5.1 vs. Dolby Atmos... What's the Difference? - Dolby Atmos Masterclass Ep. 1 | ADAM Audio
Summary
TLDRIn this video, engineer Rob Burrell from Nashville, Tennessee, delves into the technical fundamentals and basic concepts of mixing in Dolby Atmos. He contrasts it with traditional 5.1 surround sound, highlighting the limitations of 5.1 in creating accurate spatial audio. Dolby Atmos, with its advanced mathematical algorithms, allows for precise placement of sound objects in a three-dimensional space, ensuring consistent audio experience across various playback formats, from cinema systems to personal headphones. Burrell explains the use of beds and objects in Dolby Atmos, showcasing its revolutionary impact on audio engineering.
Takeaways
- ποΈ Rob Burrell is an engineer from Nashville, Tennessee, who discusses the basics of mixing in Dolby Atmos.
- π Traditional 5.1 surround sound has limitations, with five speakers and two discrete surround channels, which can cause phasing issues when panning audio sources.
- π Dolby Atmos uses advanced mathematical algorithms developed by rocket scientists to solve phase problems and allow for 3D audio placement.
- π Atmos enables the placement of audio objects anywhere in a three-dimensional space, creating an immersive listening experience.
- π¬ Whether in a cinema with many speakers or using headphones, Dolby Atmos ensures objects maintain their position in the soundstage.
- ποΈ A basic Atmos 'bed' consists of a 7.1.2 setup with additional height speakers, providing a foundation for object placement.
- π Atmos supports 128 assignable audio objects that can be precisely positioned and remain consistent across playback systems.
- π§ The Dolby Atmos format can upscale to a large cinema system or downscale to personal devices like AirPod Pros.
- πΌ Mixing in Atmos offers greater creative freedom, allowing for unique placements like a guitar player on the listener's shoulder.
- π The transition from 5.1 to Atmos represents a significant leap in audio capabilities, moving beyond the limitations of traditional surround sound.
- π§ The Dolby Atmos engine is responsible for the real-time decoding and placement of audio objects in a 3D space.
Q & A
Who is Rob Burrell and what is his profession?
-Rob Burrell is an engineer based out of Nashville, Tennessee.
What is the main topic of discussion in the script?
-The main topic of discussion is the fundamentals and basic concepts of mixing in Dolby Atmos.
How does the 5.1 speaker setup differ from Dolby Atmos?
-The 5.1 setup consists of five speakers and two surround channels, while Dolby Atmos allows for a three-dimensional placement of sound objects, including height channels.
What problem does Dolby Atmos solve that was present in the 5.1 setup?
-Dolby Atmos solves the phase problems that occurred when panning a source between speakers in the 5.1 setup, providing a more consistent experience for all listeners.
What is a 'bed' in the context of Dolby Atmos?
-A 'bed' in Dolby Atmos is a 7.1.2 setup, which includes left, center, right speakers, left and right surrounds, left and right rear surrounds, a subwoofer channel (LFE), and two height speakers.
How many assignable sound sources, or 'objects', does Dolby Atmos allow for?
-Dolby Atmos allows for 128 assignable sound sources or 'objects'.
How does Dolby Atmos handle the positioning of sound objects across different playback systems?
-Dolby Atmos uses real-time math and decoding to ensure that sound objects maintain their position regardless of the number of channels used for playback.
What is the significance of the math written by Dolby's engineers?
-The math written by Dolby's engineers allows for the precise placement and movement of sound objects in a three-dimensional space, ensuring consistency across different playback formats.
How does Dolby Atmos enhance the creative possibilities for sound engineers?
-Dolby Atmos enhances creative possibilities by allowing sound engineers to place sound objects anywhere in a three-dimensional space, creating immersive and personalized listening experiences.
Can Dolby Atmos be experienced on personal devices like AirPod Pros?
-Yes, Dolby Atmos can be experienced on personal devices like AirPod Pros, as the format uses real-time math and decoding to maintain object positioning.
What is the advantage of Dolby Atmos over the traditional 5.1 setup for cinema experiences?
-Dolby Atmos offers a more immersive and three-dimensional sound experience, with the ability to place sound objects anywhere in the listening space, as opposed to the limited channel-based setup of 5.1.
Outlines
π₯ Introduction to Dolby Atmos Mixing
Rob Burrell, an engineer from Nashville, Tennessee, introduces the concept of mixing in Dolby Atmos. He explains the fundamental differences between traditional 5.1 surround sound and Dolby Atmos, highlighting the latter's ability to overcome phase issues by using a three-dimensional space with height channels. Burrell emphasizes the flexibility of Atmos, which allows for the placement of audio objects anywhere within the 3D space, ensuring consistent audio experience across different playback systems, from a cinema with many speakers to headphones.
Mindmap
Keywords
π‘Dolby Atmos
π‘5.1 Surround Sound
π‘Phasing Issues
π‘Rocket Scientists
π‘Three-Dimensional Space
π‘Height Channels
π‘Beds and Objects
π‘128 Assignable Sources
π‘Upscale and Downscale
π‘Binaural Headphones
π‘Immersive Audio Experience
Highlights
Rob Burrell, an engineer from Nashville, Tennessee, discusses the fundamentals of mixing in Dolby Atmos.
Dolby Atmos is compared to 5.1, offering a more advanced audio experience.
In 5.1, there were five speakers and two discrete surround channels, creating challenges when panning sources.
Dolby Atmos uses mathematical solutions to address phase problems in audio panning.
Atmos allows for placing audio objects in a three-dimensional space with height channels.
The Dolby Atmos format performs real-time math and decoding, maintaining object placement across different playback systems.
A basic Atmos bed consists of 7.1.2 channels, including height speakers and a subwoofer.
Atmos supports 128 assignable audio objects that can be positioned anywhere in 3D space.
The Dolby Atmos engine can upscale or downscale audio to match the playback system, maintaining object positioning.
5.1 had limitations, while Atmos provides greater flexibility in audio placement.
Atmos enables creative audio placements, such as a guitar player on the listener's shoulder.
The listener's experience remains consistent whether using AirPod Pros or a cinema setup.
Dolby Atmos is designed to work with a range of playback systems, from cinemas to headphones.
The format's adaptability ensures a consistent audio experience across different listening environments.
Dolby Atmos' mathematical approach to audio placement offers a significant advancement over traditional surround sound systems.
The technology allows for a more immersive and personalized audio experience.
Dolby Atmos represents a shift towards more dynamic and flexible audio mixing techniques.
Transcripts
[Music]
ready
fire away
[Music]
i'm rob burrell and i'm an engineer
based out of nashville tennessee
and we are going to be talking today
about
the fundamentals technically and the
basic concepts
of mixing in dolby atmos
the way that atmos works uh
on a on a basic level compared to 5.1
5.1 was five speakers left center right
and two surround channels that
were essentially from a music standpoint
they were discrete
channels you could place things in those
channels
but trying to pan a source halfway in
between
the front left and the rear
left could often be problematic
it would it would work for the one
person
in the proper seating position
but it would kind of fall apart for
everyone else because there were phasing
issues what atmos does
is they have literal brilliant rocket
scientists over there at dolby that have
written
math to fix all those phase problems
when you're moving not only from speaker
to speaker but because we use
height channels they can now allow you
to place an
object anywhere inside a
three-dimensional space
which means you can create any
three-dimensional space that you want
and it means that
whether you're in a cinema with 65
speakers
or you're in you know airpod pros in
your head
because the format is
it's doing math and decoding in real
time
those objects stay in place
no matter how many channels you're
playing back
when i talk about an object we'll see
this when i get into
uh into pro tools
atmos uses beds
and objects so a basic bed
is a 7.1.2 bed which is
left center right left surround right
surround
left rear surround right rear surround
with a single subwoofer
channel a single subwoofer channel lfe
channel
and then two height speakers that's a
bed
the objects are
one of 128 assignable
sources that you can place
anywhere in a three-dimensional space
and because
that object has math that is saying
where it exists in a three-dimensional
space
the dolby engine can then
upscale that to a 64-channel cinema
or down into binaural headphones and
that object will always stay in that
same position
so the accuracy across
multiple scaled sized formats
can remain the same 5.1 had so many
limitations of what you can do
and now atmos literally
allows me to place things here here
here put you know put a guitar player on
my shoulder
whatever i want and and the listener is
going to experience it that way
whether they're on airpod pros or you
know
playing back even in a cinema
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