Easy Low Budget 20+ Div Farming Strategy | Path of Exile [3.25]
Summary
TLDR本视频介绍了一种中等投资的农场策略,专注于收获和地图掉落,以及持久性,以实现持续的农场运作。使用五种不同的scarabs和八个mod地图,通过激活地图和收获节点,实现自我维持。重点在于地图和收获液的销售,以实现利润最大化。视频还展示了如何通过选择增加数量和稀有度的祭坛,以及如何通过收获节点获取稀有怪物来提高收益。此外,还讨论了地图树的构建和重要性,以及如何通过使用祭坛和scarabs来提高效率和收益。
Takeaways
- 🌾 这是一个中等投资的农场策略,专注于收获和地图掉落,以及可持续性,以便可以持续地进行农场作业。
- 📈 玩家使用五个不同种类的scarab来增加地图掉落和怪物数量,从而提高地图的产出。
- 🗺️ 玩家在地图上使用8个mod地图,这些地图具有好的怪物数量和包大小,以实现自我维持。
- 💰 农场的主要目标是地图和收获液,这些可以出售以获得利润。
- 🔄 通过激活收获节点,玩家可以快速积累收获液,并在银行中存储这些资源。
- 🏰 玩家选择Silo作为地图,因为它的布局简单,怪物密度好,并且可以掉落Fortress地图,这些地图可以卖个好价钱。
- 🎖️ 玩家使用特定的地图和收获节点,以及通过完成特定的Altars来增加地图的产出。
- 🤖 玩家在农场过程中会获得大量的8mod地图和T17地图,这些可以作为主要的货币来源。
- 💡 玩家还提到了使用闪烁打击(Flicker Strike)作为角色技能,并提供了角色构建的建议。
- 📊 玩家通过出售收获液和地图,平均每小时可以获得相当数量的混沌(Chaos)货币。
- 📈 玩家还讨论了如何通过特定的Altars和地图节点来增加地图的产出,以及如何通过Harvest Scarab来维持地图的可持续性。
Q & A
在这段视频中,作者主要讨论的是什么主题?
-作者主要讨论的是他在游戏《Path of Exile》中第三季的中等投资农业策略,重点在于收获和地图掉落,以及如何实现可持续的农业。
作者提到了哪些地图来实现他的农业策略?
-作者提到了使用8个mod地图,这些地图拥有良好的怪物数量和包大小,以实现自我维持的农业。
作者使用了哪些Scarab来辅助他的农业策略?
-作者使用了Scarab of the Multitude、Scarab of Escalation、Scarab of Hordes、Scarab of Doubling和Scarab of Corruption。
作者提到了哪些地图的特定属性,这些属性对于他的农业策略是有益的?
-作者提到了选择增加数量和稀有度的祭坛,以及选择地图掉落加倍的节点。
作者在视频中提到了哪些特定的游戏术语或机制?
-作者提到了'Scarab'、'mod地图'、'祭坛'、'收获'、'T17地图'等游戏术语或机制。
作者在视频中提到的'闪击'是什么?
-作者提到的'闪击'是指游戏中的一种技能,即'Flicker Strike',他为这个技能建立了一个构建,并建议观众如果感兴趣可以查看。
作者提到了'收获'节点,它在游戏中的作用是什么?
-'收获'节点是游戏中的一个机制,玩家可以通过清除这些节点上的稀有怪物来获得大量的货币和资源,这是作者农业策略中的一个重要部分。
作者在视频中提到了哪些地图的布局和特点?
-作者提到了'Silo'地图,因为它的线性布局简单直接,怪物密度和速度相对较好,而且会掉落Fortress地图,这些地图目前售价很高。
作者如何在游戏中实现自我维持的农业策略?
-作者通过在地图上使用特定的Scarab和祭坛,以及选择增加怪物数量和地图掉落几率的节点,来实现自我维持的农业策略。
作者提到了如何通过游戏内的交易来实现利润,具体是如何操作的?
-作者通过收集和出售8个mod地图和T17地图,以及出售收获汁液来实现利润。他提到了这些物品的平均售价,以及如何通过交易来实现每小时的稳定收入。
作者在视频中提到的'混沌'是什么?
-'混沌'是游戏中的一种货币,作者通过出售地图和其他物品来获得这种货币,用于购买Scarab和其他游戏内物品。
作者在视频中提到的'Searing XC'是什么?
-'Searing XC'可能是指游戏中的一个特定区域或机制,作者提到这是他的'ax',可能是一个特定的游戏术语或缩写。
作者在视频中提到的'Ultimatum'和'Sacred Grove'是什么?
-'Ultimatum'和'Sacred Grove'是游戏中的两个区域或机制,作者提到打开这些区域有助于他的农业策略,特别是对于维持和收集Scarab。
作者在视频中提到的'Domination'是什么,它在游戏中的作用是什么?
-'Domination'是游戏中的一个机制,作者使用它来增加地图中的怪物数量,从而增加地图掉落的机会。
作者在视频中提到的'Light of Dawn'是什么,它在游戏中的作用是什么?
-'Light of Dawn'是游戏中的一个机制,作者提到它可以增加地图中祭坛的数量,从而提高收获汁液的数量。
Outlines
🌾 农场策略介绍与地图运行
本段介绍了一个中等投资的农场策略,专注于收获和地图掉落,以及自我维持的可持续性。主要内容包括使用五种不同的scarab(甲虫)来提高地图掉落率,以及运行具有良好数量和包大小的八种mod地图。此外,还提到了如何激活Harvest(收获)节点,以及如何通过使用flicker strike(闪烁打击)技能来实现大约15到20百万DPS的伤害输出。最后,强调了在地图运行过程中,除了主要的地图和收获物外,还会获得其他通用战利品,以及如何通过选择增加数量和稀有度的祭坛来提高效率。
📈 收益分析与农场操作细节
这段内容详细分析了农场策略的收益情况,包括通过收获节点获得的Harvest juice(收获汁液)和通过地图运行获得的mod地图。作者平均每次运行可以获得大约8张mod地图和约3000点Harvest juice。通过出售这些资源,可以维持农场的自我维持性,并实现利润。此外,还讨论了如何通过优化地图选择和使用特定的scarab来提高地图掉落率和质量。最后,作者提供了关于如何通过交易网站出售资源以及如何通过Harvest节点和祭坛来增加收益的策略。
🗺️ 地图树与农场策略优化
在这段内容中,作者讨论了地图树的配置,强调了Harvest的重要性,并提供了如何通过地图树来优化农场策略的建议。提到了通过增加地图包大小和数量来提高地图掉落率,以及如何通过使用特定的scarab来维持地图和提高收益。此外,还提到了通过运行神殿来增加地图中的生物数量,从而提高地图掉落的机会。最后,作者鼓励观众通过直播或YouTube评论提出问题,以便更直接地解决策略中可能遇到的问题。
Mindmap
Keywords
💡农业策略
💡地图掉落
💡scarabs
💡mod地图
💡自我维持
💡flicker strike
💡searing XC
💡收获节点
💡混沌货币
💡地图修饰符
💡atlas树
Highlights
介绍了一种中等投资的农场策略,专注于收获和地图掉落,以及可持续性,以满足持续的农场需求。
使用5个scarabs进行农场,包括多种类型的scarabs以提高地图掉落率和怪物数量。
通过完成t17地图或在TFT、Discord或Global chat购买来获取scarab的第五个槽位。
使用8个mod地图,具有良好数量和怪物群大小,以实现自我维持的农场。
主要农场目标是地图和收获汁液以出售,激活策略后展示了掉落示例。
展示了flicker strike的构建,具有15到20百万DPS的潜力。
强调了在映射过程中收集有价值的战利品和忽略不值钱的物品的重要性。
选择Silo地图进行农场,因为它布局线性且掉落Fortress地图,这些地图目前售价很高。
提到了通过Settlers of Calgar或采矿来获取地图,因为这些怪物有较高的操作率。
描述了在Silo地图上农场时遇到的Boss战,以及如何有效地击败它。
强调了收获节点的重要性,以及如何通过它们获得大量货币和资源。
展示了如何通过收获汁液和地图销售来实现农场的自我维持。
解释了如何通过银行存储和销售8mod地图来管理资源。
讨论了通过收获汁液的销售来支付scarabs成本,并实现额外利润。
提供了关于如何通过农场策略每小时赚取混沌货币(Chaos Orbs)的估计。
强调了在地图树上选择重要节点以增加地图掉落率和收获汁液产量的重要性。
讨论了如何通过使用神殿(Shrines)来增加地图中的怪物数量,从而提高地图掉落的机会。
提供了关于如何通过优化地图树和使用特定scarabs来提高农场效率的建议。
邀请观众在Twitch频道提问或查看其他视频以获取更多信息和技术支持。
Transcripts
locati here today we are going to be
talking about my farming strategy for
season
3.25 this is like a medium investment
farming strategy that focuses around
Harvest and map drops and a lot of
sustain so that you can just continue
farming as much as you need to now I'm
going to do a quick summary of it and
then we'll talk a little bit more in
detail after you run a map here let's
see here monster attack and cast speed
damage nights blah blah blah we're good
with that so we'll go ahead and run this
so we are running five scarabs if you do
not have five on your map device buy it
you can buy your fourth slot you get
yourself just by doing the maven the
fifth slot you get from completing a t17
map if you have not done a t17 map you
can just go and purchase this on TFT
Discord or Global chat 820 you want to
have all the slots here we're using a
Scarab of the multitude a Scarab of
escalation a Scarab of hordes a Scarab
of doubling and a Scarab of corruption
and then we are running eight mod maps
that have good Quant and good pack size
that we get passively while we're
mapping so we self- sustain these and
then we buy our scarabs here and so
again our our primary Farm here is for
maps and harvest juice to sell now we'll
go ahead and activate it so you can kind
of see what the drops look like when
we're running Maps here on a side note
we are playing flicker strike I have a
buildup for this so if you like what you
see you are welcome to check that out
and go and get your character set up for
flicker strike this is maybe 15 to 20
mil DPS depending on on what's going on
and as you can see we're already getting
eight mod maps Dro we got two so we're
already in sustain everything else is
profit it now we are running searing XC
as
our um ax on this map and as a result of
that we're going to be taking Alters
that increase quantity and Rarity and so
less flasks we don't care go ahead and
pick up important loot move on now as
always whenever you're mapping there
will be a lot of other generic loot that
pops up pick up the valuable ones don't
worry about the not valuable ones
efficiency is just as important as
quantity you'll get several scar SCS and
we are blocking some scarabs there's our
Harvest node right there that we're
going to do after we have gotten all of
the alers that we can now I'm mapping on
Silo because it's a really nice linear
layout that is very straightforward and
has relatively good density relatively
good speed and so I like it a lot you
could do this map on any content that
you like uh but Silo specifically does
drop Fortress Maps which sell for very
good price right now at about 90 Kos a
piece if you sell them by singles and
then if you sell them in bulk of 10 or
more they always sell for 100 k a piece
and so as you can see we're continuing
to get a good amount of maps that drop
that's our another main currency source
that we're pulling out of here we are
not getting a whole lot of Alters we
would prefer to have more alters and of
course always do your little Settlers of
calgar or mining because they do present
mobs that have a relatively High operate
and so you can get maps off of these
guys and I've gotten a lot of t17 maps
off of the ads that spawn out of this
oric Calcom and so here we have another
one increased quantity and Rarity we
also want to take nodes that say double
the chance of maps dropping or should I
say maps are doubled whenever they drop
that's another really good one that
we're going to take and so here we have
eldrich minion ones we don't really care
about we'll we'll take it just to get
the pack size to kill but that's not a
mod that we really care anything about
if you're feeling like you're already
overwhelmed you can just take that last
and then we go in here and we kill the
boss now Silo does have a relatively
annoying boss to kill because she has
two immune phases but all of these ads
appear to have her drop table from a
item standpoint and so I've gotten a lot
of maps that have dropped off of these
guys as well she'll always almost always
drop a map usually two once you're done
with her go back finish up any trials or
any Alters that you need need to finish
off if you missed a domination mine like
that pick it up for the Harvest right
now we're just going back to do the
Harvest now the Harvest is where we get
a lot of our currency and this is how we
we actually do a lot of our sustain here
always take the Harvest nodes that have
rare mobs on
them and then prioritize yellow is more
valuable than blue is more valuable than
purple we are running the mod where the
Harvest node has a 10% chance of not
wilting so sometimes you'll clear one
side and then the other side will still
be there and available for you to do and
so that's a nice little bonus but again
we go for the most of the rare mobs here
and usually I say 50% of the time you'll
have four plant groups in here this time
we only had three and so that'll be the
end of our farm now this one looked like
it was a little bit less than what I
would normally get from a matap but to
put it in perspective we got one two
three four five six seven eight mod maps
that's about average I get about eight
eight mod maps per run on the average
and then we got 400 300 600 so about
1,300 Harvest juice I probably actually
average about 3,000 Harvest juice per
run and so the way this works is you'll
Farm up all this Harvest juice you'll
deposit all this in the bank you'll want
to slot in all your eight modon maps and
build up a stack of eighton maps to sell
throw your bubble gum currency in and if
you got a t17 map set it aside in here
once you have 10 of these saved up then
you can sell them I just sold my last
bulk of 10 so I'm back down to a few of
them in here and then whenever you have
enough Harvest juice to sell you'll come
over here or you can do it on the trade
website and you will sell all of your
Harvest juice and so you can see we we
Farm up Harvest juice very very rapidly
and it builds up and these all sell for
one div for some amount and so we've got
a div here in yellow juice saved up
we've got a div here in crystallized
life force juice saved up and we've got
a div here in Primal Force saved up now
in my experience my Harvest juice alone
pays for all of my scarabs because every
time I run out of scarabs I have enough
har juice to sell to buy a full new set
of scarabs again and then keep going and
I'll make a little bit of profit off of
the Harvest juice I don't know what it
is per hour we're just going to file
that under operating costs now you are
getting a ridiculous amount of eight mod
maps to sell we're also running these
Maps but we're we're netting a profit
per run of about seven eight mod maps
per run so this is how the math works on
our average profit in my experience on
these Maps you're getting 7 eight mod
maps which will on average sell for
about 15 c a piece that's 105 chaos
you're getting a t17 map about one out
of every two runs they are almost
always um if you're running Silo they're
almost always going to be worth about
100 c a piece so we'll add in 105 + 50
and then you're getting a lot of little
generic currency in here that is worth
some value we'll just assume that's a
net loss or a net zero whatever so off
of eight mod maps and off of t17 maps
we're netting 155 chaos profit per map
that's a div that's a diva map I'm
slow I run a map in about five
minutes I'm not blasting these I'm I'm
usually talking to people or making
Builds on the
or or searching the tradehouse or
whatever I'm doing and so I'm slow 5
minutes a
map there
are 12 Maps an hour there that's 12 divs
an hour so you can run these Maps
comfortably 2 to 3 minutes a piece maybe
faster that puts you at a solid 24 div
an hour in profit even if you're running
a little bit slower you can run these at
15 div an hour plus if you don't have
these five nodes and you don't want to
buy that fifth one just don't run
influencing scar of hordes the only
reason we are running that is because
occasionally we get forced with a
influenced monsters drop chaos orbs or
influence monsters drop orbs of making
things like that and so that increased
pack size has a huge benefit there um
The increased pack size also just
increases the number of mobs that we
have on the map more pack size more
quantity more maps very simple the other
ones are critical the Harvest Scarab of
doubling pays for itself 10 fold it's
such a good value Scarab Scarab of
corruption is how we are maintaining
this map and then the scare up of
multitude gives us a ton more maps and a
much higher increase getting t7s and
then the escalation also gives us a ton
more maps now for our atlas tree we're
going to talk about the important things
here we are Harvest you need Harvest
note here Harvest note here Harvest note
here Harvest note here got to have all
of them now we don't need this one point
that's right here because we're blocking
enough to guarantee a harvest note on
our map so we don't have to take this
one right here and I'm blocking these
other extracurricular activities because
they are the least valuable scarabs
again you're going to get a lot of
secondary currency scarabs being one of
them now I've probably got 10 solid
hours in this farming strategy right now
and I have only done this farming
strategy we'll look at my scarabs that
I've built up so we have 13 divs worth
of scarabs so you're going to get on
average maybe one to two div worth of
scarabs every hour that you're doing
this and so that's just nice little
extra currency on top of it all and I've
sold a few of the really valuable ones
so make sure that you have ultimatum
open these scarabs are worth a lot make
sure that you have Sacred Grove open
this helps you with your sustain a lot
those are the two important ones now as
you saw we are running shrines so we
have domination node here domination
node here domination node here and on
our map device we are using domination
in our Maps this increases the number of
creatures in the map which increases the
number of chances you have for getting
maps to drop and you just get a ton of
power from shrines to help you blast
through these faster easier more
successful so you do want to make sure
that you are taking the dominations now
I'm taking this note up here conquered
conquerors because again we're going
after more maps conqueror map can
convert to a t77 map so this just
increases the chance that the boss is
going to drop a t77 map up here outside
of that we are taking just a lot of
Quant nodes here Quant nodes here and
then a whole bunch of 2% chance for
connected map to drop 2% chance for
connected map to drop 2% chance for
connected map to drop pretty
straightforward strategy we are looking
for maps um scarabs we are looking for
Harvest juice and we're looking for
shrines altars that give us really good
quantity for that Harvest juice at the
end of it now this atlas tree I've only
got 115 points in it so you could have
17 more points to spend I would say
going up here and increasing the pack
size on sering xar is a good choice and
then getting this light of dawn which
increases the number of altars you're
going to get in the map probably by an
average of one every two maps since
that's just more Quant more pack size
very good quality of life for the
strategy but if you have any questions
at all about the strategy drop my my
twitch channel uh let me know what's
going on you can write a question down
in the YouTube comments below I'll get
to it as soon as I can but uh a lot of
the stuff is much easier to explain and
show and and fix for players inperson
live so I stream 12 hours a day every
day that is some serious tech support
time all right y'all thanks for watching
the video as always come by twitch if
you have any questions or check out this
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