Java: Data Types | Java Introduction for Minecraft Modding

Modding by Kaupenjoe
2 Dec 202109:09

Summary

TLDRThis Java tutorial introduces the fundamental data types used in programming, focusing on their applications in Minecraft and Hightail modding. It covers numerical types, booleans, characters, and strings, explaining their use and limitations. The video emphasizes the importance of understanding these basics for building complex programs, highlighting the precision differences between floats and doubles, and the unique role of booleans in controlling program flow. The tutorial also touches on less common data types like bytes, shorts, and longs, and introduces the concept of 'null' as representing emptiness or lack of value.

Takeaways

  • πŸ“˜ Java has various data types, including numerical, boolean, character, and string types, which are fundamental for programming.
  • πŸ”’ Integers in Java are used to store whole numbers ranging from negative 2 billion to positive 2 billion.
  • πŸ“‰ Floating point numbers, such as float and double, are used for decimal numbers with different precision levels; float has seven decimal points of precision, while double has fifteen.
  • πŸ”‘ The 'f' suffix is used to explicitly denote a float, while the absence of a suffix or the 'd' suffix indicates a double.
  • πŸ’Ύ Data types like byte, short, and long are used for specific ranges of numbers, with byte being the smallest and long being able to store very large numbers.
  • πŸ”‘ Booleans represent true or false values and are essential for controlling the flow of a program.
  • πŸ‘₯ The char data type holds a single character, and strings are sequences of characters enclosed in quotation marks.
  • 🚫 The keyword 'null' represents the absence of a value or an empty state, which is an important concept in Java.
  • πŸ” The script emphasizes the importance of understanding these primitive data types as they form the basis of more complex data structures in Java.
  • πŸ› οΈ Manipulating these basic data types is a key skill in Java programming, allowing developers to build a wide range of applications.
  • πŸŽ“ The tutorial aims to provide a foundational understanding of Java data types, preparing learners for more advanced concepts in the future.

Q & A

  • What are the main types of data in Java?

    -The main types of data in Java are numerical types, booleans, characters, and strings.

  • What is an integer in Java and what range of values can it store?

    -An integer in Java is a whole number that can store values between negative 2 billion and positive 2 billion.

  • What is the difference between a float and a double in Java?

    -The difference between a float and a double in Java is the precision they offer. A float provides seven decimal point precision, while a double offers 15 decimal points.

  • Why is it necessary to end a floating-point number with an 'f' in Java?

    -In Java, it is necessary to end a floating-point number with an 'f' to explicitly denote it as a float, as without it, the number is treated as a double by default.

  • What is the significance of scientific notation in the context of floating-point numbers in Java?

    -Floating-point numbers in Java are stored using scientific notation, which can lead to imprecisions and rounding errors after seven significant digits for a float.

  • What are the ranges for byte, short, and long data types in Java?

    -A byte in Java can store values between -128 and 127, a short ranges from -32,000 to 32,000, and a long can store very large numbers, typically used for big integers.

  • What is a boolean in Java and what values can it store?

    -A boolean in Java is a data type that can store either true or false, representing logical true or false values.

  • How are characters represented in Java?

    -In Java, characters are represented by the char data type and are enclosed in single quotes, allowing for the representation of a single character including special characters and spaces.

  • What is the difference between a char and a string in Java?

    -A char in Java is a single character, while a string is a sequence of characters enclosed in double quotes.

  • What is the concept of 'null' in Java and what does it represent?

    -In Java, 'null' is a special value that represents the absence of a value or an empty state, indicating that a variable points to no valid object or value.

  • Why are the primitive data types in Java important for understanding the fundamentals of programming?

    -The primitive data types in Java are important because they form the foundation of all data manipulation and storage in the language, allowing developers to build complex applications based on these basic types.

Outlines

00:00

πŸ”’ Introduction to Java Data Types

This paragraph introduces the concept of data types in Java, focusing on the fundamental types used in programming for Minecraft and Hightail modding. The speaker explains the different numerical types, including integers that can store values from negative 2 billion to positive 2 billion, and floating-point numbers such as float and double, which differ in precision (seven decimal points for float and fifteen for double). The explanation includes the representation of these numbers in scientific notation and the potential for rounding errors after seven digits for floats. Additionally, less commonly used types like byte, short, and long are mentioned, with their respective ranges and potential use cases.

05:01

🏁 Booleans, Characters, Strings, and Null in Java

The second paragraph delves into boolean data types, which can store either true or false values, equated to 1 and 0 respectively. Booleans are highlighted as crucial for controlling program flow through conditional statements. The paragraph also explains the difference between characters (single entities enclosed in single quotes) and strings (sequences of characters enclosed in double quotes). The concept of 'null' is introduced as a representation of emptiness or the absence of value, which is important in Java programming, especially at intermediate levels. The speaker emphasizes the importance of understanding these basic data types as they form the foundation for building complex applications.

Mindmap

Keywords

πŸ’‘Data Types

Data types in Java are the categories of data that determine what kind of values a variable can hold. In the video, the instructor explains various data types such as numerical, boolean, character, and string, which are essential for understanding how to store and manipulate data in Java. For example, the script discusses how an integer data type can store whole numbers ranging from negative 2 billion to positive 2 billion, illustrating its use in representing quantities or ages.

πŸ’‘Integer

An integer is a whole number data type in Java that can store values from negative 2 billion to positive 2 billion. The video emphasizes the use of integers in various applications, such as counting items in a list, representing ages, or bank account balances. The script provides the example of an integer variable that can be manipulated through addition or subtraction.

πŸ’‘Floating Point Number

A floating point number, or 'float', is a numerical data type that can represent numbers with decimal points. The video script mentions the use of 'f' to denote a float, distinguishing it from a 'double', which is another floating point type with higher precision. The script also explains the precision differences between floats and doubles, with floats offering seven decimal point precision and doubles offering fifteen.

πŸ’‘Precision

Precision in the context of floating point numbers refers to the number of digits that can be accurately represented after the decimal point. The video explains that a float has a precision of seven decimal places, while a double has fifteen. This concept is crucial for understanding potential rounding errors and the appropriate use of each data type when accuracy is a concern.

πŸ’‘Boolean

A boolean is a data type that can only store two values: true or false, represented as 1 and 0 respectively. The video script highlights the simplicity and importance of booleans in controlling the flow of a program. Booleans are used for logical operations and decision-making, as demonstrated by the script's example of a boolean variable named 'greater' set to true.

πŸ’‘Character

A character, or 'char', in Java is a single unit of text, enclosed in single quotes. The video script explains that a char can represent any single symbol, including letters, numbers, punctuation, and even spaces. The script uses the example of a char variable that can hold a space, emphasizing the limitation to a single character.

πŸ’‘String

A string in Java is a sequence of characters, enclosed in double quotes. The video script describes strings as collections of characters that can be manipulated as a whole. Strings are used to represent text and can include spaces, punctuation, and various symbols, as illustrated by the script's mention of a string variable.

πŸ’‘Null

Null is a special value in Java that represents the absence of a value or an empty state. The video script introduces null as a concept that signifies 'nothingness' and is distinct from zero. The script emphasizes the importance of understanding null in Java, especially when dealing with variables that may not have been assigned a value yet.

πŸ’‘Byte

A byte is a data type in Java that consists of eight bits and can store numbers ranging from -128 to 127. The video script refers to bytes as 'tiny numbers' due to their limited range, indicating that they are used less frequently in modern programming but can be important for specific applications.

πŸ’‘Short and Long

Short and long are numerical data types in Java used to store smaller and larger ranges of numbers, respectively. The script mentions 'short' as a data type that can store numbers from -32,000 to 32,000, while 'long' is used for very large numbers. These types are less commonly used but are essential for understanding the full spectrum of numerical data types in Java.

Highlights

Introduction to Java data types in the context of Minecraft and Hightail modding.

Explanation of the concept of data types and variables in Java.

Differentiation between numerical types, booleans, characters, and strings.

Integers as whole numbers with a range from negative 2 billion to positive 2 billion.

Floating point numbers with decimal points, denoted by 'f' or 'd'.

Precision differences between float (7 decimal points) and double (15 decimal points).

The scientific notation representation of floating point numbers.

Potential imprecision and rounding errors with floats and doubles.

Byte data type for storing numbers between negative 128 to 127.

Short data type with a range from negative 32,000 to positive 32,000.

Long data type for very large numbers.

Booleans as logic types storing true or false, represented by 1 or 0.

Importance of booleans in controlling program flow.

Char data type for single characters, including punctuation and spaces.

String data type as a sequence of characters enclosed in quotation marks.

The concept of 'null' as an empty or no-value state.

Fundamental data types as the building blocks for complex programming structures.

The tutorial's aim to provide a foundational understanding before moving to more advanced topics.

Transcripts

play00:00

let's start by looking at the data types

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in java

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all right welcome back to the java

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introduction for minecraft and hightail

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modding and in this tutorial we're going

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to be looking at some data types now as

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you can see i have already filled our

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main class with some well things in here

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i will go through and explain a little

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bit about data types and variables

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overall and just to give you an idea

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what those are and basically what you

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can do with them

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so first of all what you will see is

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that

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there are different types of data so

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there are numerical types there are

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booleans and then there are characters

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and strings that's sort of the main bulk

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of the really primitive data types and

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we're going to go through each of them

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so the first one and i've marked this as

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mainly used right with a comment here

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because those are the sort of primitive

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data types that i see basically used

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a lot and then there are ones that are

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only sometimes used but that's totally

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fine so first of all is an integer

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and an integer is a whole number this

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means that if you have a variable you

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can store a certain value in it and

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depending on what type of variable this

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is

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the value that you can store in it

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changes so for example an integer or

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whole number can store anything between

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negative 2 billion and positive 2

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billion so i could put in anything

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between those numbers here and it would

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be stored in this integer and then i

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could for example you know i could add

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to this

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variable i could subtract from this

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variable and so on and so forth so i

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could work with this number this could

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for example represent

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the number of certain things in a list

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this could represent an age or it could

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represent the number of cents in a bank

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account so there's a lot of things that

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this could in theory represent

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same with for example the float a

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floating point number is a number with a

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decimal point as you can see so this one

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for example here is 13.37

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and we usually end this with an f as you

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can see so in this case with the f here

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as you can see is actually strictly

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necessary to end this with an f because

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otherwise if i hover over this you can

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see that we're going to say hey this is

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actually a double and this is exactly

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what is being shown below here although

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here i can put in an f because they are

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sort of interchangeable in one way but

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not the other

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you can also write in a d to note that

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this is a double however this is also

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done by default if you don't have

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anything written after it now the

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difference between a float and a double

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is basically the precision that you have

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so

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you have seven decimal point precision

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for the float and 15 for the actual

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double the reason why that is the case

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is simply that they are well they're

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have different sizes in sort of the back

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end and the way that floating point

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numbers work is they're actually

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scientific notation so this is actually

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being saved kind of like this you might

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have seen something like that already it

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was basically

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1.412 times 10 to the 10 and that would

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then be 14

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120 that's sort of how they are actually

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stored sort of in the computer itself

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and the thing about it is that after

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seven numbers basically you get

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imprecisions and that means that you get

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rounding errors so floats and doubles

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usually

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i wouldn't say have to be treated with

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caution but if you are if something has

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to be very very accurate you should

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definitely not use floats and doubles in

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that case just keeping that in mind

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and then there are things that are

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sometimes used that's just how i call

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them of course it always depends on what

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the project is and what you can do but

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in in modern times

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most of these are not used too much so

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the bytes

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are used for

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some other things more than just being

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represented as a number so a byte is

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eight bits and store numbers between

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negative 128 to 127

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and this is i call this a tiny number

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because of course you know it can only

play04:24

store

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smaller numbers or a smaller amount of

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numbers or a smaller range of numbers

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and then there is the small number which

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is a short this ranges from negative 32

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000 and a bit to plus

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32 000 and then there's the long number

play04:41

which can store well

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quite the quite the crazy thing so these

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are for really long and big numbers

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basically you can use a long for that

play04:51

right the next type of data are booleans

play04:54

or also sort of logic types now they're

play04:57

actually fairly easy and straightforward

play05:00

they can either store true or false and

play05:04

that can also be represented with a one

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or a zero one being true and zero being

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false so we have this boolean called

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greater videos here which is equal to

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true hopefully and then the boolean is

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this html is equal to false and if you

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thought that that was true well i mean

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that's probably you know hate to break

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it to you but this is actually job

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no but in all seriousness though this is

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a fairly straightforward business though

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this is uh fairly straightforward

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thinking about it so booleans can either

play05:38

be true or false and just with this zero

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or one logic here you can actually build

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some insanely complex things and those

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booleans are going to be very very

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important you know later down the line

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sort of to control the flow of your

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program so to speak because we can for

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example check if something is true or if

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something is false and if you can do

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that then it opens up a lot of

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possibilities for you in terms of

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programming right in sort of last but

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not least we have characters and strings

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and there is a sort of a difference so

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the character called char here is a

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single character and is done with these

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single quotes right here and this

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includes things like commas and dashes

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and spaces as well right so i can put in

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a space here as you can see and we're

play06:27

not getting any error however if i were

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to put in a second character here you

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can see that this does not work because

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characters are single characters right

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so only one character can be in here but

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it can be a plus you know a hashtag even

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like some crazy things like this this

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backtick or something like that so

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anything you can basically put in here

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that is might be a character and then

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those characters put together are a

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string so a string is just a sequence of

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characters so to speak and they are done

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with the quotation marks the quotation

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mark then the string starts and then the

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quotation mark at the end and then the

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string sort of ends and then sort of at

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the end here i also wanted to mention

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the keyword null or the value null so

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null is kind of a interesting concept to

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think about

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the idea is null is not a zero so

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if you have something that is null that

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means it's empty and it has no value or

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null sort of represents sort of

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nothingness when we really think about

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it and this can also be very important

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to know so null is something that you

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will definitely come across

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a few more times when we're dealing with

play07:41

java

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especially sort of in the intermediate

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steps that we're gonna go through but

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that would for now be it for the actual

play07:50

data types here

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so right now we don't have anything

play07:53

that's happening yet but we're going

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through sort of the basics explaining

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okay what types of data can we save and

play08:01

then

play08:02

basically these types of data they make

play08:05

up everything almost that you know so

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any game that you've ever played

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made up of these data types that's

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pretty much it just

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represent it in a very interesting way

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and of course it gets more complicated

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than this of as well however

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the foundation here are always these

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very primitive data types and out of

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those you can build almost anything that

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you want so this is why these

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fundamentals are very important to

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understand

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and while we have not yet done anything

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with them we're going to go through

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those and we're going to see you know

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how you can manipulate some of these

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values and some of these variables how

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you can play with them and i believe

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that this is going to be a great great

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fun and great thing so that would be it

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for this tutorial right here i hope you

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found this useful and you learned

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something new if you did i would of

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course appreciate a like and don't

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forget to subscribe for more tutorials

play09:01

just like this one so yeah

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Related Tags
Java BasicsData TypesMinecraft ModdingIntegersFloating PointPrecision IssuesBoolean LogicCharactersStringsProgramming Tutorial