

🛠️ Consideraciones para la Construcción de Personajes

Rax profundiza en las diferencias entre el nivel de juego y el juego final, enfatizando la importancia de la transición entre las dos fases y cómo elegir habilidades y artefactos que se adapten a las necesidades de cada fase. Aborda la importancia de la reducción de daño y cómo la elección entre diferentes habilidades puede afectar significativamente la efectividad de la construcción de personajes, especialmente al considerar la especialización y sinergias en el juego final.

10:01

🧩 Análisis Metódico de las Tablas de Parámetros

Se describe el proceso detallado de análisis de las tablas de Parámetros (Paragon boards) para optimizar la construcción de personajes, transformando el proceso en una ecuación matemática. Rax discute la importancia de elegir los mejores nodos y cómo priorizar ciertos beneficios estadísticos y habilidades传奇根据 la construcción de personajes y las sinergias con las habilidades y artefactos. El objetivo es encontrar la ruta óptima en las tablas de Parámetros que maximice la efectividad de la construcción.

15:02

🌟 Optimización Final y Perspectivas del Juego

Rax concluye su análisis destacando la importancia de la optimización final de las tablas de Parámetros y la selección de las habilidades传奇 y artefactos que mejor se adapten a la construcción de personajes. Añade que, a pesar de los esfuerzos, no hay garantía de perfección en la construcción de personajes y que la evolución del juego y la comunidad jugarán roles cruciales en el mejoramiento continuo de las guías. Finalmente, expresa su entusiasmo por el potencial de 'Diablo 4' y la diversidad de enfoques en la construcción de personajes que ofrecerá el juego.

Mindmap

Keywords

💡Theory crafting

Es el proceso de planificar y diseñar habilidad o 'builds' para un personaje en un juego, teniendo en cuenta las habilidades, el equipo y las estrategias para maximizar su rendimiento. En el video, el concepto se refiere a cómo el creador planea y crea guías de 'builds' para el juego Diablo 4, enfocándose en la diferencia entre el nivel y el juego final.

💡Leveling

Se refiere al proceso de ganar experiencia y subir de nivel en un juego, lo que a menudo aumenta las habilidades y las estadísticas del personaje. En el contexto del video, se discute cómo crear un 'build' que sea efectivo durante la fase de subida de nivel, sin contar con habilidades legendarias o puntos de Paragon.

💡End game

Es la fase final del juego, donde los jugadores han alcanzado el nivel máximo y ahora se enfocan en desafíos más difíciles y en la mejora de su equipo. En el video, se menciona cómo adaptar los 'builds' una vez que se llega a esta etapa del juego, teniendo en cuenta las habilidades legendarias y el tablero de Paragon.

💡Codex of power

Es un elemento del juego que permite a los jugadores desbloquear habilidades básicas al completar ciertos calabozos. Se menciona en el video como la única fuente de habilidades adicionales durante la fase de nivelación, aparte de las que se desbloquean.

💡Resource generation

Hace referencia a la generación de recursos en un juego, como por ejemplo la energía o el mana que se utiliza para activar habilidades. En el video, se enfatiza la importancia de incluir habilidades de generación de recursos en los 'builds' de nivelación para asegurar un flujo constante de recursos.

💡Mobility

Se refiere a la capacidad de moverse rápidamente por el mapa en un juego. El video destaca la importancia de incluir habilidades que aumenten la movilidad en los 'builds', lo que ayuda a los jugadores a navegar eficientemente a través del juego.

💡Bosses

Son enemigos jefes en un juego que a menudo desafían a los jugadores con patrones de combate únicos y niveles de vida más altos. En el video, se sugiere que los 'builds' de nivelación deben enfocarse en la capacidad de matar a los jefes, que son los que ralentizan el progreso del jugador.

💡Damage reduction

Es la reducción de daño recibido por un personaje, lo que mejora la supervivencia en combate. El video señala que muchos jugadores subestiman la importancia de la reducción de daño tanto en la fase de nivelación como en el juego final.

💡Paragon board

Es un sistema en el que los jugadores pueden asignar puntos de Paragon para mejorar sus estadísticas y habilidades una vez que alcanzan el nivel máximo. En el video, se discute cómo utilizar matemática para optimizar la ruta y selección de habilidades en el tablero de Paragon.

💡Glyphs

Son habilidades especiales en el juego que se pueden desbloquear y mejorar a través del tablero de Paragon. El video menciona la importancia de elegir y ordenar cuidadosamente los glifos en el tablero de Paragon para maximizar su efectividad en el 'build' del personaje.

💡Legendary powers

Son habilidades o bonificaciones en el juego que a menudo se adquieren a través de objetos legendarios. En el video, se habla sobre cómo integrar estas habilidades en los 'builds', considerando su lugar en el tablero de Paragon y su compatibilidad con las habilidades del personaje.

Highlights

Rax introduces his theory crafting process for leveling and end game builds in Diablo 4.

He emphasizes the difference between leveling and end game, noting the lack of legendary powers during leveling.

Rax explains the importance of resource generation and mobility during the leveling phase.

He critiques common mistakes in leveling builds, such as focusing too much on AOE damage.

The necessity of considering damage reduction during both leveling and end game is highlighted.

Rax discusses the transition from leveling to end game, focusing on solving Fury issues for the Barbarian class.

He explains the importance of choosing the right ultimate skills based on the player's strength in the game.

Rax underlines the significance of build specialization in end game and the futility of trying to cover all conditions.

The question of whether to drop the generator skill in end game builds is raised.

Rax talks about identifying critical legendary powers and how they fit into the build.

He delves into the nerdy aspect of turning Paragon boards into a math equation for optimal builds.

Rax shares the process of ranking glyphs and analyzing their impact on the build.

The importance of board positioning and order based on glyph selection is discussed.

Rax explains the fine-tuning process of the Paragon board to grab the most beneficial nodes.

He acknowledges that no build will be perfect and that the game's complexity will require community effort.

Rax expresses excitement for Diablo 4 and Blizzard's efforts in building a complex and evolving game.

The video concludes with Rax's intention to release build guides for all classes and his collaborative approach with the community.

Transcripts

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hi everyone it's Rax on my stream I've

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been Theory crafting some leveling and

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full end game builds I'm going to do it

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for all classes and I'm going to be

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posting those guides very soon I thought

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before I would release all of those

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different build guides that I would

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first release a video that's talking

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about how exactly do I go about making a

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leveling and an end game guide what are

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the things that I'm thinking about and

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how do I arrive at the presented build

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that I'm giving you so I thought I'd

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just start with my trusty old Barb

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um the Barb is the class that I'm

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writing for on Maxwell so it's a class I

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definitely spent the most time on but

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I've certainly I'm going to look at

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every single class and have guides for

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you on everything

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okay so how do we make a Diablo 4 build

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guide the first thing is there's a huge

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difference between leveling an end game

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when you're leveling you got no

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legendary Powers I'm assuming you get

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absolutely nothing except for the powers

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that you get out of the Codex of power

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if you don't know what the Codex of

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power is you go clear certain Dungeons

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and you unlock the minimum value of

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certain aspects if there's a critical

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power for your build that you can get

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for free while you're leveling you'll go

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get that otherwise with the drop rates

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that we just saw on the server slam

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we're not going to consider anything

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in while you're leveling there's far

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less synergies in your build you don't

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have the glyphs you don't have the

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Paragon board you don't have most of the

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legendaries and you don't even have all

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your skills so you have to consider what

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is it like to not have very much and as

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you guys experienced in the beta and in

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the service land when you don't have

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that many skill points and don't have

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anything going for you things can be

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really rough I would say there's far

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more variables to consider while

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leveling than in the end game in the end

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game you can Target Farm whatever you

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need you will have all your skill points

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you'll have a lot more Renown Etc

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leveling you're kind of at the mercy of

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what drops and you're not really sure

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what's going to happen so you have to

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build something that's more robust that

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can handle any single situation and one

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thing that I see a mistake on in

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leveling is people always consider like

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they take like these full damage builds

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and they always make choices that are

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designed to kill like a whole room of

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trash that is absolutely not the play

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and that is not what you should be

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focused on while leveling you should be

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focusing on resource generation and

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mobility and killing bosses bosses are

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the thing that are going to slow you

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down and you might get to some bosses

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that you can't even kill so I can't tell

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you how many planners I've been linked

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which is this like full AOE damage while

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leveling I'm like well first of all you

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didn't take a movement skill you didn't

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take as much resource generation as you

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could and every skill point that you

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chose is designed to just mow down a big

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dungeon You're not doing dungeons you're

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running through the campaign efficiently

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to get your Mount and to unlock the

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Capstone dungeons you can unlock the

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higher difficulties so you can get

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uniques and sacred items

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um so that's another thing another thing

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kind of along the same lines is I see a

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lot of builds that are very greedy oh I

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could get 10 damage reduction or I could

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get two percent damage they take the two

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percent damage ten percent damage

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reduction is a lot and in general a lot

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of people both in leveling and the end

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game don't consider

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um damage reduction very seriously and I

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think that's going to be the problem

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then how do we move that into an end

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game well we need to consider how we

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transition and when a good example for

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barbarian is in their final passive here

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um a lot of builds will take unbridled

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rage your core skills do 130 35 more

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damage but they cost a hundred percent

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more Fury usually in the end game this

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is what you're going for but before you

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take that passive you need to have your

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Fury problems solved

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and how are you going to do that are you

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going to do that just with 50 skill

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points probably not and so a lot of

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people underestimate starting with a

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passive like unconstrained it just makes

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your berserk last way longer and it just

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gives you 25 percent more damage it will

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feel better playing with this passive if

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you don't have the right tools to keep

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your resources going

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carefully considering what items in

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place and Powers you need before you

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would make a switch like this is

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extremely important another example if

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you're going to take an ultimate when

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you've got no power call of the Ancients

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is very good call of the Ancients can

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save you in a boss fight where you

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really have no options and no way of

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winning

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um Wrath of the Berserker is probably

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you want in the end game Wrath of the

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Berserker makes you stronger and call of

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the Ancients gives you like a helper

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that's very strong so when you're weak

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maybe the helper is better that's what

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it felt like when I played when do you

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change when do you know when to switch

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from Call of the Ancients to the Wrath

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of the Berserker where you're just so

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strong that you make this transition

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it's something extremely important

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another thing about Diablo 4 which a lot

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of people are underestimating and maybe

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not used to is everything is based on

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conditions

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if you are healthy if the monster is

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close or far if they're stunned if

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they're crowd controlled at all

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etc etc etc building a you must

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understand in the end game exactly what

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is your build going to do I'll tell you

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what your build is not going to do it's

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not going to do everything it's not

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going to stun freeze chill slow uh

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injured healthy close far you're not

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going to have a barrier and fortify and

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everything and berserking all the time

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it's just not going to happen your build

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will specialize in a few things if you

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specialize in a few things and then take

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every legendary power and every glyph

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and every paragon

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Point around that and specialize in it

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you will make a far better build than if

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you don't do that

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another million dollar question that

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every single class has to answer

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is can I drop my generator

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and you should try to do that I see a

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lot of end game builds that have a

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generator on their bars especially when

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there's legendary powers that say if you

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use your generator it makes you more

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powerful but in general these generators

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suck so if you can make your build

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powerful enough to be autonomous and it

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works and it works with the ultimates

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and it works with the Capstone passive

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and you can drop this generator usually

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that's a far better option it's

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something you should try to solve for if

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you can and then of course there's what

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are the critical legendary Powers

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um that you take and how does it all fit

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in that also feeds into how you

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transition

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then there's a very interesting thing

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now this is going to be very very nerdy

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you guys are going to see like the

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extent the extent that we'll go to to

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try to solve something but let's talk

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about the Paragon boards for a second

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so

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how do we

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how do we solve the Paragon boards and

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the answer is we turn them into a math

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equation

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I was going to build exactly the sheet

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and then another good friend of mine

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Godly player Maxwell member macro

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already made it for necromancers

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and I was like hey uh how about you give

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me that and I'm just going to copy the

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format and make it for barbs you might

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think this is just a bunch of nonsense

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but it really isn't we are turning the

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Paragon boards into a math equation

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racks that takes all the fun out of it

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you suck I hate you and Maxwell I just

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want to make a paragon board and walk

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through and figure it out on my own if

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that's what you want to do pause the

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video close it dislike make fun of me in

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the comments that's fine but a lot of

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people want to Theory craft and the way

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to get much closer to the optimal right

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answer is to turn it into a math

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equation so that's what I'm going to do

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I'm sorry

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so

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you take every board

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and you put the minimum travel to walk

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out get the glyph and and then get to

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the edge of a board then you have the

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three radius bonuses that you could get

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for all the stats and then the four

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radius bonuses for all the stats then

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you have every Power that you could get

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within three radius between Magic and

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rare and four radius between Magic and

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rare and then you punch it into every

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single board so you just have turned the

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Paragon boards into a math equation okay

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that's the first step then you do this

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and I don't know if this is all of them

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but you take all of the glyphs you paste

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them in you give them a rating and then

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you write a bunch of analysis about what

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if you think these are good or not okay

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then you consider you go back to this

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Paragon board and you read each of these

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legendary nodes and you figure out if

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they're good or not spoiler alert for

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barbs most these legendary nodes are not

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good and legendary nodes are usually

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placed very far away from entering

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exiting and away from the glyphs so

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going to get them is usually a huge

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ordeal so with for example with Barb

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legendary Powers not being very good

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it doesn't force me to take certain

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boards

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and I can choose my board positioning

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and Order

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based upon my glyphs

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so then when then we look at the we look

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at the glyph ranks or we make you take

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all the glyphs that we think are going

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to be good I listed like

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nine or so that I think would be good

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and typically for most people you can

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get six total glyphs and you need to

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make your top six and I went here over

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and over and over to try to rank them

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for upheaval and the really only

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question is which one would win

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territorial or might and we did a big

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analysis and pretty much unanimously

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came to the conclusion that territorial

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is better even when you put might in a

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forty percent uh really good board like

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weapon Master it just seems territorial

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is still strictly better by the way part

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of the reason why territorial run is

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exactly why exactly the same thing I

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talked about earlier territorial might

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not necessarily be a lot more damage but

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it's definitely more defense combined

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with the damage that's why it's better

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anyway then I ordered them and I said

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this is the order that I would really

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like

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um the these glyphs to come in

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and prioritizing making my build work

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not making my build strong not I'm not

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gonna one shot level 100 Uber Lilith or

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whatever the hell the the endgame boss

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is but my build's going to work I'm

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going to meet fast and I'm going to have

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resource generation and I'm going to be

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able to play

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okay so then once we have that then we

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go draw an optimal path so if we go here

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uh my builds I have so many builds let's

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go here Paragon boards then I go in here

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and I draw a path

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and we are able

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let me let me go back one more time

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Marshall's going in the starter board

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and I look here and I see wrath costs

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decks within the glyph radius to buff

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its power exploit cost decks strength

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strength Dex okay it's strength or decks

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might would have been completely

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different it doesn't require anything

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which was interesting

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then I go back here to our little math

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equation

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and I ask myself first of all what

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legendary powers do I need early and

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that's from warbrbringer and I look and

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I ask myself is warbringer a good Dex

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does it have a high value of Dex within

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a four radius that would be good for

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what I'm saying is my second best glyph

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and magically the answer is yes if you

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look down here warbrbringer is tied for

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the most decks and it has the Legendary

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Power that I want

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so it's an it turned once you once you

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turn it into a math equation it's kind

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of a no-brainer that warbrbringer has to

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be attached to the starting node if you

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know my analysis on what's good or not

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is correct it's obviously all hinged on

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that

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so then from there it becomes very easy

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to understand that I need a socket

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warbrbringer and you get here you socket

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it in and then you take all the Dex

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nodes and then you realize I have to go

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grab this legendary node and which way

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do you go well this power is better this

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yellow power instead of going this way

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and you also have to consider the travel

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time and then you go over here and then

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I go same thing go over here exploit is

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what I want next and it needs decks and

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then Crusher is next and it needs

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strength so I need some really good

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combination of a DEX board and then a

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strength board and I don't need the

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legendary power so all I can look at is

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how long does it take me to get out of

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the node and which ones are giving me

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the which ones are giving me powers that

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actually help me

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I can look at Hemorrhage and say I'm

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never going to use this because I don't

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bleed or do physical damage over time on

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upheaval this sucks this is damage to

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bleeding enemies I'm never using this

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but I can narrow it down and start

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truncating some of the Paragon boards

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and then you start to see sort of the

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right answer sort of form in front of

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you

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anyway I'm sure you get the idea now

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then you run through all the Paragon

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boards and you put in all the important

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nodes and then comes the fine tuning so

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I got here and I spent all my points and

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then I looked in a radius around the

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glyphs at the rare nodes in every board

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and I tried to see which ones which ones

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of these are really good that I missed

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maybe I could take a little step over

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and go grab them and my conclusion was

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the really really good ones are actually

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at the end so this one for example gives

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you 10 damage and four percent life and

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10 extra damage if you get 200 strength

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which is going to be trivial to get on a

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Barb so taking a step down here and

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grabbing all these nodes was a huge

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power boost same thing up here grabbing

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10 physical damage and 10 extra and then

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it's going to be 32 physical or Elite

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damage if we can get the dexterity these

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are just Godly Godly nodes so then I

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went in here and I surgically picked out

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a couple of nodes in every single glyph

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socket where it makes sense making sure

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that I still have the glyph bonus to

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make sure I could walk over here and

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grab these super Godly rare notes

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and then at the end of that

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and then we finally have our endgame

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build which should work very very well

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should work very beautifully we should

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have all the important glyphs in the

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right order we should have all of the

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all of the boards that give me the

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powers that I want and put the glyphs

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associated with them where they get a

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lot of stats to pump up their actual

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glyph Powers then only at the very end

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do we take out a few of them we

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sacrifice a few of them to look at the

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board one more time to grab the super

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good rare nodes that are just outside of

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where we are so we don't spend

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too many points now maybe there's a way

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to take this and save a couple extra

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points or do some crazy rotations and

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unspec this and rotate this and Walk

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This Way and save two points

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there's always ways to make it better

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but even if this Paragon board isn't

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perfect it's there's a lot of thought

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put into it it's kind of like solving a

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math equation

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so anyway uh I I don't want to keep

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talking and maybe this is really boring

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you and maybe this makes you guys really

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mad because oh yeah you're taking all

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the fun out of the game I mean you don't

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have to watch the build guys play it

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however you want

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um but for those of you that appreciate

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this kind of stuff I thought it might be

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interesting just to make a video showing

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you what are the things that I'm

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thinking about here on my stream on my

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own in the testing in the max role

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meetings that we sit here and argue

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about for hours every single day to try

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to arrive at builds that are just Godly

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for you

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so it's going to be a lot of fun no

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matter how much effort I put into this I

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don't have all the information no matter

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how much I try there is a zero percent

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chance that I will make a perfect build

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there is a zero percent chance anyone

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will make a perfect build there are

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always ways to make things better and

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the game will evolve and as it becomes

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more complicated it's going to make the

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equations harder and the possibilities

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greater which I think is going to be

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very fun I'm really looking forward to

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Diablo for uh I wasn't always as excited

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as I am now but I think blizzard has

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done a really good job and I think I

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think this is going to last us a long

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time I think a lot of good things are

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coming so hopefully you're getting Good

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Vibes out of this so I'm going to be

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doing this on my stream every day pretty

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much until the game comes out I did a

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lot of work on Barb today I had chat

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vote you'll never guess they voted me to

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do Druid tomorrow

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so my friend boiler a really Godly

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player he made a full planner for

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pulverized Druids so we're going to work

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on it together tomorrow and have chat

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roast us and see how close we are again

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we've got we've got all the information

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here for

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um we have all the information here for

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the Druid boards and then we can take

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the glyphs and rank them and and see

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what's good and what's bad and uh

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another thing that I can tell you I want

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to tell you one one final thing

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uh I'm talking to George George is

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working with me on Barb on Max role

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um I can I can guarantee you I'm a

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thousand percent sure that this build

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this Paragon board the glyphs in the

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Paragon board and the legendary powers

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taken here which these legendary powers

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are really stupid by the way because I'm

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certain there's legendary powers that we

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haven't seen

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and I think they're going to be some of

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the best ones you can put the best

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legendary Powers here that you could

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find but it's not it's nowhere near good

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enough to what you can actually do

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but what I wanted to tell you is it will

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not be the same if you copied this exact

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build and made it for Rend or Whirlwind

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it would win a thousand percent be wrong

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and that is an indication that blizzard

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made a good game if I wanted to make for

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Whirlwind I could start with it it would

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be a decent start but I would a thousand

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percent have to change some things

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because Whirlwind is focusing on

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bleeding and bleeding is completely

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different from what I've built here so I

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think that's another exciting thing

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about the game I think there's going to

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be a lot there really will be a lot of

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different ways to build things and the

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amount of work to actually find the

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different builds and the way that they

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work perfectly will be tremendous and

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need to be done by the entire Community

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anyway I think I've talked long enough I

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try to make my videos short and concise

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I just wanted to make a video to tell

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you this is how I approach making

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leveling guides making endgame builds I

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don't walk through and slap some stuff

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through and say oh this this looks good

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go try this it's very meticulously

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calculated and thought about and I'm

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still probably going to get some things

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wrong no matter how much time I put in

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it because the game actually looks at

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least far more complex than D3 so it's

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going to be great looking forward to it

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here come the build guides in the next

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few days for all classes I'm going to

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play all classes to 100 and I hope

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you'll join me on the journey thank you

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