World of Goo 2 Review

PC Gamer
7 Aug 202402:07

Summary

TLDRThe game offers a nostalgic experience, reminiscent of catching up with an old friend. Its familiar artistic design, stage selection, and puzzle elements instantly engage players, making the first few stages almost instinctive to clear. The game creatively reuses classic concepts alongside new features like high-speed train rides and Goo-themed golf, providing a delightful mix of old and new. It's a clever, surprising game that celebrates its heritage while offering amusing commentary on corporate greenwashing, making it a satisfying and enjoyable experience.

Takeaways

  • 🕊️ The game feels like catching up with an old friend, retaining the same look, feel, and gameplay as before.
  • 🎨 The artistic stage select design and the variety of goo types are reminiscent of the original, offering a familiar experience.
  • 🧩 Environmental hazards and puzzle pieces are callbacks to the original game, adding a sense of nostalgia.
  • 🚀 Clearing the first few stages feels instinctive due to the game's familiar mechanics.
  • 🔁 Recycled ideas are present but are a good thing, as they are mixed with new elements for a fresh experience.
  • 🏎️ New gameplay elements include high-speed train rides, boat expeditions, and tense journeys through the dark.
  • 🏌️‍♂️ There's even a Goo-themed golf section, adding variety to the gameplay.
  • 🎼 The game is described as a 'Greatest Hits' compilation, highlighting its collection of the finest puzzling moments.
  • 🤔 The game isn't rehashing old favorites out of lack of ideas but to provide a good time with amusing signposts and cutscenes.
  • 🏭 The game offers commentary on corporate greenwashing and commercial-industrial practices through pointed comments.
  • 🛠️ Building structures in the game is satisfying, even if the most efficient use of time and resources isn't always achieved.

Q & A

  • What is the game being described in the transcript?

    -The game is not explicitly named in the transcript, but it is a sequel or a continuation of a previous game that involves puzzles and a 'gooey' aesthetic.

  • How does the game feel to the player?

    -The game feels familiar and instinctive to the player, as if they had never stopped playing it, with a sense of catching up with an old friend.

  • What elements from the original game are mentioned as being present in the new game?

    -Elements such as artistic stage design, various goo types, environmental hazards, and puzzle pieces are mentioned as being reminiscent of the original game.

  • What new features are introduced alongside the recycled ideas from the original game?

    -New features include high-speed train rides, little boating expeditions, tense journeys through the dark, and Goo-themed golf.

  • How does the game balance between old and new concepts?

    -The game balances old and new concepts by mixing recycled ideas with fresh elements, making the old concepts feel like a welcome return of a good idea.

  • What is the significance of the 'Greatest Hits' reference in the transcript?

    -The 'Greatest Hits' reference suggests that the game is a compilation of the finest puzzling elements from the original game, indicating a high-quality experience.

  • Why does the game include rehashed old favorites?

    -The game includes rehashed old favorites not because it lacks new ideas, but because it wants to show the players a good time and celebrate the best aspects of the original game.

  • What commentary does the game offer on corporate and commercial practices?

    -The game offers commentary on corporate greenwashing and commercial-industrial practices through amusing signposts and cutscenes filled with pointed comments.

  • What is the player's experience when trying to build something in the game?

    -The player finds it satisfying to imagine something and then try to build it in the game, even if the result is not the most efficient use of time and resources.

  • How is the game described in terms of its cleverness and surprise elements?

    -The game is described as clever and surprising, celebrating all the elements that made the previous games enjoyable and introducing new ones.

  • What does the phrase 'it's good to be back' imply about the player's experience?

    -The phrase 'it's good to be back' implies that the player is happy to return to the game world, indicating a positive and nostalgic experience.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This

5.0 / 5 (0 votes)

Related Tags
Puzzle GameClassic RevivalGoo AdventureInnovationCreativityEnvironmental HazardsPuzzle PiecesGaming ExperienceClever DesignReimagined Fun